Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsI gave it a nice and simple groove, hope you like it.
Also, if you want it transparent I can give you the .png version.
Hey peeps,
I'll join this. I just got my AT2020 mic yesterday.
This will be fun.
Can't wait to see how this turns out.
At 1/28/10 09:35 AM, DJ-Murfix wrote: euhm? some more info please, what version of AS and wall barriers for what?
Murfix
I actually have the same problem with as 2.0.
For some reason, I still can't figure it out. Ever single hitTest I use doesn't work on me.
Hey collab organizer,
Can we see what it looks like so far, with all the parts put together?
Sure, actionscript 2.0/3.0 may not be the best language out there, but think of the easy OOP and GUI.
I mean, look.
/raaaaah
Sorry for not posting much, guys. I've been busy with lots of things, but I'll start working on it today.
Just to see if you even care about me :1
At 1/24/10 10:23 PM, FatKidWitAJetPak wrote: Nope. If you dont become a voice actor, I will eat my hat... although I personally buy hats all the time because I think they taste delicious.
Technically, I sometimes buy shoes for their aftertaste.
At 1/24/10 04:34 PM, FatKidWitAJetPak wrote: 12 scripts sent! Daanngg. D:
Also, thundabooms voice rocks.
you have got to be kidding me.
At 1/23/10 09:20 AM, TieSeiT wrote: Everyone should have sent their parst to me a the 20th of February, Then I'll probably have to do some stuff (puting everything together and finishing touches and stuff), and when it's all done it will be submited :)
Also, I've sent the likely co-authors a buddy request (The ones who haven't added me yet)
Dude, there's this thing I need to tell you.
What if everyone has already submitted their parts? What if this is the only entries you will get? We never know if the other people that said they would do theirs will, so instead of maybe making it to February 20th, we can just make it close, like January 25th or something, because I think it might be just wasting time making the due date longer.
At 1/21/10 03:40 PM, Icandraw wrote: no no i meant i cant draw the mouth for asdf character :S
Easy, easy, easy.
Oh, if you wanted to know, vCab00se53 voice acted for the intro.
Maybe he could get co authored?
Joined back
still working on it
Hey, finished the intro.
I'm actually very proud of this.
I sent the .fla to the collab organizer.
At 1/18/10 01:14 PM, HDXmike wrote:At 1/18/10 01:10 PM, Thundaboom16 wrote:Yeah kinda , the +600 means it will be at least 600 so its 600 - then the100 is what t randomizes to , so it makes a number between 0 and 100, now if we add 600 to those sides we getAt 1/18/10 01:07 PM, HDXmike wrote: Math.random(100)+600;Hey, thanks, but I don't get it. Do I need to make the first number the added integer, and the second is how much is need to be added to the first of the interger?
your welcome ;)
600-700
See ? :)
Great, now I have another problem.
So let's say I have 5 ducks (in MCs). Then I made a variable in the frame with the random numbers to make an integer between 49.35 and 512.5 .
var randomX:Number = Math.round(Math.random()*463.15)+512.5;
Then I give it to the ducks so it sorts out a random _x position of the ducks.
_x = randomX;
And yet, their random positions won't work? What am I doing wrong?
It would be great if you could help again.
At 1/18/10 01:07 PM, HDXmike wrote: Math.random(100)+600;
your welcome ;)
Hey, thanks, but I don't get it. Do I need to make the first number the added integer, and the second is how much is need to be added to the first of the interger?
I thought it could've been like Math.Random(600-700);, but I guess I'm wrong.
Thanks again!
Hey,
I've just recently learned about the Math.Random functions, like if I wanted a whole number of 0 or 1 randomly I'd do
Math.round(Math.random());
Or to have something from 0 to 50 would be
Math.round(Math.random()*50);
But what I can't get is what do I do so I can change the FIRST number in between, like, say I need a number between 600 and 700.
Glad if you could help!
At 1/16/10 06:05 PM, Johnny wrote: Which version of actionscript are you using?
In either case, you'll simply reduce the speed/velocity to 0 whenever a collision is encountered, and in many cases, you'll push the player back in the direction he came from so a collision is no longer occurring.
If you tell us the version, we can point you in the direction of a tutorial.
Actionscript 2.0
Hey,
I've been tackling this problem for a while, and still no solution.
So I'm working on a bird's eye view engine (no gravity) and still can't make the ground/walls work. Each time I even TRY to make the wall stop the playing from moving into it, it doesn't work.
So what do I do if I have a player with the instance name "player" (without the quotes) and a wall with the instance name "ground" without the quotes, and need it to stop it from going through it?
At 12/22/09 11:41 PM, Montycarlo wrote: That action is only being executed when the frame is.
Wrap it in a onEnterFrame function
onEnterFrame = function():Void{
// Stuff.
}
Oh, thank you
Okay, so I'm doing a basic hit test (cmon, I'm a beginner at this actionscript). And I place this in the first frame.
stop();
if(object1.hitTest(object2)){
gotoAndStop(2);
}
Considering that I HAVE the 2 movie clips in the stage, the person with an instance name of object1 and the goal of an instance name of object2, I still can't get it to go to the next blank frame when the person movie clip touches the goal.
Anyway you could help, that would be great.
At 11/21/09 12:37 PM, Jackdabomb wrote: I do have one but I generally only speak with people I know.
Carbonwater knows you a lot more than you think
At 11/21/09 12:26 PM, evan210 wrote: "Skype"?
Voice chat messaging you silly head
Me and Carbon Water are looking for people to go on skype with. Add him on skype!
Carbonwater's skype: pressstartnow
Hoookay.
I've actually heard of Left 4 Dead, but never played it. I know the plot and everything and stuff, so I know enough to do a Left 4 dead related animation.
Is that okay?
This is great and all, and I'll think I'll join but
1) can we use seperate voice actors for the animation instead of just the animators doing the voice?
2)What are the .fla specs? (background size, frame rate ect.)
!!!!!
I was too late for this collab?
D: I'm always late for collabs.
Is it too late to join?
Because this collab sounds...fun?
Oh god I remember when this happened to me when I started flash.
Go on the properties of your music frame, and instead of having it on 'event' set it on 'stream'. THat should fix your problems. :D
At 9/21/09 06:30 AM, AronKong wrote:At 9/21/09 02:47 AM, Pestilenceproject wrote:Dude, you need the cut up the parts. You cant just give us the mp3 and go willy nilly with this stuff.At 9/20/09 09:18 PM, AronKong wrote: This is gonna be so awsome. My part doesn't have any sound but its 17 seconds long so just put in the music :P.Your'e meant to stick to the timeslots!
/facepalm.
Jeez guys, it looks like almost everyone in this collab doesn't even know a thing about flash. Kred, you really should start filtering your submissions.
Everyone, a collab doesn't mean "I will make some random crap and I don't need timeshots", it means you actually ASK for the .fla and then go over it. This is sad, guys. Instead of joining collabs, why don't you practice first and do solo projects? I mean, almost all of you barely have any submissions.
Jeez.