Be a Supporter!
Response to: [Contest - $35] Make an app icon Posted February 4th, 2010 in Art

I gave it a nice and simple groove, hope you like it.

Also, if you want it transparent I can give you the .png version.

[Contest - $35] Make an app icon

Response to: Voice Acting Competition -5- Posted January 30th, 2010 in Audio

Hey peeps,

I'll join this. I just got my AT2020 mic yesterday.

This will be fun.

Response to: asdfcollab (again) Posted January 30th, 2010 in Game Development

Can't wait to see how this turns out.

Response to: Wall barriers Posted January 28th, 2010 in Game Development

At 1/28/10 09:35 AM, DJ-Murfix wrote: euhm? some more info please, what version of AS and wall barriers for what?

Murfix

I actually have the same problem with as 2.0.

For some reason, I still can't figure it out. Ever single hitTest I use doesn't work on me.

Response to: asdfcollab (again) Posted January 25th, 2010 in Game Development

Hey collab organizer,

Can we see what it looks like so far, with all the parts put together?

Response to: Actionscript , road to nowhere ? Posted January 25th, 2010 in Game Development

Sure, actionscript 2.0/3.0 may not be the best language out there, but think of the easy OOP and GUI.

I mean, look.

Actionscript 2.0

Java

Response to: - Game Trailer Collab - Posted January 25th, 2010 in Game Development

/raaaaah

Sorry for not posting much, guys. I've been busy with lots of things, but I'll start working on it today.

Just to see if you even care about me :1

Response to: asdfcollab (again) Posted January 25th, 2010 in Game Development

At 1/24/10 10:23 PM, FatKidWitAJetPak wrote: Nope. If you dont become a voice actor, I will eat my hat... although I personally buy hats all the time because I think they taste delicious.

Technically, I sometimes buy shoes for their aftertaste.

Response to: asdfcollab (again) Posted January 24th, 2010 in Game Development

At 1/24/10 04:34 PM, FatKidWitAJetPak wrote: 12 scripts sent! Daanngg. D:

Also, thundabooms voice rocks.

you have got to be kidding me.

Response to: asdfcollab (again) Posted January 23rd, 2010 in Game Development

At 1/23/10 09:20 AM, TieSeiT wrote: Everyone should have sent their parst to me a the 20th of February, Then I'll probably have to do some stuff (puting everything together and finishing touches and stuff), and when it's all done it will be submited :)

Also, I've sent the likely co-authors a buddy request (The ones who haven't added me yet)

Dude, there's this thing I need to tell you.

What if everyone has already submitted their parts? What if this is the only entries you will get? We never know if the other people that said they would do theirs will, so instead of maybe making it to February 20th, we can just make it close, like January 25th or something, because I think it might be just wasting time making the due date longer.

Response to: asdfcollab (again) Posted January 21st, 2010 in Game Development

At 1/21/10 03:40 PM, Icandraw wrote: no no i meant i cant draw the mouth for asdf character :S

Easy, easy, easy.

asdfcollab (again)

Response to: asdfcollab (again) Posted January 20th, 2010 in Game Development

Oh, if you wanted to know, vCab00se53 voice acted for the intro.

Maybe he could get co authored?

Response to: - Game Trailer Collab - Posted January 20th, 2010 in Game Development

Joined back

still working on it

Response to: asdfcollab (again) Posted January 18th, 2010 in Game Development

Hey, finished the intro.

I'm actually very proud of this.

.swf file

I sent the .fla to the collab organizer.

Response to: Math.Random Posted January 18th, 2010 in Game Development

At 1/18/10 01:14 PM, HDXmike wrote:
At 1/18/10 01:10 PM, Thundaboom16 wrote:
At 1/18/10 01:07 PM, HDXmike wrote: Math.random(100)+600;

your welcome ;)
Hey, thanks, but I don't get it. Do I need to make the first number the added integer, and the second is how much is need to be added to the first of the interger?
Yeah kinda , the +600 means it will be at least 600 so its 600 - then the100 is what t randomizes to , so it makes a number between 0 and 100, now if we add 600 to those sides we get

600-700

See ? :)

Great, now I have another problem.

So let's say I have 5 ducks (in MCs). Then I made a variable in the frame with the random numbers to make an integer between 49.35 and 512.5 .

var randomX:Number = Math.round(Math.random()*463.15)+512.5;

Then I give it to the ducks so it sorts out a random _x position of the ducks.

_x = randomX;

And yet, their random positions won't work? What am I doing wrong?

It would be great if you could help again.

Response to: Math.Random Posted January 18th, 2010 in Game Development

At 1/18/10 01:07 PM, HDXmike wrote: Math.random(100)+600;

your welcome ;)

Hey, thanks, but I don't get it. Do I need to make the first number the added integer, and the second is how much is need to be added to the first of the interger?

I thought it could've been like Math.Random(600-700);, but I guess I'm wrong.

Thanks again!

Math.Random Posted January 18th, 2010 in Game Development

Hey,

I've just recently learned about the Math.Random functions, like if I wanted a whole number of 0 or 1 randomly I'd do

Math.round(Math.random());

Or to have something from 0 to 50 would be

Math.round(Math.random()*50);

But what I can't get is what do I do so I can change the FIRST number in between, like, say I need a number between 600 and 700.

Glad if you could help!

Response to: Ground collision Posted January 16th, 2010 in Game Development

At 1/16/10 06:05 PM, Johnny wrote: Which version of actionscript are you using?

In either case, you'll simply reduce the speed/velocity to 0 whenever a collision is encountered, and in many cases, you'll push the player back in the direction he came from so a collision is no longer occurring.

If you tell us the version, we can point you in the direction of a tutorial.

Actionscript 2.0

Ground collision Posted January 16th, 2010 in Game Development

Hey,

I've been tackling this problem for a while, and still no solution.

So I'm working on a bird's eye view engine (no gravity) and still can't make the ground/walls work. Each time I even TRY to make the wall stop the playing from moving into it, it doesn't work.

So what do I do if I have a player with the instance name "player" (without the quotes) and a wall with the instance name "ground" without the quotes, and need it to stop it from going through it?

Response to: AS2 help Posted December 22nd, 2009 in Game Development

At 12/22/09 11:41 PM, Montycarlo wrote: That action is only being executed when the frame is.
Wrap it in a onEnterFrame function

onEnterFrame = function():Void{
// Stuff.
}

Oh, thank you

AS2 help Posted December 22nd, 2009 in Game Development

Okay, so I'm doing a basic hit test (cmon, I'm a beginner at this actionscript). And I place this in the first frame.

stop();
if(object1.hitTest(object2)){
gotoAndStop(2);
}

Considering that I HAVE the 2 movie clips in the stage, the person with an instance name of object1 and the goal of an instance name of object2, I still can't get it to go to the next blank frame when the person movie clip touches the goal.

Anyway you could help, that would be great.

Response to: Skype! Posted November 21st, 2009 in General

At 11/21/09 12:37 PM, Jackdabomb wrote: I do have one but I generally only speak with people I know.

Carbonwater knows you a lot more than you think

Response to: Skype! Posted November 21st, 2009 in General

At 11/21/09 12:26 PM, evan210 wrote: "Skype"?

Voice chat messaging you silly head

Skype! Posted November 21st, 2009 in General

Me and Carbon Water are looking for people to go on skype with. Add him on skype!

Carbonwater's skype: pressstartnow

Response to: The Left 4 Dead collab! Posted November 12th, 2009 in Game Development

Hoookay.
I've actually heard of Left 4 Dead, but never played it. I know the plot and everything and stuff, so I know enough to do a Left 4 dead related animation.

Is that okay?

Response to: "Previously on.." Collab! Posted October 24th, 2009 in Game Development

This is great and all, and I'll think I'll join but

1) can we use seperate voice actors for the animation instead of just the animators doing the voice?
2)What are the .fla specs? (background size, frame rate ect.)

Response to: "Prayer" by Disturbed - Collab! Posted October 24th, 2009 in Game Development

!!!!!

I was too late for this collab?

D: I'm always late for collabs.

Response to: 5 Shades of Orange Collab! Posted October 24th, 2009 in Game Development

Is it too late to join?

Because this collab sounds...fun?

Response to: best way to synchronize music? Posted September 21st, 2009 in Game Development

Oh god I remember when this happened to me when I started flash.

Go on the properties of your music frame, and instead of having it on 'event' set it on 'stream'. THat should fix your problems. :D

Response to: I get knocked down collab Posted September 21st, 2009 in Game Development

At 9/21/09 06:30 AM, AronKong wrote:
At 9/21/09 02:47 AM, Pestilenceproject wrote:
At 9/20/09 09:18 PM, AronKong wrote: This is gonna be so awsome. My part doesn't have any sound but its 17 seconds long so just put in the music :P.
Your'e meant to stick to the timeslots!
Dude, you need the cut up the parts. You cant just give us the mp3 and go willy nilly with this stuff.

/facepalm.

Jeez guys, it looks like almost everyone in this collab doesn't even know a thing about flash. Kred, you really should start filtering your submissions.

Everyone, a collab doesn't mean "I will make some random crap and I don't need timeshots", it means you actually ASK for the .fla and then go over it. This is sad, guys. Instead of joining collabs, why don't you practice first and do solo projects? I mean, almost all of you barely have any submissions.

Jeez.