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Response to: (il)legal Roms Posted August 1st, 2010 in General

At 8/1/10 03:29 PM, VirusN wrote: And what happens if I have a copy of a hacked rom (let's say, super obama bros in dongland), am I legally allowed to play it if I don't own a copy of the original game?

I'm just trying to win a bet here :)

It's not legal, but with the amount of so many people downloading ROMs these days you shouldn't worry.

Response to: Animation Trivia challenge! Posted July 18th, 2010 in Animation

The reason the flash program cannot support audio in graphics: it was only capable of putting audio through either the main time line or movie clips. Since graphics are actually embedded in the timeline and can be easily streamed without exporting, putting audio in there and have it work overtime would make flash crash easily.

Response to: Animation Trivia challenge! Posted July 17th, 2010 in Animation

Because if you were going to animate with graphics, say using a walk cycle, you could drag that in your timeline and have it automatically stream in your timeline. Then when the character walking animation is done you can just onion skin to see the last frame it cuts out to when doing the FBF.

Movieclips have their own way of looping and only plays when the SWF is exported.

Response to: Newground Game Jam Voting Posted July 12th, 2010 in Game Development

Our game was completed Saturday night but Wasim went to a funeral and he's still attending something involved with it or something, it will be submitted sometime whenever Wasim is back.

Response to: Newgrounds Levels Collab Posted July 12th, 2010 in Collaboration

SORRY GUYS I FUCKED UP D:

Response to: Newgrounds Levels Collab Posted July 12th, 2010 in Collaboration

Our game was completed Saturday night but Wasim went to a funeral and he's still attending something involved with it or something, it will be submitted sometime whenever Wasim is back.

Response to: Newground Game Jam Announcements Posted July 11th, 2010 in Game Development

detail

Response to: Newground Game Jam Announcements Posted July 11th, 2010 in Game Development

At 7/11/10 01:25 AM, Mexifry wrote:
At 7/10/10 01:39 PM, Thundaboom16 wrote: Guys these people actually are really good. We have a chance in this ;)
Wasim and CarlJ are actually pretty decent.

Wasims p cool and Idk CarlJ hates me. lmao

He hates you because you are certainly a gaybi to poor Carl D:

Response to: Newground Game Jam Announcements Posted July 10th, 2010 in Game Development

Guys these people actually are really good. We have a chance in this ;)

Response to: Newground Game Jam Announcements Posted July 10th, 2010 in Game Development

To be honest here folks you guys were right, these guys are a lot better than I imagined.

However we'd still like to be recognized as team spammer.

Response to: Newground Game Jam Announcements Posted July 10th, 2010 in Game Development

go team spammer xD

Response to: Newground Game Jam Announcements Posted July 9th, 2010 in Game Development

At 7/9/10 10:51 PM, nathanielmilburn wrote:
At 7/9/10 10:39 PM, Thundaboom16 wrote: I did think of doing that for a second, however communicating to a spammer is like talking to a drunk man.

Hear me out AustinBreed, if there's any possible way to randomize my list again, that would be great.
sometimes you don't get team members you want, it'll happen in the real industry and you'll have to work with who you get

However in the team industry you have to be qualified in a certain level to get in. These are just random folks who registered and post spam everyday.

Response to: Newground Game Jam Announcements Posted July 9th, 2010 in Game Development

At 7/9/10 10:38 PM, TehSlapHappy wrote:
At 7/9/10 10:35 PM, Thundaboom16 wrote:
At 7/9/10 10:34 PM, nathanielmilburn wrote: make a game about spam
Hell no :o
In retrospect, it's not a bad idea.

I did think of doing that for a second, however communicating to a spammer is like talking to a drunk man.

Hear me out AustinBreed, if there's any possible way to randomize my list again, that would be great.

Response to: Newground Game Jam Announcements Posted July 9th, 2010 in Game Development

At 7/9/10 10:34 PM, nathanielmilburn wrote:
At 7/9/10 09:59 PM, Thundaboom16 wrote: It's nice that I was in and all, but I just got paired up with 2 spammers.

|
make a game about spam

Hell no :o

Response to: Newground Game Jam Announcements Posted July 9th, 2010 in Game Development

At 7/9/10 10:14 PM, Magical-Zorse wrote: oh man, what a solid lineup of artists. This thundaboom guy is gonna have to work extra hard to keep up with wasim and carljohnson.

I know right .___."

Response to: Newground Game Jam Announcements Posted July 9th, 2010 in Game Development

At 7/9/10 10:06 PM, EJR wrote: Lmao, I'm so sorry. I'm surprised they actually made it in.

I demand to be in some other team :(

Response to: Newground Game Jam Announcements Posted July 9th, 2010 in Game Development

It's nice that I was in and all, but I just got paired up with 2 spammers.

:|

Response to: "omg Its A Zombie" Collab Posted June 10th, 2010 in Collaboration

dont worry peeps

im working on it

Response to: I need a Animator with free time Posted June 5th, 2010 in Animation

LOL UR FAT

Response to: Newgrounds 140x90 Thumbnail Makers Posted June 4th, 2010 in Clubs & Crews

I love you all <3

also I am so sorry you had to go to my shitty 2009 submissions and screencapture them

+50 karma both of you

Response to: Newgrounds 140x90 Thumbnail Makers Posted June 4th, 2010 in Clubs & Crews

At 6/4/10 08:28 PM, Boss wrote: just finished my share of thundabooms flashes and another random one I found, stainlessone

PM me with the dumping links ;)

Response to: Newgrounds 140x90 Thumbnail Makers Posted June 4th, 2010 in Clubs & Crews

someone please do this for me

http://thundaboom16.newgrounds.com/flash icons

Response to: Yipp yipp Montreal Meet twenyten Posted June 1st, 2010 in General

Haha I'm under 18 but I'd like to give you over eighteen-ers a tip: Get as much poutine as you can, it's amazing :)

take it from someone who used to live in quebec

Response to: asdfcollab (again) Posted May 29th, 2010 in Game Development

the only collab I've actually done stuff for

THE ONLY ONE

Is like, really being a poop right now

Settings menu AS2 Posted May 13th, 2010 in Game Development

So I have a menu. It's _alpha can be triggered with the space bar function.

onClipEvent(enterFrame){
 if(Key.isDown(Key.SPACE)){
  _alpha = 100;
 }
}

Then I want to make it have a variable so it knows when to trigger it. I did so.

onClipEvent(load){
 var active:Boolean = false;
}
onClipEvent(enterFrame){
 if(Key.isDown(Key.SPACE) && active == false){
   _alpha = 100;
  active = true;
 }
 else if(Key.isDown(Key.SPACE) && active == true){
  _alpha = 0;
  active = false;
 }
}

Presumably, it works. But it glitches. Since it keeps on looping to true and false, it's just plain non-usable.

Is there any way to make it so I can still hold space BUT still have the setting's alpha be 100 and then I press space AGAIN to do that?

Thanks, it would be a great help if you could help me find out what the problem is.

Response to: Pico Day 2010 Preloader Posted April 26th, 2010 in NG News

I'm working on something with carbonwater, hopefully we'll get it finished by that day!

Response to: Mcfargles Point N Click Adventure Posted April 9th, 2010 in Collaboration

Yeah but I see no kid character in mcfargles do I ;)

Response to: Mcfargles Point N Click Adventure Posted April 8th, 2010 in Collaboration

FatBlackWithKFC, if you were going to make 'fargles AS2 I would love to do some of the acid trip levels D:

Response to: asdfcollab (again) Posted April 6th, 2010 in Game Development

Also thies, your new username just sounds like "thighs".

Response to: Moarphs 2: Transmorphers Posted April 5th, 2010 in Collaboration

It transforms from a squidlike organism to a lady. I'm probably guessing the transformation is too fast.

Should I add a huge transformation to it then?