The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsI have a health bar, but I`m not sure im doing it right. i want it so that when one movieclip touches the other, it is decreased by 5 per second.
onClipEvent (load) {
total = 100;
remaining = 100;
}
onClipEvent (enterFrame) {
this._xscale= remaining/total*100
}
onClipEvent(enterFrame){
if(root.Ringo(hittest.Clang)){
this.remaining/total=-10;
}
}
how do I do this?
I think the best thing to do is uninstall it completly, then reinstall it.
thats fine. I`ll make a second part by tormarrow.
so, hows the collab fitting together?
http://spamtheweb.com/ul/upload/190308/8 1897_Collab.fla
lol, whoops.
cant figure out outlook express. can you download here plz?
at 5-10 seconds the more people the better
I`ll make a peice for the collab, sure.
older than the internet. also, isint there a video thread?
I have my enemy, here is his code
onClipEvent (enterFrame) {
if (_root.Ringo._x>_x) {
_x += 6;
}
}
onClipEvent (enterFrame) {
if (_root.Ringo._x<_x) {
_x -= 6;
}
}
onClipEvent(enterFrame){
a = enemy._x - this._x
b = enemy._y - this._y
c = (a*a)+(b*b)
d = Math.sqrt (c)
if (d < 20) {this.gotoAndStop(2)
}
}
onClipEvent(enterFrame){
if(root.Ringo(_xscale=-_xscale)){
this._xscale=-_xscale;
}
}
onClipEvent(enterFrame){
if(root.Ringo(_xscale=+_xscale)){
this._xscale=+_xscale;
}
}
when he moves, he switches faces constantly, and he doesent stop. how do I fix this?
so heres the deal. I have two MC`s, instances Ringo and Clang. Clang already chases ringo, but turns one way only. I want him to be ablr to face both directions when chasing ringo. I know the code goes something like,
onClipEvent(enterFrame){
_xscale. if(root.Ringo(
//some bullshit that makes him turn
Can anyone help me?
on(press){
startDrag()
}
onClipEvent(mouseUp){
stopDrag()}
try that.
so heres what I want to do. I have Two movieclips, instnaces "Ringo" and "door". when they touch, i want it to go to the next frame on the timeline. heres what I have for the door.
onClipEvent(enterFrame){
if(_root.Ringo.hitTest(_root.door)){
trace("hit")
this.gotoAndStop(10)
}
}
And for Ringo
onClipEvent(enterFrame){
if(_root.Ringo.hitTest(_root.door)){
this.gotoAndStop(10)
}
}
What am I doing wrong?
so i have my character, my moving background. what i need to know is how to put together my character in his movieclip so that when you press RIGHT, it cuts to running and so on. can anyone help me?
seeing as pivot animations suck balls, you do a decent job of animating.
I am making a game based on HELP! it starts out with a quiz and then goes to a platformer where you have to get to scotland yard and avoid the eastern cult. the graphics are sort of weird and distorted like in the yellow submarine.
i was wondering if you guys had any ideas for a third section of the game? it mus involve the Beatles and HELP!.
on(press){gotoAndPlay(frame)}
I`m making a quiz game and need help. its common knowledge that you han right click and skip questions, and I know that theres a trick to stopping them. can anyone help me?
At 3/13/08 07:29 PM, DP36 wrote: I hate stereotypical topics. Keep racism away from the forums please?
how about you get out? the forum does not abide by your whining.
nazis are free-market capitalists, polar opposite of communists. just putting it out there, detective buckshot.
At 1/25/08 10:12 PM, VespeneGas wrote:At 1/25/08 10:08 PM, thewarriorsrok wrote: real informative. why dont you meet me at the yellow taxi in new york while youre at it.oh man, it's you.
BLAST FROM THE PAST I'M BUGGIN OUT MAN
IM BACK.
<EXECUTE FUCKING MOONWALK>
At 1/25/08 10:09 PM, mastershake141 wrote:At 1/25/08 10:08 PM, thewarriorsrok wrote: real informative. why dont you meet me at the yellow taxi in new york while youre at it.The one next to that building?
the one thats made of bricks and steel.
real informative. why dont you meet me at the yellow taxi in new york while youre at it.