At 7/22/08 01:24 PM, acidcrash3 wrote:
Your forgetting that sega failed and went downhill before making games for other companies. Their new sonic games take time to make and seeing how they designed engines animated cutscenes and came up with what they thought was good storylines they are actually trying and need nintendo to stay alive at this point.
Wrong, Sega isn't desperate and they don't need Nintendo. Sure right after the fall of the Dreamcast they were in a tight spot, however ever since they merged with the arcade giant Sammy, they've enjoyed relatively good success. With the help of Sammy's money and assistance in the arcade scene Sega has produced widely adapted arcade hardware and made many arcade hits.
Sega has lost their gift to make good sonic games and the fans of the 2d games are always bashing on them they appeal to the kiddies now not the generation that was around during their glory days.
First off, Sonic Team develops the Sonic games not Sega. Sega itself is more of a publisher that has multiple dev sections which they created during the Saturn/Dreamcast era so that they may go separate ways in terms of games. Not only that, Sega has bought other devs that aren't from Sega itself. These are usually the people responsible for the crap that Sega publishes.
Anyway, Sonic Team hasn't lost anything, they're purposely making cheap games because the little ones like them anyway. Do you think Sonic Team is going blow time and money when Sonic Heroes and Shadow the Hedgehog got players choice awards?
At 7/22/08 01:29 PM, DroopyA wrote:
Sega failed when they released the Sega CD.
Everyone likes to note the Sega CD as one of the most titanic failures in video game history. However out of all the cockups the Sega CD seems to be one of the most successful failures. It had achieved popularity in Japan because it was host to a lot of RPGs like Lunar, Vay, and Shining Force. Not only that Sega did manage to sell 6 million of them which is surprising considering it was just an add-on and didn't last very long.
That was the first time sega started making consols and failing to back them up with any decent games. The Sega Saturn and the Sega dreamcast both followed in these footsteps.
Wrong, the Saturn and Dreamcast both had many great games. Other problems that lead to their demise. The Saturn was expensive, wasn't a 3D powerhouse, there were internal conflicts within Sega and it wasn't marketed very well. The Dreamcast on the other hand faced rampant piracy and PS2 hype.
What few games Sega did have died off due to the simple fact that they where dated and hard to keep up on. Sega was only good at side scrolling games and when the 3d insdustry took off Sega had nothing to offer.
Wow, you know nothing about Sega, let alone general VG history.
As we all saw, great 2D side scrollers like Sonic sucked in a 3d environment.
Yes, Sega was generally a more 2D friendly during it's latter years in the home console business, however that doesn't mean they couldn't make good 3D games. Hell, they still do.
As it stand now, Sega needs Nintendo to stay in business as they have nothing to offer on their own except a quickly dying Sonic franchise with no consol to publish it on.
Ugggh, *faceplam* Sega has plenty of money the arcade business is booming and shovelware is also bringing in the green. Also Sega has way more than Sonic. What about Phantasy Star, Shining Force, Condemned, Virtua Fighter, Virtua Tennis, Yakuza, Initial-D, Total War, The House of the Dead, and PGR?