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Response to: my bed is broken Posted September 28th, 2005 in General

At 9/28/05 11:20 AM, Kirk_Cocaine wrote:
At 9/28/05 11:19 AM, itchy_back wrote: nope , im not fat , actually im one of the lightest ppl in my class
Well then it's time to hit the gym, scrawny.

the fact that im not fat doesnt mean im muscleless, im perfect , unlike my bed...

Response to: my bed is broken Posted September 28th, 2005 in General

lol, exactly what I first thought of.

Maybe you should get a new bed, topic starter?

that would be a good idea... :)

Response to: my bed is broken Posted September 28th, 2005 in General

At 9/28/05 11:17 AM, Kirk_Cocaine wrote:
At 9/28/05 11:16 AM, itchy_back wrote: every time i go into my bed , this happens ...
and its not because i have had too much sex on it or something
Well, if it's not sex releated you should go on a diet, tubby.

nope , im not fat , actually im one of the lightest ppl in my class

my bed is broken Posted September 28th, 2005 in General

every time i go into my bed , this happens ...
and its not because i have had too much sex on it or something...i put this up here because i was bored

Response to: What is your name? Posted September 28th, 2005 in General

Henri Otsing , otsing means "to search for something" in estonian

Response to: Actionscript codes here! Posted September 25th, 2005 in Game Development

hi, im making a platformer, and everythings good ,exept , it wont go to the next lvl(frame 2) when itemslot2 is full, i've tried to write the code myself , but i am so n00b in AS

Response to: character select Posted September 24th, 2005 in Game Development

i thought of that , but my game is too long...

Response to: character select Posted September 24th, 2005 in Game Development

more than 1 sentence?what should i write?ummm.... i want to be able to select characters for my game who will stay till death or end , its a bit of pac-man style game. is that the info you needed?

character select Posted September 24th, 2005 in Game Development

ok, im making a game and i need a charcter select for it, but how ?!

Response to: platformer help Posted August 28th, 2005 in Game Development

At 8/28/05 02:06 PM, Lord_Of_Ketchup wrote:
At 8/28/05 12:01 PM, x-mail wrote:
what am i doing then...
trying to get a free code to use in your movie and take full credit of.
Not learning.

if he wants he can be it the credits if it will be on ng, you only need to ask and how do you know im not learning this stuff

Response to: Actionscript codes here! Posted August 28th, 2005 in Game Development

At 8/28/05 11:44 AM, -liam- wrote:
At 8/28/05 11:42 AM, x-mail wrote: ok ,how do i make the gackground "move" in a platformer
Instead of

_x+=something
_y+=something

Make the whole background a MC and instance name it "bg" then use:

_root.bg._x+=something, _root.bg._y+=something

umm ... what? i made the background a mc , but wat am i supposed to write in the place of "something" sorry if its obvious, im just SO sleepy .....

Response to: platformer help Posted August 28th, 2005 in Game Development

At 8/28/05 11:44 AM, staircase wrote: errrrrrr try learning some then :)

what am i doing then...

Response to: Actionscript codes here! Posted August 28th, 2005 in Game Development

ok ,how do i make the gackground "move" in a platformer

Response to: platformer help Posted August 28th, 2005 in Game Development

At 8/28/05 11:23 AM, -liam- wrote: Make it so that just the background moves, rather than the character, and you will be able to fit a lot more in.

Example - arrows to move, mouse to shoot

and how exatly can i do that?i am not too great at as sry....

platformer help Posted August 28th, 2005 in Game Development

ok , so here goes ,im experimenting with different tipes of games to see what suites me best ,and i've found platformer games mighty atractive , so i made a game but if you see the whole stage its pretty boring , because the levels will be short 'n stuff, so i need to know how to make it so that you like see just a small area around the character....

Response to: Actionscript codes here! Posted August 28th, 2005 in Game Development

At 8/28/05 06:53 AM, x-mail wrote:
At 8/19/05 05:02 PM, Teo95 wrote: My platformer has got a problem, when i start it the character falls and i don't have a ground actionscript! can you help me?
this is a code you could put in your charactrer "character" make an mc for the platrorms named "ground"

onClipEvent (load) {
moveSpeed = 10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this._x += moveSpeed;
} else if (Key.isDown(Key.UP)) {
this._y -= 0;
} else if (Key.isDown(Key.DOWN) && !fall) {
this._y += 0;
} else if (Key.isDown(Key.LEFT)) {
this._x -= moveSpeed;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE) && !jumping) {
vel_y = 36;
jumping = true;
}
if (jumping == true) {
vel_y -= 2;
if (vel_y<=-15) {
vel_y = -15;
}
this._y -= vel_y;
}
if (_root.ground.hitTest(this._x, this._y+35, true)) {
vel_y = 0;
jumping = false;
}
}
onClipEvent (enterFrame) {
this._y += 16;
if (_root.ground.hitTest(this._x, this._y+1, true)) {
this._y -= 16;
}
}

also you could use this code , name your character "circle"and put this code in the platform symbol

onClipEvent (load) {
activated = false;
down = false;
}
onClipEvent (enterFrame) {
_root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin);
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) {
if (_root.circle.yMax-_root.circle.jump*2>yMi
n) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}
if (Math.round(_root.circle.yMax)>Math.round(
yMin)) {
if (hitTest(_root.circle) && _root.circle.xmax<xmin) {
_root.circle._x -= _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.xmin>xmax) {
_root.circle._x += _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) {
_root.circle.jump = -1*(_root.circle.jump);
}
}
if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) {
_root.circle.jump = 0;
activated = false;
}
if (hitTest(_root.circle) && _root.circle.ymax>ymin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
if (_root.circle.ymax-_root.circle.jump>ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}

Response to: Actionscript codes here! Posted August 28th, 2005 in Game Development

At 8/19/05 05:02 PM, Teo95 wrote: My platformer has got a problem, when i start it the character falls and i don't have a ground actionscript! can you help me?

this is a code you could put in your charactrer "character" make an mc for the platrorms named "ground"

onClipEvent (load) {
moveSpeed = 10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this._x += moveSpeed;
} else if (Key.isDown(Key.UP)) {
this._y -= 0;
} else if (Key.isDown(Key.DOWN) && !fall) {
this._y += 0;
} else if (Key.isDown(Key.LEFT)) {
this._x -= moveSpeed;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE) && !jumping) {
vel_y = 36;
jumping = true;
}
if (jumping == true) {
vel_y -= 2;
if (vel_y<=-15) {
vel_y = -15;
}
this._y -= vel_y;
}
if (_root.ground.hitTest(this._x, this._y+35, true)) {
vel_y = 0;
jumping = false;
}
}
onClipEvent (enterFrame) {
this._y += 16;
if (_root.ground.hitTest(this._x, this._y+1, true)) {
this._y -= 16;
}
}

also you could use this code

some AS help needed Posted August 27th, 2005 in Game Development

ok, how can you make a button so that when you hover over it there will appear another button wich will take you to another frame ... but i want it so , that when you hover over the button inside the button before hovering over the button that contains a button , it wont appear :D
help please.

Response to: progressive story flash. Posted August 25th, 2005 in Game Development

i actually agree that you need more time to make a decent movie , but what is you work like 20 hours a day or something and if your really good its easier too

Response to: progressive story flash. Posted August 25th, 2005 in Game Development

maybe one of the following:
*man wakes up , (optional:doesnt know where he is or who he is)then goes out of the room and has to fight enemies
*man wakes up and discovers superpower and fights another bad guy
*man was insulted by the peanut butter jelly banana and kills him , then his friend mario comes and fights man and so on

you could combine and change them too

clock AS Posted August 24th, 2005 in Game Development

can anyone give me digital and nondigital clock AS and if needed instructions.

Response to: The Slogan Maker Posted August 24th, 2005 in General

Halleluja, it's a coffee
pen? Yes please
kill extra dry
Be inspired by the one
Saved by fuck shit
gun, just the best
clock crew, the secret of women
crack. Impossible is nothing
granade. See more. Do more

this is fun

Response to: The Slogan Maker Posted August 24th, 2005 in General

Enjoy , i will live forever
Nothing is faster than x-mail
shit - You see this name, you think dirty
fuck will do anything for you
Can you feel ng?»
Who wouldn't fight for new grounds
I wish i was a ng
fucker is your friend
Food or ass? I'll have ass
donut for you
pwned - One name. One legend

Response to: Legend of Zelda timeline I made. Posted August 24th, 2005 in General

what

Response to: need help(again) Posted August 23rd, 2005 in Game Development

of course , how didnt i think of it ..?!anyway THANKS

need help(again) Posted August 23rd, 2005 in Game Development

im stuck on this game and i really need help , this isnt really about flash but still , you guys may know ....so, how do i import a .ico file , how do i convert it ,any programs u know?and second , where do you get icons like ie icon and sutch , they seem to be hidden on my hard drive, please bother to help me

Response to: bit of help with AS Posted August 22nd, 2005 in Game Development

thanks

bit of help with AS Posted August 22nd, 2005 in Game Development

what i need to know is this: how do i make walls (maze , and surrounding walls)so when you run into it you character will stop

Response to: help me Posted August 7th, 2005 in Game Development

ooo thanks xionic_demon ur version worked , -toast- i think i did something wrong , it dont work , but thaks anyway

help me Posted August 7th, 2005 in Game Development

i a noob at flash ,and am trying to make my first game , can anyone help me? my question is this: how do/can you make one layer play a motion tween ant not stop at the same time as the other layer has buttons pressed , that lead to a frame in the tween?
hope u all understanded that....this has a mayor part in the game...i would even put your name somewhere , it will probably get blammed, but who knows