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Response to: Make a MC smaller. Posted July 28th, 2009 in Game Development

At 7/28/09 04:07 PM, FlashtooREV wrote:
At 7/28/09 03:54 PM, JPGarcia wrote: By doing that way, you would need to tranform everything for each frame, you can't do it all in one, and when you have ALOT OF FRAMES it's not nice.
That's why I am wondering if there's any faster/easier way to do it.
Edit multiple frames?

I was about to say that. Edit multiple frames should work.

Response to: Need Team For Hazmat Productions Posted July 28th, 2009 in Game Development

Fixed yout link.

Response to: Fade out? Posted July 28th, 2009 in Game Development

At 7/28/09 02:16 PM, FlashtooREV wrote:
At 7/28/09 02:11 PM, Neo-13 wrote: and insert a motion tween it.
A shape tween.

A motion tween actually, because he said he's using a symbol. A shape tween would work for a regular vector rectangle though.

Response to: Draw a shy guy Posted July 28th, 2009 in Art

reduction killed it

Draw a shy guy

Response to: Boom De Ah Dah Posted July 26th, 2009 in Game Development

At 7/26/09 11:20 PM, Mr-No-Name wrote: I hate having to be a dick to people, but for quality's sake, some cuts will be made. To be totally honest their movies look like they were made without any effort.

Thanks. Saying no can be hard, but unfortunatly ensuring the whole collab's quality is more important then pleasing a few individuals.

Response to: Post Your Spengbab Drawnings!! Posted July 26th, 2009 in Art

At 7/26/09 10:24 PM, TheChomper wrote: l DID PATRICK

...yeah...

Post Your Spengbab Drawnings!!

Response to: Post Your Spengbab Drawnings!! Posted July 26th, 2009 in Art

l DID PATRICK

Response to: a good alternative to flash? Posted July 26th, 2009 in Game Development

Pencil is free...

And no, you can't get Flash for free legally.

Response to: Boom De Ah Dah Posted July 26th, 2009 in Game Development

At 7/26/09 08:26 PM, iceimp wrote: Is this collab almost done yet lol i think i was like one of the first to make mine.

Keep up the good work ppl.
Link to what i did lol wooo sheezyart advertisen

That's pretty good actually... it even looks like you traced it from one of Adam Phillip's movies. But if you didn't, great job.

Response to: Help, please? Posted July 26th, 2009 in Game Development

The problem is his using Pencil, not Flash. Have you tried here?

Response to: Boom De Ah Dah Posted July 26th, 2009 in Game Development

At 7/26/09 07:58 AM, AronKong wrote:
At 7/25/09 07:51 PM, Makeshift wrote: Do you have CS4 or Flash 8? ... or CS3?
I use cs4.... Why?

Well Mr-No-Name said he has Flash 8. CS4 doesn't export as Flash 8 though, you'll need to save it as a Flash CS3 file and then ask someone with CS3 to save it as a Flash 8 file.

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

At 7/25/09 09:39 PM, Makeshift wrote: Logidude, I give your part a 2/10.
If this is used in the collab, I quit.
Sorry.

Gotta agree with Makeshift, some of the parts shown so far are really bad, and no one seems to care.

Response to: I need an artist! Posted July 25th, 2009 in Game Development

So how much are you paying? You obviously don't expect anyone to animate for you for free.

Response to: Kirby Mania Posted July 25th, 2009 in Art

lT'S MOTHERFUCKING KIRBY

Kirby Mania

Response to: Jumping effect Posted July 24th, 2009 in Game Development

At 7/24/09 07:52 PM, D4rkLeviathan wrote: Yeah thats the problem
I know it probaly seems really basic but im still stuck on it :3
If the answer is the "Ease" thing can u explain how that works XD

There are a few simple ways of doing that. Both of those examples have ease, it gives that gravity feel, making the tween start fast and end slowly, but it doesn't solve the triangle thing problem.

What I did on the 'good' example was create a movie clip and animate a stationary jump with simple tweens, so only his y position would change. Then I put it inside another movie clip and tweened it sideways. The combination of the two movements make it looks like that arc.

Another possibility is to use a motion guide... which is kinda complicated, you should look for a tutorial about those, I find them annoying to use, but they can be very useful.

Anyway that's just how I did it, there must be other ways and tricks, keep experimnting and I'm sure you'll find a way you like.

Response to: Jumping effect Posted July 24th, 2009 in Game Development

Is that what you mean?

Response to: One of the Biggest problem in flash Posted July 24th, 2009 in Game Development

If you need the sound to stay in sync with the animation you should set it to Stream, not Event...

Response to: 'walk cycle' help? Posted July 24th, 2009 in Game Development

At 7/24/09 02:44 AM, Mercenary81 wrote: You love showing Preston Blairs work all over the place, don't ya?

Haha I certainly do, gotta love his stuff :P

Response to: Flash Vs Photoshop Vs Illustrator Posted July 24th, 2009 in Game Development

This video probably won't solve your problem, but it shows some pros and cons of each program, I think it's worth checking out.

Response to: 'walk cycle' help? Posted July 24th, 2009 in Game Development

I know that's how Preston Blair would animate a front view walking cycle. Go buy his book, it's really helpful. :0

'walk cycle' help?

Response to: Running Cycle Posted July 23rd, 2009 in Game Development

That's pretty good! There are two points that I think you need to work on though.

Firstly and the most important in my opinion, as someone already said, he needs to go up and down during the loop. Also, right before the leg touches the floor, it should extend completely.

Check out this running cycle from Preston Blair's Cartoon Animation book, hope it helps.

Running Cycle

Response to: Downgrading files in flash? Posted July 23rd, 2009 in Game Development

You can always save it as a CS3 file and ask someone you know with Flash CS3 to save it as a Flash 8 file. NO ILLEGAL SHIT INVOLVED. >:0

Response to: .fla, File Not Supported, Need Help Posted July 22nd, 2009 in Game Development

Nope, you'd need someone with Flash CS4 to save it as a Flash CS3 file, and then someone with Flash CS3 to save it as a Flash 8 file, cause I don't think CS4 can save as 8.

Response to: 5 Hour Collab V (heads up!) Posted July 21st, 2009 in Game Development

Sounds cool, depending on the theme I might give it a shot.

Response to: things keep diasppearing in flash 8 Posted July 21st, 2009 in Game Development

At 7/21/09 03:58 PM, Nesu wrote: I made a backround and locked it, then I added another layer and drew a person. Then I clicked on frame 25 and presses f6 to insert a keyframe, in the propeetys I selected motion and, this is when things start to vanish. This is usally the backround that vanishes so i'm left with a black stage and a person, if I play the movie you see the backround for a second before it goes to a blank stage.

You need to add frames to the background layer, just because you added frames to one layer it doesn't mean you added them to all the layers, and if there is no frame it shows nothing. According to what you said, the layer with the person will now have 25 frames, while the background layer only has one, that's why it'll just pop and disappear when you test the movie.

What you should do is right click the frame 25 on the background layer and choose 'insert frame', simple as that. Hope I was clear. :P

Response to: Boom De Ah Dah Posted July 21st, 2009 in Game Development

At 7/19/09 11:23 PM, Brad wrote: Wrong link! woops, here.
http://spamtheweb.com/ul/upload/190709/7 6472_Myotherpart.php

Well... sorry, I don't know about everyone else, but I personally think yes, it IS way too gay and inappropriate. I mean I'm okay with all those dicks and that stuff about embracing newgrounds humor... but that part crossed the line, it's just sick and has nothing to do with newgrounds culture. As someone said, this is suposed to be a tribute to the song, which is beautiful, not a mockery.

So yeah, that's just my opinion and I thought I should say it.

Response to: Boom De Ah Dah Posted July 18th, 2009 in Game Development

Hey guys... I've been away for awhile so I still haven't done much on my part since I last uploaded it. I should be working on it on the next days though... so yeah, just thought I'd let you know that I'm still here.

Response to: Adobe Pillows Posted July 7th, 2009 in Game Development

Not sure it this is the right place to post that, but those are really awesome!

Response to: Quartered Face Collabs Posted July 6th, 2009 in Art

At 7/6/09 08:25 PM, MeMB wrote: Are we supposed to include the neck in the lower sections? I mean, a floating head would look weird, but half a neck would be even weirder.

Yeah I had the same doubt when I was making mine... Bug since some of the parts already had necks and I didn't have any great idea for a background I thought I'd include the neck...

Response to: Quartered Face Collabs Posted July 5th, 2009 in Art

There you go, this shit took me quite awhile >=0

Quartered Face Collabs