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Response to: Favorite singer and favorite song . Posted March 23rd, 2007 in General

Steve Perry of Journey.

I don't care if you like their music or not. As far as talented singers go, it makes be disaffected towards modern bands.

Response to: If you were a giant orange... Posted March 23rd, 2007 in General

At 3/23/07 01:45 AM, Lockout wrote: I would post pics cuz if I didn't it wouldn't be true.

Checkmate.

Show the goods, or get off the stage, eh?!

Response to: Video game you hate Posted March 23rd, 2007 in General

I angrily broke the controller that came with my NES because of:

1) Super Mario Brothers
2) Kung Fu
3) Anger problems.

I will say no more. It was simultaneously the best and worst seventh birthday of my life.

Response to: Getting Drunk Posted March 23rd, 2007 in General

This is not a bump, but it is most definitely a double-post. I challenge anyone to state otherwise.

I am reaching maximum intoxication. Blood-alcohol levels reaching dangerously safe yet dangerously awesome levels. I don't know who invented Miller Lite, but if his last name is/was Miller, then I say to him now: "Mr. Miller, thank you, and screw you, for what you've given me."

As an American glutton, I love that I have to drink three times as much water-thin beer as an Englishman to become intoxicated. In America, we work hard AND we play hard. The problem is that we often get them confused.

Response to: Oh Tom, you smart-ass! Posted March 23rd, 2007 in General

He used to be. Now that he is venerable and old, he has to apologize to hatemail for the behavior of his constituents. I.E. us.

Response to: Getting Drunk Posted March 23rd, 2007 in General

At 3/23/07 03:04 AM, somebodyyoudontknow wrote: I get fuckin' suave when I drink. Rich New York accent (which I don't have), funny dialogue that isn't in the form of lame jokes, (which I don't have) a greater understanding of people's emotions, (which I don't have,) and an alteration of a British oxford accent and an affinity for philosophical debate, or at least queries, which the morons gain interest in because of the "big words" (yep, don't have it).

Point taken, I am much more interesting, yet equally as bored, person with five shots of Jack Daniels in me.

Your drinking sounds like Ali G/Borat combined with Sacha Cohen himself: intelligence and mock intelligence together in a concoction as deadly as my drinking + sleep deprivation.

Speaking of Borat, the guy who played his manager "Azamat" is going to be in a movie called "South of Pico". Heh...Pico. Heh...coincidence with a dash of full-circle irony.

Response to: Getting Drunk Posted March 23rd, 2007 in General

Aci6 - Believe me, that was envy talking on my part. Australians are lucky they haven't had an alcohol prohibition in their country. Granted, the up-side is that the American movie industry benefits from Italian Mafia stories, but I'd rather be drinking than watching Goodfellas, if I can be totally honest.

Kolohe - Well, practice is what heads skill progression. Hooch gets me motivated, but it doesn't really add to any real skill other than my attention span (hmm...should have added that to Blockhead: The Game...)

rusty-armour - My liver and I are divorced. Livers are for cowards anyway.

Insert-Pie - I certainly don't scriptwrite whilst intoxicated, so the creative process is untainted by booze. But monotony is that much more awesome when you're not paying attention due to a beverage/substance of choice, as the most menial task seems important! This includes long, long hours of frame-by-frame betweening...

Response to: Getting Drunk Posted March 23rd, 2007 in General

At 3/23/07 02:38 AM, Masculine wrote: I wish I had some kind of thing going for me.

I haven't animated in over 2 years now.

Gahh, same-minute post! Must break curse, must respond immediately...!

A lot of people animate because they like doing it. I hate animating :O Well, not so much now as when I first started. I just liked expressing strange ideas. Maybe you need the right inspiration (beware: cliche) ?

Response to: Getting Drunk Posted March 23rd, 2007 in General

It wasn't a request. It was a demand with a timer attached. Be careful you don't get Ultimate Power'ed in the face.

Getting Drunk Posted March 23rd, 2007 in General

LITTLE KNOWN FACT: I drink when I animate. I also barely sleep. These two things combine into a rather formidable concoction.

Anyone else (21 and up in the U.S., 18 and up in Europe, or like...5 and up in Australia) drink when they draw?! If not, what's your distraction of choice? For Christ's sake, you must tell me.

Response to: lines disapearing Posted March 22nd, 2007 in Game Development

At 3/22/07 05:15 AM, smurphy1 wrote: Hello newgroundians.
i have a problem where every time i colour fill a space, alot of the previous lines i have drawn just completely disapear. ive tried doing more animation and coming back and they still disapear. its as if theres several hotspots i cant avoid trigger this disapearance.

It has something to do with where your outlines meet. It's an error and a somewhat annoying one.

What you need to do is essentially pick the brush tool again and re-outline over where any two lines meet, usually corners. You can also pick your fill color, set your brush tool on Paint Inside, and then manually fill any areas inside where the outline itself would be exposed to the Paint Bucket tool. When you have effectively re-outlined the area with your fill color, you can fill with the paint bucket.

Does that make sense? :O

Response to: Sketchbook Tour 2007 Posted March 21st, 2007 in Game Development

At 3/21/07 05:51 PM, Luis wrote:
lol yeah it would be more like a canopy.. with the amount of entries this year... but actually it wont be a book this year... probably a poster.. ill figure it out at the end of next month.

A massive chandelier, then. Tom can put it in his dining room.

Are you sending them to the NG office this time? It wouldn't be very mobile, but had you thought about maybe turning them into a mosaic? Not just a poster, but something that could decorate a wall section of the NG office or something. OR perhaps sets of them that could be framed and hung someplace.

You could also burn them and spread the ashes over the Mediterranean, ensuring their immortality for all time :D

Response to: Rate this Blockhead Posted March 21st, 2007 in Art

Except that Blockhead really has a painting of a Clown and of a Piano on his wall, I'd say you got it :) 8/10

It's certainly better than the Blockhead drawings I used to make up until I learned Flash.

Response to: Problem with Pico day preloader Posted March 21st, 2007 in Game Development

At 3/21/07 12:37 PM, Grim-The-Unholy wrote: Talking about the preloader, are we allowed to edit it at al, even a little colour-change? i'm not sure if we can,but it doesn't say you can't. it just says that it has to be in there, but doesn't mention editing... can someone clear this up for me please?

I THINK it's ok - I asked Tom something similar, about mildly obstructing the preloader, and he seemed ok with it so long as the message still gets across. Obviously, if you change the text to read "Pico's STUPID DAY!!!111" then you're probably out of the contest :D

Response to: Sketchbook Tour 2007 Posted March 21st, 2007 in Game Development

!*&!$*(&!$&(*!% What do I draw on mine?! So little space, so many ideas!

Luis, I was thinking: maybe instead of putting these things back together in a big book, you could actually turn them into a mobile that Tom can hang over his bed. It would be adorable.

Response to: Pico Day 2007 Posted March 21st, 2007 in Game Development

Julian (from Toonimated) and I have been hard at work on our Pico collaboration. We're working hard, and we expect the same from everyone else who's seriously participating! I thought I'd mention it here in Luis's Pico Day thread. Our project is secret but our participation doesn't have to be.

Here is a sample. Oh Pico, you get into the silliest situations.

Pico Day 2007

Response to: IGF 2007 Coverage Posted March 14th, 2007 in NG News

They released TMNT on the XBLA?! Why wasn't I informed?!

I think Komix and I kinda had more in mind than what Flash could offer when we started putting together the Blockhead game. It was kinda ambitious for such a notoriously stingy program, and I'm still convinced it would have been easier/more fun if it ran a bit quicker. Alas, Flash is a hard nut to crack when you've got grand ideas. We might try something a little more Flash friendly in the future, but we'll see.

Haha, and dapper as always in your Tank shirt, Tom. I always thought you should put together a photo album of any prize pack winners who wanna show off their NG attire post-reception.

Response to: Lockdown, Voting, AH Posted March 4th, 2007 in NG News

Hurray! You hear those awful sounds in the Sticks game? I made those. Haha.

Response to: Happy B-day The-Swain!! Posted February 26th, 2007 in General

Thanks :D

Response to: Quality over Quantity? Posted February 13th, 2007 in General

At 2/13/07 09:09 PM, Taime wrote: I would personally prefer the short movies that look better, and I find them a lot more easier to sit down and watch and keep my attention then a longer movie would if it didn't have a point.

I've actually noticed that short cartoons such as Chris Nosal's "Bad Guys" get circulated around the internet a lot more easily, but you really have to have a zinger on your hand to get it noticed. Otherwise people forget they ever even saw it some five minutes later.

Response to: Should I take her Back? Posted February 13th, 2007 in General

At 2/13/07 08:51 PM, Sanity-of-Insanity wrote:
At 2/13/07 08:50 PM, SpaceWalk wrote:
i was thinking shovel but a rake will work too
hit her with a lamp, its more original
How about a fucking car?

Come on Try to be civilized here. We are not a bunch of Cavemen

Haha, yeah come on guys, only a caveman would hit someone with a car.

Quality over Quantity? Posted February 13th, 2007 in General

Hi folks. I need a few opinions. Maybe even a LOT of few opinions.

Let's say you've got an animation idea that is pretty decent. It's a good idea but you want to make the best decision about how to distribute the work you're doing over time. Would you, as an audience member, rather watch a cartoon that goes on for five minutes and is entertaining, or watch a 60-second animation that blows you away but leaves you wanting more?

My cartoons are getting longer and longer (sometimes over 6 minutes nowadays), but I am trying my hand at a minute-long FBF bonanza. I wanna know if it's both something people want to watch, and something people actually prefer. Which category do your favorite NG toons fit into, I wonder?

Response to: Best of January Posted February 9th, 2007 in NG News

At 2/9/07 03:14 AM, squeakytoad wrote: Yeah, it does come down to a "As soon as possible, get 'water' and 'air' transmission, then sell all the symptons, then buy more transmission upgrades when possible, then keep spending turns till the whole world is infected, then buy back all the symptoms and kill everyone.
But up until you realize that, it's pretty addictive. And the whole thing is rather clever. And it's quite original.

And he is planning on developing a much better sequel.

I like all kinds of world sims. This Pandemic game was, to its credit, incredibly easy to learn, so I hope that's not lost in the sequel.

On the side, good job on putting together that art forum collab submission, squeakytoad. I honestly don't mind that it's just pictures instead of actual animation. Really, anyone who can't get over the fact that it took a whole lot of people to make it happen, and who are upset because it lowered the ranking of their sprite cartoon, obviously has no concept of talent or (most importantly) effort. It was an amusing concept and you guys did a great job putting it together.

Response to: Best of January Posted February 9th, 2007 in NG News

At 2/8/07 09:56 AM, squeakytoad wrote:
At 2/8/07 09:17 AM, milinko959 wrote: Pandemic?? I'm sorry, but that game made no sense at all.
That game was incredible. Intelligent and addictive. How on earth did you not understand it?

I kind of felt like it wasn't very interactive. I wouldn't say it "made no sense" like the previous reviewer, unless he meant that it didn't seem like much of a game per se. Aside from a "next turn" button, there really wasn't much you could do to influence the game, especially because you've already bought all the upgrades about 1/5 of the way through.

Admittedly, it was a very clever concept, and I really hope to see a more involved version in the future. And I of all people know that the #1 winner slot doesn't mean that an entry was the definite favorite of most voters, and yet I do feel it deserved to place somewhere in the top 5. Hopefully this gives the author some incentive to make a sequel.

Response to: Best of January Posted February 8th, 2007 in NG News

I'm glad Space Duck won. Despite its own obvious worth, I really hope it brings more attention to Chris's already submitted work. It's awesome that Talk Show Host(s) even charted, which is pleasing.

Response to: Best of December! Posted January 11th, 2007 in NG News

Thanks for the votes guys :)

Response to: Let's draw Blockhead! Posted December 20th, 2006 in Art

I enjoyed that :D

Response to: Wacom Tablets Posted December 13th, 2006 in NG News

At 12/13/06 08:31 PM, Kirk-Cocaine wrote:
At 12/13/06 01:32 PM, TomFulp wrote: I'll be sending Intuos3 tablets to the following artists:

altffour, ARMY-ranger, AsthmaticHamster, BoMToons, Kenney, EviLudy, Luis
LUIS!!

What a waste of tablet! Lu is so commited to the mouse! Srsly, Tom you should know Luis can't be converted to the tablet.

Haha, I'll take it :D

I'm still convinced that Tom fights crime by night or something.

Response to: Blockhead: the game! on frontpage Posted December 8th, 2006 in General

At 12/7/06 02:05 PM, WoebegonenessIsSad wrote:
At 12/7/06 02:02 PM, ZeroTheReDShiT wrote: and its still under judgment! wtf?! i say this is a FREE PROTECTION POINT! zomgawds
Wow, that is just silly.

Maybe there's a system code that automatically places certain series on the front page as soon as they're submitted?

+1 protection.

Actually, the reason was that I emailed it to Tom because the file was !@*(&%$*&!% huge and I couldn't upload it myself. And I guess Tom decided that he'd go ahead and put it on the frontpage even though it had to pass judgement :)

Response to: Top entries from 12/07/2006! Posted December 8th, 2006 in P-bot's Postings

At 12/8/06 05:22 PM, UnForged wrote: Low scoring? FTW? 4.30 is GREAT!

"Almost", I said. If I hadn't submitted, 3.86 would have been the highest score for the day. I don't mean to sound ungrateful, but I was talking about the other submissions.