Be a Supporter!
Response to: Time Trials Collection! Posted August 28th, 2004 in NG News

aww, you messed up on the one i was in, putting group B in both A and B:

TT7: GROUP A - Artists include Cue_Ball_Clock, Tim Frommeyer, Wounded Clock, PhoenixJ and _Joe_.

it should read:

TT7: GROUP A - Artists include Tommy LM, delitescent, th1rt3en, and Pako

Response to: Time Trial Xii Posted August 10th, 2004 in Game Development

At 8/10/04 12:01 AM, Openwounds wrote: sweet! which is it? jsut wondering.. i tested a few but didnt find the exact one so i just drew out the letters i needed for the rest of the words ;)

if you still want to know its Franklin Gothic Demi ¹³

Response to: Time Trial Xii Posted August 9th, 2004 in Game Development

At 8/9/04 09:05 PM, Openwounds wrote: ex: (my case) the shape is actually an a, turned on its side. you cant fully see it though, so as the movie starts it zooms out of the "a" and rotates it.

i actually found the font Luis used :)

i was working on something simple and quick, but its not gonna be good enough, im too busy this week. guess ill have to wait for the next one¹³

Response to: Time Trial Xii Posted August 9th, 2004 in Game Development

that's a pretty clever way of getting a random shape :)

maybe ill give this one a go, if i have time¹³

Response to: My idea: Mystery Flash Theater 3000 Posted June 21st, 2004 in Game Development

Seizure_Dog has already done something like that, with bad flash movies from the portal

Response to: NG Time Trial X - All star edition Posted April 21st, 2004 in Game Development

my vote(s)¹³:

delitescent
McBean
openwounds
Luis
TommyLM
Sqeezy
AfroNinja
-pako-

Response to: NG TT VII Posted March 28th, 2004 in Game Development

well i finished:

3.59 Mb .fla
289 kb .swf
2496 frames
124.8 seconds
12+ hours of work

screen shot:

NG TT VII

Response to: NG TT VII Posted March 28th, 2004 in Game Development

At 3/28/04 12:56 PM, JoeOutterside wrote: And to th1rt3en, wtf!?! Mine ends with a T.V too :S It turns out to be a game.... :(
Why? WHY!?!

heh, dont worry, mine's more of a tribute¹³

Response to: NG TT VII Posted March 28th, 2004 in Game Development

updated stats for me:

3.50 Mb .fls
192.0 kb .swf
80.0 seconds
1601 frames

about two thirds complete
and a more revealing screenshot. Don't let the graphics fool you though, they're simple for a reason

NG TT VII

Response to: NG TT VII Posted March 28th, 2004 in Game Development

At 3/28/04 10:53 AM, cap123 wrote: Ok, i'm working on my ng TT, going along fine, just finsihed a gory scene >:D

When all of a fuck, my sounds are about 30 frames behind. Now, i've learnt to search the bbs and i found quite alot of people have had this problem (just search for 'sound problems')

I think i've encoutered this problem before,
on you sounds layer (or where ever) add streamed sounds with no volume in the spaces between the normal sounds¹³

Response to: NG TT VII Posted March 27th, 2004 in Game Development

here's my stats:

3.39 Mb .fla
96.0 kb .swf
39.4 seconds
788 frames
about one-third complete

not much of a screen shot but...

NG TT VII

Response to: NG TT VII Posted March 27th, 2004 in Game Development

im'a give this one a try, i've got an idea for it¹³

Response to: Silly Christans Posted February 5th, 2004 in General

I've seen this site before, it's a fake

Response to: Text Posted September 6th, 2003 in Game Development

does anybody know how to do this in MX, I can't find the embed button

Text Posted September 6th, 2003 in Game Development

when I use a text box in a flash movie and use a font, the font has to be on the viewer's computer otherwize it comes up as arial. So, I've been making separate picture files and importing them.
Is there another way of doing this without making pics?