Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsThis is coincidentally the same day I arrive in Melbourne for an unrelated trip. Uncanny.
Hopefully I won't be hit too bad with jet lag.
At 5/16/11 06:41 PM, koit wrote: You have no idea how grateful I am for this.
I shall try now to embed that mc if you will into my anim.
One difference I've noted straight away is that your MC was on the main timeline whereas mine was nested in another MC. Would that affect it you think ?
Most other attributes look exactly the same, but I know some fla files can corrupt and produce odd results.
This technique can now be used (if I can adapt it into my anim correctly) to form Cat Vader 2.
I am endebted to you.
If you ever need any audio assistance of any variety, let me know, I am an audio engineer.
Hmm, I didn't even try going into the MC, since you can do it right on the main timeline. 3D is weird in Flash because it's usually set to use the center/anchor point as the vanishing point. I think there are settings to turn this off in the movie properties, but I'm not too familiar with it.
Glad I could help.
Here's another tip: break your fonts to fills (ctrl+B twice). I don't have the Jedi font on my computer so I couldn't use it.
CartoonSmart really helped me when I was starting out: http://freeflashtutorials.com/
I did try your .fla and it worked fine for me (though in CS5). When you hover over the blue dot/arrow, does the mouse pointer change to be an Arrow with a little 'Z' under it? That's when you'll be able to pull it towards you. No AS necessary, just 3the D Translation tool.
You should just start a new file and play around with the tool until you understand what it does. It's either that or there's some 3D related setting that's not correct in your file.
At 5/13/11 02:53 AM, koit wrote: Thanks for your responses guys..... from this tutorial, all I can get the anim to do is this !!
http://www.highasakoit.co.uk/temp/attemp t.fla
From the tutorial it says drag the blue dot in the middle from the 3d tool, yet there is no blue dot on mine. I have either a blue Z axis arrow going up, a green one going up or a red arrow going right.
Can someone please look at the file and see what I'm doing incorrectly ?
.fla works fine with me, though I have CS5. Click the blue arrow or dot when you're using the 3D Transform tool and drag it down, this'll 'pull' it towards the screen.
If you have CS4+ you can transform and tween along the Z-axis, essentially a 3D tween.
If you have Flash 8 or CS3, you'll have to create the text, break it into fills, skew-transform it to an angle, place that in a movie clip, and tween that.
Is your audio set to stream? Is your export audio quality too high? Try adjusting these things.
Unlock the mask layer and post a new screenshot, I'm assuming you didn't actually make a mask with a fill, or there's no fill on the first frame of the MC.
Lip sync didn't match up that well. Here are a few tips:
1) There are specific mouths you want to use for specific word sounds: cheat sheet
2) You want to make sure you quickly SNAP to vowel sounds, and slowly EASE to consonants. This will help with fluidity.
At 4/29/11 04:40 AM, tjl1297 wrote: im making a video for school, when i try to export it avi, i dont get the whole zoom in effect or symbol movent like i do in .fla format. Any help
oh and im using Vcam for the zoom effect.
Movie clips and actionscript doesn't export as video files in Flash 8 (which I assume you're using) but they do in later versions. Download a trial of CS5 (or CS5.5 if that's out yet) and try exporting the movie using that version. Be sure not to have any replay actionscript because the export will keep looping the movie and never finish.
It's not bad, but I noticed at the end you broke a cardinal rule: The 180 Degree Rule.
Basically, if you have two characters facing each other, and you're doing general shot-reverse-shot angles (like over the shoulder), you should make sure that one character is always facing right and the other is always facing left.
You can stretch things in Flash by using the transform tool. It will create a box around the selected object with 8 squares around the outside. Just click and drag on those little squares to stretch, squish, skew, rotate, mirror, etc.
NTSC video framerate is 29.97, so thirty is a pretty close approximation. Of course not all Flashes are going to be exported as video files.
At 4/13/11 09:20 PM, Brodster55 wrote:At 4/13/11 09:18 PM, Arch-Angel wrote: Use classic tweens... they are so much simpler. The new CS motion tweens are... just... just awful...I want to use the motion tween because of the curve for the jumps though.
Use a classic motion guide then. Works just as well (actually it's a bit more tedious, but easier to manage)
The newer tweening isn't very user friendly and has a bit of a learning curve to get used to. Stick with classic tweens and custom ease graphs and classic motion guides and you should be fine.
Place individual parts of animation into symbols. Character walking by? Symbol! Background with clouds moving? Symbol!
I tend to keep my main timeline down to a minimum and basically only have 3 folders and 2-3 dozen layers:
ELEMENTS
- music
- voices/sfx
- guides
MOVIE
- many layers
BACKGROUND
- background or solid BG color
Use motifs to your advantage. Basically, pick something visual, assign a meaning to it, and have it occur/appear when you want to convey that meaning to the audience. For example:
The color red could represent danger, only have red colors appear when the main character is in danger.
Have darkness represent fear, make anything fearful appear to be low-light.
And etc., etc., whatever you feel would work for the scene.
I think I've come across this before, but can't remember when or why. Try saving differently named copies and deleting scenes or large chunks of the animation then attempting to export.
You may be able the pinpoint where there's an issue. Hopefully it's something specific part of the flash and not that it's too large/complex of a file to export.
Separate.
Flash can have up to 16,000 layers, so don't worry about using too many of them.
I personally like to keep my main timeline down to 10-20 layers and have each animated character, scenery, objects, etc. in their own symbols which have many layers themselves.
Ah, then perhaps try the opposite. Drag along the timeline by actually selecting frames. That may work.
Is it Flash CS5? If so, then you need to click and drag the top of the red line that indicates the current frame. Basically, click and drag along the part of the timeline that has the frame numbers.
File > Publish Settings > select Flash > look for Audio Stream and Audio Event and press the Set buttons next to them. Adjust accordingly.
This is in all of the recent versions of Flash, not just CS5.
http://www.newgrounds.com/dump/item/5005 b300ccca812d2694c11377716ec4
You had a space added to the link; next time be sure to use the link tag Quick HTML button.
As far as the project goes: Your pre-loader doesn't seem to work, but I can still right click > Play. The shots are nice vectors with nice angles and depth. But we don't see the protagonist, and without your description, I'm not sure we'll understand it's a revenge tale rather than just some murderous dude with a tank.
If you exported a preview as an swf, you may be able to import that sfw file and recover something.
If not, consider this a lesson learned: save early, save often.
Oh I think I see what you mean. You're not asking how to create a looping animation, but how to make the final frame of the loop match the first frame of it.
You should still be able to copy and paste the tweened symbol even within the new tween. But if you can't the best thing to do would be to set the new tween, then first make the final frame of the loop. This should make it match up.
Use graphic and movie clip symbols with your looped animation inside them. They can keep looping as much as you want and work with both classic and new tween types (or shape tween, or fbf, or anything really).
Why would you need to do this with the vCam? Just make a new layer on top of everything except for the vCam layer and tween a rectangle from solid black to invisible (alpha = 0%).
I think you're going for too much of a cinematic feel for your current skill level. For instance, your rack focuses are poorly set up because the eye is still draw towards the other parts of the frame. They should be set up where I can't tell what's going on in the blurred parts.
Some nit-picks:
The black ring graphic in the 'stare down' part doesn't cover the whole frame, I can see what's behind it at the top and bottom of the screen.
Some of the pans have the objects stop at different frames, this is very jarring, everything should stop at the same time during a pan.
My suggestion is that you should re-work it so that you don't need to describe to us what the scene is about. Build the scene to tell the audience what's going on visually, especially since this doesn't have dialogue.
sounddogs.com looks like it has specific sfx for 1969 Mustangs.