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Author Search Results: 'Techno'

We found 4,937 matches.


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Viewing 31-60 of 4,937 matches. 1 | 2 | 3 | 4 | 5 | 6 | 786165

31.

None

Topic: Omg 6 Yro Just Stole A Ufo!

Posted: 10/15/09 06:12 PM

Forum: General

He is alive.

Turn on CNN now


32.

None

Topic: Splashing kids is illegal now?

Posted: 10/14/09 07:05 PM

Forum: General

http://www.youtube.com/watch?v=On1drhgxG WU

^That is the video of the guy actually doing it.

He turned himself in.


33.

None

Topic: Newgrounds Medals - Games and Tips

Posted: 10/12/09 09:34 PM

Forum: Where is / How to?

At 10/12/09 09:27 PM, Caraboo wrote:
At 10/12/09 09:09 PM, Techno wrote:
At 10/12/09 04:25 PM, Caraboo wrote: bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwww

I can't really hear you over all the butt hurt you are radiating from your posts.

It seems to me you are trying really hard to get a staff position on the site lmao. Either that or you are too hurt that you don't have one and are doing anything to get one. Also i assume you know how much Newgrounds makes yearly, monthly, and daily to say the things you said.

You gloating about having the shift 4 medals further proves your arrogance towards others, you are just making yourself look like a fool.

If you want to go any further please do PM me, i don't think you should embarrass yourself publicly like this.

Sorry for anyone who had to read this.


34.

None

Topic: Newgrounds Medals - Games and Tips

Posted: 10/12/09 09:09 PM

Forum: Where is / How to?

At 10/12/09 04:25 PM, Caraboo wrote: bunch of BAWW

So let me get this straight, you give the guy who is also working on the NG chat and a bunch of other projects a bunch of shit because you can't unlock a few medals that don't mean anything?

You seem pretty selfish to me. How about, you wait and he will fix them whenever he feels like it and gets the chance to?


35.

None

Topic: Hey America! Look up!

Posted: 10/12/09 03:08 PM

Forum: General

Just wondering...what exactly does Canada have to be grateful for?

except Rig and Jadetheassassin

36.

None

Topic: Qualming rumors about IronFist

Posted: 10/12/09 02:03 AM

Forum: General

Yo mods, i'm really happy for you, and imma let you finish, but project mayhem was the best underground project of all time. Of all time.

Qualming rumors about IronFist


37.

None

Topic: Jerking

Posted: 10/10/09 08:43 PM

Forum: General

Conspiracy much?

Jerking


38.

None

Topic: Flash Freestyle Battle '09

Posted: 10/09/09 03:59 PM

Forum: Flash

At 10/9/09 03:52 PM, NpPro93 wrote: Sure. What about a Flash about a day in the life of a submission? Kind of like "I'm Just a Bill" from Schoolhouse Rock, but without a song and much shorter.

Nah, lets just have an outside source choose.

Anyone want to pick one for us?


39.

None

Topic: Flash Freestyle Battle '09

Posted: 10/09/09 02:44 PM

Forum: Flash

At 10/9/09 11:47 AM, NpPro93 wrote: Hey, anyone want to do a short challenge (1-2 hours) with me starting sometime tomorrow? You can come up with the topic.

Alright tomorrow is good for me.

Let's do something Newgrounds related. Sound good?


40.

None

Topic: O Snap! Lcross Impact!

Posted: 10/08/09 09:38 PM

Forum: General

At 10/8/09 09:32 PM, RoboJesus wrote: Wow. Notepad. That's some fancy technology Nasa's got there.

You know what, i was just thinking the same exact thing.

Why would they be giving us a countdown...using notepad lol?

Also, did anyone else hear them say something about encountering a new type of something or other during lift off? Sounds pretty dangerous to me.


41.

None

Topic: South Park's 13th season!

Posted: 10/08/09 06:21 PM

Forum: General

I must admit, last nights episode wasn't ALL funny, but still it was awesome.

It wasn't one of them "keep you in stitches" episodes. Started off well, got a bit boring then when MJ took over Ike the funny came back.

All in all a pretty good episode. Can't wait until next week :P


42.

None

Topic: turn's out my friend's an atheist

Posted: 10/08/09 06:18 PM

Forum: General

You really should have let him believe what ever he wanted to.

Think about it, would you want others forcing their religion upon you? Probably not. You should probably apologize and tell him to believe what ever he wants. Seems to me like he might follow you with everything you do.

one of them kind of "friends"

43.

None

Topic: I wish I haven't done that...

Posted: 10/08/09 06:16 PM

Forum: General

I regret not flying on a plane for so long.

I've been on one before, but i never wanted to go on again after. I have had many oppertunities to go to Florida and Cancun, but sadly i turned them down :(

This summer though i plan to travel to California :)


44.

None

Topic: zune or ipod

Posted: 10/08/09 06:15 PM

Forum: General

iPod Touch.

I have never used a Zune so i can't tell you the differences, but iPod is more reliable.

I don't know what features are on the Zune, but on the iTouch there are tons and tons of games available for download and what not. Also if i am not mistaken isn't the Zune a phone also?


45.

None

Topic: Take a good look at the moon..

Posted: 10/08/09 06:14 PM

Forum: General

The moon isn't going to be destroyed.

First off this "bomb" would be so small it wouldn't do any damage at all practically. It is only made for finding water on the moon, not for blowing it out of our sky.

Second, it is pretty awesome. If we find more water on the moon then we can hopefully colonize there one day, which would be awesome.


46.

None

Topic: Tim Jewell 1990-2009

Posted: 10/07/09 06:31 PM

Forum: General

Information on him.

Turns out he is dead.

Tim Jewell passed away around noon Friday, September 18, 2009 at the age of 19 after being in comatose since September 12th from hanging himself, and after a rescue attempt to save his life.

Don't know what exactly his NG account is though.

RIP

47.

None

Topic: Flash Freestyle Battle '09

Posted: 10/07/09 03:00 PM

Forum: Flash

At 10/7/09 08:03 AM, Ani-x wrote: Im game to.
Lets make it a 3 way.

and I think a 3rd party should choose the theme(that way we dont use animations we have laying around)

what time is this shindig?

If you are talking to me, then i'm game.

Also yes, a third party choice of a topic would be good, as long as it isn't too...eccentric.

And by eccentric i mean unfunny and that jazz.


48.

None

Topic: Flash Freestyle Battle '09

Posted: 10/07/09 06:49 AM

Forum: Flash

Some practice hmm... Anyone want to flash battle this weekend? Maybe into Monday if you are also off for Columbus day?

If not we can can do Friday, Saturday, and Sunday if that works for you.

SO WHO DARE CHALLENGE MOI?!

49.

None

Topic: #1 Country to Live In?

Posted: 10/06/09 09:07 PM

Forum: General

At 10/6/09 09:03 PM, HollowGrave wrote: Paris, self-explainitory.

Yes because Paris is a country...

ANYWAY, i would have to say America, because the most freedoms etc.


50.

None

Topic: [as3] Rotating Shooting Help?

Posted: 10/06/09 08:34 PM

Forum: Flash

At 10/6/09 08:20 PM, Archon68 wrote:
At 10/6/09 07:01 PM, Techno wrote: booyah

The only problem NOW is the holding mouse function, any help pleaseeeeeeeeee :(
Just set a variable to TRUE onMouseDown, and FALSE to onMouseUp. Or have an interval/timer/whatever AS3 uses that is started onMouseDown, and cleared onMouseUp.

A whats-a-whos-it?

Pry do tell


51.

None

Topic: [as3] Rotating Shooting Help?

Posted: 10/06/09 07:01 PM

Forum: Flash

At 10/6/09 04:48 PM, Techno wrote:
At 10/6/09 04:42 PM, Techno wrote:
At 10/6/09 04:08 PM, InnerChild548 wrote: Maybe this could help?
Helped a tiny bit.

But as you can see, the bullets come out of the back of the gun, and shoot at a different angle.

This is the code that is giving trouble to it.

shot.x = gun.x;
shot.y = gun.y;
shot.rotation = gun.rotation;

If you can figure out why it is not lining up with it, i've tried tons of things.

Another thing is i don't want a sprite for the movieclip, and when i try to add the movieClip as a bullet, it is giving me trouble.

Thanks for that though, at least SOMETHING is firing SOMEWHERE haha.
HAHA WELL FUCK ME SIDEWAYS!

shot.x = gun.x;
shot.y = gun.y;
shot.rotation = gun.rotation + 90;

I fixed it!

The only thing now is to replace the sprite with a movieClip instead, any help?

I have also fixed this :D

booyah

The only problem NOW is the holding mouse function, any help pleaseeeeeeeeee :(


52.

None

Topic: Flash and Rotating

Posted: 10/06/09 07:00 PM

Forum: Flash

You are making it way too hard for yourself.

stage.addEventListener(Event.ENTER_FRAME, arrowRoatate)
function arrowRoatate(e:Event):void
{
    var angle:Number = Math.atan2 (mouseY - arrow.y, mouseX - arrow.x);
    arrow.rotation = angle * 180 / Math.PI;
    
    if (arrow.rotation < -180 ||arrow.rotation > 180)
        {
            stage.removeEventListener(Event.ENTER_FRAME, arrowRoatate)
        }
        else
        {
            stage.addEventListener(Event.ENTER_FRAME, arrowRoatate)
        }
}

This simple code allows you to do this, without all the revert-ish effect you were experiencing.

Hope this helped.


53.

None

Topic: Cs3 Vs Cs4

Posted: 10/06/09 06:44 PM

Forum: Flash

CS4: CS3 with suped up stuff with FLEX and a bunch of other cool things. The only thing is you need at least a semi-good computer.

CS3: Equally awesome without the cool special tweens and the filters are a lesser quality.

I would go with CS4 if you have a good computer, if not just get CS3, only problem is CS5 is going to come out next year so i say wait it out.


54.

None

Topic: [as3] Rotating Shooting Help?

Posted: 10/06/09 04:48 PM

Forum: Flash

At 10/6/09 04:42 PM, Techno wrote:
At 10/6/09 04:08 PM, InnerChild548 wrote: Maybe this could help?
Helped a tiny bit.

But as you can see, the bullets come out of the back of the gun, and shoot at a different angle.

This is the code that is giving trouble to it.

shot.x = gun.x;
shot.y = gun.y;
shot.rotation = gun.rotation;

If you can figure out why it is not lining up with it, i've tried tons of things.

Another thing is i don't want a sprite for the movieclip, and when i try to add the movieClip as a bullet, it is giving me trouble.

Thanks for that though, at least SOMETHING is firing SOMEWHERE haha.

HAHA WELL FUCK ME SIDEWAYS!

shot.x = gun.x;
shot.y = gun.y;
shot.rotation = gun.rotation + 90;

I fixed it!

The only thing now is to replace the sprite with a movieClip instead, any help?


55.

None

Topic: [as3] Rotating Shooting Help?

Posted: 10/06/09 04:42 PM

Forum: Flash

At 10/6/09 04:08 PM, InnerChild548 wrote: Maybe this could help?

Helped a tiny bit.

But as you can see, the bullets come out of the back of the gun, and shoot at a different angle.

This is the code that is giving trouble to it.

shot.x = gun.x;
shot.y = gun.y;
shot.rotation = gun.rotation;

If you can figure out why it is not lining up with it, i've tried tons of things.

Another thing is i don't want a sprite for the movieclip, and when i try to add the movieClip as a bullet, it is giving me trouble.

Thanks for that though, at least SOMETHING is firing SOMEWHERE haha.


56.

None

Topic: Happy 21st Birthday Lynchedjohnny!

Posted: 10/06/09 02:57 PM

Forum: General

Happy Birthday JohNNY.

For you.

Happy 21st Birthday Lynchedjohnny!


57.

Crying

Topic: [as3] Rotating Shooting Help?

Posted: 10/06/09 02:39 PM

Forum: Flash

Still haven't found a solution... :(


58.

Crying

Topic: [as3] Rotating Shooting Help?

Posted: 10/05/09 10:45 PM

Forum: Flash

Ok i have this.

I created this by using this code:

import flash.events.*;

var gunyscale:Number = gun.scaleY;
var power:uint = 10 
var velocityX:Number;
var velocityY:Number;
var dy:Number;
var dx:Number;
var ang:Number;
var rot:Number;

velocityX = Math.cos(gun.rotation) * power;
velocityY = Math.sin(gun.rotation) * power;

stage.addEventListener(Event.ENTER_FRAME, moveMouse);
function moveMouse(Event) {
	Mouse.hide();
}
	
stage.addEventListener(Event.ENTER_FRAME, gunRoatate)
function gunRoatate(e:Event):void
{
    //Grab the angle
    var angle:Number = Math.atan2 (mouseY - gun.y, mouseX - gun.x);
    //Rotate the gun, convert angle (in radians) to degrees.
    gun.rotation = angle * 180 / Math.PI;
    
    if (gun.rotation < -180 ||gun.rotation > 180)
        {
            stage.removeEventListener(Event.ENTER_FRAME, gunRoatate)
        }
        else
        {
            stage.addEventListener(Event.ENTER_FRAME, gunRoatate)
        }
		
stage.addEventListener(Event.ENTER_FRAME, gunFlip)
	function gunFlip(e:Event):void
{
	dx = stage.mouseX - gun.x;
	dy = stage.mouseY - gun.y;
	gun.rotation = Math.atan2(dy, dx) * 180 / Math.PI;
	rot = Math.abs(gun.rotation);
	if(rot <= 270 && rot >= 90) {
		gun.scaleY = -gunyscale;
	} else {
		gun.scaleY = gunyscale;
	}
}
}

function bulletMove(bullet:MovieClip) {
	
	
}

As you can see, i am now having trouble firing with it. I want to make it so that when you click with a mouseDown, the bullet fires.

Another thing is getting it to keep firing while holding down the mouse. The tricky thing is the rotation. I don't understand how it is going to leave the gun at the angle.

I was told

velocityX = Math.cos(gun.rotation) * power;
velocityY = Math.sin(gun.rotation) * power;

would allow it to be fired from the angle of the gun, but i am still having trouble.

Help a brotha out.


59.

None

Topic: "I told you, Luis..."

Posted: 10/05/09 02:58 PM

Forum: General

"Oh Luis, I'm so sorry for not crossing my legs earlier, it was so rude of me. Here, let me do it now."

damn photoshop quality...

"I told you, Luis..."


60.

None

Topic: Bugs in the Lion King

Posted: 10/03/09 02:44 PM

Forum: General

At 10/3/09 01:35 PM, Ultor wrote: I remember they made a cereal or some sort of snack shaped like the bugs from the lion king maybe they had the same idea

They did in fact have a cereal.

I bet the movie made them look good so that kids would buy the cereal when it came out. Just another point in the plot for Disney's world take over.


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Viewing 31-60 of 4,937 matches. 1 | 2 | 3 | 4 | 5 | 6 | 786165