Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 1/24/14 06:12 PM, Magical-Arts wrote:At 1/23/14 05:38 AM, Tcrakman wrote: Hello there! im new here, in the forums.Hey man, solid looking stuff :) the first animation looks really cool! two things I was thinking about though, the character is growing through out the animation (I guess he's not moving in depth since it's for a platform(?) game?) so maybe check the volume control. And also the speed of the smoke in the end is very fast. It looks like you have the smoke and the character on the same layer and then speeded up the animation to make the character work better but the smoke was also effected :)
Im re-working on a game project that i left waaay back, like in 2011 for various reasons like work and so. Only recently had the time to come back to it.
Im working the game from the very start again doing art assets, characters, making the story for the game and also doing animation tests.
Im not a programmer but still have worked my way around to make a game prototype (full of bugs yeh).
Examples of what im doing (enemies):
http://www.newgrounds.com/dump/item/3e97968f6a4114325482e6b263ed4ca1
http://www.newgrounds.com/dump/item/8cecc59794b4d9183daae4e0c59db43e
This one is the scene i most liked from an old project.
http://www.newgrounds.com/dump/item/bfaed4e3268ffc8ff093a06957e0a6a2
Feedback is very welcome, of any kind :)
Doing good, keep going, cheers!
Thanks for the feedback!
yeah, i also noticed that, it still grows a lot. Im starting to use more keyframes to help maintain size consistency and also dont lose my characters proportions.
the second animation has that problem more visibly, the creature starts as one thing and ends as another hehe.
The smoke is something im still learning how to do well, as well as explosions. I agree is to fast, gotta put more inbetweens or better do it all over again.
@Anigator: line is something always gives me trouble, once the wips were done i was going to do a cleaner and also colored version. Still dunno if these are going to make it into the game so i left them that way until im satisfied with the final enemy designs.
About the girl character fight perspective you´re right, it looks really weird at some parts, attacking something that is really not possibly to reach at current distance. Only now could notice that, thank you!
Hello there! im new here, in the forums.
Im re-working on a game project that i left waaay back, like in 2011 for various reasons like work and so. Only recently had the time to come back to it.
Im working the game from the very start again doing art assets, characters, making the story for the game and also doing animation tests.
Im not a programmer but still have worked my way around to make a game prototype (full of bugs yeh).
Examples of what im doing (enemies):
http://www.newgrounds.com/dump/item/3e97968f6a4114325482e6b263ed4ca1
http://www.newgrounds.com/dump/item/8cecc59794b4d9183daae4e0c59db43e
This one is the scene i most liked from an old project.
http://www.newgrounds.com/dump/item/bfaed4e3268ffc8ff093a06957e0a6a2
Feedback is very welcome, of any kind :)