Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 12/22/14 09:38 PM, TheBeanofan wrote: Firstly sorry If I posted in the wrong place I'm not really sure about the rules of this place. Anyway I have a problem and I'm wondering if anyone can help me. When I import sounds into flash and try to play them they only play from the keyframe that they were imported from. It's stuck at "event" and I cant lip sync because I need to bring the playhead back to the keyframe every time I want to hear the audio. Can anyone tell me how to fix this? Thanks in advance!
Try removing that frame and creating a new one. From there make a new keyframe and then add the sound to it.
Sometimes a specifc keyframe can get a bit wonky, so removing it can usually fix this.
Alternatively if that doesn't work, try creating another layer and then add sound to that layer.
Another thing to try is to copy all of your frames from THIS Flash, then past them into ANOTHER Flash.
One of these should work, if not, keep trying. There is bound to be someone else who might've had this problem in the past. Good luck!
Chris Sabat is a pretty cool voice actor. He single-handedly voices half of Dragon Ball Z. :P
RicePirate here on the site also has spectacular range as you can tell from all of the projects he helps provide voices for.
As well Curtis Arnott/Takahata101 is able to voice simultaneously funny and badass characters with ease.
As well AcetheWindRider and SailorSilverStar are my go to voice actors, if it weren't for them I probably wouldn't have any cartoons (soon to be) on the site yet. :P
This is just naming a few though, but it's inspiring to see how many voices one person can make.
At 12/15/14 08:18 PM, fmn335 wrote: You got powers. You may be able to fly, turn invisible, or control people with your mind. But how did you get them?
Stared directly at the sun for too long. Gonna need some eye drops...
I don't use multiple scenes in Flash, I usually always just work on it in one scene. Just my personal preference.
I CAN however offer you some advice.
Within Flash there is a way to manage the audio file, and adjust volume and choose custom starting and stopping times.
You can chop up your friends' song and work with it in multiple scenes or even different flash files if that makes it easier for you.
All you have to do within the properties section is click edit, and from there you get a new menu where you can move the light grey column in the middle. This column changes where the song will start.
If you move it to the middle of the song, the song will start from there, and so on and so forth. The is also a column at the end of the file that can be used to choose when the song will end.
If you are careful you can have multiple flashes that blend seamlessly into each other upon being exported.
If you have a certain version of Flash it might work or look differently, but I'm sure this option is available in all versions.
Hope this helps!
I reviewed this particular song...
http://www.newgrounds.com/audio/listen/596218
As well I wouldn't mind if someone could review this song...
http://www.newgrounds.com/audio/listen/596036
Ah, that's what it does.
As well my apologies for the unintentional spam, I'm not very familiar with the Audio Forum and don't know the proper etiquette quite yet.
I'll keep the Review for a Review forum and mind for next time, thanks everyone! :P
I have a Dynex DX-USBMIC 13 Microphone, and used Audacity to make the modifications.
I found the High Pass Filter within the Effects Menu, but I don't know what it does or how to use it.
Does it prevent sounds from being a certain volume?
Hello talented musician folk, I have a small question.
I recently uploaded an Ambience Track to the audio portal, and was wondering if I could get your opinions.
The track is mostly supposed to be the whirring's and humming's of other worldly machinery, but I was wondering that if for ambience it seemed too empty or fast etc.
If there was anything you could suggest, I'm all ears. I should also mention that the 'instruments' are my own voice, so all adjustments would come in the form of a retake afterwards. :P
Link to the Audio Track here on NewGrounds
Thanks in advance!
The number of layers I use depends on what I'm animating, if I'm animating an object like a cube or another simple thing; I will probably only use a single layer.
When you animate characters, using multiple layers is usually advantageous.
This is my technique/personal preference, but I'm sure there are numerous others that wouldn't hurt looking into.
For human characters, I will usually have layers for the following body parts.
-Head
-Hair
-Face
-Body (arms + legs + torso)
It helps so I don't have to redraw the torso every frame if it isn't even moving, I can animate the parts that do move and still keep the layers that stays still.
When characters turn around or start walking you'll still need to add movement for every body part, but with layers you can make small adjustments without having to redo the entire frame. Makes things a little more comfortable for the animator. :P
Hope this was of some use for you, for more technical explanations I hear 'Drawing with Jazza' on YouTube is quite helpful for animators looking for tips and techinques.
We have a tendency of extending the deadline. :P
I spoke with TheMewx (collab organizer) and he said he is now aiming to have the Collab finished and released on January 30th. So if it takes him a week or two to put everything together, then I'd say people can continue to submit videos to TheMewx until mid-January.
Asking him personally would be your best bet though. :)
Glad to hear it!
Best of luck with your animation. :)
Hrrmmm.
I can think of a couple of things that might be able to fix it.
I'm no expert, but there might be a way to get around it.
Option#1
Try exporting your movie as a .wav sound, then import this sound file into Flash. That way all of your audio will be on a single keyframe in the project. See if doing that will keep it in sync for the whole video.
Option #2
Make a copy of your project, from there, use this copy to chop the movie into multiple parts. Making them smaller. If the individual pieces are all in snyc in .swf form, you can then combine them with Swivel and turn them into a single MP4 file.
Option #3
Try removing the clapping sound keyframe, then create a new keyframe and add the same sound.
Maybe that keyframe got corrupted somehow. Try experimenting with that one sound and see if it could potentially be the reason that the audio gets thrown off sync.
Hope this helps! If it doesn't; don't give up. There is bound to be a way to get the audio in sync somehow. :)
In agreement with the fine gentleman above me, without voices for the characters make sure they can convey their emotions and personality through body language alone.
Certain silent animations also have text show up below them as they talk to make up for the lack of voice acting.
The occasional speech bubble or subtitles approach for example.
This works for some animations depending on how they are executed, but for silent-film slapstick I think your best bet would be well animated body movements and facial expressions.
Best of luck to you good sir. :P
Me and some buddies here on the site are working on a Collab.
You're more than welcome to join if you want. :)
Would you be interested in providing a "running away from a giant monster" scream for a cartoon? :P
Hello again everyone!The Collab Deadline has been further extended to late November, relatively close to the release date of both Alpha Sapphire and Omega Ruby.
We have been making good progress and have multiple parts complete, here is a small sneak peak to what is going to be in the full video when it is fully posted here on Newgrounds.
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The Intro!
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As well as many others! :D
However, to make this Collab as awesome as possible, we still need YOUR help!
If you would like to contribute an animation to the Collab, feel free!
All skill levels and art styles are welcome.
As well if you are not an animator, mention that you are a voice actor or a script writer.
There's bound to way that you can help out. :)
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The requirements for the video are as follows...
-Must be in 1920 Width X 1080 Height format.
-24 Frames per second.
-Skit must have Characters or Pokémon from the Ruby/Sapphire/Emerald, or Alpha/Omega games in it.
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If you are kind enough to contribute a video, post a .swf file of your animation to the Dumping Grounds here on the site, and then send a link to it in aNewgrounds personal messageto our Collab Organizer; TheMewx
Link to Collab Organizer's Page
We are happy for any and all help that you may provide to make this Collab the very best it can be.
Thanks in advance!
Take a frame that has all of the glass intact before the shatter. From there, using the lasso tool or lines break the main piece of glass into all of the pieces you're going to use. Next have all of the pieces separate from each other and in a single frame.
Now that you have access to each piece of glass without them colliding, you can copy and paste this keyframe multiple times and use it for the animated sequence.
As a result of having each piece of glass separate on each keyframe, you can move them individually within a single layer. You can use onion skin option to easily see how each glass piece will move as it falls towards the ground.
This method is a bit harder then using layers, as you will have to readjust and place each piece for every keyframe, but won't clutter your flash menu.
Hope this helped!
While it's very hard not to, try to keep your water colours from going over the line art. Or if it is your style/what you're after, go over the pencil lines with something darker after doing your water colouring.
Keep practicing, you're doing great so far!
I figure I should ask this, do you know what kind of RPG you're going to try to make?
Giving potential contributors a vague idea of what the game will be like will make it easier for artists to know if they will be able to help out.
(Rough example of a background I can make) V
Seems alright so far, I would however suggest having your characters bounce ever so slightly when they hit the ground. The way it is now is they fall over and then stop moving completely. Even if they've been knocked unconscious or killed a person in a Madness cartoon usually has a bit of extra movement after being thrown back or shot.
Lowering the volume of the punching and gunshot sound effects will also make the background music more audible as well.
Animation wise currently = 6/10
For the feet though, while it looks alright when walking, when a character walks over stairs they kind of seem to float down. Having your characters move up and down along with the stairs as well as some stair unique foot movements will make the animation more impressive. A few less loops of the same foot movement will also help out.
Foot movements currently = 6.5/10
Overall = 6.25/10
Keeping up a sense of momentum in your cartoon will make the characters seem less stiff and make it more enjoyable to watch overall. Good luck with the finished product. :P
I don't know what kind of RPG this would be as well as the length, but I can perhaps voice some characters/monsters if you want me to help. I can also help with concept art too. :P
Montezuma's Revenge featuring Panama Joe for the Sega Master System has to be one of the hardest games I've ever played in my life. You explore an ancient Aztec pyramid, WHERE EVERYTHING CAN KILL YOU. Moving platforms, fast enemies, fire pits and laser walls...you name it! One wrong move and you're dead. Not to mention a giant bat that shows up if you take too long on one screen and then kills you instantly if you can't exit fast enough.
There are also 9 levels of difficulty that make the game harder. Ladders disappear, the stages become darker and the enemies are more plentiful.
I have a background piece I'm doing, and I'm wondering if I was able to get the lighting and shadows to be consistent throughout the entire drawing.
The light source is coming from the moon and is off screen to the top left, casting shadows on a fence and a giant rock.
If you have any advice of how I could improve this drawing, I'd be happy for any advice or suggestions. :)
After studying the tile example you provided for a bit, I made a 'lava rock' tile.
This might not be what you're after (there might not even be a lava stage) but it's definitely better than the first one I did. :P
http://bocodamondo.newgrounds.com/
I think Boco would fit the bill perfectly for you. He's a talented manga/anime artist and he seems fairly reliable.
If you ask him he might be able to help. :P
I just figured that would help pixel artists get an idea of what you're after.
I took a stab at a simple grass and dirt texture in the 64x64 pixel format, but I'm not really a pixel artist. :P
Are you after tiles like in Terraria where the top of the tiles is grass and flowers and below them is dirt?
Sure! Send me a message with a short script or voice demo and we'll take things from there. :)
I sent the Zombie voices to the email address you provided. :P
I'd be more than happy to provide some random zombie grumbles for use in the background. :P