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Response to: Most Important Debate of them all Posted October 25th, 2008 in General

At 10/25/08 03:07 PM, Bacchanalian wrote:
If you put the improper amount of mustard on a hot dog the flavor disappears just as much. Should we then stop using mustard?

I find a little ketchup to be very enhancing to the flavor of the hot dog. I find both ketchup and mustard appealing.

I think we share somewhat of the same problem though. People who eat their condiments with a little food holding it together. It's disgusting. And actually... people have freaked out at me for putting a thin strip of ketchup on my hot dog, and then the same people have proceeded to slather their french fries with it - yet... I'm the ketchup freak.

Alas, good sir, I as well would be one to agree that too much of anything is a bad thing, this includes too much mustard. I still hold, however, that ketchup has a much more overpowering flavor, in thanks to it being both sugary and acidic, which is unsuited to something as flavorful as a real hot dog. Fries, and essentially all potato products, are meant to act in a way to be flavored as a person sees fit. Potatoes themselves really have little flavor on their own, making them a blank canvas for flavoring. So nothing is really lost by putting ketchup on the french fry, as it has little flavor of itself to be overpowered.

Response to: Most Important Debate of them all Posted October 25th, 2008 in General

I agree, how does one not like mustard?

Most Important Debate of them all Posted October 25th, 2008 in General

The Newgrounds forum sees a large amount of debates every day. Whether people be discussing who is most fit to become president of the United States of America, the morality of abortion, homosexuality, and gun ownership, or even the very existence of God.

However, all of these debates are but insignifant ponderings next to what may be the greatest and most important question of them all.

Should ketchup be allowed to be put on a Hot Dog?

Many of you will say, "Why that is a silly question, if people wish to put ketchup on their hotdogs, then let them!"

However, anyone who has lived near Chicago or New York City will know that this is one of the most hotly contested debates in the culinary world.

Ketchup is essentially tomato paste mixed with large amounts of sugar and some vinegar. This gives ketchup a flavor that is very sweet, and appealing to small children. That is why children will generally eat anything with a good amount of ketchup on it. However, unlike mustard and other common hot dog toppings, ketchup's flavor is very acidic (tomatoes are one of the most acidic plants that we eat) and sugary, and often works with the taste buds in a manner to overpower the flavor inherent in the hot dog.

This essentially turns the hotdog into a vehicle to deliver ketchup to the mouth, rather than as an enhancer, since ketchup overpowers the taste of the hot dog. Now some may see this as not being too much of a bad thing, but these are people who have likely lived off of what I like to call faux-dogs. These are cheap hot dogs that are really little more than reshaped bologna. Real Hot dogs, which are just as readily available but a little more expensive, definately have a much more pronounced inherent flavor. Try Hebrew National for the best results, you know that they are going to make sure they're hot dogs are pure beef.

But alas, too many of us have fallen victim to growing accustomed to eating hot dogs smothered in ketchup from our childhood, and have sadly fooled ourselves into thinking it is the right way to do the hot dog.

That is my case on why I believe that Ketchup has no place among the world of Hot dogs. Now I await a rebuttal as to why you may think otherwise

Response to: Black Hole Sun Posted October 25th, 2008 in General

At 10/25/08 01:06 PM, LilJon6071 wrote: Its pretty cool, Peter Frampton and Soundgarden re-recorded Black Hole Sun with Peter playing the words of the song through his guitar, its pretty sick, check it out on iTunes or something, definatley worth buying.

youtube works too, and given that Peter Frampton is a personal hero of mine, this is literally 127% bad ass.

Response to: Create- A - Banhammer Posted October 25th, 2008 in General

At 10/25/08 10:35 AM, Scuzzfest wrote:
At 10/24/08 05:59 PM, Phil wrote: That's a fucking spoon not a hammer.
"Ok you win, I see you've played kinfey spoony before mate!"

yay the simpsons

Response to: Black Hole Sun Posted October 25th, 2008 in General

Black Hole Sun is on the very short list of songs that have been released since I was born that I actually enjoy listening to. Although I still think the video is a little creepy....

Response to: My mom passed away... Posted October 25th, 2008 in General

This thread is going to get incredibly ugly, incredibly fast

Response to: Create- A - Banhammer Posted October 25th, 2008 in General

There's only one man I would trust with the almighty power of the ban hammer....

Create- A - Banhammer

Response to: World of Darkness Posted October 22nd, 2008 in General

At 10/22/08 06:15 PM, PsycoticDemon wrote: stick to D&D, that will never end.

Yeah, but after playing DnD so long, it's nice to mix it up every now and then

Response to: South Park Season 12 Posted October 22nd, 2008 in General

It's going to be another two parter.

Sigh, I hope they don't just start making two part episodes more often instead of trying to edit episodes down to normal length

Response to: World of Darkness Posted October 22nd, 2008 in General

At 10/21/08 11:58 PM, gcon1 wrote: didnt bother to read most of your post (sorry) but the club i'm in has a larp based in this system. i guess it's fairly difficult to kill people in the game. dont know too much about it myself as i haven't gotten into the larp at all.

I don't know about larp. I know I walk a fine line between nerd and revenge of the nerds nerd, but I think that larp would push me over that edge.

Response to: World of Darkness Posted October 22nd, 2008 in General

At 10/22/08 12:29 PM, jackripperz wrote: That game would be so awesome, if they sell it and distributed it internationally.

you can get it on Amazon or Ebay

Response to: World of Darkness Posted October 22nd, 2008 in General

At 10/22/08 01:20 AM, arcansi wrote:
At 10/20/08 11:16 PM, swordsman21 wrote:
but must be careful in doing this to avoid being seen by normal people and triggering a disastrous paradox.
what

basically, the idea is that mages are able to use magic because they've awakened to the true nature of reality, in that long ago our world was one with a much more magical realm. However, some mages, believing they were infallible masters of the universe, tried to build a ladder to heaven (yes, South Park, I know). Some mages reached the heavens, and gained god like powers. This lead to these mages trying to keep the power to themselves, resulting in a giant battle that eventually destroyed the ladder to heaven and, for lack of a better term, caused such devestation that it fucked reality right in the ass. This caused the material world to seperate from the heavenly and magical world (The Supernal realm). The barrier that divides the world is known as the abyss, which is basically a giant expanse of darkness populated by demons and other things.

Mages have awakened to the true nature of reality and are able to call upon powers from the "Real World" (the supernal realm) to change reality in the lie (our world). However, if normal people (called sleepers) witness a mage breaking reality, Their disbelief triggers a paradox, which results in the Abyss seeping into our world and doing something bad, like an explosion, freak weather patterns, releasing demons, that sort of thing.

Response to: World of Darkness Posted October 21st, 2008 in General

At 10/21/08 11:49 PM, BREAKOUT wrote: I've played a little bit but couldn't do long and interesting games cause our story teller wasn't really experienced/good. Bu that was Vampire The Requiem, not World of Darkness (but requiem is still considered as in WoD, no?) .

Yeah, Vampire, Werewolf, and Mage are all part of the same WoD universe, and all use the same source book for the core mechanics.

Response to: World of Darkness Posted October 21st, 2008 in General

At 10/21/08 10:26 PM, Straight-Edge wrote:
At 10/20/08 11:16 PM, swordsman21 wrote: Note: This is about a table top RPG, not a video game
I stopped reading here. It was at this point that I realized that absolutely nothing socially acceptable would come out of this thread.

I said that as a qualifier for the people who would see (RPG) and cry "Video game forum!" But yeah, way to be just close minded enough to immediately judge something based on overly stereotyped perceptions that you probably picked up around you, but open minded enough to immediately bash upon the subject and those who would express support for it just to be a jackass.

Response to: World of Darkness Posted October 21st, 2008 in General

The game actually plays rather differently the the normal d20 system. Like DnD, rolls are made to determine success or failure. The game utilizes multiple d10s for most things. The situation determines your dice pool. A roll of 8 or more signifies a success, and a 10 both counts a success and allows for a reroll. A roll of one 1 must be subtracted from your number of successes. Different tasks require more successes than others.

As anyone who has played DnD can probably tell, this makes accomplishing things much more difficult than in the d20 system, forcing players to rely on their wits and formulate plans and back up plans in case of the rather likely chance of failure. This is used to further convey the helplessness of mortals against the supernatural.

Another feature of the game that I find to be really enjoyable from the perspective of a role player is the addition of giving your character's flaws. Performing acts of questionable morality force you to make a roll. If you fail the roll, your in game morality rating lowers. You also gain a derangement of some sort when this happens. These can include things such as disfigurements (usually only with mages), and behavioral traits, like sexism, megalomania, and other mental disorders. Full degradation of a character's morality eventually leads to insanity, in which the players can no longer control their characters and their fate is determined by the story teller.

By forcing the players to act out these derangemetns, their characters become all that much more human and the game feels all the more real. This is in stark contrast to other RPGs where players tend to act as paragons of their ideals. The game also has players pick a vice (one of the seven deadly sins) and a Virtue (One of the seven heavenly virtues).

Seriously, if anyone is curious about this game, it's worth checking out. I think the core setting only costs 25 dollars, significantly cheaper than most RPG books.

Response to: World of Darkness Posted October 21st, 2008 in General

At 10/21/08 12:09 AM, shackles1 wrote: i have never heard of it before, but that sounds awesome. I think you shoul light one candle right next to you guys, and wait till night and add some sheets and stuff in places, so when it becomes harder to see things look scarier. Also, i would vote keeping them as humans. It always scared me when we were playing halloween tag and i was a human and they were zombies. not sure how i can answer that last question. I must find out how to play World Of Darkness.

The books might be kind of hard to come by (well, amazon or ebay will always have plenty of them I guess), but you can find them at many hobby stores, or normally with DnD books are bookstores like Barnes and Nobles.

I HIGHLY recommend checking this out if you are a fan of RPGs, or at least just curious about it, but are looking for something outside of the typical swords and sorcery setting (using guns in an RPG is surprisingly satisfying).

Response to: World of Darkness Posted October 20th, 2008 in General

:( I guess no one has heard of it...

Response to: Who would you hire as a Bodyguard? Posted October 20th, 2008 in General

Sylvester Stallone

He'll either kick the guys ass, or I can sneak away while my assailants stand there trying to figure out what the fuck he's saying.

World of Darkness Posted October 20th, 2008 in General

Note: This is about a table top RPG, not a video game

It's been living in the shadow of more popular RPGs (such as DnD) for a long time, but World of Darkness is really one of the more entertaining things you can play.

World of Darkness is a mystery/horror themed RPG set in the modern day world, where supernatural beings such as Vampires and Werewolves live secretly in the shadows of human civilization, preying on mankind. Also included in this world are powerful mages, who can manipulate reality around them but must be careful in doing this to avoid being seen by normal people and triggering a disastrous paradox.

The game can be played in many ways. The core setting is designed for human characters in a horror setting, although it is far more common to play as either a vampire, a werewolf, or a mage, each of which have their own core rule books. Additional suppliments are available to allow for promethians (creatures resembling Frankenstein's monster), changelings (former humans who have been kidnapped and enslaved by beings of a distant fairy tale-esque world who have escaped, but have been transformed to a degree that they can no longer resume their human lives), and hunters (Mortals who are aware of the supernatural and seek to make the world safe again by destroying it).

I've been playing this game for a while, my character being a mage. However, our Storyteller (the WoD equivalent to a Dungeon Master) has moved away. As of lately, I've been Dungeon Mastering Dungeons and Dragons as I still love RPGs and am more familiar with the rules. However, Halloween is coming up soon, so I am preparing a surprise for my group, a game of World of Darkness instead.

Has anyone out there played World of Darkness, or better yet been a story teller in it, and if so, can help me out on:

1. Setting an edgy mood appropriate for a mystery/horror story without it being corny

2. Should I keep the players human (adding a feeling of helplessness and vulnerability, vital towards horror) or allow them to become the supernatural?

3. For experienced gamers, if the players get a good reception out of this, would it be worth discontinuing DnD in favor of this game?

Response to: Can a woman rape? Posted October 20th, 2008 in General

Supposedly, rape is disturbingly common among lesbians

Freaky Fred Posted October 20th, 2008 in General

When I was much younger, I didn't much care for Courage the Cowardly Dog. This has changed now that I look back on just how clever, edgy, and deliciously creepy that show was. However, nothing on that or any show can ever top the sheer unnerving feeling of the Freaky Fred Episode.

Compared to most villians of the show he was innocent enough, just a little... naughty... Fred had no dastardly evil plans and meant no harm to Muriel or Eustace. And for the most part, he meant no harm to courage either, he was just a little... naughty...

All he was ever guilty of was wanting to indulge in his one vice, to shave off the hair of all the deliciously fuzzy creatures of the world.

Is that really so bad, I mean aren't we all just a little bit... naughty?

"With love, Fred."

Freaky Fred

Response to: Signatures. Posted October 19th, 2008 in General

my sig changes really often, but I normally look at everyones.

Although I might keep this one for a while

Response to: If you got raped by your level icon Posted October 17th, 2008 in General

Well, at least I'd finally be able to scratch that itch...

Response to: manga. whats ur fav? Posted October 15th, 2008 in General

I know I'm going to get flamed for this, but...
Suck mah balls newgrounds!
Bleach

Scrooge McDuck; wealth as - Posted October 15th, 2008 in General

While Forbes Magazine has estimated his net worth at 26 billion, it appears they have made a sever under estimation. According to a comic, fictitious character Scrooge McDuck has an estimated net worth of:

And I quote

"one multiplujillion, nine obsquatumatillion, six hundred twenty-three dollars and sixty-two cents"

With all of this fictitious money being so centrally located within one duck, can small time penniless characters like Gil Gunderson ever catch a break?

Scrooge McDuck; wealth as -

Response to: The Plot of almost every Coen Film Posted October 15th, 2008 in General

Well, there always are exceptions, and as any English major could tell you, every story ever told can be boiled down to one story. So perhaps the Coen brothers have developed their own "Master Myth" and interpret it differently in many situations

Response to: The Plot of almost every Coen Film Posted October 15th, 2008 in General

At 10/15/08 06:24 PM, Llama-of-Death wrote: It's called a MacGuffin. Tons of movies use them. The point of the story isn't the item itself, but the way people react to it.

A Macguffin normally becomes less and less important to the point of being almost forgotten. In Coen films, though, the obsession with the treasure normally remains a driving force throughout the movie

The Plot of almost every Coen Film Posted October 15th, 2008 in General

Don't get me wrong, I love the Coen Brothers. But I've begun to notice many of their movies follow a similer plot.

A man gets caught up in a complex scheme involving a large amount of money (or something worth a large amount of money) only to find out that said treasure was either worthless, unatainable, or non existant.

Examples include "Oh, Brother, Where art thou" (Yes, I know it's based on the works of homer), "Fargo", "Burn after reading", "The Big Lebowski", and others

In "No Country for Old Men", the bad guy ends up with the money

Response to: Favorite Simpsons Quotes Posted October 15th, 2008 in General

In sherry bobbin's song

Barney: Buy me a beer,
Two bucks a glass.
Come on, help me,
I'm freezing my ass.

Buy me brandy,
A snifter of wine.
Who am I kidding?
I'll drink turpentine.

Moe: Move it, ya drunk,
Or I'll blast your rear end.

Barney: I found two bucks!

Moe: Then come in, my friend!