I'LL be nice and tell u ONE thing. The point and click is ez just make a movie clip of the bad guy (running or whatver)then at the end of his run animation (on the last frame) put in the code gotoAndPlay(1); //to start him running again. then on a seperate layer (still in the guy movie clip) make a button of him (a box around him or him exactly if u want to be fancy) set the alpha of the button to 0. Go back to scene 1 and put in the code _root.money-#;// how much u want them to start with. Then select the bad guy put in the code _root.health=#;// how much health he has. then select the button and put in the code
on (release) {if(health>=1){_root.health-=#; // how much health the guy looses
}else if(health<=0){gotoAndPlay(#); //the frame after the last frame of his running
}}
in the you send it if health is less then 0 you should have his dieing animation (explode,melt,fall over or a combination whatever) at the last frame of his dieing put in the code _root.money+=#; //how much you want the player to make
removeMovieClip(1); // removing the movieclip
gotoAndStop(#); // what ever frame you are on right now (in the movie clip NOT the scene)
WARNING: This code may or may not work as it has not been testing in its entirety . You can put the code directly into the movie because the // will protect it (do NOT copy the whole paragraph I just mean if u take a little too much then its fine) this code will NOT make your guy move or attack your castle. it is not recommended that in your walking animation that you physically make the guy move. There code for that.