The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsIf Muslim sayed that pokemon was offensive to them, I really don't think that any game which has relation to anything arabic should be made.
And besides, most of the VG market is in the US, and rarely people from the US can relate to anything NOT US.
I know this may sound a bit like from a casual gamer's mouth. But in one trip I actually got to play SimCity 64 and it was awesome enough that I could say it's my favourite obscure game.
The grass-type starter looks like a repainted cyndaquil, the water starter has almost no difference with Pinplup and the Fire type just looks bad.
At 5/11/10 06:39 PM, Jercurpac wrote: I'm totally up for uniting gamers.
Good, very good.
Except for all the kiddies that play the Wii, fuck those little bastards.
They are the future of gaming, but still, if someday this union comes to life, not a simple kid who doesn't understand shit about politics or law should be allowed to enter.
Also, people who pirate games, those motherfuckers suck.
If we are going to be respected by society we should avoid being related to anything against the law.
PC gamers too, they think they're so fantastic with their over priced systems.
They're a big part of the market, and not all of them are jerks.What you say is rather the exception.
Let's not forget the casual market that only plays games like Farmville, they're not real gamers and I refuse to unite with them.
If we have an installation, they would be forbidden to enter in some zones I suppose.
Oh and retro gamers to, they can suck a dick. Get with the times assholes.
Objection! Retro gamers are like the 'historians' of gaming, which means they are usually the ones who say 'hey, you fucked up here'.
And there are few things I hate as much as 360 owners, they're only a few years older than the Wii crowd yet they actually think they're mature. What a bunch of douchebags. How about the PS3 gamers? Fuck them too. They're a bunch of shitheads.
Those people are 80% of the gaming community, which, yeah, they need to learn a lot.But I think you want every gamer to be perfect, which won't happen.
So yeah, other than the people I mentioned we should totally unite.
Yippie...
I guess I have to put my gamer overthinking pants for a moment,
It seems like you want to rip off both of the game overthinker and ZP
You know I lack originality.
To the point, I think I have a grasp of idea of what you're trying to say.But it is impossible to be simple and make it understandable. I have though if maybe the 'Video Games consumer's of United States of America Association' had a purpose for existing.
The point of its existence is to make a general gamer's response to most of the bullshit against gamers (like video games cause violence) and to choose certain people to represent us in any debate for any subject.
Plus, make sues to any corporation that gamers feel they were ripped off, I can not go any further with this point, I apologyze.
And I thought you're going to write 6,000 words of this subject
I like to use few words and I'm lazy.
I should have asked this question before I started becoming a gamer.But no, I had to lost my balls and never ask it.Now I can and will ask it now.
It's a big question for gamers to know which is the greatest game ever, and it isn't actually solved actually, some people say it is obscure game A, other say it's blockbuster game B and some might say is part of a franchise game @.
So, exploring I always find that the game that gets most of the votes is Zelda: Ocarina of Time.
As such, I tried to know why , 5 game reviewers after, everyone talking a about the lock-on aspect which is original, but not enough to be the greatest game EVAH.Other say it's because of Epona, which is weak and some say because they say so.
So, yeah I fucking give up.I can not find and if you can, you could give it to me.Really, you have anything else to do?
You are now pondering a lot aren't ya?
You know, I hate to revive threads, but this is crying to make more juice.
Then do so, use your cards Supermatx1 and make it fake, you know you have one, and is not an As, but a 10.It will do the job right.
Then so.
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So, every gamer got pissed off with new declarations of Mr. Ebert.
You know, I partly know movies, so I never got the balls to fight against this Titan, not even my smartest self could.
But considering how many idiots are bashing him, I got with a lot of joy when I heard one of my favourites gaming icon and he pulled off a very good show against Mr. Ebert.
Here's your link, let's see how many juice we can grab from this.
Another would be with my mareep.
Now, Mareep is comes from a nameless character in the book 'Do androids dream of electric sheep?'
So I could name her/him based on any name of any character from the book.
Or be more simple and name her in honor of one of the two first cloned animals : Molly.
So, yeah, my Mareep's name is Molly.
I usually base it in the origin of the design + the gender.
For example, wooper design is based on a species called axolotl. If it was male it would be axol, and if it was female axolé.
At 5/2/10 07:42 AM, RejectedAmong wrote: Do you all remember super mario land for the GB?
Heck does anyone remember Super Mario land 2?
It was way much better than the the first one IMO.
At 4/30/10 01:19 PM, Calcos wrote:
I hate it when people give such dull explanations for games, because it gives a false interpretation of what it truly is.
Hey that at least was MY honest truth.
While I don't mind that you don't like The Legend of Zelda, after all, we are entitled to our opinions,
Well, that was more mature than 85% of the people from the Internet.But to be honest, I hate having that opinion, it makes me afraid to touch what is considred the greatest game ever(Ocarina).
you can't say that the formula for it is really that basic. Here are some good interpretations of the genres I mentioned:
Fighting Games: Perform Combos and Special Moves while constantly developing strategies and predicting you opponent's next move until you win.
RPG's: Immerse yourself into a wonderful story with imaginative characters and a complete world for 20+ hours.
That was a fantastic argument, now, do it with Zelda.
FPS's: Well.....I can't really think of a good explanation for them other than what I've already said. Can someone help?
I would, but I think FPS get too much praise as it is.
I've to make this shot and say SimCity 3000.
Mainly for innovating with the garbage system, a really understandable interface and because the jazz style kicked ass.
I never got the patience to beat a Zelda game, sure the world of Hyrule it's original, but not charming for me.
The puzzles don't feel interesting, they are good ones, but most of the time they feel boring.The action of the game feels uninspired, there's never a point where you shouldn't beat sth with your sword, other things seem like descartable, you use them in only one dungeon.Oh, the dungeons, yep, they feel repetitive and tiring.I play VGs to not feel like that.
And then, the formula, it's just go to do something overworld, go to a dungeon, finish it.Then do a talking sidequest, repeat 15 times per game.
Of course it's a subjective value, but still, makes me wonder how the hell Ocarina of time is the best game EWAH!*.
*Ever Will be Awsome Hey!
Ok, time to kick ass Apollo Justice's style!
At 4/26/10 09:40 PM, sweet21 wrote: Seriously, the ps3 is coming out with the ps3 move, suppose to outmatch the wii(given the better graphics and better games)
You can not dare to compare a 7th gen console with a future gen console.Do you even know what card will Nintendo play in the 8th gen? No, you don't, no one does.
it's better to kill Nintendo because then, just like sega they will have to sell out their franchises to other game companies, just imagine playing "Mario brothers", or "Legend of Zelda" on ps3 or x-box 360,
Nintendo games will be suited best at the style they think is best for they. And with 'style' I mean kind of console. Maybe with the Wii you'll care less about graphics and care more for gameplay.
I mean, not for nothing is Super Mario Galaxy considered the 2nd best game EWAH.
the graphic quality will be TONS better and the games themselves will be more fun since they wont be held back by moronic jackasses.
What the hell you mean by 'held back by moronic jackasses'.And honestly, if you think graphics are quality, then you're not a true gamer, you're retard.
Seriously Nintendo was cool back then but not anymore, anyone else feel the same way?
That's a completly subjective value, besides, their new tactic is not at hardcorez but at casuals, at least for now.
Conclusion: I knew that was enough that you couldn't spell, but this is theory is such a failure that even a retard will find it insulting.
Now this is the part where I stop being a prick that only reads and actually write sth.
At 4/7/10 12:58 AM, Dr-Worm wrote:At 4/6/10 07:56 PM, Supermatx1 wrote: For what I can get, the gaming community wants VGs to be art, the problem is making a decent argument to present to society.
Which is not to say that those types of games are completely devoid of artistic merit, it's just that games like Shadow of the Colossus or Braid make better cases for the argument. If the general public were aware of these games, believe me, there would be no more argument as to whether or not games are art.
And that means thgat it'll be tough to gamers actually 'talk' to society considering how much they hate us, but that's another story.
That being said, we're still left with a couple of problematic factors. Mainly, there's the point Roger Ebert made in his infamous statement that video games could never be art, which unless I'm misinterpreting the comment, is basically this: because the player has agency over the direction the work takes (narrative or otherwise), games cannot be art because art is derived from the specific vision of the artist, not the consumer. By being the key agent of the story, the player becomes the one who makes the experience what it is instead of the artist, and so that's not art.
Ah, Siskel and Ebert, never could see the program since I live in Argentina, but that's not the point.That's just transforming the best quality VGs could have as an art (interactivity) and transforming in a big threat.
This is a perfectly reasonable assumption to make for a person with little to no experience of actually playing video games, based solely on their observation of them. But we, the people who do have extensive experience with actually playing games, already know the solution to this problem, whether we're willing to admit it or not:
(Redouble of drums)
The fact of the matter is that the best narrative or artistic games don't actually give the player any agency at all. They only give us the illusion of agency, and in doing so, interactivity joins visuals and sound and writing as a tool the artist uses to express to the player the experiences, thoughts, and feelings they want their work to convey.
It's a great hypothesis, but we might also say that what makes art 'great' is the fact of how many subjective value we can put by just expriencing it.Let's not deny that interactivity plays the bigger role in there.
A good, simple and visceral example of this is the famous "microwave" sequence in Metal Gear Solid 4. Remember how you frantically mashed on that button, feeling every bit of Snake's intensity, desperation, and physical and emotional exhaustion as you just barely made it through? Well, the fact of the matter is that you didn't really do anything. As long as you kept pressing the button at some kind of rhythmic interval that wasn't extremely slow, Snake still would've made it. But the game cues you to feel a certain way and perform a certain action, and so you follow along, just as you unconsciously follow the visual and emotional cues of a movie. The player's actions don't compromise the work's artistic integrity because the player always falls right into the artist's hand.
A pretty solid example.
Even games with branching storylines or more dynamic gameplay work like this; players may experience totally different things, but everything they do still falls within what the artist wanted them to do, constricted in their experience by the same rules and a limited number of outcomes.
And how about simulation games that do have a goal, I guess we can scrap those.
The only type of gameplay that refutes this is emergent gameplay, but even that doesn't really count because the artist isn't giving the player agency so much as the player is forcibly taking it. It's akin to the audience participation in midnight movies like Rocky Horror or The Room; these games usually aren't intentionally made to have their mechanics screwed around with and their cues ignored, but doing so creates a fun new avenue for the player to go down.
Since we can find art examples but also non-art,I guess we can call VGs a 'semi-art'.
Hopefully you get what I'm trying to say here, because I feel like I'm doing a really shitty job of explaining it (it's not like there's much of a developed vocabulary for video game artistic analysis). But oh well, there's my two cents anyway.
It's long but but even a 5-year old with Tourette's can understand it.
Really, though, the most important thing is just to try to make the most artistically compelling games as visible as possible. Because the industry sure as hell isn't going to do it.
That reminds me of the time when a young designer called Wil Wright was getting a lot of money with a game called SimCity, when he handed down the project for the Ninendo people, he made a picture of something really artistic that couldn't fit better with the game with so litte tools. And it looked gorgeus.
For what I can get, the gaming community wants VGs to be art, the problem is making a decent argument to present to society.
Well, someday we had to do this, is without a doubt one of the gamers biggest debates that the gaming community should adress, the question is:
Are Video games art?
I can say a few things about this issue, they don't solve the problem, but they give some direction.
· The general meaning of art is: 'Manifestation of human activity in which it shows a personal vision and uninterested of the real and imaginative'. (Diccionario de la Real Academia Española Link in Spanish)
· Let's do not deny the fact that if video games are indeed art, we wil have much more respect from society, something we always fought for.
I said what I could say, now is your turn.
Is it me or no one wants to play some pokéathlon?
I mean, you can get useful stuff.
This was my strategy to beat Whitney with just my good 'ol team:
Quilava 19
Flafffy 19
Quagsire 20
It wasn't easy, but first I Slam the shit of her Clefairy with Quagsire, thenwith Milktank, it was a nightmare.
Think for a second the name 'Miltank' and divide it in 'Mil' and 'Tank'. 'Mil' is because it can use Milk Drink, which makes her annoying.Then 'Tank' because it has the defense by the roofs, which makes her annoying.Oh, and she has attract, which is annoying.So:
Annoying + Annoying+Annoying = VERY FUCKING ANNOYING.
So I went with Flaffy and paralized her ASAP.Miltank has a lum berry by the way, not a problem considering Flaffy's Static ability.Then I sent Quilava, which is male by the way, so Miltank attracted him, I tried to use all the Smokescreen I could and switch to Flaffy, which is female.
Then I try to Thundershock her ass BUT she used all the Milk Drinks she could use just to avoid the unavoidable.Quagsire wasn't a good idea, for now it Spc At is lame so I had to switch to Quilava.I tried to Ember her ass but my Quilava fell in love.I searched my inventory and found and Ether, used and then I Thundershock her ass and win a lame TM and the Plain badge.
I will use my quilava to beat that miltank.I will makeit held a berry against super effective rock attacks and I won't have any trouble to kill that damn thing.The problem Clefairy, I'm hoping it will not have Hyper Beam with its metronome.
I am preparing my Pokéathlon team and the best and at the same time easiest to get is this:
Magikarp.
Unown.
Sunkern.
Can anyone help with nicknames?
At 3/23/10 11:55 AM, TiredPaperBoy wrote: Why would I pay to play and chat with guys pretending to be guys when I can do plenty of that on chatroulet without lieing to my self that theres a guy on the other end.
Good point.
At 3/22/10 11:33 PM, Aigis wrote: We can't stop here!
This is Zubat country!
Damn every pokéfan hates those.
I have now my first team, after first badge:
Quilava.
Mareep.
Wooper.
What do you think?
And by this people forget the true meaning of 'freedom'.
At 3/17/10 04:05 PM, jacio9 wrote:At 3/16/10 08:05 PM, ArmouredGRIFFON wrote:These POKEMON! To understand, the power that's inside!
I will travel, across the land. Searching far, and wide!"I want to be the VERY best, like no one ever was."To catch them is my real test, to train them is my cause.
Keep this up...
Pokemon! Gotta catch 'em all !
At 3/16/10 10:03 PM, CaptainAwesome121090 wrote:At 3/16/10 02:40 PM, Supermatx1 wrote:
I have to agree on that point, though there was a similiar game featuring evil pokemon for the gamecube. Didn't turn out so well.
You mean pokémon colosseum?
Disloyal and Resistant state Pokemon will act like higher level pokemon that occasionally don't obey you without the right badge in previous games. Disloyal and Resistant pokemon also occasionally reject learning new TMs and HMs that they feel won't fit them. With either care or abuse, Disloyal pokemon change to Resistant state which have a decreased chance of disobedience.
Basically they're two ways to influence pokemon. Take care of them, and use them in battle and they will become Loyal state to you and believe that everything you do is always the right thing to do, thus making them evil if you choose to be. You could gain a pokemon's trust faster when you do things that apply to that pokemon's personality as well (Ex: Agressive, Shy, Loving etc)
The second way is more simplier, but it's harder on the soul due to it being basically abusive to your pokemon. This will apply Broken state., basically meaning the same thing as a Loyal state pokemon in which they'll do everything you say as well without a care.
Interesting variation on the colosseum systeml.But balancing it is almost impossible.Considering that no one cares your 'soul' problem since,well, just look at Fable!
If balancing issue can be resolved, I can also propose that Loyal pokemon and Broken pokemon can learn different moves upon leveling due to their new mental development.
Ok, mymoral system is like this,your pokemons that you define as your 'team' can be evil or good.The sum up of their value defines you as good or evil.
How to make evil pokemon :
· Some meds may affect them.
· Storyline choices where you can choice option A or B and you have to use one pokemon to dothe vil one.
· Using 'evil' TMs
· Leveling up way too much in little time.
And so on and so forth as a a counter part of the regular happiness in pokemon games.
If your pokemon becomes 'evil' it'll have bigger HP, Speed and Defense.If it's good, it'll have greater Sp Defence, Sp Attack and Attack.
Anywhere where I can see the level icons?
Here's the drill, I live in Argentina and I'm planning to get a Ds at the end of the year.The problem is I'll most likely get it in England.The question is : If I buy it there will I be able to use the Wi-fi connection in Argentina?
For what I get is that Nintendo has its wi fi system in Argentina (I'm not completly sure though) and I already know that I may need a voltage converter.
So.... Help me?