I've been working on a new abstract strategy/puzzle game called Osiron, and I'm looking for some feedback. The newest version of the game can be found here. It's still a major work-in-progress, and there's still a lot of work to be done, but the core gameplay features are pretty much done.
Since there are no instructions in-game, I'll post them here. There are three different game modes, one 2-player mode, and two single-player modes.
Osiron Classic - 2 Players
This is the classic Osiron game. Rules can be found on the OsironGallery.com website. In case you're too lazy to read that much, here's a shorter version. Players take turns swapping one of their pieces with an adjacent enemies piece. The first one to completely fill one of the seven interlocking circles with their pieces wins. You cannot win by filling a circle which was filled with your pieces at the beginning of the game.
Osiron's Dusk to Dawn - 1 Player
The goal is to create the inverse of the design's color scheme in as few moves as possible. At the end of the game, all of the light-colored pieces should be where the dark pieces were at the beginning of the game, and vice-versa. To move pieces, click the center of one of the seven interlocking-circles to select it, then click and drag the circle to spin it. and all of it's pieces.
Osiron's Prism - 1 Player
Similar to Osiron's Dusk to Dawn, except now there are 6 different colors. The goal is to arrange all of the pieces with the same color next to each other in a triangle shape, with each triangle pointing towards the middle, so that it looks like a color wheel. In case this doesn't make sense (which I'm sure it doesn't), here's an image of what the board should look like when it's completed. Note that it does not matter which color is where. Movement of the pieces is the same as in Osiron's Dusk to Dawn.
I'd appreciate any feedback about the game. Specifically, I'd like these questions answered:
1. Is the game fun and easy to learn?
2. Are the single-player games too hard or too easy?
3. Have you been able to find any bugs?
4. Are the visuals okay? (they are still a work-in-progress, so any suggestions are welcome)
5. Do you like the music/sound effects?
6. Do you have any ideas for new gameplay features for any of the game modes?
Any other comments, suggestions, complaints, etc. are welcome as well. I hope everyone enjoys it, and if you're interested, be sure to check my user page every once in a while for updates!
-Stelimar