Be a Supporter!
Response to: Help with mastering. Posted December 15th, 2012 in Audio

At 12/15/12 01:50 PM, chillistick wrote: Drunk kit !! i mean DRUM kit* face *palmm*

Too bad. Drunk kit sounded way cooler.

Response to: Audio Advertisements! Posted December 12th, 2012 in Audio

  • Sour John's Theme
    Sour John's Theme by SourJovis

    Theme song for my band Sour John

    Score
    0 / 5.00
    Type
    Song
    Genre
    Dance
    Popularity
    23 Views

Response to: Audio Subission Posted December 12th, 2012 in Audio

I just did.

Response to: Unable to place in genre? Posted December 8th, 2012 in Audio

Same problem here. I can never decide what genre will be appropriate. I don't think the classification here on newgrounds is very good anyways. Neither on most other sites.

Response to: Need software To make Voice Posted December 7th, 2012 in Audio

At 12/7/12 03:10 PM, Lasse wrote: a mouth

I think that's hardware.

Response to: Audio Advertisements! Posted December 7th, 2012 in Audio

  • Symphony No.1
    Symphony No.1 by SourJovis

    Epic battle between a ninja with a daemon heart and a genetically manipulated cliniclown.

    Score
    4.92 / 5.00
    Type
    Song
    Genre
    Video Game
    Popularity
    192 Views
  • Deus ex RollsTool
    Deus ex RollsTool by SourJovis

    Man in a wheelchair left alone, extracts consolation from his believe he's god.

    Score
    4.54 / 5.00
    Type
    Song
    Genre
    Indie
    Popularity
    25 Views

Response to: Need software To make Voice Posted December 7th, 2012 in Audio

You mean like Vocaloid?

Response to: The Audio Forum Lounge Posted December 5th, 2012 in Audio

At 12/5/12 06:32 PM, MaestroRage wrote:
At 12/5/12 06:14 PM, SourJovis wrote: As much as I don't like fl studio (it's has the name loop in it. I hate the use of pre-made loops), I can't actually hate fl studio. A lot of musicians I respect make good and original music with it. It all depends on how you use it. Besides fl studio supports vst plugins. Some people only use only plugins, and spend thousands of dolars on them. All of the sound comes from the plugins, not the DAW. It doesn't matter which DAW you use. As long as you can do the mixing. You can even use a more advanced program to do your mastering (like soundforge) after you made a bounce in fl studio. Of course with the right plugins mastering in fl studio can also become pretty advanced.
right, but here's an interesting fact. The DAW -does- make a difference in how the final product sounds. There have been numerous tests by users who have rendered even simple wav files through various DAWs using the same effects with the same presets and the sound comes out different. Not like HOLY SHIT WTF IS DIS EVEN DEH SAME SOUND?! different but noticeably so.

Every DAW renders things slightly differently. I mean if you turn off the circular panning law (is that what that was called?) in FL, suddenly everything goes to high heaven crap. Some people like to start their project with that off which is a preference but still the point stands.

But for the most part I could not agree more. While each DAW is slightly different the end game is if you know your shit you're going to make that song sound fantastic either way.

Generally a DAW should render neutrally, without artefacts. Any rendering effects like dithering, stereo-enhancements or whatever should be optional. I know some DAWs automatically dither when you render with low bit depth, or they standardly atribute other effects to enhance the audio, but usually you can select as well not to do this. The differences of how a DAW renders still just depends on how you use it. If a DAW doesn't give you full control over how your mix turns out, it's really bad imao.

Response to: Need please Posted December 5th, 2012 in Audio

At 12/5/12 06:56 PM, eatmeatleet wrote: damn, I thought somebody remembered this song

Is that the right song? It's called "In my Dream" not "Sound of my Dream". Nor does the singer look like he's called Kate Lesing.

Isn't this the song?

Anyway I still don't know if or where the vocal track is available to use. I see a lot of remixes of this song by amateur remixers 2009, so I suppose it was ever available for download legally. The first remix I found is from 2006, so I don't know if and where you can still get that track. O wait, hold on... I'll send a PM

Response to: Audio Secret Santa 2013 Posted December 5th, 2012 in Audio

At 12/5/12 02:23 PM, Stupor wrote: Yes. In fact, you can do whatever you want with the song starting Christmas day.

Okay, cool! As long as you don't spoil the surprise beforehand right?
Reason the more to make something good.

Response to: The Audio Forum Lounge Posted December 5th, 2012 in Audio

As much as I don't like fl studio (it's has the name loop in it. I hate the use of pre-made loops), I can't actually hate fl studio. A lot of musicians I respect make good and original music with it. It all depends on how you use it. Besides fl studio supports vst plugins. Some people only use only plugins, and spend thousands of dolars on them. All of the sound comes from the plugins, not the DAW. It doesn't matter which DAW you use. As long as you can do the mixing. You can even use a more advanced program to do your mastering (like soundforge) after you made a bounce in fl studio. Of course with the right plugins mastering in fl studio can also become pretty advanced.

Response to: Need please Posted December 5th, 2012 in Audio

At 12/5/12 01:16 PM, focused wrote: if u have can u send to my email??? please i need to my remix

I think you need to be more specific about what song you mean. Give the titel, the singer and the year the song was published. Also explain why you think the vocal track was made available for remixing.

Response to: Audio Secret Santa 2013 Posted December 5th, 2012 in Audio

At 12/4/12 06:46 PM, dem0lecule wrote:
At 12/4/12 06:27 PM, Adam-Beilgard wrote:
At 12/4/12 01:00 AM, Lasse wrote:
At 12/1/12 01:27 PM, Adam-Beilgard wrote: rapefunk
sounds stupid
only to untrained ears
What does it take to rape the ears?

How about this

@Stupor Is it okay to make the song you made for this project available for the general public after a couple of months into the next year? I'm assuming it's a yes, since it's even allowed to post it on soundcloud straight away, where everyone can see it. The links to previous years entries are also open for everyone to follow.

Response to: Need please Posted December 5th, 2012 in Audio

How do we know what the vocals of your dream sound like?

Response to: Audio Secret Santa 2013 Posted December 4th, 2012 in Audio

At 12/4/12 08:06 AM, Yoshiii343 wrote:
At 12/4/12 08:01 AM, JJM121 wrote:
At 12/4/12 05:31 AM, SourJovis wrote: No it should start today (the 4th). We're at 27 people now I think. It was either until we reach 32 OR the 4th. I'm ready to begin.
Not to mention we might need the extra time depending on the genre...
Best wishes to the both of ye.

Thanks! To you as well. Hope your song will be great. Especially if it's for me :P

Response to: The Audio Forum Lounge Posted December 4th, 2012 in Audio

At 12/4/12 01:20 AM, ForeverBound wrote: Still living with your parents then i Hope by the time ni reach that ages that i already live on my own

I think that was the joke. At least that's what I hope...

Response to: Audio Secret Santa 2013 Posted December 4th, 2012 in Audio

At 12/4/12 12:51 AM, Yoshiii343 wrote:
At 12/4/12 12:43 AM, JJM121 wrote: When is this going to start again?
probably when we get to 32 people

No it should start today (the 4th). We're at 27 people now I think. It was either until we reach 32 OR the 4th. I'm ready to begin.

Response to: Wav to Mp3 without loss of quality Posted December 2nd, 2012 in Audio

At 11/29/12 09:21 AM, seel wrote: Could be due to bit depth conversion and lack of dithering. Every time you convert down (32fp to 24bit, 24 to 16, 16 to 8 etc., you don't have to dither when converting up though) you'll introduce some artifacts unless you dither, convert up and down a lot and you'll be left with one hell of a mess.

@ OP, you should always limit your audio to -0.2dBfs or lower before converting to a lossy format such as mp3 to avoid intersample clipping.

I kept the quality constant, and there was no dithering to select or un-select. Maybe it's things like that that make the difference, but unfortunately I don't have any control over it, so no way to prevent quality loss.

Your setting the volume limit to lower than the max is a solid tip. I do this as well for videos (mp4), because I've had clipping problems there. Not for songs though, because I never had a problem with mp3 myself. Not maxing out the volume while you can seems a little counterproductive. Though -0.2dB isn't too much, and better be safe than sorry.

At 11/29/12 02:46 AM, jpbear wrote: odds are your sub bass is way too fucking loud,

for some odd reason wav can handle it but mp3 cant

Yes. good pint. I don't know if that's the cause for clipping, but I think it's wise to filter out any frequencies below or above the human threshold. No use keeping frequencies no one can hear anyway. Even though the frequencies can't be heard, they can still get in the way of other sounds or cause clipping. So get rid of them.

Response to: Composer-Video Game (Collaboration) Posted December 2nd, 2012 in Audio

Ow, it's over. Never mind...

Response to: Composer-Video Game (Collaboration) Posted December 2nd, 2012 in Audio

Maybe you like some of these songs:

  • Battle of the Bits
    Battle of the Bits by SourJovis

    Song in retro video game style, but with modern sounds.

    Score
    4.68 / 5.00
    Type
    Song
    Genre
    Pop
    Popularity
    1,496 Views
  • Ouverture
    Ouverture by SourJovis

    Orchestral ouverture

    Score
    4.66 / 5.00
    Type
    Song
    Genre
    Classical
    Popularity
    587 Views
  • Het Motief van de Waterbr
    Het Motief van de Waterbr by SourJovis

    Tranquil piano song with changing moods

    Score
    4.62 / 5.00
    Type
    Song
    Genre
    Classical
    Popularity
    422 Views
  • Darkness
    Darkness by SourJovis

    Ominous theme

    Score
    4.65 / 5.00
    Type
    Song
    Genre
    Miscellaneous
    Popularity
    484 Views
  • Innocence
    Innocence by SourJovis

    piano driven song about innocence

    Score
    4.59 / 5.00
    Type
    Song
    Genre
    Classical
    Popularity
    296 Views

Response to: Audio Secret Santa 2013 Posted November 30th, 2012 in Audio

At 11/29/12 08:40 PM, Stupor wrote: Question: Should I extend the sign-up period? That'll mean more people sign up, but at the expense of a week or so of song-making time.

I could use the three weeks we have to make a song. It'd be better for me if you stuck to the original deadlines.

Response to: Orchestral String Runs Posted November 29th, 2012 in Audio

If anyone has to apologize for going of topic, it's me. I didn't have to go so much in depth about creating samples through sine waves. So sorry. Anyhow I got a kick out of it.

Though I agree synthetically producing realistic orchestra sounds is impossible for the average musician (and I was more or less joking when I suggested this), it doesn't hurt to know there are people out there who actually do this. Breaking up real sounds into sine waves, analyzing them, and recreating new samples from sine waves.

When you make orchestral music on a computer, you're basically trying to make artificial instruments sound as realistic and emotional as possible. There are many ways to do this. If one of those ways is with synthetically produced sounds, you could explore that more.

Talking about synthetically produced sounds. Doesn't Yamaha also create all of their keyboard samples synthetically? That's what I heard. I'd love to get my hands on some of the mega voices and super articulation voices as a plug-in or to put in a software sampler. Maybe they don't sound as good as I remember. I don't know if they're up to the standards of the sound libraries discussed above.

Response to: Musician Levels? Posted November 28th, 2012 in Audio

At 11/28/12 10:59 PM, Braiton wrote:
At 11/28/12 09:37 PM, dem0lecule wrote: lulz...

If I started to deposit my XP points 4 years ago, right now I already reach lvl 20! Sniff... still lvl 11...

I do think the idea of XP system for Audio Portal is awesome. In fact it would boost both musicians and the voters equally benefit. But hey, NG is a dinosaur
I thought dinosaurs were extinct.

Nah pseudo extinct. Birds have evolved from dinosaurs. In fact every living thing alive todays has evolved from things that were alive back in the day of the dinosaurs.

Lol. In a week time I'll reach lvl 11. Then I'll be the same lvl dem0lecule is after 4 years. I'm only little over 3 months on newgrounds. I think you can reach lvl 20 in a year time, so you could've reached that 3 years ago.

Response to: Orchestral String Runs Posted November 28th, 2012 in Audio

At 11/28/12 09:30 PM, dem0lecule wrote:
At 11/28/12 08:23 PM, SourJovis wrote:
Still I've learned a lot of tricks to make the Reason sound library more realistic and better sounding. You can improve a lot by changing the settings of the presets, loading new samples into the samplers, adding the right effects, and emulating the way instruments are played in real life. Now I may not be the best musician out there, and the reason orkester soundbank not the best to use either, but this illustrates:

It's not just what you use, but mainly how you use it.
Indeed. A lot people out there don't care what tool they use. I have listened to song which simulates 'real' instrument that created from sine waves, and it sounds better than any free soundfont instruments. It totally changes my perspective on choosing-the-right-tool. Like you said, add tons of effect and tweaking the samples can help you produce great quality. Keep filtering!

Problem is time. A lot people don't have time to spend on tweaking samples. And some don't even have the skill to do so, even have enough time. So they save time by buying samples that already mastered/mixed properly or pre arranged. In the end, it's about spending buck to buy times and skill.

Sometimes you can re-use the adjustments you've made to samples in earlier songs. Other times, adjustments only work for a specific song. Anyway, creating your own sound is time consuming, but in the end it pays of, because you separate you from the rest. If you use the same samples as others, people will notice.

That's a good song. So it's completely build up from sine waves? I heard (but I may have misunderstood) sine waves are the only naturally occurring wave forms. All sound consists of sine waves. A tone is a root sine wave, plus several higher frequency sine waves that are called the overtones, and are brought about by things resonating with the root wave. That means you can make any sound artificially out of sine waves. Many music sound library companies create samples this way, and they may be even better than samples recorded from real instruments, since you have more control over artificially created samples, and therefore create less inconsistencies.

The song is only 64 kb? I guess breaking up sound into sine waves should be the new standard for compression then. The problem is probably that tools that can play that many sine waves at once will be too costly. Normal audio players only need to play two wave forms. One for right, one for left. These two wave forms are however very complex and contain a lot of data to store.

It's interesting that to digital devices a sine wave is as complex as an artificial wave like a saw or square. While in the real world to create a perfect saw wave, you'd need an endless number of sine waves. You can only approach what a perfect saw should sound like. That's probably why these waves sound so weird.

I'm going off topic here. What has this got to do with string run samples? Maybe I should conclude that you can decide for yourself how much time and money you want to spend on making sound libraries sound good, but the cheapest, most original and most labour intensive way is to create all of your own sounds out of sine waves. Just so you know that's an optionâEU¦

Response to: The Audio Forum Lounge Posted November 28th, 2012 in Audio

At 11/28/12 09:26 PM, Sequenced wrote:
I've tried. If I try and take a break, the more I want to make.

So it's an addiction then?

Response to: The Audio Forum Lounge Posted November 28th, 2012 in Audio

At 11/28/12 09:02 PM, Sequenced wrote: I've been making music non stop. After a song is finished, I start a new one.

I feel like I'm going insane.

Can't you take a break?

Response to: The Audio Forum Lounge Posted November 28th, 2012 in Audio

At 11/28/12 06:48 PM, Back-From-Purgatory wrote:
You know who you are.

Do they know?

Well, I sure hope you don't mean me, since I'm a new face poking around on the forums lately. I've seen some threads that looked like obvious spam, so I didn't respond. Other threads to advertise music or complain about things that have been discussed hundreds of times before, I ignored. However there were some threads also not quite kosher that I did respond to immediately, to prevent it'd go out of hand. There was this person trying to start a "Music Advertisements!" thread. The one opening this thread seemed a genuine person (not a bot), making an honest mistake (given the benefit of the doubt), so I posted a comment saying a "Music Advertisements!" is too similar to the "Audio Advertisements!" thread, therefore both obsolete and confusing. I didn't try to backseat moderate, add fuel to the fire or anything like that. I just wanted to point out a possible problem to both the poster of the thread and future posters to the thread. I didn't try to contact you like I should have, but I'm a little reluctant to contact a moderator, since I don't have enough experience with how the rules are applied in practice.

Anyway, I'm sorry if I did something wrong. Definitely not my intention. I'll keep your remark in mind, not to respond to spam. And I will contact you if I deem it appropriate.

You're doing a great job keeping the forum clean. Much appreciated.

Response to: Orchestral String Runs Posted November 28th, 2012 in Audio

Thanks for your input Maestro. Not that I created this thread, but it's always nice to learn from the meastro. I really like your work, and you're a great inspiration to me.

At 11/28/12 05:32 PM, MaestroRage wrote: Every tool can be dangerous in the right hands.

That's so true. I'm kinda rusted to my own tools which is Reason mainly, and I believe they haven't updated their orchestral library since version 2.0 (they're now at 6.5). Ever since the beginning I felt it was lacking. When I listen to some of the software out there, I really want to branch out. If only I had the money to spare. I have such a long wish list.

Still I've learned a lot of tricks to make the Reason sound library more realistic and better sounding. You can improve a lot by changing the settings of the presets, loading new samples into the samplers, adding the right effects, and emulating the way instruments are played in real life. Now I may not be the best musician out there, and the reason orkester soundbank not the best to use either, but this illustrates:

It's not just what you use, but mainly how you use it.

Response to: Musician Levels? Posted November 28th, 2012 in Audio

It kinda sucks you only get experience for the games and movies, if you're here for the art or audio alone. Then again, you can (or need to) only vote for 5 games or movies to get the maximum of 10exp a day. Not too bad. Besides, the games and movies people make here is quite nice. Not bad to check it out.

I wish there were ways to gain more exp. I calculated if you get 10 exp each and every day, it takes you about 10 years to reach the max level of 60. There are a lot of members here longer than 10 years, and they deserve credit, but still.

Response to: Wav to Mp3 without loss of quality Posted November 28th, 2012 in Audio

It also helps not to export it as the best sound quality in the first place. When you export it, set it to no more than cd quality (44.1 KHz and 16-bit) and mark the box dither (masks the lower sample rate). This is way you've compressed the sound as much as you can before converting it, so the wav to mp3 conversion program will have to do less work (so to speak), and fewer things can go wrong.

And yes, as mentioned before, converting wav to mp3 will always decrease the quality.

Btw, I don't understand why files as wav and avi are called "lossless". I've tried to import and render those files a few times over, and the quality decreases quite rapidly. I'm told that's not supposed to happen, so maybe my software is bad (I used Sony Acid for the wav and Sony Vegas for the avi), but IâEUTMm not so sure. Maybe few people actually tried this.