727 Forum Posts by "SourJovis"
At 3/24/13 11:07 AM, Buoy wrote: don't be afraid to add bold new parts, spray your own style all over it and generally make it your own and take it to a whole new level.
Working on it
At 3/24/13 05:35 PM, Elitistinen wrote: But... but the dictators Tom and Wade Fulp let all these happen!
Time for a revolution!
At 3/24/13 03:09 PM, eatmeatleet wrote: 1st world problems..
Newgrounds is international. Can you imagine starving to death, having your limbs rot off by Hansen's disease, being imprisoned for political disagreements, and have your Newgrounds audio submission titles butchered?! This is a serious!
At 3/23/13 04:35 PM, Sequenced wrote: and this is why I love trance music
Cool video! They should put some good music under it!
Do we have to "claim" the songs we want to cover now, before anybody else does, or does that not matter?
You can use any of my music for that. Some of it is very cheesy. What are you looking for?
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Happy Bits by SourJovisKirby-esque song in 8-bit
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- 4.68 / 5.00
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- Loop
- Genre
- Video Game
- Popularity
- 2,081 Views
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Fragile ( N A T A ) by SourJovisEntry for the N A T A Music contest 2013
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- 4.56 / 5.00
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- Song
- Genre
- Miscellaneous
- Popularity
- 34 Views
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Fuzzy the Robot Bee by SourJovisSubmission for Mac13 8-Bit Audio Contest
- Score
- 4.24 / 5.00
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- Song
- Genre
- Video Game
- Popularity
- 152 Views
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Wtfepic Battle by SourJovisEpic battle theme for a video game
- Score
- 4.68 / 5.00
- Type
- Loop
- Genre
- Video Game
- Popularity
- 1,835 Views
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Sour John's Theme by SourJovisTheme song for my band Sour John
- Score
- 4.57 / 5.00
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- Song
- Genre
- Dance
- Popularity
- 415 Views
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Innocence by SourJovispiano driven song about innocence
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- 4.51 / 5.00
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- Song
- Genre
- Classical
- Popularity
- 727 Views
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Het Motief van de Waterbr by SourJovisTranquil piano song with changing moods
- Score
- 4.52 / 5.00
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- Song
- Genre
- Classical
- Popularity
- 826 Views
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Quest for 16-bit by SourJovisSong in 8-bit early 16-bit era style
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- 4.58 / 5.00
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- Song
- Genre
- Dance
- Popularity
- 767 Views
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Battle of the Bits by SourJovisSong in retro video game style, but with modern sounds.
- Score
- 4.69 / 5.00
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- Song
- Genre
- Pop
- Popularity
- 3,005 Views
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Darkness by SourJovisOminous theme
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- 4.70 / 5.00
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- Song
- Genre
- Miscellaneous
- Popularity
- 977 Views
At 3/21/13 02:21 PM, Sequenced wrote: I don't really see any familiar faces anymore so why
You made a very nice song for me last Christmas remember? Good times!
At 3/21/13 12:08 PM, ZipZipper wrote: Contemplating trying to get a life and becoming derpressed about it.
Lol you said "derpressed" Now I'm imagining a very sad derp face. There should be an emoticon for that.
At 3/21/13 08:35 AM, Thief1337 wrote: Making music every day does not matter as much as listening to your music every day. Writing music is not an exercise or a 'skill'; beautiful handwriting will not create poetry. It all takes place in the mind (creativity). I listen to what I do all the time, especially when I'm sleeping and after a while it's incredible the way life takes care of your sudden inspirations.
Writing music is definetely a skill. A skill is something you posses. It's always a combination of both talent and learning. Like any other skill, you can improve music writing by learning and practicing. You say you listen a lot to music. Well, that's also a form of learning. You can never say for sure if a human isn't able to appreciate music if he/she has never been exposed to it. Almost every human in the world (except for deaf people) is exposed to music. Every human has learned to a certain extend to appreciate it. There are however humans with certain types of brain damages, that are no longer able to apreciate music. That's interesting to know what parts of the brain are impostant for music perception. There are some nice articles about this. I'd have to look them up.
Anyway, there's a lot to be learned about music writing. You may want to pick up a book or take a teacher to experience that yourself.
At 3/20/13 03:59 PM, SuperBastard wrote: Double-posting here is frowned upon.
How is it even possible to double post here? I mean I've seen people do it, but whenever I try to do it e.g. to correct my previous post, I get an error message, that I shouldn't double post. The only way I sometimes get a double post is, when there was a post in between two of my posts that gets deleted by the moderators.
Song I made for the Mac13 8-Bit Contest:
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Fuzzy the Robot Bee by SourJovisSubmission for Mac13 8-Bit Audio Contest
- Score
- 4.05 / 5.00
- Type
- Song
- Genre
- Video Game
- Popularity
- 61 Views
Fuzzy the Genetically Manipulated Robot Bee
Congrats to Sockembop, Legolass, Deathink and Escalus!
And to everyone else who participated. I like your work.
At 3/14/13 06:59 PM, deathink wrote: WOOT! 2nd place in the comic jam! Thanks guys.
Sexy green support badge here I come!
Congrats with your second place! Your comic is awesome. Have fun with your support badge.
To be honest, I never completely saw the problem of Reason not supporting VST plugins. When people buy a VST they accept that it doesn't run on its own, and that you need a DAW first, but when they talk about a completely opperational and independent program like Reason, they suddenly complain it doesn't support other stuff. Reason is a pretty complete and solid DAW in itself, that doesn't take up too much of your CPU. You get exactly what you pay for, without needing to buy any additional software. Changing Reason so it will support VSTs will likely make it slower and less comprehensible. Sure there are nice VSTs. If you like to use them, simply use a different DAw that, does support VSTs. Plenty of those. If you like Reason as well, you can buy that too on top of what you already have, rewire it into your other DAW that supports VST and still get value for your money.
I know many of the rules of music, but I don't know why they're there. So how do I know when to bend or break them? Heck, I don't even know what music is, and why it exists. I'm not even kidding. I tried to read scientific articles and books about music. To find out what's the benefit of music for reproductive succes, what behaviour in other animals is comparable to music perception and creation in humans, how did music making evolve into the behaviour it is today, how much of it is learned and how much hardwired inside the human brain. I don't have any conclusive answers to any of this. If I did, would it enable me to create music more purposefully?
At 3/12/13 10:32 AM, SineRider wrote: Hey cool, Reason 7 was just announced
I like the spectrum analyzer window, with the new equalizer. Wasn't a fan of the previous one. Have to see how much better this one works in practice, but it already looks like you have more control. I also like the midi out support. Wonder how well it works with my hardware. Should upgrade.
At 3/12/13 10:32 AM, SineRider wrote: Hey cool, Reason 7 was just announced
That's cool... Now who's going to give it to me?
Aslo nu songs. Verry nise.
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Prelude In 8-bit by SourJovisClassical prelude with whole tone scale in 8-bit
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- 0 / 5.00
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- 5 Views
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Prelude on Vinyl by SourJovisClassical prelude with whole tone scale made to sound like it's played from an old record.
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- 0 / 5.00
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- 3 Views
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Prelude Simultaneous by SourJovisClassical prelude with whole scale played from old record and 8-bit
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- 0 / 5.00
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- Song
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- Miscellaneous
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- 2 Views
At 3/10/13 09:01 PM, SOVIETsounds wrote: So how long does it usually take to get approved?
Also, http://www.newgrounds.com/audio/listen/526238
http://www.newgrounds.com/audio/listen/526237
You have to get frontpaged three times in a row to get approved.
Finished 4 songs for this competition. They're not bad, but none seem likely to win me anything. All are loops, which isn't a pre either. That can be changed though, by adding an intro and outro, and perhaps some variations. I have a nice melody and chord progression for a fifth song, which doesn't seem to be going to become a loop. Hope that one will work out this time.
At 3/7/13 12:32 PM, Step wrote: For instance, listen to this and then to this. It may not be apparent at the beginning (it becomes more obvious at around 0:45) but the second is a cover of the first. I think it takes some serious talent to pull something like that off.
Oh yeah, that's brilliant. That's what I was saying I try to do when I'm making snes game remixes, though I generally don't take that much creative freedom, and I'm not as good at it as this remixer is. I can't give you any examples of what I do since that's self advertising.
There are two main advantages of old video game remixes over regular remixes, because in the first case the original song is very limited by the medium.
1. Old video game consoles have sound chips that impose many limitations on how a song can sound. When you remix it you can use more tracks, better samples, and even real instruments or vocals that wouldn't have been possible for the original composer.
2. The original songs are made to loop, and fit the context of the game. In a remix you're much freer in terms of song structure. You can give it a nice intro and outro, make some nice variations etc.
I'm not saying making great video game remixes doesn't take skill though. You can raise the bar as high as you want, and make it sound as good as you can. The example you gave was very nice, thanks.
Making your own songs is much more fun than making remixes I think. Much more rewarding also. Generally I don't like covers or remixes at all. Often they're simply not as good as the original, because a song has to be good to begin with before anyone would want to remix it, and the remixers aren't always that good themselves. But even when a remix is actually good on its own, you're still like "Yeah, but they didn't actually invent this song, which is halve the work. Liking this is betraying the 'original' song.". I seldomly think a remix is an improvement. If the remix get more famous than the original, I just feel sad for the creators of the original for missing their chance to shine. But then again, the original may get better publicity, because people who like the remix may still want to hear what the original sounds like.
Having said that making remixes can have some benefits. First of, it's usually only halve the amount of work it is to create an original song. It's fun to play around with songs you like and do something totally different with it. Or make something comedic or entirely different with a song you don't like at all can be fun too.
I make a lot remakes of old video game songs. I change as little as I can to stay true to the original. Al I want to do is find out how those songs could sound if they were made with more advanced equipment (better sounding samples, effects, mixing and mastering), and more lively sequencing (more different velocity levels, tone lengths, tempo, fades, modulation, pitch bends, etc). This is a little too easy almost, but fun to do, and you get a lot of appreciation, especially on youtube. Also you learn a lot about mixing and mastering this way, in a very quick tempo. Sometimes I totally change the mood of the song, or add instruments I felt were missing from the original.
These remakes I call arrangements, which is kind of a pretentious word, but it's more accurate than remix. Technically a remix is when you use the original tracks that were recorded, and you re-do the mixing process. Generally when people say remix, they don't use the original tracks, but just the melody or lyrics. That should actually be called a cover or remake or whatever.
At 3/6/13 09:16 PM, Ragamuffin wrote: Paper and pencil doesn't make sound. Some people prefer or flat out need to hear what they're playing as they make it. I can write a song on pencil and paper, but I can't feel the song on pencil and paper.
You could use tuning forks on the side.
At 3/6/13 07:17 PM, Quarl wrote:At 3/6/13 05:11 PM, Bosa wrote: My first and last post in the audio forum lounge. I cannot die before posting in here at least once.Wasn't phallic. Doesn't count.
True! Please stick to the topic!
At 3/5/13 11:51 AM, Elitistinen wrote: Anyone knows how to record C64 samples without losing sound quality?
No I don't. I think when you record sound, or convert it from analog to digital, you always lose quality. But don't wory about that. Since when is chiptune about audio quality? I assume you're using a hardware C64. I'd say plug a DIN to tulip cable from the DIN output of the C64 to the audio input of an audio interface/recording device. You won't lose sound quality that way, but it's pretty much how you would normally hear a C64 when you connect it to an audio instalation. Note I don't actually own a C64, so I may be talking crap here, but this is what I could find.
Here's a discussion about the topic, but I don't think they come to a conclusion:
http://chipmusic.org/forums/topic/3275/c64-audio-out-put-opt ions/page/2/
Perhaps a solution is anywhere in the discussion.
If not, I hope someone else can help you.
ps I know it's cheating, but with a C64 emulator you don't have these problems (just saying)

