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Author Search Results: 'souled'

We found 1,521 matches.


<< < > >>

Viewing 1-30 of 1,521 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93051

1.

None

Topic: The "Awesome" Movie Collab

Posted: 09/01/08 03:19 PM

Forum: Flash

Sorry to ruin the collab, but I did once ask Egoraptor for permission and he said

At 7/30/07 6:20 PM, Egoraptor wrote: Sorry, I don't do collabs. I really don't like the idea of collabs. Everything I do is made completely by me and that's my preferred way of doing things. I appreciate the consideration though!

Ego

Though that was along time ago.


2.

None

Topic: Right click

Posted: 09/01/08 11:53 AM

Forum: Flash

At 9/1/08 11:50 AM, MVK-Productions wrote: So I have flash pr 8, does this mean I cant prevent right clicking?

You can't prevent it, but you can check it.


3.

None

Topic: Right click

Posted: 09/01/08 11:47 AM

Forum: Flash

Well to not show the whole menu, use

Stage.showMenu = false;

HOWEVER. This still leaves a menu popping up. To completely remove it you'll need AS3 and javascript...


4.

None

Topic: Happy Birthday Nicholas-Deary!

Posted: 08/31/08 02:11 PM

Forum: Flash

Happy Birthday!


5.

None

Topic: Hlp Me With Actionscript, Easy Qu.

Posted: 08/31/08 10:37 AM

Forum: Flash

Put that code on the frame, not on the movie clip.


6.

None

Topic: Hlp Me With Actionscript, Easy Qu.

Posted: 08/31/08 09:20 AM

Forum: Flash

On the first frame of your movie draw a bar. Turn it into a movie clip. Give it the instance name of "bar". Now add these actions.

stop();

var loaded:Number = 0;
bar._xscale = 0;
function onEnterFrame() {
loaded = Math.round(getBytesLoaded()/getBytesTotal()*100);
if (loaded != 100) {
bar._xscale = loaded;
} else {
bar._xscale = 100;
play();
}
}

Just wrote that in here so there's a small chance I amde a mistake.


7.

None

Topic: Portal Collab!

Posted: 08/31/08 07:28 AM

Forum: Flash

At 8/31/08 05:07 AM, Oggy-cheese wrote: Souled, will you be sorting out putting the proloader game and things in?

Yup.


8.

None

Topic: Portal Collab!

Posted: 08/30/08 06:02 PM

Forum: Flash

At 8/30/08 05:38 PM, funkycaveman wrote: the api i put on the frame did not work, am i able to post the .fla and send it to you?

I'm doing the preloader anyway so I'll just add it in when everyone's finished their parts.


9.

None

Topic: Portal Collab!

Posted: 08/30/08 05:35 PM

Forum: Flash

At 8/30/08 04:59 PM, funkycaveman wrote: i think that is all im not sure how to do the thing oggy said about the lazer ending where the mouse is, im not sure if anyone else can it would be good

Just use API. Just a few lines of code!

this.createEmptyMovieClip("lazer", 1);

var startX:Number = 100;
var startY:Number = 100;
// starting point, so where the turret is (you'll need to change it. First variable is the x position, second is the y)

function onEnterFrame() {
	lazer.clear();
	lazer.lineStyle(2, 0xAA0000, 80);
	lazer.moveTo(startX, startY); 
	lazer.lineTo(_xmouse, _ymouse);
}

10.

None

Topic: Madness day 08 preloader?

Posted: 08/30/08 11:33 AM

Forum: Flash

They'll come out eventually.


11.

None

Topic: Filerefrence Uplaod Button (as2)

Posted: 08/29/08 05:16 PM

Forum: Flash

No worries, I worked out you have to use the FileRef variable, not the listener.


12.

None

Topic: Filerefrence Uplaod Button (as2)

Posted: 08/29/08 04:52 PM

Forum: Flash

I have an uplaoder, and when you select the file it uploads it, like so:

listener.onSelect = function(file:FileReference) {
	file.upload("upload.php");
};

However how would I make a button that does it instead? Basically I don't want it to start uploading as soon as you select the file, I want to have to press another upload button. (Like SpamTheWeb)

Any help?


13.

None

Topic: Depth and duplicateMovieCli p Help.

Posted: 08/28/08 07:30 AM

Forum: Flash

Basically when a movie clip has a depth (when it's attached), it will appear on top of everything, and if you change the frame it won't disappear. So you'll have to give the gun a depth higher than the bullets:

gun.swapDepths(1); // replace 1 with the depth

Also if you change the frame the gun will still be there, so to remove it use

gun.removeMovieClip();

14.

None

Topic: Portal Collab!

Posted: 08/27/08 06:16 PM

Forum: Flash

At 8/27/08 06:14 PM, Axe-Monkey wrote: It warms me to my heart to see such sharing and caring by my fellow man.

What?


15.

None

Topic: Swapdepth being a whore.

Posted: 08/27/08 06:13 PM

Forum: Flash

Have you assigned a depth to the MC "lowerpants"?


16.

Angry

Topic: Swapdepth being a whore.

Posted: 08/27/08 05:53 PM

Forum: Flash

Are you just going to dump your code and demand us to work out what your problem is, and then give you some code back you can copy and paste?


17.

None

Topic: Portal Collab!

Posted: 08/27/08 01:45 PM

Forum: Flash

Do we need someone for part 7 or 8? I'll ask people now.


18.

None

Topic: Portal Collab!

Posted: 08/27/08 06:28 AM

Forum: Flash

At 8/26/08 06:58 PM, BaSeBaLl151 wrote: Ok, I'm done with my part. Here it is:
Finished Part

Em.... try drawing the objects rather than copying and pasting images?


19.

None

Topic: If something is equal to or greater

Posted: 08/26/08 11:11 AM

Forum: Flash

if (2>=2) {
	trace("hmmm... it does work...");
}

20.

None

Topic: Happy Birthday Jmtb02

Posted: 08/26/08 07:38 AM

Forum: Flash

Happy Birthday!


21.

None

Topic: Multiple enemies and bullets,

Posted: 08/25/08 06:18 PM

Forum: Flash

At 8/25/08 05:57 PM, Peccator wrote: is there any other way?

You're very lucky. I just wrote how to do this with arrays!


22.

None

Topic: AS problem...

Posted: 08/25/08 03:17 PM

Forum: Flash

Try this?

if (this.hitTest(_root.go)) {
	_root.go.swapDepths(1);
	_root.go.removeMovieClip();
}

To use the removeMovieClip function the movie clip has to have a depth.


23.

None

Topic: Typewriter effect.

Posted: 08/25/08 10:12 AM

Forum: Flash

Typewriter Effect!

Also, if you use that code and don't want to write the text in the actions panel, change the first line to

text = textbox1;

Then make the text box dynamic text with the Var of textbox1 (change it for each text box).


24.

None

Topic: Moving the mouse outside the game?

Posted: 08/15/08 01:08 PM

Forum: Flash

At 8/15/08 12:37 PM, TKOC wrote: Well, I put that In, but now I can't click on anything. Where is that code supposed to go? I put it in a blank layer.

Then give the button a higher depth (but make it a movie clip)

button.swapDepths(2);

25.

None

Topic: Moving the mouse outside the game?

Posted: 08/15/08 12:26 PM

Forum: Flash

At 8/15/08 12:08 PM, DarkMana wrote: If you're using Actionscript 3.0, there's a Mouse.MOUSE_LEAVE event you can use. In Actionscript 2.0, the only real option is to place borders on your flash and detect when the mouse touched them as "out of flash." The Flash Player keeps registering the last point the mouse was at inside the bounds of the flash.

OR (for AS2)

//create an invisible movie clip across the entire stage using API
_root.createEmptyMovieClip("base", 1);
var onStage:Boolean = false;
with (base) {
	lineStyle(2, 0x0000000, 0);
	beginFill(0x0000000, 0);
	lineTo(Stage.width, 0);
	lineTo(Stage.width, Stage.height);
	lineTo(0, Stage.height);
	lineTo(0, 0);
}
//remove the hand cursor
base.useHandCursor = false;
//check whether it's on stage or not
base.onRollOut = function() {
	onStage = false;
};
base.onRollOver = function() {
	onStage = true;
};
function onEnterFrame() {
	if (onStage) {
		//code
	}
}

26.

None

Topic: Snap

Posted: 08/15/08 12:11 PM

Forum: Flash

Well, I guess you could have a small invisible hit area. Then if the person drops it on the hit area then it snaps into some x and y co-ordinates you set. Example...

snapX = 300; //the x position when it snaps
snapY = 250; //the y position when it snaps
if (drag_mc.hitTest(hit_area)) {
	drag_mc._x = snapX;
	drag_mc._y = snapY;
}

27.

None

Topic: Actionscript Arena

Posted: 08/15/08 12:06 PM

Forum: Flash

I'll challenge someone. :D


28.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/14/08 11:37 AM

Forum: Flash

I see the start of religion, when it was first "thought up", as being a means of control over large amounts of people. Emperors were worshiped as Gods (who would betray a God?), and many religious prophets had a large following (more power!).

Religion is an excuse. For good, but mostly bad things.

(this is just my opinion, feel free to rip it apart)


29.

None

Topic: AS Hangman

Posted: 08/14/08 11:15 AM

Forum: Flash


30.

None

Topic: code help please

Posted: 08/13/08 05:37 PM

Forum: Flash

if (root.target1._currentframe == frame number) stop();

This what you're looking for?


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<< < > >>

Viewing 1-30 of 1,521 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93051