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Response to: Aim Custom Ng Icons Posted February 3rd, 2006 in Game Development

At 2/3/06 12:32 AM, kickapkapk wrote: says the lollypop with no flashes... even if mine suck... i still have them on there.. BTW u prolly dont even know how hard it is to do flash...

Says kickapkpk who thinks he's special cuz he has a Freewebs website and a spiked glove forum avatar thing mobobber because he watches a coupel movies and votes...yours do suck...doesn't matter if they're on here,they suck...you don't have a clue how easy Flash is.

lol n00b =O
Response to: Aim Custom Ng Icons Posted February 3rd, 2006 in Game Development

At 2/3/06 01:35 AM, ImpotentBoy2 wrote:
At 2/3/06 12:48 AM, kickapk wrote: ermm kickapkapk is my alt account... I just post random stuff on that...
thats stupid

Would you believe it?

Response to: The Api Collab Posted December 31st, 2005 in Game Development

At 12/31/05 10:13 PM, SpamBurger wrote: So, it is against the rules and I advise you stop posting until your unbanned.

But that's in 5 hours :'(

Response to: The Api Collab Posted December 31st, 2005 in Game Development

At 12/31/05 10:09 PM, SpamBurger wrote:
At 12/31/05 09:49 PM, -Softy- wrote: stuff
Dude, dont post on an alt if your main is banned, its against the rules.

Alt came before the main was banned,so it wouldn't be against any rules.

Response to: does any one know? Posted December 31st, 2005 in Game Development

If you download the 30 Day Trial,your supposed to choose your language with the drop down menu.

Response to: Question: having gun follow mouse Posted December 31st, 2005 in Game Development

AS:Main>AS:Moving/Shooting at mouse

Is that what you want?

Response to: The Api Collab Posted December 31st, 2005 in Game Development

-Softy- = Music Alt
-thomas = banned main

Does that explain enough?

Response to: The Api Collab Posted December 31st, 2005 in Game Development

I'll join....

Response to: Newground Artist showcase thread Posted December 31st, 2005 in Game Development

At 12/31/05 08:18 PM, HappyNewSwanh wrote: "clown by the ocean" Gah! Why are all the names taken?

50 FPS?

Response to: Rate my website! Posted December 31st, 2005 in Game Development

8/10.

Everything confused me when I first got to the real part of the website.

BTW,you have a big area with nothing in it at the bottom of the screen.I'm sure you'll make good use of it sometime later..?

Now go Here because I rated your website >:(

And don't tell me none of the links work,I already know that
Response to: France and Office Hunt Stories Posted December 31st, 2005 in NG News

I'm scared.

That guy has red eyes :(

France and Office Hunt Stories

Response to: Newground Artist showcase thread Posted December 31st, 2005 in Game Development

At 12/31/05 09:29 AM, Calamaro wrote: heres a guy that's in the game me and chinker are making...

Stop posting that style,it's getting really annoying and old.

Response to: Interactive Flash Posted December 31st, 2005 in Game Development

At 12/31/05 11:16 AM, Rikeen90 wrote: Is there any way to make my flashes interactive? By that i mean, a multiplayer online game in swf format. Like runescape, just not as detailed. How would u transfer/process the information, etc?
thanks

...ever heard of a "game"?

Anyway,who would know how Runescape is coded...all I'm sure of is that it uses Java,which is something I don't really care about.

In Flash,you'd probably use XML...

Response to: skater Punk (extended) ending Posted December 31st, 2005 in Game Development

At 12/31/05 11:14 AM, theodor wrote: How can you not know an ending to a skate film?
he does a big trick (combo) he lands it. The end.

No no no no no...You've got it all wrong.

He does a huge trick,misses the landing,falls off his skateboard,hits his face against the ground and gets his face skinned off...in other words,he does a big trick and dies.

Response to: Deltora Quest Flash...plz Rate Posted December 31st, 2005 in Game Development

Well I guess tha graphics look ok.

It was fun reading that series :)

Response to: Increase size over mouse over Posted December 30th, 2005 in Game Development

At 12/30/05 11:51 PM, Prkesnatch wrote: Yeah I've been doing it like that, but an animation of it increasing in size, just kinda tedious, wanted to see if there was a script solution, thanks for the responce though.

Well to make an animation of it increase in size...

Give a Keyframe to the Over frame,and convert the current picture in the frame to a MovieClip.Tween it bigger,and add a stop(); action on the last frame of the animation.

If your having trouble,just contact one of the pro animators on NG (_Luis_,Jacksmack,etc etc)

Response to: Newground Artist showcase thread Posted December 30th, 2005 in Game Development

At 12/30/05 11:24 PM, bowlofchilli wrote:
Hallelujah

This thread is not for general talk :P

Response to: Newground Artist showcase thread Posted December 30th, 2005 in Game Development

At 12/30/05 10:37 PM, Chaotic_Bakemono wrote: Planning to use this guy i made for a flash movie. It's hard damn difficult to make em move though..

Nice picture,and it's your first post too! :D

Response to: France and Office Hunt Stories Posted December 30th, 2005 in NG News

Cool!

Well,are you gonna make a history page about New Ground Atomix?Or anything else back in the day when NG was first growing?

Response to: Newground Artist showcase thread Posted December 30th, 2005 in Game Development

At 12/30/05 08:45 PM, Xmas_Blaze wrote:
At 12/30/05 08:44 PM, Barbeq wrote: What do you guys think of my two sexy WW2 guns eh?
obvious. They are sexy.

They aren't sexy.They're secksay.

Response to: How do i make flash movies with... Posted December 30th, 2005 in Game Development

At 12/30/05 06:39 PM, Andrewspond wrote: im sorry that i dint read the rueles but you guys are getting too warped up about it and plus to i turned 12 allready

Become 13 years old plz

Response to: Newgrounds API showcase thread Posted December 30th, 2005 in Game Development

At 12/30/05 07:32 PM, BobRicci wrote: Ya... to bring back the spirit of API I made a green finger of something...

You mean a piece of grass?

Response to: Flash Game Sponsorhips Posted December 30th, 2005 in Game Development

At 12/30/05 06:55 PM, evilhamsternator wrote: could you give a copy of flash pro 8 insted of money?

That's like asking for Flash 8 free.

Response to: Newground Artist showcase thread Posted December 30th, 2005 in Game Development

At 12/30/05 04:03 PM, xStem wrote: think i've finished the zombie.

Your scaring me :'(

Response to: Newgrounds API showcase thread Posted December 30th, 2005 in Game Development

Who really believes that BobRicci made the StrawberryClock on the first page -.-

Response to: Best Flash author of 2005 Posted December 30th, 2005 in Game Development

Adam Phillips :P

A guy who works with Disney AND in Australia is kick ass.

Response to: Newgrounds API showcase thread Posted December 30th, 2005 in Game Development

At 12/30/05 06:29 PM, Rantzylvester wrote: I got an idea for a game today that I would need an artist for (hint hint)

I stolededed him for a game with evil smiley faces >:(

Response to: Newgrounds API showcase thread Posted December 30th, 2005 in Game Development

At 12/30/05 06:27 PM, Flash_kid wrote: the majority of that code isnt API. and half of the stuff that isnt api is stolen from tutorials.

Who you talking too?

Response to: Newgrounds API showcase thread Posted December 30th, 2005 in Game Development

Very unfinished Asteroids game made with API.I'm still working on the shooting and more asteroids to be appearing....and other stuff....

136 lines of code.

_root.createEmptyMovieClip("ship", 1);
with (ship) {
lineStyle(2, 0xFFFFFF, 100);
beginFill(0x000000, 50);
moveTo(-1, -19);
lineTo(-12, 13);
lineTo(11, 13);
lineTo(-1, -19);
_x = 350;
_y = 225;
endFill();
}
_root.ship.onEnterFrame = function() {
with (ship) {
this.speed = 0;
if (Key.isDown(Key.UP)) {
speed = 25;
}
if (Math.abs(speed)>75) {
this.speed *= .7;
}
if (Key.isDown(Key.LEFT)) {
this._rotation -= 15;
}
if (Key.isDown(Key.RIGHT)) {
this._rotation += 15;
}
speed *= .60;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1
;
if (!_root.land.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.8;
}
if (_x>700) {
_x = 0;
}
if (_x<0) {
_x = 700;
}
if (_y>450) {
_y = 0;
}
if (_y<0) {
_y = 450;
}
ship.swapDepths(3);
}
};
_root.createEmptyMovieClip("ast", 2);
with (ast) {
lineStyle(2, 0xFFFFFF, 100);
beginFill(0x000000, 50);
moveTo(-1, -21);
lineTo(-20, -11);
lineTo(-28, 8);
lineTo(-17, 27);
lineTo(11, 32);
lineTo(24, 18);
lineTo(22, -9);
lineTo(-1, -21);
endFill();
}
_root.ast.onEnterFrame = function() {
with (ast) {
this._rotation += 3;
_x += 1;
_y -= 1;
if (_x>700) {
_x = 0;
}
if (_x<0) {
_x = 700;
}
if (_y>450) {
_y = 0;
}
if (_y<0) {
_y = 450;
}
}
};
_root.createEmptyMovieClip("bullet", 3);
with (bullet) {
lineStyle(2, 0xFFFFFF, 100);
beginFill(0xFFFFFF, 100);
moveTo(-4.34999999999999, -3.89999999999998);
curveTo(0, -7, 0, -3);
curveTo(1, 2, -3, 1);
curveTo(-8, -1, -3, -4);
endFill();
}
_root.bullet.onLoad = function() {
with (bullet) {
spd = 50;
_x = _root.ship._x;
_y = _root.ship._y;
_rotation = _root.ship._rotation;
}
};
_root.bullet.onEnterFrame = function() {
with (bullet) {
if (_name == "bullet") {
_x = -1000;
} else {
if (_rotation>180) {
_y += (spd*Math.cos(Math.PI/180*_rotation));
_x -= (spd*Math.sin(Math.PI/180*_rotation));
} else {
_y -= (spd*Math.cos(Math.PI/180*_rotation));
_x += (spd*Math.sin(Math.PI/180*_rotation));
}
}
if (_x>Stage.width || _x<0 || _y<0 || _y>Stage.height) {
this.removeMovieClip();
}
}
};
_root.bullet.onLoad = function() {
with (bullet) {
var bc = 0;
}
};
_root.bullet.onEnterFrame = function() {
with (bullet) {
_root.onMouseDown = function() {
bc++;
if (bc>1010) {
bc = 0;
}
duplicateMovieClip("bullet", "b"+bc, bc);
};
}
};

And yes,I'm sure there is a problem for the bullet at the bottom.

Response to: Script writer for service! (free) Posted December 30th, 2005 in Game Development

At 12/30/05 12:51 PM, twitch21 wrote: Fuck you guys, I meant an actual grass script. It's possible. I don't want a story I have one. You guys are fucking bitches. Not even willing to help a new guy. Assholes.

Stfu.Maybe a grass script is possible,a couple of green lines stuck together,fully made with API,but there's no way you could actually draw and animate an awesme piece of grass,unless you were a very awesome API user or something,like Inglor,Denvish,Delta...then it might be possible.

Grass Script,as in ActionScript,is not possible.

There was an old thread from last year...

-Don't insult NGers as a noob
-Don't use a signature that has nothing to do with your name