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Response to: The Zelda Collab Posted February 3rd, 2009 in Game Development

At 2/3/09 06:52 PM, fightermarth wrote: update
http://spamtheweb.com/ul/upload/030209/6 7738_authors_page.php
http://spamtheweb.com/ul/upload/030209/6 7738_authors_page.php
http://spamtheweb.com/ul/upload/030209/6 7738_authors_page.php
http://spamtheweb.com/ul/upload/030209/6 7738_authors_page.php

i realized, (as far as i know) we're all technically teenagers!
none of us are over 20 years old!
except legendary frog i think...
lol

spelt "really" wrong in your own description XD

but the other fixes I mentioned are there ^^

Response to: The Zelda Collab Posted February 1st, 2009 in Game Development

At 2/1/09 02:39 PM, fightermarth wrote: there's still a problem.....

i noticed 2, one being that the last guy doesnt make a sound when you walk up to him, and the other being in the latest version if you walk back from mechanixnuts castle the music doesnt go back

Response to: [What I've Done Collab] Posted February 1st, 2009 in Game Development

At 2/1/09 11:53 AM, Calicard wrote:
At 1/31/09 10:21 AM, Snow-Fox13 wrote:
yup, used 20 layers then lowered it to six using MCs, i added more and it looks better now, but laggy
It happens...

You had to zoom in alot, huh?

well, ya. Had to get the tiling on the roofs right. Oh and I started animating it a little already, but I wont be animating for another week or so, cause I have 4 tests this week at University XD

Response to: [What I've Done Collab] Posted January 31st, 2009 in Game Development

At 1/31/09 03:20 AM, Calicard wrote:
At 1/30/09 12:18 AM, Snow-Fox13 wrote: Hopefully this will motivate people to animate, ^^

here's a screen:

(hyrule castle FTW)
That is one amazing background.

You do that in Flash?

yup, used 20 layers then lowered it to six using MCs, i added more and it looks better now, but laggy

Response to: [What I've Done Collab] Posted January 30th, 2009 in Game Development

Hopefully this will motivate people to animate, ^^

here's a screen:

(hyrule castle FTW)

[What I've Done Collab]

Response to: [What I've Done Collab] Posted January 27th, 2009 in Game Development

I'm probably gunna make a part for this collab, but for right now I will not reveal which part I am going after. I do love the idea of fighting for a spot, so thats what makes this collab interesting. No sissy "I took it first" crap.

also, even though its supposed to be serious I shall make mine from Wind Waker, even though it seems like a child's game, it could be represented so much darker than it is. Here is a pic of my Link

also, I am at University, so I will prolly finish on the last day (reading week is during the deadline so I should have time)

[What I've Done Collab]

Response to: The Zelda Collab Posted December 17th, 2008 in Game Development

At 12/17/08 04:06 PM, fightermarth wrote:
At 12/17/08 01:47 PM, Snow-Fox13 wrote: I finished my sprie, take a look

also I still cant think of a skit for another cartoon >.>
can you give it to me on a flash doc? flash 8 plz.

Here is Fla

Da Fla

Response to: The Zelda Collab Posted December 17th, 2008 in Game Development

I finished my sprie, take a look

also I still cant think of a skit for another cartoon >.>

The Zelda Collab

Response to: The Zelda Collab Posted December 14th, 2008 in Game Development

At 12/14/08 08:14 PM, fightermarth wrote: then again........ mech, put me down for Zelda the wand of gamelon!!!!!
heh heh heh....

no, if we were gunna let in the CD-I games we would have to let in the game & watch games. If anything the Game&Watch games would be more likely to get in because they were made by nintendo

so i doubt the inclusion of CDI games

Response to: The Zelda Collab Posted December 13th, 2008 in Game Development

At 12/13/08 05:52 PM, SuperSkittles wrote: I'm just glad he finally showed some an update.

you make a valid point >.> So I concede the point to you

I am almost done exams, so I shall finally be taking a bit more role in this collab by finishing more stuff, and prolly the sprite I have to do. So Prolly Wednesday you'll hear something from me XD

Response to: The Zelda Collab Posted December 13th, 2008 in Game Development

I feel the need to state that you all sound like kiss-asses XD its pretty good work by Mechanixnut, so hopefully you have learned enough to animate the models (or rather set them up right to animate). Just do a lotta hard work to get the movements down and then we shall all bow down before the great mechanixnut.

(or rather I should say stand....he's tall enough that it basically looks like we are kneeling in comprison XD)

Response to: The Zelda Collab Posted December 12th, 2008 in Game Development

At 12/12/08 11:06 PM, mechanixnut wrote: Coolness.

I'm trying to draw some hands :P

I usually only reuse old hands, and those hands were based off a anime tutorial XD
I think my part had blob hands again XD whatev, its supposed to be cartoony. whats more cartoony than cutting corners when animating XD

Response to: The Zelda Collab Posted December 11th, 2008 in Game Development

At 12/11/08 03:15 AM, mechanixnut wrote:
At 12/10/08 10:25 PM, Snow-Fox13 wrote:
lol Imma older than you. So respect your elders....then again i never respect Mechanixnut.....muhhahaha
Damn you >:(

Fuck i forgot what else i was gunna write, because im too drunk
Oh ya, Mike just for that I'm not going to let you drink on your birthday :)

Nah I will, Or maybe not?

you'll never pass up a chance to get wasted XD

we srsly have to stop talking randomly on this thing and just get parts done, but then again Im still doing exams so I have an excuse. I win ^^

Response to: The Zelda Collab Posted December 11th, 2008 in Game Development

At 12/11/08 12:14 AM, SuperSkittles wrote: Also, Fightermarth got banneded, anally. He wanted me to let y'all know that. And I wouldn't have done the double post if I had checked my inbox before posting, but I didn't, cause I was too busy thinking about cocks. Big ones.

I was wondering how long it would be till he got banned XD like how many double posts did he do XD also you and Oney are very strange in your obsession with cocks XD

Response to: The Zelda Collab Posted December 10th, 2008 in Game Development

At 12/10/08 09:56 PM, SuperSkittles wrote: Audacity! And A-HEM! I am NOT an 8 year old! As a matter of fact, I turn 18 in a handful of days, good sir!

WHAT DO YOU NEED ME TO SAY?! I'll do your voice part, mang, and make it sound girly. Super promises.

lol Imma older than you. So respect your elders....then again i never respect Mechanixnut.....muhhahaha

also, I would of thought it was obvious superskittles was a guy, who else would post a naked chick as their forum signature XD

Also, exams are almost over! Huzzah! (also keep up the awesome work Super-Skittles, you rock)

Response to: The Zelda Collab Posted December 10th, 2008 in Game Development

At 12/10/08 01:32 AM, mechanixnut wrote: You did pretty good on them, seeming how one was done in a couple of days. But it's ok cause you are fixing that one anyways.

I still need to figure out how to get the voices for my part.

I think He is more referring to the fact his comp has no sound, or didnt last time I checked

the solution, just animate without voices, its a lot more fun. Like, thats how I did my phantom hourglass part, it made it more fun to do, I just had to put a bit more effort getting the movie synched up at the end.

Response to: The Zelda Collab Posted December 8th, 2008 in Game Development

At 12/8/08 09:58 AM, SamIam wrote:
At 12/7/08 01:26 AM, Snow-Fox13 wrote: use the smoothing feature. and ya the head is much too small for the body, or the body is too big for the head, I learned that AFTER I did the wind waker flash.
But Link's head in Wind Waker was gigantic.

true, but the way I proportioned it seems terrible. But I think when I wrote that I was looking at my original character model. I think I changed it a little for the movie

Response to: The Zelda Collab Posted December 7th, 2008 in Game Development

use the smoothing feature. and ya the head is much too small for the body, or the body is too big for the head, I learned that AFTER I did the wind waker flash. I still consider that link now horribly ugly. but ya, smooth out whatever you draw, it makes it more professional, and zoom in extremely well so that you can get the most use out of your tiny tablet

Response to: The Zelda Collab Posted December 5th, 2008 in Game Development

At 12/5/08 12:57 AM, SuperSkittles wrote: Don't get mad at me: I just had no idea what you were talking about. =3

Instead, I made this.

WARNING, CONTAINS BEWBS AND GARY BUSEY!

I made this... Thing as a test for a bit I'm doing in a new animation, a solo animation. Then it... Evolved...

(Almost related to the thread...)

Thats....fucked up, but hey its newgrounds XD

No comment on my updated part? Im sure you wouldnt notice the differences, but a lot were made. I might make another part for the collab, I have no idea though, depends if I feel like doing it over christmas break

Response to: The Zelda Collab Posted December 5th, 2008 in Game Development

Bah! You people never play my games >.Here is animation

Here is the lovely pic ^^ I prolly wont do anymore flash for a week or two till exams are over

The Zelda Collab

Response to: The Zelda Collab Posted December 4th, 2008 in Game Development

Uh Oh balance in the order has been broken as a faint light can be seen from a relic of the past...try to guess what has changed, and changed only for tonight Muahahaha

Response to: The Zelda Collab Posted December 1st, 2008 in Game Development

At 12/1/08 04:34 PM, fightermarth wrote:
At 11/30/08 09:46 PM, Snow-Fox13 wrote:
At 11/30/08 04:19 PM, fightermarth wrote: OMG GUYZ! WHO HAD RINA CHAN IN THEIR PART!!!!
I didn't but I was gunna have her in a part, but she didn't respond quick enough, so I got someone else, who did a better job, and she was pissed when I told her that she didn't respond quick enough XD

oh well, still funny ^^
who did you get?

I dont remember in the slightest XD I think I got their email still, so its all good for adding them in credits

also, super skittles, your part is turning out awesome ^^

Response to: The Zelda Collab Posted November 30th, 2008 in Game Development

At 11/30/08 04:19 PM, fightermarth wrote: OMG GUYZ! WHO HAD RINA CHAN IN THEIR PART!!!!

I didn't but I was gunna have her in a part, but she didn't respond quick enough, so I got someone else, who did a better job, and she was pissed when I told her that she didn't respond quick enough XD

oh well, still funny ^^

Response to: The Zelda Collab Posted November 21st, 2008 in Game Development

Mike Prevails!!!

*Runs back to my dorm room, and studies for exams for 2 weeks*

(and by study I mean watch movies for two weeks and cram)

Hopefully I can do a little bit done on the christmas holiday

Response to: The Zelda Collab Posted November 21st, 2008 in Game Development

At 11/20/08 08:05 PM, mechanixnut wrote: I think I am going to keep the preloader the way I have it. Without a game to distract people from the awesomeness of the preloader.

The game on it's own is very glitchy from the engine you have. I don't want something really glitchy to bring down our score. Which is why the authors page is fine, because there are no obstacles to go around or any enemies to not die from.

I think you get my point.

I feel I must respond, not to be cocky but your preloader wont achieve awesomeness level unless it surpasses my twilight princess one XD

Now THAT IS an hard task to complete

Response to: The Zelda Collab Posted November 17th, 2008 in Game Development

At 11/17/08 11:20 PM, Emanhattan wrote: A list of my biotches? i mean.... team?

sure.

Jesse meza "Titrotu" as link.

William Ryan "Diamond armada" as old man

Jhon montoya "assasin223" for music.

Diamond-Armada FTW!

That guy is a riot, lazy at lip synching but still a riot

Response to: The Zelda Collab Posted November 17th, 2008 in Game Development

At 11/17/08 08:23 PM, SuperSkittles wrote: Another update. More substantial.

1/8th of the way done, babes! Expect Ralph in the next update, being a dick!

one suggestion, at the start maybe have the chick look like she is into him, like have her be like "So whats a cutie like you doing here?" I honestly have no idea what to have her say, but its just wierd with link randomly shouting. Maybe get Rina to do some lines

Response to: The Zelda Collab Posted October 18th, 2008 in Game Development

Imma at school! Doin lots of math! don't have tiem to do sprites....

I'll make mine around december ^^

Response to: The Zelda Collab Posted August 29th, 2008 in Game Development

Finished my Phantom hourglass part

Here it is

I gotz no more time, so that is it, sorry for no lip synching, but hey its accurate to the game, they dont lip sync ^^

Response to: The Zelda Collab Posted August 26th, 2008 in Game Development

well, I got a confession for everyone.....

I
AM
Tuxedo-mask37!

I did it to have fun and annoy some people in the process, I also have some other news, I am not going to do my Four Swords part, so that is now open

My Phantom Hourglass skit is almost done though, just needs a female voice actor