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Response to: the madness collab Posted May 26th, 2007 in Game Development

And YK, did you mean you'll put MC7 in? Or just use the sprites?

Re-Posted for great justice. Cause I just want to double check.
Response to: the madness collab Posted May 25th, 2007 in Game Development

At 5/25/07 08:24 PM, Delta66 wrote: I'm going to make something. Plese have a sheild present with you though, it's win level might rox j00 sox.

Please don't bring the shield thing here.

And YK, did you mean you'll put MC7 in? Or just use the sprites?

Response to: the madness collab Posted May 25th, 2007 in Game Development

At 5/25/07 12:55 PM, YK-Blaze wrote:
At 5/25/07 12:23 PM, TehUberSmeegle wrote: http://img57.imageshack.us/my.php?image=heads platks9.swf
Done.
awsome!!!!
i luv it!
send me the fla file cuz its gonna be in the collab!!

That's stealing. If you use it I'm out.

Response to: the madness collab Posted May 24th, 2007 in Game Development

Damn you Newgrounds for not having an edit button!!!

Sorry in the above I meant

"All of Madness should not be tweened."
Anyway just don't go yelling your tweening head off if you ever visit the MC.Net forums.

Response to: the madness collab Posted May 24th, 2007 in Game Development

Sorry but it is. It may look bad at 24 FPS but once at 33 FPS it'll rock your socks. And if you're not wearing socks it might just cut your feet off. Anyway with the bad jokes aside. Most of NG doesn't understand that all of Madness should be tweened. And when people do tween it pisses me off. They're skipping half the work. I label these people as Fags. No offense to anyone.

Fags
Response to: the madness collab Posted May 24th, 2007 in Game Development

At 5/24/07 08:34 PM, Delta66 wrote:
At 5/24/07 07:54 PM, Smashedsmurf wrote:
At 5/24/07 04:55 PM, Delta66 wrote: K, I'm going to make something. About 3 kills or more. I'll show you how to really make something. Put meh in. Also, I have my own sheet, and backgrounds, hope that's okay.
Vlaew?
Yep.

How'd you guess? What made you think it was me?

I saw Delta666 on the Back-Up forum for MC.Net and you said you were Vlaew. Anywho hiya.

Response to: the madness collab Posted May 24th, 2007 in Game Development

At 5/24/07 04:55 PM, Delta66 wrote: K, I'm going to make something. About 3 kills or more. I'll show you how to really make something. Put meh in. Also, I have my own sheet, and backgrounds, hope that's okay.

Vlaew?

Response to: the madness collab Posted May 23rd, 2007 in Game Development

Go for it. Anyway since I'm trying to not work on mine for the time being here's Screenie2!

Screenie to the MAX

Response to: the madness collab Posted May 23rd, 2007 in Game Development

I might have two one with a different feel. But don't expect me to live up to my word. Anywho I should be done my first part in a week or two if everything goes well here.

Response to: the madness collab Posted May 23rd, 2007 in Game Development

Hey guys! Sorry but most of you need work. Not like I'm any better.lol. But we'll see. Hopefully this'll turn out better then it seems. I'll update later.

Response to: the madness collab Posted May 20th, 2007 in Game Development

There's two lols in mine. PM if you want to know. And a suprise.

Response to: the madness collab Posted May 20th, 2007 in Game Development

Yay! Thanks a bunch. He's about to enter the room where the real killing begins.

Response to: the madness collab Posted May 20th, 2007 in Game Development

Screenie To the MAX

A little something, something.

Response to: Invent something useful here. Posted May 20th, 2007 in General

At 5/20/07 02:19 PM, eyeothestorm wrote: lol, I like that.

Thanks! :D

At 5/20/07 02:20 PM, NetWar wrote: Would take the fun out of fire.

And less forest fires.

Response to: Invent something useful here. Posted May 20th, 2007 in General

Cigarettes that light themselves when you snap it. Like a glow stick.

Response to: Madness: Man Of Arms (help,preview) Posted May 20th, 2007 in Game Development

That gun in the trailer doesn't make sense. It's missing a part. And a shell.

Response to: the madness collab Posted May 15th, 2007 in Game Development

Sorry but I've only got 8 seconds out of 40-45. I won't be sending for a while. Once I get out of the second room (5-7 kills). I'll post the preview. So I'll get to it. I might not check here for a while so everyone take care.

Response to: sorta like a masking question... Posted May 13th, 2007 in Game Development

Woops I messed up my layers.

*Shakes fist* Damn you NG for no Edit button!!!

Anyway It's really Layer three, layer two, then layer one.

My bad
Response to: sorta like a masking question... Posted May 13th, 2007 in Game Development

What you do is have the body in non-symbol form and cut it in half with the lasso. Then convert each half into a symbol. And then it goes like this.
Layer Three: Body Half Two
Layer One: Body Half One
Layer Two: Sword

Response to: the madness collab Posted May 12th, 2007 in Game Development

This better be atleast a 6-7 Min Collab cause if it doesn't last for more then a few minutes we won't have enough parts. And I have a question. Is it going to be a menu where you pick who? Or is it one long thing?

Response to: the madness collab Posted May 12th, 2007 in Game Development

Lol. Whatever you say bud.

Response to: madness/bunnykill tutorial? Posted May 12th, 2007 in Game Development

Personally I have a layer for one person each. For the backgrounds. The doorframes. And sounds.

Response to: the madness collab Posted May 12th, 2007 in Game Development

YK, I've got all the time in the world. Feel free to explain. Once you tell me I'll back down. But right now it seems like I'm saving you alot of trouble. But if you put in the sounds and the sound like they were ripped from Doom I'm pulling out. Okay? I'm not trying to act like I'm all that but I don't want to have Madness mixed with anything other than Madness.

Response to: the madness collab Posted May 11th, 2007 in Game Development

Why can't I put sounds in? I'm saving you the trouble. You really confuse me.

Response to: the madness collab Posted May 11th, 2007 in Game Development

Whoops Nevermind! The Gif didn't work so I can't do the Sig bar. Sorry
.

Response to: the madness collab Posted May 11th, 2007 in Game Development

My Animation is crazy smooth. (For 24FPS) I'll add my own sounds. (I have every Madness sound evar) And I have a Smith for the Main guy. (I have about ten sheets)

Kthnxbai.

Ps. I'm also making a sig picture.
Response to: the madness collab Posted May 10th, 2007 in Game Development

Lol. No offense to any of you guys but I think my animation looks the smoothest right now. And you guys are all using MI sheets which is lol. Anyway I'll post what I've got once I have 5 seconds. I plan to have a 40-45 Second part btw.

Response to: the madness collab Posted May 10th, 2007 in Game Development

Can my piece be first? Cause in the beginning it says it begins and it's really cool.

Response to: Coder... Posted May 9th, 2007 in Game Development

At 5/9/07 05:30 PM, koffie wrote: St1k, little fat kid. Come on, ur wasting your time with flaming me. I know ur fat and never comes outside, but that doesn't mean u have to respond to mine stupid posts, lol.
And why are u joining the rock out contest? U can't even script.
Me and a rl friend are making a game. He is the best scripter ever. And I'm sure we will make it above 2.3, so don't worrie about that :). You are a nice guy to think about me, but you have to sport with that fat ugly body from you, do you understand? Ok, if you wanna talk u can PM me :).

Just because the people at school say that to you doesn't mean you should go say it to someone on the interweb.

Anyway St1k what's the game?

Response to: Coder... Posted May 9th, 2007 in Game Development

Lol Hiya St1k!

Basicly X is right and Y is up.
But if you need help with a game I'd help you with it. Depending on what it is. So just give me a shout I guess.