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Response to: Mwc12:October: Discussion Posted October 2nd, 2012 in Writing

Hmm... I've never been big on writing for a competition, but this one does seem intriguing. I won't win, but the 7000 word limit has enticed me, and I'm a sucker for horror writing. Can't wait to read some of the entries!

Response to: Stencyl Jam 2012 Posted July 31st, 2012 in Collaboration

Dang, I'm glad the entries got sorted, but I'm gonna have to sit this one out. Finished the game and everything (or so I thought) and it just plain old fell apart on me- it's way too buggy to submit to the portal, let alone to the competition. Still, everyone's entries look great, I can't wait to see who wins now!

Response to: Stencyl Jam 2012 Posted July 31st, 2012 in Collaboration

They really should be accepting entries today, because the way I've understood it is the deadline doesn't end until the end of the NG 'day' (or at least, that's how I've observed other competitions thus far). However, there don't seem to have been any games added to the running list since about four days ago, and I've seen at least two more entries since then which, oddly enough, haven't been included in the list. I'm sure the NG staff have got their reasons, though (he says, sweating nervously as he hurries to finish his game in time for the deadline)

At 7/30/12 10:21 PM, NoLanLabs wrote:
At 7/26/12 02:53 PM, zenmasters wrote: Can I submit a game on July 31 or do I have to do it before this date? This 'between' isn't clear :)
I hope we can still submit tomorrow, because that's what I'm planning to do :/
Response to: Stencyl Jam 2012 Posted June 4th, 2012 in Collaboration

At 6/3/12 05:20 PM, Goat-Man wrote: Does anyone know how I could add little cutscenes?
Or maybe if I can import my game in segments into Flash or something, with the animated cutscenes made in Flash in between. I've never tried anything like that, but I think importing a swf file can be done.

You can add a pre-coded behaviour to your game's Scenes called "Video Player"; if you go to the behaviour screen for the scene you want the video/cutscene to play in, add a new one and under the section 'from your library' there should be a Utilities category. This should have the video player behaviour in; it allows you to play FLV files and hopefully add cutscenes to your game.

Response to: Stencyl Jam 2012 Posted May 23rd, 2012 in Collaboration

At 5/22/12 05:50 PM, Waterflame wrote: This looks really cool :) i like that you chose a diffrent type of game, i think we'll be seeing even more platformers, so its nice that someone stands out! i might have some tracks for you to use, now, most of them might be too happy for the gameplay displayed, but i got some darker tracks aswell. feel free to browse around on my page :)

also, since i see you have enemies with A.I. (or from what i can tell with the screenshot anyhow)
i have mannaged to make a enemy and make it drop loot when it dies, aswell as turn when it hits a tile. however, i cannot get the edge detection to work propperly! if you have a simple way of doing this, or atleast pointing me to the right direction, id be really thankfull! i honestly cannot wrap my head around it, and tutorials online is lacking alot in this particular area.

keep up the good work!

Thanks very much! I'm a big fan of your music so I might very well use some of your tracks.
The A.I. on my enemies is very basic at the moment; I've got a rudimentary detection and awareness system set up, as well as following the player and attacking when they're within range. I might be able to help with the collision problems you're having (I've had enough of them myself!), but if you could maybe PM me with a description of the problem, I'll give it my best shot!

Response to: Other program besides flash? Posted May 21st, 2012 in Where is / How to?

I can recommend Stencyl to you; I'm using it at the moment and Newgrounds is hosting a Stencyl Jam competition for games made in Stencyl- it's a lot simpler than what you've probably done using Flash, but it's surpisingly versatile. You can get it from http://www.stencyl.com/
It's free, too, which always helps.
I'm sure other users know of other programs, but I hope this helped.

Response to: Stencyl Jam 2012 Posted May 20th, 2012 in Collaboration

At 5/20/12 02:37 PM, Fooliolo wrote:
The HUD, I see what you did there. It seems kinda out of place tbh, but what do I know, I've only seen one screenshot.

Yeah, my two concerns about the HUD were that it was too intrusive into the play area and that it plain just didn't make sense, given the top down perspective. But what I'll most likely do is allow players to either outright disable it or make it transparent, presuming I keep it in the end at all.

Response to: Stencyl Jam 2012 Posted May 20th, 2012 in Collaboration

Hell, all these games look so great! I really can't wait to see the finished entries. Side scrollers seem pretty well represented, so I'm gonna go ahead and post a shot of my top down shooter entry. Stencyl's been a joy to work with, even when it all goes wrong.
If anyone wants help programming a top down game, I've waded through a ton of the stuff so far, so feel free to ask. And if there's any musicians reading, I could sure use a good soundtrack for my entry!
Anyway, good luck to everyone with their own projects.

Stencyl Jam 2012