The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsAt 12/6/08 01:20 AM, tmkunt wrote:At 12/5/08 11:50 PM, Labusch wrote: I donno just draw something or do a PhotoShop this is the Art Fourm Section anyways Buddy :Di was looking for a suggestion on what exactly to draw, but um yeah whatever
I did a quick sketch of a very unfortunate looking gentleman
link
I like how you do the main colours first before drawing the lines and details; so organized, unlike me o_0 But maybe add more solid lines to give the face some real detail, now it looks like a blurry-patchy-oilpainting kind of drawing.
At 12/6/08 02:30 AM, falz3333 wrote: I was bored so here.
http://spamtheweb.com/ul/upload/061208/5 311_attack.php
Hey, that is awsum!
I'm not in the mood for animating right now, so "SPLASH ATTACK!"
Well, you needn't bother about that IMO. It's not likely to affect your flash's score in any way.
Phew! I just managed to access Newgrounds today and realized the deadline was tomorrow. Sorry if my part's a bit sloppy. 4 hours of work. I've sent the .fla to hikuihito. Here to see it :)
Heh, this reminds me of how I titled my old thread "Assortmentalnessity isms" and no one replied.
Great painty-splatty style you have, but fill in the white gaps between the black and the red.
Bad use of gradients. Gradients make the whole thing look cluttered. Also, the background shouldn't stand out more than the subject.
Hello there. This collab sounds interesting and I wanna join, so justin case any one guy decides to drop out, please pm me! I've already made a 'preview' 2 seconds of my part xD here
I know a novice web designer who charges about S$100 (US$70?) for 2-3 pages, depending on the content.
I'll give it a try! I'm not expecting to win a prize, this is just... practice?
I have a terrible fear of heights and strong rivers.
Also I don't like colouring so it's BW =D
At 10/12/08 07:50 PM, tmkunt wrote: omg so adorable amirite
His left eye isn't adorable. Eye whites should be white.
You're damn good at drawing faces and expressions. I like especially the first one =D
At 10/8/08 08:30 PM, Hammi wrote: Really nice sketches
Agree. Detail am great.
At 10/8/08 06:36 PM, Rozner wrote:
I feel really accomplished with this one.
Love! Pencil lines on the clouds make it perfect.
At 10/8/08 09:32 PM, XxDaRkReDxX wrote: not one of my favorites :I
Birds look meh against that grey background... I'm betting they'll look good on a sky.
Why don't you just ask someone for the whole code? You don't seem to understand anything.
At 10/1/08 12:22 PM, Toast wrote: it's so awesome to take a .fla of someone else's game and change all the graphics to black lines and circles to make it fit at 1kb.
I definitely did more than that, sir.
Looks great on its own, especially the details on the planet/star. Adding something in the foreground should make it complete, try asteroids or a space ship.
I'm giving it a go. I'm almost clueless to AS, so I took a tutorial file (1mb) and stripped it.
It's a classic catapult game, similar Hedgehog Launch.
After removing one power-up and unnecessary AS, shortening all the text, simplifying graphics and decreasing the size of the whole thing, I still can't get it below 2.15kb.
http://spamtheweb.com/ul/upload/011008/6 8491_43-catapult-small.php
var objectArray:Array = new Array();
var objectcount = 0;
var distance:Number = 0;
function newGame() {
for (var i = 0; i<objectArray.length; i++) {
removeMovieClip(objectArray[i].toString());
}
objectArray = [];
if (projectile) {
removeMovieClip("projectile");
}
createCatapult();
}
newGame();
function createCatapult() {
this.attachMovie("catapult", "catapult", this.getNextHighestDepth(), {_x:50, _y:100});
loadCatapult();
}
function loadCatapult() {
delete catapult.onEnterFrame;
catapult.onEnterFrame = function() {
catapult.arm._rotation -= 2;
if (catapult.arm._rotation<=-90) {
displayLaunchButton();
delete catapult.onEnterFrame;
}
};
}
function displayLaunchButton() {
this.attachMovie("launchbutton", "launchbutton", this.getNextHighestDepth(), {_x:0, _y:30});
launchbutton.onPress = function() {
releaseCatapult();
};
}
function releaseCatapult() {
distance = 0;
delete catapult.onEnterFrame;
catapult.onEnterFrame = function() {
catapult.arm._rotation += 15;
if (catapult.arm._rotation>=0) {
delete catapult.onEnterFrame;
fireprojectile();
}
};
}
function fireprojectile() {
removeMovieClip("catapult");
this.attachMovie("projectile", "projectile", this.getNextHighestDepth(), {_x:40, _y:100});
projectile.dx = launchbutton.highorlong.highorlongslider._x/3;
projectile.dy = 3-launchbutton.highorlong.highorlongslider._y/5;
launchbutton.removeMovieClip();
onEnterFrame = function () {
distance += projectile.dx;
dist = Math.floor(distance);
if (dist>bestdist) {
bestdist = dist;
}
projectile._x += projectile.dx;
projectile.dy -= .2;
projectile._y -= projectile.dy;
if (projectile._x>=Stage.width/2) {
shiftObjects(Stage.width/2-projectile._x);
projectile._x = Stage.width/2;
}
if (projectile._y>Stage.height-20) {
projectile._y = (Stage.height-20);
projectile.dy *= -0.8;
projectile.dx *= 0.8;
}
switch (Math.floor(Math.random()*2)) {
case 1 :
fancount = 0;
for (var i = 0; i<objectArray.length; i++) {
if (objectArray[i].indexOf("fan") != -1) {
fancount++;
}
}
if (fancount<4) {
addObject("fan");
}
break;
}
for (var i = 0; i<objectArray.length; i++) {
if (eval(objectArray[i].toString())._x+eval(objectArray[i].toString())._width<0) {
removeMovieClip(objectArray[i].toString());
objectArray.splice(i, 1);
} else if (objectArray[i].indexOf("trampoline") != -1) {
if (projectile.hitTest(eval(objectArray[i].toString()))) {
projectile.dy = Math.abs(projectile.dy*1.15);
}
} else if (objectArray[i].indexOf("fan") != -1) {
if (projectile.hitTest(eval(objectArray[i].toString()))) {
projectile.dx *= 1.2;
projectile.dy *= 1.15;
}
}
}
if (Math.abs(projectile.dy)<.5 && projectile.dx<.5) {
delete onEnterFrame;
loseGame();
}
};
}
function addObject(inputObject) {
objectArray.push((inputObject)+(++objectcount));
this.attachMovie(inputObject, (inputObject)+objectcount, this.getNextHighestDepth(), {_x:Stage.width+15, _y:Stage.height});
projectile.swapDepths(this.getNextHighestDepth());
}
function shiftObjects(shiftdistance) {
for (var i = 0; i<objectArray.length; i++) {
eval(objectArray[i])._x += shiftdistance;
}
}
//END
function loseGame() {
this.attachMovie("losescreen", "losescreen", this.getNextHighestDepth(), {_x:50, _y:50});
losescreen.score.text = Math.floor(distance);
losescreen.replay.onPress = function() {
newGame();
removeMovieClip(losescreen);
};
}
Show us more of what you've done. If that tiny and poorly-animated gif took you three hours, how can we trust you to be able to handle all the artwork that will be in your "go or no" game?
Oh my got, that was absolutely hilarious! I'm in fits, literally.
"He has 6 biceps on one arm and 3 on the other."
Wow! That looks absolutely amazing. I love how you only used black, white and shades of red.
I draw in Flash too, and there are limits to some effects, so I import the whole thing to another program (such as Fireworks) to add the shiny things.
Very unfriendly of you to put nothing but a broken link. But since it's your first post, I'll just pretend you're friendly.
1 Get the proportion of your face right. Human heads, even anime heads, aren't shaped like that.
2 Don't use the fill tool. (If you did this in Fireworks) Use the brush tool and select "Multiply" or "Darken" and colour it like you do with a colour pencil. The white gaps are ugly.
3 NEVER use textures you stole. It looks plain HORRIBLE and it would help to practice drawing clouds anyway.
At 9/12/08 12:29 AM, Kilgorn wrote: could be a whole lot better
Could be a whole lot worse. The whole thing looks perfect, except blur/smudge the shadow on her arm.
It doesn't seem to be yours very much, but if it is then call me wrong.
The character is okay for an animation because of its simple features. But there are several things that make it not-so-pretty. The left (your right) arm is stuck to the waist and his butt apparently went missing. Fill in the gap where his crotch should be, would you?
Welcome to the BBS.
Nice flower, but you may want to make the face a brighter colour and clean up all those sketchy lines.
SkySausage is on digging up old threads mode
Increase the contrast. Light => lighter Dark => darker
That might make it clearer.
The bright colours of the brain seem to be stealing all the attention. Balance out the colours more; make the tentacley guy brighter/lighter.