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Author Search Results: 'SkySausage'

We found 395 matches.


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Viewing 1-30 of 395 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91114

1.

None

Topic: Draw and Capture on Video!

Posted: 12/06/08 03:37 AM

Forum: Art

At 12/6/08 01:20 AM, tmkunt wrote:
At 12/5/08 11:50 PM, Labusch wrote: I donno just draw something or do a PhotoShop this is the Art Fourm Section anyways Buddy :D
i was looking for a suggestion on what exactly to draw, but um yeah whatever

I did a quick sketch of a very unfortunate looking gentleman

link

I like how you do the main colours first before drawing the lines and details; so organized, unlike me o_0 But maybe add more solid lines to give the face some real detail, now it looks like a blurry-patchy-oilpainting kind of drawing.


2.

None

Topic: Attack animation thread

Posted: 12/06/08 02:37 AM

Forum: Flash

At 12/6/08 02:30 AM, falz3333 wrote: I was bored so here.

http://spamtheweb.com/ul/upload/061208/5 311_attack.php

Hey, that is awsum!

I'm not in the mood for animating right now, so "SPLASH ATTACK!"


3.

None

Topic: is there a way...

Posted: 12/05/08 08:56 AM

Forum: Flash

Well, you needn't bother about that IMO. It's not likely to affect your flash's score in any way.


4.

Happy

Topic: Collab: Sunset City

Posted: 12/04/08 01:28 AM

Forum: Flash

Phew! I just managed to access Newgrounds today and realized the deadline was tomorrow. Sorry if my part's a bit sloppy. 4 hours of work. I've sent the .fla to hikuihito. Here to see it :)


5.

None

Topic: did sum1 say art? I think they did.

Posted: 11/16/08 12:49 AM

Forum: Art

Heh, this reminds me of how I titled my old thread "Assortmentalnessity isms" and no one replied.

Great painty-splatty style you have, but fill in the white gaps between the black and the red.


6.

None

Topic: Pickle Noise

Posted: 11/16/08 12:40 AM

Forum: Art

Bad use of gradients. Gradients make the whole thing look cluttered. Also, the background shouldn't stand out more than the subject.


7.

Happy

Topic: Collab: Sunset City

Posted: 11/10/08 05:03 AM

Forum: Flash

Hello there. This collab sounds interesting and I wanna join, so justin case any one guy decides to drop out, please pm me! I've already made a 'preview' 2 seconds of my part xD here


8.

None

Topic: How much should I charge?

Posted: 10/21/08 07:05 AM

Forum: Flash

I know a novice web designer who charges about S$100 (US$70?) for 2-3 pages, depending on the content.


9.

None

Topic: The Joker

Posted: 10/13/08 04:52 AM

Forum: Art

Mmmmm.... Squiggly hair. Perfect.


10.

Kissing

Topic: New Art Contest!

Posted: 10/13/08 04:48 AM

Forum: Art

I'll give it a try! I'm not expecting to win a prize, this is just... practice?

I have a terrible fear of heights and strong rivers.

Also I don't like colouring so it's BW =D

New Art Contest!


11.

None

Topic: Ok guess who's this

Posted: 10/13/08 04:17 AM

Forum: Art

Love! His lips especially.


12.

None

Topic: pictures of my ass

Posted: 10/13/08 04:14 AM

Forum: Art

At 10/12/08 07:50 PM, tmkunt wrote: omg so adorable amirite

His left eye isn't adorable. Eye whites should be white.


13.

Elated

Topic: SkullSliver's Thread

Posted: 10/13/08 03:24 AM

Forum: Art

You're damn good at drawing faces and expressions. I like especially the first one =D


14.

None

Topic: G-kwan155 Art

Posted: 10/09/08 03:56 AM

Forum: Art

At 10/8/08 08:30 PM, Hammi wrote: Really nice sketches

Agree. Detail am great.


15.

None

Topic: Rozner's Art Thread

Posted: 10/09/08 03:51 AM

Forum: Art

At 10/8/08 06:36 PM, Rozner wrote:
I feel really accomplished with this one.

Love! Pencil lines on the clouds make it perfect.


16.

None

Topic: more random drawings from dark

Posted: 10/09/08 03:39 AM

Forum: Art

At 10/8/08 09:32 PM, XxDaRkReDxX wrote: not one of my favorites :I

Birds look meh against that grey background... I'm betting they'll look good on a sky.


17.

None

Topic: Need Help(i have a proj. in flash)

Posted: 10/09/08 03:29 AM

Forum: Flash

Why don't you just ask someone for the whole code? You don't seem to understand anything.


18.

None

Topic: 3D Soldier

Posted: 10/02/08 04:16 AM

Forum: Art

The calves of the model are too big. I think it would look more proportionate if you made it smaller.


19.

None

Topic: 1kb challange

Posted: 10/02/08 03:29 AM

Forum: Flash

At 10/1/08 12:22 PM, Toast wrote: it's so awesome to take a .fla of someone else's game and change all the graphics to black lines and circles to make it fit at 1kb.

I definitely did more than that, sir.


20.

None

Topic: space art.. again

Posted: 10/01/08 07:49 AM

Forum: Art

Looks great on its own, especially the details on the planet/star. Adding something in the foreground should make it complete, try asteroids or a space ship.


21.

None

Topic: 1kb challange

Posted: 10/01/08 07:09 AM

Forum: Flash

I'm giving it a go. I'm almost clueless to AS, so I took a tutorial file (1mb) and stripped it.

It's a classic catapult game, similar Hedgehog Launch.

After removing one power-up and unnecessary AS, shortening all the text, simplifying graphics and decreasing the size of the whole thing, I still can't get it below 2.15kb.

http://spamtheweb.com/ul/upload/011008/6 8491_43-catapult-small.php

var objectArray:Array = new Array();
var objectcount = 0;
var distance:Number = 0;
function newGame() {
	for (var i = 0; i<objectArray.length; i++) {
		removeMovieClip(objectArray[i].toString());
	}
	objectArray = [];
	if (projectile) {
		removeMovieClip("projectile");
	}
	createCatapult();
}
newGame();
function createCatapult() {
	this.attachMovie("catapult", "catapult", this.getNextHighestDepth(), {_x:50, _y:100});
	loadCatapult();
}
function loadCatapult() {
	delete catapult.onEnterFrame;
	catapult.onEnterFrame = function() {
		catapult.arm._rotation -= 2;
		if (catapult.arm._rotation<=-90) {
			displayLaunchButton();
			delete catapult.onEnterFrame;
		}
	};
}
function displayLaunchButton() {
	this.attachMovie("launchbutton", "launchbutton", this.getNextHighestDepth(), {_x:0, _y:30});
	launchbutton.onPress = function() {
		releaseCatapult();
	};
}
function releaseCatapult() {
	distance = 0;
	delete catapult.onEnterFrame;
	catapult.onEnterFrame = function() {
		catapult.arm._rotation += 15;
		if (catapult.arm._rotation>=0) {
			delete catapult.onEnterFrame;
			fireprojectile();
		}
	};
}
function fireprojectile() {
	removeMovieClip("catapult");
	this.attachMovie("projectile", "projectile", this.getNextHighestDepth(), {_x:40, _y:100});
	projectile.dx = launchbutton.highorlong.highorlongslider._x/3;
	projectile.dy = 3-launchbutton.highorlong.highorlongslider._y/5;
	launchbutton.removeMovieClip();
	onEnterFrame = function () {
		distance += projectile.dx;
		dist = Math.floor(distance);
		if (dist>bestdist) {
			bestdist = dist;
		}
		projectile._x += projectile.dx;
		projectile.dy -= .2;
		projectile._y -= projectile.dy;
		if (projectile._x>=Stage.width/2) {
			shiftObjects(Stage.width/2-projectile._x);
			projectile._x = Stage.width/2;
		}
		if (projectile._y>Stage.height-20) {
			projectile._y = (Stage.height-20);
			projectile.dy *= -0.8;
			projectile.dx *= 0.8;
		}
		switch (Math.floor(Math.random()*2)) {
		case 1 :
			fancount = 0;
			for (var i = 0; i<objectArray.length; i++) {
				if (objectArray[i].indexOf("fan") != -1) {
					fancount++;
				}
			}
			if (fancount<4) {
				addObject("fan");
			}
			break;
		}

		for (var i = 0; i<objectArray.length; i++) {
			if (eval(objectArray[i].toString())._x+eval(objectArray[i].toString())._width<0) {
				removeMovieClip(objectArray[i].toString());
				objectArray.splice(i, 1);
			} else if (objectArray[i].indexOf("trampoline") != -1) {
				if (projectile.hitTest(eval(objectArray[i].toString()))) {
					projectile.dy = Math.abs(projectile.dy*1.15);
				}
			} else if (objectArray[i].indexOf("fan") != -1) {
				if (projectile.hitTest(eval(objectArray[i].toString()))) {
					projectile.dx *= 1.2;
					projectile.dy *= 1.15;
				}
			}
		}
		if (Math.abs(projectile.dy)<.5 && projectile.dx<.5) {
			delete onEnterFrame;
			loseGame();
		}
	};
}
function addObject(inputObject) {
	objectArray.push((inputObject)+(++objectcount));
	this.attachMovie(inputObject, (inputObject)+objectcount, this.getNextHighestDepth(), {_x:Stage.width+15, _y:Stage.height});
	projectile.swapDepths(this.getNextHighestDepth());
}
function shiftObjects(shiftdistance) {
	for (var i = 0; i<objectArray.length; i++) {
		eval(objectArray[i])._x += shiftdistance;
	}
}
//END
function loseGame() {
	this.attachMovie("losescreen", "losescreen", this.getNextHighestDepth(), {_x:50, _y:50});
	losescreen.score.text = Math.floor(distance);
	losescreen.replay.onPress = function() {
		newGame();
		removeMovieClip(losescreen);
	};
}

22.

None

Topic: lol?..

Posted: 09/12/08 04:07 AM

Forum: Art

Show us more of what you've done. If that tiny and poorly-animated gif took you three hours, how can we trust you to be able to handle all the artwork that will be in your "go or no" game?


23.

None

Topic: Super Gansta Mario

Posted: 09/12/08 03:56 AM

Forum: Art

Oh my got, that was absolutely hilarious! I'm in fits, literally.

"He has 6 biceps on one arm and 3 on the other."


24.

None

Topic: Webcomic made in Flash

Posted: 09/12/08 03:51 AM

Forum: Art

Wow! That looks absolutely amazing. I love how you only used black, white and shades of red.

I draw in Flash too, and there are limits to some effects, so I import the whole thing to another program (such as Fireworks) to add the shiny things.


25.

None

Topic: What do you think?

Posted: 09/12/08 03:46 AM

Forum: Art

Very unfriendly of you to put nothing but a broken link. But since it's your first post, I'll just pretend you're friendly.

1 Get the proportion of your face right. Human heads, even anime heads, aren't shaped like that.
2 Don't use the fill tool. (If you did this in Fireworks) Use the brush tool and select "Multiply" or "Darken" and colour it like you do with a colour pencil. The white gaps are ugly.
3 NEVER use textures you stole. It looks plain HORRIBLE and it would help to practice drawing clouds anyway.


26.

None

Topic: girl in the lights

Posted: 09/12/08 03:37 AM

Forum: Art

At 9/12/08 12:29 AM, Kilgorn wrote: could be a whole lot better

Could be a whole lot worse. The whole thing looks perfect, except blur/smudge the shadow on her arm.

It doesn't seem to be yours very much, but if it is then call me wrong.


27.

None

Topic: My First Drawn Character

Posted: 09/12/08 03:34 AM

Forum: Art

The character is okay for an animation because of its simple features. But there are several things that make it not-so-pretty. The left (your right) arm is stuck to the waist and his butt apparently went missing. Fill in the gap where his crotch should be, would you?


28.

None

Topic: Savory's Stuff

Posted: 09/12/08 03:31 AM

Forum: Art

Welcome to the BBS.

Nice flower, but you may want to make the face a brighter colour and clean up all those sketchy lines.


29.

None

Topic: My Pixel Art

Posted: 09/11/08 05:57 AM

Forum: Art

It's tiny. Show us the bigger ones.


30.

None

Topic: flying eagles

Posted: 09/09/08 06:27 AM

Forum: Art

SkySausage is on digging up old threads mode

Increase the contrast. Light => lighter Dark => darker

That might make it clearer.


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<< < > >>

Viewing 1-30 of 395 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91114