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Author Search Results: 'Skeik-Sprite'

We found 1,299 matches.


<< < > >>

Viewing 1-30 of 1,299 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92644

1.

None

Topic: Why won't this code work? [simple]

Posted: 06/30/08 05:11 PM

Forum: Flash

At 6/30/08 05:06 PM, Chaz wrote:
I don't understand...if used a cod elike before with no problems yet it keeps giving me the error saying it needs an else if statement. But I've done this before and it's worked...whats up with it?

on (release) {
if (_root.ap>=0) {
_root.power += 1;
_root.ap -= 1;
} else {
}
}


2.

None

Topic: Weekly Actionscript Challenge #1

Posted: 06/28/08 10:32 PM

Forum: Flash

I have an idea based on a life simulator I saw at flash kit a while back. I'll try to put some survival of the fittest in it.


3.

None

Topic: Animation Ability Ranking List?

Posted: 06/19/08 10:00 PM

Forum: Flash

I think that the NGMag should actually do something and have 4-5 people from the community review everything that comes on the Front Page.


4.

None

Topic: 10 Annoying Habits of Flash Artists

Posted: 06/19/08 09:02 PM

Forum: Flash

At 6/19/08 08:58 PM, Skeik-Sprite wrote:
7. LARGE DIMENSIONS. the 800 by 600 maximum setting of NG is too large. I hate it when I have to resize my browser window to see a movie.
Now i have to disagree with this one. When a movie uses large dimensions, and has a good reason to, I have no problem with large screen size.

Example,

http://www.newgrounds.com/portal/view/43 4309


5.

None

Topic: 10 Annoying Habits of Flash Artists

Posted: 06/19/08 08:58 PM

Forum: Flash

7. LARGE DIMENSIONS. the 800 by 600 maximum setting of NG is too large. I hate it when I have to resize my browser window to see a movie.

Now i have to disagree with this one. When a movie uses large dimensions, and has a good reason to, I have no problem with large screen size.


6.

None

Topic: The Must-see Animated Movie List

Posted: 06/18/08 02:22 PM

Forum: Flash

http://www.youtube.com/watch?v=RUrvtpkxx oc

I've been interested in Jacques Drouin since I've heard of Pinart animation. Remember those boards with the pins in them, that you would make imprints of your hand with? This guy makes animations using those boards, and it's simply interesting to see.


7.

None

Topic: Flash Games with Story

Posted: 06/16/08 12:53 AM

Forum: Flash

Can anyone show me a few flash games that have actually exceeded with having an at least semi complex storyline? Something that I don't seem to see much are flash games that actually convey a story in a way that keeps people playing the game just to know what happens. Very few flash games exceed at this.

Maybe it's just because of breaktime nature of flash games, but right now I'm just looking for 2 or 3 examples of flash games that have a backstory that actually interested you.


8.

None

Topic: Rpg Engine Feedback

Posted: 06/04/08 06:38 AM

Forum: Flash

At 6/4/08 04:45 AM, ESKentertainment wrote:
and the attacking is to clumsy, the animation is too slow and it doesn't finish if you hold space and it prevents you from moving.
Actually that bit is intentional. I don't want people holding down space and bum rushing the enemy. The intent is to make the player actually think about combat before hand. I'll try to whip up a demonstration after I take care of the movement.

I think what he means is that you have to allow for the player to be able to move without releasing button to move. I think a lot of the diagonal and releasing button movement problems could be taken care of if you just got rid of the else statements in the movement, which is what I think you're doing right now.


9.

None

Topic: Good book for actionscripting

Posted: 05/11/08 10:20 PM

Forum: Flash

At 5/11/08 09:23 PM, xxflareknightxx wrote: Yeah, but that doesn't say how to do attacking, how to make enemies like in Dad N' Me, or much more. Plus, books have a lot of the same content, except you are not copying and pasting and really reading it. You'll actually learn more because you took the time to write a 50 line code.

I've never considered programming like that. If your a cook, do you look for a book on how to make a really nice meal or do you find a cook book that tells you how to make each individual dish. You have to learn the basics, then you take the basics and put them together and make something. You may think all those little things that AS:MAIN teaches you are pointless, but after reading some of the tutorials, you'll start to make connections.

Things will start to go off in your head, and you'll start to figure out how other programmers have done the things they've done. Unless you learn the basics, none of the tutorials telling you how to do complex things will help at all. How are you going to bake a cake if you don't know what flour is? How are you going to fry a steak if you don't have a skillet.

At least, that's how I look at it.


10.

None

Topic: Ridicule my Flash please

Posted: 05/09/08 02:47 PM

Forum: Flash

At 5/9/08 09:11 AM, Boke wrote: Was thinking about losing the font on the button altogether, also the font of the menu is kinda tough because I need something thats easy to read for non-native english speakers but also with a little style

That font you used at the top, Myriad Stencil STD or something like that. Try and see what that looks like


11.

None

Topic: Ridicule my Flash please

Posted: 05/09/08 06:39 AM

Forum: Flash

I like the look itself but the menu screen seems to be thrown together. Find a better why to organize it. You have 6 options to click, try and make it look symmetrical. Also, the font doesn't seem to be working too well, but that may just be me.


12.

None

Topic: Newgrounds Sig Makers

Posted: 05/07/08 03:08 PM

Forum: Clubs & Crews

Main Text: Skeik_Sprite

Secondary Text: Twin-Citi

Style: Kind of grungish I guess, I want a space theme with a good portion of the ship render intact.

Picture/ Render: http://spamtheweb.com/ul/upload/070508/5 4300_spaceship.png

Colors:
Black, dark blue, white. Stuff that looks spaceish :P


13.

None

Topic: AS2 keyboard numbers help

Posted: 05/05/08 05:56 PM

Forum: Flash

At 5/5/08 05:42 PM, Coolio-Niato wrote: http://img257.imageshack.us/my.php?image =keygetter0mh.swf

If the man who made that would have put it on his own website with ads, he'd have made dozens of thousands by now.


14.

None

Topic: Difference Between As2 And As3?

Posted: 04/21/08 03:10 PM

Forum: Flash

At 4/21/08 02:21 PM, Pixelwelder wrote:
At 4/21/08 11:47 AM, iyeru42 wrote: Migration from AS2 to AS3.

Read it, and you may dislike it. I know I don't like what they did in some respects (like removing the _root property.)
Using _root/root in the first place is a bad idea.

How so?


15.

None

Topic: My platformer

Posted: 04/20/08 12:51 AM

Forum: Flash

background is not better. It needs more contrast.


16.

None

Topic: This is Ridiculous

Posted: 04/12/08 09:58 AM

Forum: Flash

Why isn't anyone referencing the .text variable on the input textbox?

if(_root.password.text == "thunder"){

}

http://spamtheweb.com/ul/upload/120408/3 5778_78882_password_problems.fla

works perfectly. And I would prefer not using the textbox name of password, seeing as it comes up in blue meaning some other class may use it or may use it in the future. Isn't password a variable for textBoxes to make it show ***** instead of chicken. Regardless, the link works.


17.

None

Topic: Ledge Detection (Platform Game)

Posted: 04/11/08 09:01 AM

Forum: Flash

At 4/10/08 08:18 PM, partythenwork wrote:
At 4/10/08 06:32 AM, Skeik-Sprite wrote: It's pretty simple. Just hitTest a point, and if the charachter is falling, is in the air, and is facing the right direction turn a boolean to true, stop all movement, run a while loop to put the character in the right position.
after playing fancy pants world 2 i can see your logic behind this. obviously they arent testing for every ledge. only for certain spots.

I wouldn't even say certain spots. The methods I use in platformers are a kind of super hitTesting, if you call it that. I use a few dozen hitTests for the ground to make sure what the player is doing. Most platformers I make only have 1 ground movie clip and that's it. The only situation I think it would be needed to have more is if you wanted to have "cloud" type ground, or things like vines you could hang from. And even those could go in one movie clip in the ground movie clip, and then a code inside the movie clip could handle it and spawn another movie clip in the movie clip it should be at. (mouthful :( )


18.

None

Topic: Ledge Detection (Platform Game)

Posted: 04/10/08 06:32 AM

Forum: Flash

It's pretty simple. Just hitTest a point, and if the charachter is falling, is in the air, and is facing the right direction turn a boolean to true, stop all movement, run a while loop to put the character in the right position.


19.

None

Topic: Reverse array parsing

Posted: 04/09/08 08:20 PM

Forum: Flash

I messed around with all these functions for about an hour and none of them worked. It's most likely because I actually used strings in the levels. Oh well.


20.

None

Topic: Reverse array parsing

Posted: 04/09/08 07:10 PM

Forum: Flash

At 4/9/08 07:08 PM, FiqStudios wrote: Like this?

for (var i:int=0; i<your_array.length; i++) {
}

This will target all individual variables in your array within one frame.

Not exactly, lol. The problem is that I the levels export as an array would be pasted into the flash window. That's fine and dandy when you work with the source code, but other people won't be able to. I need to turn a string into a 2d array.


21.

None

Topic: Reverse array parsing

Posted: 04/09/08 06:44 PM

Forum: Flash

I have an array that looks like this

[
[
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1],[
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,8,9,'10',0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1],[
1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'3_0',0,
0,'11',0,1,1],[
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,
1,1,1],[
1,1,1,1,1,1,1,0,0,0,0,0,0,'6_0',0,1,1,1,
1,1,1,1,1],[
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1],[
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1]]

This code is a level for my newest game. I need to be able to put this code in a text box. This code is all simply a 2d array, but I don't know how to cut it up for me to be able to turn from a string to an array. Helps Please.


22.

None

Topic: most efficient code for a coin

Posted: 04/06/08 09:03 AM

Forum: Flash

At 4/6/08 08:56 AM, Gary7 wrote: ohh and heres what i have so far...

onClipEvent(enterFrame){
if (this.hitTest(_root.char)){
_root.score+=2;
unloadMovie (this);
}
}

pretty much plan=)

Put this code on the coin.

onClipEvent(load){
_root.coinAmount++
this._name = "coinss"+coinAmount
}

on the main timeline.

onEnterFrame = function(){
for(i=0;i<=_root.coinAmount;i++){
with(_root['coinss'+i]){

}
}
}

Instead of having an onEnterFrame function for every single coin, loop through the coins using a for loop. It's faster. You can use this method also, if you can't understand the above :/

onEnterFrame = function(){

if (this.hitTest(_root.char)){
_root.score+=2;
this.swapDepths(_root.getNextHighestDept h)
this.removeMovieClip()
}
}

Just put that on the timeline in the coin and every coin you drag onto stage should work.


23.

None

Topic: Locking A Flash To C:/ (url Lock)

Posted: 04/04/08 08:02 AM

Forum: Flash

Make it an EXE file?


24.

None

Topic: What what in the butt on south park

Posted: 04/02/08 10:23 PM

Forum: General

Wow. Afro Ninja XD


25.

None

Topic: The 3 Second Collab!

Posted: 04/01/08 03:58 PM

Forum: Flash

At 4/1/08 03:15 PM, Gimgak wrote:
At 4/1/08 01:26 PM, clockwork-kubrick wrote: Hey, uh, not to rain on your parade or anything, but there's already a 3-second collab that's been going for about 2 months.

The Dolores Crate (3-second collab)
that is completly different

How is that any different? They both have the EXACT SAME IDEA behind them. Why would yoshi make a 3 second collab if he can just go and join one that's well on it's way past the starting point?


26.

None

Topic: Make levels for a new game

Posted: 03/30/08 11:01 PM

Forum: Flash


27.

None

Topic: Should I "remake" somthing . . .

Posted: 03/30/08 05:39 PM

Forum: Flash

A bad pong game is still a bad pong game, even if it has 3'd.


28.

None

Topic: Make levels for a new game

Posted: 03/29/08 11:11 PM

Forum: Flash

At 3/29/08 10:19 PM, zenyara wrote: - Don't settle for 2nd best...

I don't see how not implementing something in the level editor is settling for second best. If it was a control issue in the game, then I would fix it. The most important part of the level editor is that I'm comfortable and efficient with it when making levels. And I am. Anyone is welcome to make a level with the current tools available, but no one will be forced to make a map in game play.


2: I will do that, but once again, too lazy to edit the editor right this moment, lol.
- Stop being LAZY! Take a nap or something.

Anyone is welcome to read the text D: It takes me a long time to load the FLA up on this computer, and I just don't feel like doing it for something so insignificant right now.


3: Which font would you suggest?
- KARTIKA or something similar

I'll check it out.

4: If you read the instructions you would know that you only have to hit CTRL to go back to the editor ._.
- Of course, but most people hate reading... Thus the reason why the GUI was invented!

I don't see how adding a better GUI would help with people understanding the editor. It'll just be as complicated. All you have to do is read the text to able to make a level.


29.

None

Topic: Make levels for a new game

Posted: 03/29/08 10:05 PM

Forum: Flash

At 3/29/08 08:43 PM, zenyara wrote: The editor is complicated.

#1 - You should make the optional tiles change on mousewheel

#2 - How about CLEAR THE SCREEN option?

#3 - Make the text instructions more readable (use a better font).

And #4 - Add a return to the editor button on the test screen...

Otherwise, not bad.

1: I probably won't implement that, seeing as how I can live with how it is right now XD I'm too lazy to go back and edit the editor, seeing how long it for me to just get the tiles switch on a mouseDown function. Me and Decade will make our own levels for it, but we just wanted to have a section for Levels made by some forums.

2: I will do that, but once again, too lazy to edit the editor right this moment, lol.

3: Which font would you suggest?

4: If you read the instructions you would know that you only have to hit CTRL to go back to the editor ._.


30.

None

Topic: Edit in Place effect

Posted: 03/29/08 06:01 PM

Forum: Flash

Disable desktop visual effects


All times are Eastern Daylight Time (GMT -4) | Current Time: 02:05 AM

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Viewing 1-30 of 1,299 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92644