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Author Search Results: 'Skeddels'

We found 432 matches.


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Viewing 1-30 of 432 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91215

1.

None

Topic: Movement Glitch

Posted: 07/09/09 11:02 PM

Forum: Flash

I am having a slight problem with the movement in my game. When the player uses the arrow keys to move the character and right-clicks the play area then releases arrow keys while the pop-up window is still open, the character continues to move, and no matter what you press, the character does not stop moving. Any help?


2.

None

Topic: My High School graduation.

Posted: 05/21/09 11:07 PM

Forum: General

Have fun...I guess.


3.

None

Topic: I won't level up past level 3

Posted: 04/28/09 08:15 PM

Forum: Where is / How to?

At 4/28/09 07:49 PM, wismty wrote:
At 4/28/09 07:40 PM, SuperNoob25 wrote: I was leveling up normally I got to level 6 then i got reset to level three and it won't go up. Does this happen a lot or can someone please help me out with this.
Which game are you referring to?

I think he means his profile level.


4.

None

Topic: Change Font Dynamically In as3

Posted: 04/27/09 10:36 PM

Forum: Flash

Hmm, well I don't mean like it has to change at certain frames, it could just change the font to whatever when it is created. I thought maybe something like myTextField.font=Arial would work, but turns out it doesn't. Anyone have any ideas?


5.

None

Topic: Deletion Help

Posted: 04/27/09 10:21 PM

Forum: Flash

I fixed it, I put 'MovieClip' in front of the 'getChildByName...' and it worked. Thank you for your help.


6.

None

Topic: Biblical contradictions

Posted: 04/27/09 10:14 PM

Forum: General

At 4/27/09 06:10 PM, LK412 wrote:
At 4/27/09 05:59 PM, Skeddels wrote: We Catholics believe that if you are sorry for your sins, you shall be forgiven. The first is an example of one being truly for his sins, the second is a situation in which he isn't.
What stops them from doing it again? They could keep doing it and then just go to confession. Just like that act of contrition thing. Just sin all your life and keep a priest by you on your deathbed.

I don't know the mechanics of Christianity tho, so if im wrong then soz.

But, if you continue to do it again and again and again, you are not truly sorry and, therefore, shall not be forgiven. There's a place for people like that.....


7.

None

Topic: Change Font Dynamically In as3

Posted: 04/27/09 10:09 PM

Forum: Flash

How, in AS3, can I dynamically change the font of a text field? I have a variable called mytextField of the TextField() class and I want to change its font to Arial (for example). How would I do this? Thank you in advance.


8.

None

Topic: Deletion Help

Posted: 04/27/09 07:27 PM

Forum: Flash

Well the function removeInstance() also sets off other functions in other classes that are neccessary upon the instance's deletion. If I just use removeChild(); I will need many more for loops to test for the deletion of all the other instances of different classes and set off their function. It could work this way, but it is just much simpler/faster to do it using the removeINstance() function.

Anyone else know why it isn't working?


9.

Sad

Topic: Deletion Help

Posted: 04/27/09 07:03 PM

Forum: Flash

I did something like that and it [somewhat] worked. The only thing is I want to call a function called removeInstance() to all of the instances. When I try to do this:

for (var i:int=0; i<=numInstances; i++) {
	if (numInstances!=0&&getChildByName("b"+i)!=null) {
		getChildByName("b"+i).removeInstance();
	}
}

I get this error:

1061: Call to a possibly undefined method removeInstance through a reference with static type flash.display:DisplayObject.

But when I use removeChild(getChildByName("b"+i)); then it works, but I need the function to be called. Why isn't it working?


10.

None

Topic: removing ground in a game!

Posted: 04/27/09 06:41 PM

Forum: Flash

I didn't quite follow this. Why can't you just delete the ground?


11.

None

Topic: Jumping Engine?

Posted: 04/27/09 06:39 PM

Forum: Flash

My personal favorite:
Link


12.

None

Topic: Deletion Help

Posted: 04/27/09 06:23 PM

Forum: Flash

Well there are multiple instances that were added to the stage using AS3, two small Movieclips that are placed on the stage during edit-time, and a background that is composed of simple lines that is placed on the stage during edit-time which is not a Movieclip. How should I go about deleting these instances?


13.

None

Topic: Biblical contradictions

Posted: 04/27/09 05:59 PM

Forum: General

"For I am merciful, saith the Lord, and I will not keep anger forever." (Jeremiah 3:12)
"Ye have kindled a fire in mine anger, which shall burn forever." (Jeremiah 17:4)

We Catholics believe that if you are sorry for your sins, you shall be forgiven. The first is an example of one being truly for his sins, the second is a situation in which he isn't.

And Jesus said, "For judgement I am come into this world." (John 9:39)
"I came not to judge the world" (John 12:47)

This is saying that Jesus came into this world to judge, and John came into the world not to judge.

"Jacob said, 'I have seen God face to face, and my life is preserved.'" (Genesis 32:30)
"No man hath seen God at any time." (John 1:18)

This is more of a metaphor. When Jacob said that he has seen God face to face, he meant that the Lord's Revelation has shed light upon him, not that he literally saw God.

We should fear God (Matthew 10:28)
We should love God (Matthew 22:37)
There is no fear in love (1 John 4:18)

Matthew doesn't mean fear as in afraid of God, but the knowledge of His power.


14.

Resigned

Topic: Deletion Help

Posted: 04/27/09 05:53 PM

Forum: Flash

In a game that I am making, the first frame of the file is occupied by the title screen. The actual game takes place on frame 2, which the player is redirected to upon clicking the "Play" button. Once the game is either won or lost, I want the game to go back to the first frame, the title screen. When this happens, will all the instances of the second frame be deleted, or will I have to do that manually before setting the current frame back to frame 1? Thank you in advance.


15.

None

Topic: Elliptical/Rotati ng Rect Collision

Posted: 04/24/09 12:23 AM

Forum: Flash

So if you take any random point within the ellipse and square the x value and divide that by a squared and add that to the y value of the point squared divided by b square then the it will always output 1? How do I use this information to test if a basic square (for instance) is colliding with the ellipse? I cannot seem to think of any way this could be used for collision.


16.

Questioning

Topic: What do you think of Pixel Man

Posted: 04/23/09 10:16 PM

Forum: Flash

It was pretty good. A few power-ups would be nice, and moving enemies is a must. 4/5 so far =)


17.

None

Topic: Wtf Is Wrong With Ng!?

Posted: 04/23/09 09:30 PM

Forum: Flash

Freedom of vote. 11th amendment in the Bill of Rights

Wait, hold on...

18.

None

Topic: Elliptical/Rotati ng Rect Collision

Posted: 04/23/09 09:17 PM

Forum: Flash

So x and y are the ellipse's coordinates, and what are a and b? I only have a 9th grade education in math, and I don't even get to geometry until next year so I am having some trouble following that Wikipedia page. Can you just explain to me how/why that formula works? Thanks.


19.

None

Topic: Elliptical/Rotati ng Rect Collision

Posted: 04/22/09 09:20 PM

Forum: Flash

At 4/22/09 08:00 PM, atomoxic wrote: You could treat it as a rectanlge but your right it wouldnt be precise at all. You could use maths to work out if something is within range of the ellipse.

Yes, I am asking how would I do that.


20.

None

Topic: Elliptical/Rotati ng Rect Collision

Posted: 04/22/09 06:06 PM

Forum: Flash

What, in AS3, is the most efficient way to text for a collision between an elliptical object, and an irregularly shaped object (closely related to a rectangle) that rotates? I guess you could just treat the irregular-shaped object as a rectangle, although it wouldn't be as precise.....


21.

None

Topic: addChild() Problem

Posted: 04/20/09 10:31 PM

Forum: Flash

Wow, I just changed it to this:

newInstance2.x=x;
newInstance2.y=y;

and it worked fine. I really over thought this one.


22.

None

Topic: Vanilla or Chocolate?

Posted: 04/20/09 08:13 PM

Forum: General

The white bunny oppressed, depressed, and repressed the black bunny. Let my people go!


23.

None

Topic: I'm famous!! ... Kind of

Posted: 04/20/09 08:00 PM

Forum: General

Wow, she looks REALLY happy to be there.


24.

None

Topic: addChild() Problem

Posted: 04/20/09 07:54 PM

Forum: Flash

I am trying to make it so that when an instance of Instance1 is created it creates an instance of Instance2 with the same coordinates as it does, and has the instance of Instance2 follow it. Here is the code that I put in Instance1:

package {
	import flash.display.MovieClip;
	import flash.events.*;
	
	public class Instance1 extends MovieClip {
		private var _root:Object;
		private var newInstance2:Instance2=new Instance2();
		public function Instance1() {
			addEventListener(Event.ADDED, beginClass);
		}
		private function beginClass(event:Event):void {
			addEventListener(Event.ENTER_FRAME, eFrame);
			_root=MovieClip(root);
			_root.numInstance2++;
			newInstance2=new Instance2();
			newInstance2.name="i"+_root.numInstance2;
			_root.addChild(newInstance2);
		}
		private function eFrame(event:Event):void {
			for (var i:int=1; i<=_root.numInstance2; i++) {
				if (_root.numInstance2!=0&&_root.getChildByName("i"+i)!=null) {
					_root.getChildByName("i"+i).x=x;
					_root.getChildByName("i"+i).y=y;
				}
			}
		}
	}
}

On the Maintimeline is this code:

var counter:int=0;
var numInstance2:int=0;
var newInstance1:Instance1=new Instance1();
addEventListener(Event.ENTER_FRAME, eFrame);
function eFrame(event:Event):void {
	counter++;
	if (counter>=100) {
		newInstance1=new Instance1();
		addChild(newInstance1);
		counter=0;
	}
}

But now it just creates a new instance of the class Instance2 every time the instance of the class Instance1 is created (so far so good), but it also takes all the other instances of the class Instance2 and repositions them to the coordinates of the newest-created Instance1. I would REALLY appreciate any help. I've been trying to do this for a long time and still cannot get it. Thank you very much in advance.


25.

None

Topic: The environment you were raised in?

Posted: 04/18/09 11:00 AM

Forum: General

I come a very moist, sticky place. It's also dark...very dark.....


26.

None

Topic: Going for a shit in a friends house

Posted: 04/18/09 10:48 AM

Forum: General

So many better places to do it......


27.

None

Topic: Popular Game Show; Canceled!

Posted: 04/18/09 10:47 AM

Forum: General

NOOOOOOOO, STOP PLEASE DON'TTTTTTT!!!!!

lol I have never heard of this game show before.


28.

None

Topic: So I found gay porn on my laptop

Posted: 04/17/09 08:00 PM

Forum: General

I think you should just delete it, then ignore him, and pretend you never even noticed.


29.

None

Topic: I want to have a baby.

Posted: 04/17/09 05:01 PM

Forum: General

The kind that purposely forgets to take the pill.

That always gets me!


30.

None

Topic: Best Uncooked Foods

Posted: 04/17/09 04:59 PM

Forum: General

Cookies are AMAZING uncooked but I believe sushi wins for must popular.


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Viewing 1-30 of 432 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91215