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Response to: Moarphs 2: Transmorphers Posted April 1st, 2010 in Collaboration

Hey, um, do we need to add sounds? If we do, do you know a good place to get some?

And I've nearly finished my piece! :D

Response to: Moarphs 2: Transmorphers Posted March 27th, 2010 in Collaboration

At 3/27/10 05:40 PM, Goat-Man wrote: Excellent so far I'd say :)
That's exactly what we need, things actually transforming!

I guess I can't really say "we" until I have something to show.
Teehee, what a silly goat I be!

Heheh, thanks!
I'm thinking of turning it into fbf though, because there might be a lot of movieclip by the end of it.
Wierd thing is though, I haven't made up my mind as to what it's transforming into yet.

Response to: Moarphs 2: Transmorphers Posted March 27th, 2010 in Collaboration

http://www.newgrounds.com/dump/item/a4c3 f422c6945597923a58890c42641c

That's what I have right now.

Response to: Moarphs 2: Transmorphers Posted March 16th, 2010 in Collaboration

At 3/15/10 09:08 PM, M-Shack wrote: Haha, thats pretty cool. I would say just keep it on the screen. No need to have it jump up off screen like that. We might save that for the second part. But yeah just clean it up a bit and i think it's good

Ok, will do. I'll try my best!

Response to: Moarphs 2: Transmorphers Posted March 15th, 2010 in Collaboration

Hey, I'm ShinsukeIto.

Well I tried to make a transformation thing with a turtle here. It's rough, and obviously I'm going to improve upon it, I just want to know if this is what you had in mind.

Response to: The Zelda Collab Posted April 15th, 2009 in Game Development

Hey, it's the Zelda collab. Haven't been here for a long time. Sorry guys!

Anyway, Milky Tracker = 8-bit music maker. It's hard though, i haven't even made anything on it yet.
Oh well i guess you'll find out naturally. or something.

Anyway, nice to see you guys still alive! No offense.

Response to: The Zelda Collab Posted February 12th, 2009 in Game Development

Hey I just realized that I'm "Updates Show" on your list but I'm finished. What's up with that?

Response to: The Zelda Collab Posted November 2nd, 2008 in Game Development

cough sneeze gag choke...

http://www.megaupload.com/?d=7HBGTPNC

Response to: The Zelda Collab Posted October 30th, 2008 in Game Development

har. cough cough
http://www.uploading.com/files/AWUHWB3S/
Link.fla.html

Response to: The Zelda Collab Posted October 22nd, 2008 in Game Development

At 10/20/08 11:35 AM, Rooshich wrote:
lol, I think it should be the reverse. :P

oh... um.... sorry?

Response to: The Zelda Collab Posted October 20th, 2008 in Game Development

Hey, guys, just finished my part... I know it's now much but... hope it will be good enough to be in the collab!

Find FLA here.

Find SWF here... Well it's not actually there because spamtheweb cannot exceed 5mb. So could you please give me your e-mail? thank you. :D :D :D

Response to: The Zelda Collab Posted October 15th, 2008 in Game Development

God DAMMIT FIGHTERMARTH!!! THAT IS NOT AN AFRO! >:(

Ahem... Sorry bout that...
anyway, got a new idea up and running!

(This post was kinda a waste... :P)

Response to: The Zelda Collab Posted October 13th, 2008 in Game Development

TRIPLE POST. SOZ. (woo or boo?)

soz im really sorry but got my sprite ready to roll!

The Zelda Collab

Response to: The Zelda Collab Posted October 13th, 2008 in Game Development

soz double post but

FLA:

http://spamtheweb.com/ul/upload/2308/620 71_Wowee.fla

I feel like a fat asian man at the computer.

Response to: The Zelda Collab Posted October 13th, 2008 in Game Development

yes indeed, I am one of those people.

onClipEvent (enterFrame) {
if (this.hitTest(_root.ninja)) {
_root.textBox._visible = true;
} else {
_root.textBox._visible = false;
}
}
//Change "ninja" and "textBox" to your names.

Response to: The Zelda Collab Posted October 11th, 2008 in Game Development

Hey fighetmarth, is this what you were looking for?

http://spamtheweb.com/ul/upload/2208/350 17_Wowee.php

Response to: The Zelda Collab Posted October 9th, 2008 in Game Development

Yes... about the rupee on the boomerang. I forgot something. Here. Make sense now? :P
Well... if it doesn't, link kills the buzzblob or whatever and then before the rupee gets back to him, it disappears. You know like when you don't take a rupee and it eventually fades away? You probably get it now.

Response to: The Zelda Collab Posted October 8th, 2008 in Game Development

Soz about the link hope this one works...

Response to: The Zelda Collab Posted October 6th, 2008 in Game Development

Oh yeah, sorry to double post but I just love the Game/Author idea. It's just like the "Developer's Grove" in 'Drawn to Life'

Response to: The Zelda Collab Posted October 6th, 2008 in Game Development

Added another scene... here.\

It's SO HARD to think of ideas anymore... D:

Response to: The Zelda Collab Posted October 3rd, 2008 in Game Development

Ok... if you go like to page 3 or something i made a dodgy Zelda sprite thing on Oracle of Seasons. I have tried to make a better one and i'm curious if you like it so far. Here.

Response to: The Pretender Collab Posted October 2nd, 2008 in Game Development

I'm sorry i've been dead for the past few months. Or something.

Here it is.

Response to: Need help with this code!! Thanks. Posted September 23rd, 2008 in Game Development

Cool, thanks. i'll look into that.

Response to: Need help with this code!! Thanks. Posted September 23rd, 2008 in Game Development

Ok, I'll do that.

Response to: Need help with this code!! Thanks. Posted September 23rd, 2008 in Game Development

oh cool! thanks guys! :D

Response to: Need help with this code!! Thanks. Posted September 22nd, 2008 in Game Development

Sorry, can't jump. D:

Need help with this code!! Thanks. Posted September 22nd, 2008 in Game Development

if (Key.isDown(Key.UP) && !falling) {
gravity -= jumpForce;
}

Thanks in advance. :D
(AS2)

Oh, and if you need a FLA it's right here.

Response to: Pixel/Grid Collab Posted July 2nd, 2008 in Game Development

Sorry guys, but I can't do this anymore... sorry to let you down...

heres the fla if anyone wants to continue it. (it kinda sucks.)http://spamtheweb.com/ul/upload/0 20708/68942_PIXELTAION.fla

Response to: Pixel/Grid Collab Posted June 30th, 2008 in Game Development

Hey, Can i take part 11? :D

Response to: The Pretender Collab Posted June 19th, 2008 in Game Development

if you dont have it, here's mine...

:D :D :D :D