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Author Search Results: 'shikamaru-nara'

We found 137 matches.


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Viewing 1-30 of 137 matches. 1 | 2 | 3 | 4 | 5

1.

None

Topic: ... This movie I saw once

Posted: 11/16/09 04:07 PM

Forum: General

At 11/16/09 03:54 PM, therealanimator wrote: hot rod is that what you were looking for?

That's the one! :D
Thank you. ^^


2.

Resigned

Topic: ... This movie I saw once

Posted: 11/16/09 03:49 PM

Forum: General

So there's this movie I saw a long time ago, and I was hoping some of you know what movie it is.
What I can remember from it;
It's a bit like Napoleon Dynamite, the main character wants to be the next Evel Knievel.
In the beginning of the film, you see the main character riding around on his shitty scooter.
Later, he's dancing in some forest but then he trips and falls... For quite some time.
He and some friends try to earn money by making a Jackass-like movie and showing it on the local cinema.
The homemade movie was a success and they earn enough money for the main character to set up a show, where he's jumping some distance on his shiny, new motorized vehicle, and fails.


3.

None

Topic: AS2 Class Constructor functions

Posted: 10/25/09 02:25 PM

Forum: Flash

What should a constructor function contain?

Examples would be nice.


4.

Elated

Topic: An AS3 function won't work.

Posted: 10/21/09 10:43 AM

Forum: Flash

Oh, I get it now!

function KeyHandling(e:Event):void {

needs to be replaced with

function KeyHandling(e:KeyboardEvent):void {

5.

None

Topic: An AS3 function won't work.

Posted: 10/21/09 06:57 AM

Forum: Flash

Why won't

import flash.events.KeyboardEvent;
addEventListener(KeyboardEvent.KEY_DOWN, KeyHandling);
function KeyHandling(e:Event) {
	switch (e.keyCode) {
		case Keyboard.LEFT :
			trace("LEFT");
			break;
		case Keyboard.RIGHT :
			trace("RIGHT");
			break;
	}
}

work?

When I test the code, I get error #1119, "Access of possibly undefined property keyCode through a reference with static type flash.events:Event. Source switch (e.keyCode) {"


6.

None

Topic: Need help with some simple AS3

Posted: 10/20/09 05:50 PM

Forum: Flash

At 10/20/09 05:43 PM, knugen wrote: Make?

More details please.

"Convert"

some_mc.onLoad = function() {
//Whatever
};

to AS3.


7.

None

Topic: Need help with some simple AS3

Posted: 10/20/09 05:23 PM

Forum: Flash

How would I go about making an onLoad event in AS3?


8.

None

Topic: action script

Posted: 10/20/09 04:20 PM

Forum: Flash

At 10/20/09 12:29 PM, andy70707 wrote: on(release){
prevFrame();
}

Unless it's AS3.


9.

None

Topic: Migrating From As2 To As3

Posted: 10/18/09 12:58 PM

Forum: Flash

At 10/18/09 12:39 PM, henke37 wrote: Actually, ignoring newlines, it is only one more line.

Uhm.. Ya, when counting lines, it might not seem as much.

But replacing

on(press){
   doThis();
   doThat();
}

with

*_mc.addEventListener(MouseEvent.CL ICK,buttonClick,false,0,true);
function buttonClick(e:Event):void {
   doThis();
   doThat
}

seems quite unnessecary.


10.

None

Topic: Migrating From As2 To As3

Posted: 10/18/09 10:57 AM

Forum: Flash

At 10/18/09 10:44 AM, littleMonsterGames wrote:

:Just make your next project using as3, and you'll learn along the way.

I've been working on the same darn thing for three days now;
Moving a movieclip using the arrowkeys.
Making the same movieclip unable to travel through walls dynamically positioned.

I guess I'm just too used to AS2.


11.

Questioning

Topic: Migrating From As2 To As3

Posted: 10/18/09 10:34 AM

Forum: Flash

At 10/18/09 10:20 AM, hdxmike wrote: Indeed it is. but lets say you wanted to get rid of code for sveral different buttons and mcs in diferent places ,this way its all in one place :)

Why would I want that? I find coding a lot easier when the code for a certain object is on the object itself. =/

Trust me youll learn to love AS3

Oh, I'm not too sure about that.


12.

Expressionless

Topic: Migrating From As2 To As3

Posted: 10/18/09 09:52 AM

Forum: Flash

Holy crap, that's a lot of code for something that could easily have been dealt with by using a simple on(press){}....


13.

Happy

Topic: Migrating From As2 To As3

Posted: 10/18/09 08:56 AM

Forum: Flash

From what I've heard, AS3 is more organized, easier to understand, and gives the programmer a lot more options.

However, I don't understand shit when it comes to AS3, so I was hoping someone could tell me about using eventhandlers, hittests, and other basic stuff in AS3. :3


14.

None

Topic: [as2] Enemy Ai Attack

Posted: 10/16/09 04:30 PM

Forum: Flash

I see what you did wrong.

At 10/4/09 02:19 PM, rinoo wrote: onClipEvent (enterFrame) {
if (((enemy._x - hero._x) * (enemy._x - hero._x)) + ((enemy._y - hero._y) * (enemy._y - hero._y)) <= 100){
//attack
gotoAndPlay("attack");
}
}

Playing an animation using gotoAndPlay(); won't work in an EnterFrame handler, because that tells the movieclip to go to and play a certain frame [fpsrate] times per second. :3

Use gotoAndStop(); instead. ;)


15.

None

Topic: [as2] Enemy Ai Attack

Posted: 10/16/09 04:17 PM

Forum: Flash

I'd suggest you organize it better at first, then we'll see.


16.

None

Topic: Need help with actionscript

Posted: 10/16/09 03:56 PM

Forum: Flash

I could've helped you out if you had Msn.


17.

None

Topic: AS2 text weirdness

Posted: 09/18/09 10:42 AM

Forum: Flash

At 9/18/09 10:28 AM, West-End-Pro wrote: Show us some code.

On the main timeline's first (and only) frame;

var stupidNumber:Number = 50;

The the 'variable' property for the textbox was "_root.stupidNumber".


18.

None

Topic: AS2 text weirdness

Posted: 09/18/09 10:23 AM

Forum: Flash

On the stage, I've got a textbox, connected to a number variable which is set to 50.
When I test the movie, the textbox says that the variable it's hooked up with is not a number.

Any takers?


19.

None

Topic: I feel extremely dumb. help? D:

Posted: 06/29/09 06:13 AM

Forum: Flash

At 6/28/09 09:30 PM, moonkhist wrote: Alright asshole, I just need an answer as to what I should do with my program. My gender has nothing to do with it. Suck one.

Oh, it DOES.

At 6/28/09 09:30 PM, moonkhist also wrote:

And oh shame, because our names really matter. Maybe having a username that's easier to remember next time should work out. Sorry I insulted you by calling you a "guy".

If there is a dictionary only containing insults, go buy it.


20.

None

Topic: IC and physics

Posted: 06/28/09 09:05 PM

Forum: Flash

At 6/28/09 09:01 PM, Stilianos wrote: That would cause all sorts of problems, and it wouldn't really help cause oyu wouldent physically be changing anything.

In Flash, most things as far as I know rotates around the registration point.
So I guess if you were to reposition the graphics within a movieclip during runtime it would then rotate around a new point?


21.

None

Topic: I feel extremely dumb. help? D:

Posted: 06/28/09 08:51 PM

Forum: Flash

At 6/28/09 08:27 PM, moonkhist wrote: also, to that other guy: I'm a girl. D:

Then I'm not surprised you are having problems..

Sorry for being a sexist, but 'that's ho I roll'.

Also I do have a name, though I won't reveal it to you.


22.

Resigned

Topic: IC and physics

Posted: 06/28/09 08:47 PM

Forum: Flash

At 6/28/09 08:41 PM, Stilianos wrote: I could never find a way to change the turning point of an object on the fly with actionscript. If i had that i would make the physics today but alas i have no idea. :(

I can think of one way... By changing the graphics in the movieclip.

At 6/28/09 08:41 PM, Stilianos wrote: Sorry i kinda went all over the place with the above but you can probably understand what I'm getting at with the above about how you would do it :D. I think...

In a way...


23.

None

Topic: IC and physics

Posted: 06/28/09 08:28 PM

Forum: Flash

At 6/28/09 08:19 PM, Stilianos wrote: Well to mix Physics into the concoction would just be a vast knowledge of trigonometry. To input inverse Kinematics enfesis on the K would also require trigonometric knowledge. To put them together you would need to be a pretty advanced programmer to do that sorta stuff. I have tried a number of times but i just cant get my head around it.

I can do inverse kinematics and of course gravitation, unfortunately not at the same time on the same objects.

At 6/28/09 08:19 PM, Stilianos also wrote:

If your just learning to program now, i wouldn't recommend this sorta stuff, so i would just give up now before you lose any sleep.

I know quite a lot about programming, but I'm just not at all good at thinking out new methods for using mathematics for my own purposes.


24.

None

Topic: I feel extremely dumb. help? D:

Posted: 06/28/09 08:20 PM

Forum: Flash

At 6/28/09 08:14 PM, Woadraiders wrote: So you installed it right? I just want to be clear, you say you set it up, but that doesn't mean just downloading it off the site right?
At 6/28/09 08:10 PM, moonkhist wrote:

:And the icon for the actual setup is still there too.

I think he did...


25.

Expressionless

Topic: IC and physics

Posted: 06/28/09 07:02 PM

Forum: Flash

How does one mix inverse cinematics and say... Gravity?


26.

None

Topic: Segments

Posted: 06/14/09 05:49 PM

Forum: Flash

At 6/14/09 12:43 PM, 51lver wrote: don't use the bone tool it screws a load of stuff up

I've noticed...

At 6/14/09 12:43 PM, 51lver wrote: there are trig tutorials in AS Main (link in my sig) and you can also google it for mor info

whats stopping you from learning trig outside of school?

What's stopping me is that I can't find any tutorial-ish that explains what the numbers I get from sine, cosine etc. do and mean. And most important, how to use them to get the results I want.
Not even Wikipedia did any good.


27.

None

Topic: Segments

Posted: 06/14/09 11:17 AM

Forum: Flash

At 6/14/09 10:36 AM, 51lver wrote: if you don't understand that code i suggest you brush up on your trig.

If I only had trigonometry in school, I think I would'nt have asked, but since I go to a agricultural school, "we won't be needing trigonometry and all that fancy advanced stuff", and all the math we are learning is various ways to use basic math.

Also, I meant the 'bone' and 'bind' tools in CS4 earlier.


28.

Angry

Topic: Segments

Posted: 06/14/09 10:20 AM

Forum: Flash

At 6/14/09 03:12 AM, UberCream wrote: (AS2) On segment 2 put:

onClipEvent (enterframe) {
: if (_root.segment1._y != _y) {
: _y += ((_root.segment1._y - _y)/10)
: }
: }

Now, put the same code on segment 3, but change where it says "segment1" to "segment2."
Also, make sure segment 1 is actually MOVING, or else you won't notice any change...
The number 10 can be changed. The greater the number, the longer it takes to get the segment closer to the previous.

I'm not as stupid as to not think of that method, but by using the code you posted, each link will follow the link before it, but it will not change angle depending on next and previous links.


29.

None

Topic: Segments

Posted: 06/13/09 02:51 PM

Forum: Flash

If I were to use kinematics, how can I control it?

Yeah, I'm a noob at AS3.


30.

None

Topic: Segments

Posted: 06/13/09 02:10 PM

Forum: Flash

At 6/13/09 02:09 PM, Johnny wrote: Kinematics and Inverse Kinematics.

In AS2?
I think not.


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<< < > >>

Viewing 1-30 of 137 matches. 1 | 2 | 3 | 4 | 5