Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsI wish a happy new year you crazy diamonds! :D
That was a great year for me.
- I finally started to submit things, and I'm working on a brand new flash game, and other ideas. I would like to be a designer or a writer on some project as well.
- I got a job in a game developer team.
I hope together with our community efforts, we can turn this site into something even greater!
Well, the link will always be the same, and always be available to anyone. I just wish I had more sophisticated controls over it, I can't quite protect already written text from griefers and trolls, and backing up every minute won't do the job forever.
I might start a project.
You guys do have a point. Here is the full link:
This is very simple!
Go to this link: http://bit.ly/bijOTN
Add your thoughts, express yourself, It's like those free walls on festivals!
Then share this link with Everyone!
This is something relatively new I'm attempting, I hope you guys will like the idea of brining free expression to the web.
Dear forums,
I just submitted a game with a Flash Ad in the API Entries of my account. It says it's pending approval. Does that mean that admins already see my entry? How long does this process take usually?
Thank you in advance!
At 8/10/10 12:57 PM, West-End-Pro wrote: You need to force flash to compile getaway.Main. Just doing:
getaway.Main;
// your code
should do it :)
But I think the Preloader.as should be compiled first, if I want it to function.
Hey forums!
I'm writing a flash game, and I added a preloader later on, in FlashDevelop, since it should work the same, it has to call the same Main class to load, so I thought there wouldn't be a problem. But there is.
When I try it, a get a "Variable Main is not defined" error, for this line:
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progress);
<strong>var mainClass:Class = getDefinitionByName("getaway.Main") as Class;</strong>
addChild(new mainClass() as DisplayObject);
I tried it with calling simply Main (its the same package), and my class is public, it should be able to access it.
What else could be a problem?
I also have one more important question.
Will they send me an e-mail notification when I'm approved?
Okay, I will be more patient then!
Thank you!
Hi NG,
I'm pretty new here, at least when it comes to submitting content. I've submitted an audio track, and I'm waiting for approval. The text said it's usually quick, but I've already been waiting for like a week. Is this still normal, or should I contact someone to push the process a little bit?
Thanks in advance,