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Response to: programmer wanted Posted February 23rd, 2010 in Collaboration

At 2/23/10 02:43 AM, kizza0 wrote: AS3? PM me what is left to program and I might be able to get it done some time soon

Yes its AS3. Sorry, I forgot to include that in my original post.

programmer wanted Posted February 22nd, 2010 in Collaboration

Hello I need a programmer to help me finish a game I previously started.

I had someone working with me who became too busy with school to finish. The code is around 80 -85% finished so you will only need to do a small amount.

here is an example of the code already done ( some of this is not the art that will be in the finished version)
http://www.swfcabin.com/open/1247553486
wasd - move
mouse click - shoot
space - leave a copy of yourself and go back in time
shift- action button.

And here is a small example of the updated graphics
http://spamtheweb.com/ul/upload/220210/5 6179_new.php

There isn't much of a story yet but it is a puzzle game where you use time travel to finish the levels.

You will be paid 50% of whatever money we make from the game.

Response to: [SHMUP] SteamPunk Level design, Posted December 11th, 2009 in Art

haha holidays are hard to get people together on something.

Still why did people sign up if they didn't have the time? I think you should start kicking people who aren't helping off the team.


me and some one else will animate.

I'll work on animating with you, it's what I'm best at.

Anyway another design. It shots two beams wide out and them closes them in to make a giant one shooting straight.Then pause to recharge. It would move slow towards the player and probably just in a straight line.

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted December 3rd, 2009 in Art

and where is everyone else? this thread hasn't seen some members for days..

I live in Arizona, but I can be on all day on weekends. You are right too, people need to start being more active. It has been like this from the start really. Maybe Mindchamber should start kicking the people who are inactive off the team.

Response to: [SHMUP] SteamPunk Level design, Posted December 2nd, 2009 in Art

At 12/2/09 09:47 PM, e-m-b-r-i-o wrote: Thanks guys, i really appreciate the support/ approval..
I wish everyone else would show, so i would know if it was Yea or Nae...

I drew this up tonight ( hope I'm not overstepping any boundaries here, just thought I would share this and see what you think )

I call it the "Centaur Series 8" a versatile , medium armor, mobile Mech. the first pose, "config 1" is the basic set up, 2 claw "hands" perfect for tearing thru infantry or light armor.. also good for demolishing small buildings. The "hands" can also fire pressurized steam thru the outlet in their center, as an added weapon.

the second pose "config 2" shows the Centaur8 with a steam powered Mini Gun w/portable ammo case and a "hand" held, shrapnel bomb. I also thought it could carry a bazooka type weapon or a multi rocket launcher.. If all this useless detail is over the top, sorry .. I think of this stuff while I'm drawing :)

Mindchamber is the leader, so I think that means your on. I think you will be a great addition to the team. Your idea is great although I don't think two poses would be necessary as he is an enemy and would only be fighting one plane.

We need to have another meeting on MSN and people need to start being more active. The thread has really slowed down lately. Also we need to be more organized and know exactly what type of enemies to make and stuff.

Response to: 3abden's art thread Posted November 30th, 2009 in Art

Alive?!

Wow this is amazing. It is honestly one of my favorite pieces of art ever. The colors that you chose were perfect and I think that the blue matches very nicely with the background. The lighting really helps emphasize the center of the picture and the level of detail is amazing.

I really like the way that you made the water and although it isn't the most realistic water that I have seen painted it still looks great. The lighting is great and it really draws your eye to the center of the piece. It also helps that you chose darker colors for the background. I think the very subtle red at the bottom of his pants look great and I like the way the tentacle looks sort of shiny. The mans hair also looks very good.

You have a great level of detail on both the main part of the picture and even the background looks detailed with the gold lines and the way the wallpaper looks. The octopus is colored very well and looks realistic. I also like the mask the man is wearing it looks very detailed and I love the color of the mask. The guy's pose was also good although I think it could be improved a little more. The tentacles have a good pose though.

The mood of this is also very cool. It has a very mysterious feel because of the blue and the mans mask. It is interesting to think of what is going on in the picture and I think the way you have the lighting adds to the mysterious feel even more. I really love the expression on the mask too, it almost looks sort of creepy. I think that you are very good at portraying this feeling in your drawing and it looks very nice because of this.

One of the thing I think you could improve on is the detail in the clothing. It looks nice, but it would look amazing with just a little more color. I also think you could improve the detail on the water and maybe you should add some water dripping off of the tentacles too. Other than that it is a great piece of art. I love it. (:

You are a really great artist and I love your work. I can't wait to see what else you can do.I will review you other art later too, just not right now.

Response to: BmK art bank Posted November 29th, 2009 in Art

Hi, I really like your stuff. I'll review some of it for you. (:

girl is from reference...

This one looks very nice. I like how you have the whole body
showing. The picture has a sort of mysterious fell to it because of the blue hair and whatever the black stuff is haha. The anatomy looks like it is good and the girl is colored very nicely. I love how the girl looks very realistic and the black stuff looks very plain. It has a nice sort of contrast.

The neck seems like it is a little thin, but maybe that's just because it is part of the hair. I don't really like the background. You could keep it simple like that, but maybe a more interesting color instead of the gray. Also like J-qb said the cheekline seems off.

Its' not bad though. I really like it.

useless man

I love this one. The blue looks very nice and I love the shading. It's simple, but it's a good simple. I like the way that his suit blends in with the background and how the color of his face matches the light.

Like I said earlier the shading looks very nice although the way it is colored it looks like there should be a second light source. The blue and the facial expression reaally add to the whole sad feeling to the drawing. I like how you made it cartoony, but still detailed.

One of the main problems I see is that he doesn't look like he has any hands. It looks like you can see the end of his arms, but you can't see hid hands. Other than that I don't see any big problems with it.

I'm huge.

I really like the colors on this one. The drawing looks very cool and it is sort of funny too, I guess. I love the sort of scratchy outline around the guy and his nose looks very nice. I really like the small parts of red on him. It all looks very nice.

I really don't like the background on this one. The color is nice, but I really don't like the way it looks. He also doesn't have any ears. His forehead looks like it gets a little too thin at the top.

Maybe this is just practice though, I don't know.

Beware: contains nipples! (NSFW)

I like this one. The pose looks great and I really like the colors. It seems like it would be 3-d because of the red and blue haha. I really like the shading and the way the hair looks. The necklace also looks very nice.

This one is really one of my favorites of yours. Not really that much to complain about really.

For now here's something new, experimenting with color and brushes

I really like the coloring on this one. The pink and blue and green look amazing and the face also looks great. I really like the eyes on this one and the whole thing looks very good. This looks more like practice than a finished piece, so I won't go into it too much. If it isn't tell me though and I'll review it some more. (:

Anyway I might review more of your stuff later. You are a great artist and you have a really cool style.

Response to: LaserKarls Art Thread Posted November 28th, 2009 in Art

Alright more reviews. ( :

Another robot right here.

This one looks kind of simple, but not in a bad way. I like it there isn't much going on but I love the colors and the pose on the robot looks very nice. The red and orange looks great with the yellow in the background. It looks like the robot is sort of confused or curious. The red on the front also makes it look like there is another light source which makes it more mysterious.

One problem I see is that the yellow seems like light, and it goes behind him. The way you colored it it doesn't seem like the light is hitting the back of the robot. Maybe if you did try that just make it a little bit more visible.

Another robot.

I don't really like this one very much. It is still good, but It just seems kind of boring. The colors are a lot duller than your other stuff. You usually add at least one brighter outstanding color. This one doesn't really have that. Maybe you could have made his eyes glowing red or something.

The colors of the robot sort of blend in with the background too. I know this isn't important and you already probably know this, but it bugs me that he has no mouth and somehow the robot is smoking. It is also weird that a robot is smoking at all.

go go gadget flying whales

Hmm there are things I really like about this and some things I really dont like. I love the lighthouse it looks very nice. The grass also looks amazing. I like the whole idea of the huge whale flying in the air. That would be awesome and it adds a sort of surreal feel to it.

I don't like how messy it looks around the whale. There are spots of gray around it that makes it look kind of bad. The sky also looks boring and I think it would have looked better with some clouds or some thing.

Im not sure if this is finished. Im unsure about the colors, is the background to warm? Is there any other element in there that stands out to much, or doesn't get enough attention?

I love this one. It is really one of my favorites that you have done. The water and the colors are beautiful and I love the mood of the drawing. The vines and the fallen tree also look great.

It has a really mysterious feel to it and the colors really help add to that. The purple looks great with the red and blue. It looks like the guy is very lonely and is looking for someone else. The light on his finger really helps contribute to this. His pose and the fact he is a skeleton make it seem like he has been looking for a long time and is starting to give up.

I see a few problems on the left side. The tree on the left looks a little too messy and the drawing would look much better if you added a little more detail. It also seems like there is too much red showing on the left and maybe you should cover it a little more, or maybe even change it to a more blue looking red.

Epic new flash. Do watch it.

I'd review this ,but I really have no idea what I just watched. I laughed though, I guess its good then... I don't know.

Thanks for the comments guys. sorry for the month-long absence. New shit right here.

wow I almost reviewed this before looking at the full version haha.

I really like the colors in this one. The yellow, blue and red look great together. I also really love the way his face looks. It also has a sort of darker mood.

I really like the red light. it looks very nice and adds a good contrast to the other mostly blue colors. I really like the way the splitting head looks and the yellow looks good. It's kind of funny to think of a literal splitting headache haha.

I don't really like the hair on all the people except the main guy. One thing that looks weird is that it looks like there is a light source in front of his face, but the man on the bottom right is completely in the dark and the man just above him doesn't have light projecting on to his back. Maybe it's just a very focused light source though. I really can't explain it, but something just seems off about the whole thing. Really sorry, but I have no idea what it is. Maybe it's the hair on the people. I'm really not sure though.

I think the thing I that makes me like your work so much is the colors you pick. Your art is really amazing and it is a huge inspiration to see your work. I hope my reviews are helping you out in the way you have been able to help me by just creating this stuff.Anyway, keep it up, you're going to become an amazing artist.

Response to: [SHMUP] SteamPunk Level design, Posted November 26th, 2009 in Art

How about something like this. It flies in a snake pattern shooting short bursts of shots. It would be slow, but hard to kill. Because it has guns on each section, it makes a line of shots when it shoots while flying up or down.

[SHMUP] SteamPunk Level design,

Response to: Knocturne's Art Posted November 23rd, 2009 in Art

Hey your art is pretty good. I really like some of the stuff you have posted on here.

At 11/23/09 12:36 AM, Knocturne wrote: Here's the finished product. I wouldn't really call it finished but it's as close as I'm gonna get haha

I like the coloring on this one and the hair looks very nice. The eye looks great although the lines look a little too thick. The face looks good and mostly well proportioned.

There were a few things I did not like about the drawing though. It would look better if there were some sort of background, although I don't think that you were focusing on making it an overall finished drawing and were focusing on the face. As I said earlier the lines on the eye look a little too thick, but maybe that's just my opinion.

Overall it looks good and I like it a lot more than the one on the right of the drawing.

At 11/14/09 11:35 PM, Knocturne wrote: The finished product...missing a background but I couldn't think of anything to put in the background.

The background of this one looks very nice. The two characters look good too. I love the hair on the boy on the right. It looks very nice. The thing on the right looks cool an the shading looks good.

The thing on the right seems a little too simple and doesn't look like it is detailed enough. Again this is just my opinion though. The boys arm on the right looks a little wierd. Other than that the drawing looks good though.

At 11/11/09 06:35 PM, Knocturne wrote: Trying to decide on a background and a colour for the robot.

This looks cool. I like the color of the robot and the smoke looks very nice.

I don't really like the pose the pose though and his hands are really different. The flag looks a little weird the way it is only shaded on the bottom. It looks a little weird that the light is behind him but it is shaded like light is in front of him. I don't really like this as much as some of your other work, but it still looks nice.

At 9/19/09 03:06 PM, Knocturne wrote: Here's something else.

This is my favorite drawing of yours. It has a whole dark and sinister mood to it and the coloring looks awesome. There are not that many problems I see with this one and it looks very nice.

Anyway keep drawing you are a really great artist and if you keep practising you will end up being amazing.

Response to: LaserKarls Art Thread Posted November 23rd, 2009 in Art

Wow! how did I just find out about this thread. Anyway I'll review some of your work on here. If you want me to review the drawings in the art portal too I will. Anyway on to the reviewing.

At 11/23/09 11:24 AM, LaserKarl wrote: New thing, fish man-stuff, wooo!
Trying more advanced poses. No ref.

I really like the pose on this one. The colors look great too especially on the eye and the back. Looks like more of a practice drawing so I'm not going to go in to it any more.(correct me if it is not and I will post some more about it.)

At 11/13/09 05:46 AM, LaserKarl wrote: A friend thought me a new way to color an image, with adjustmentlayers.

This looks like a practice drawing too so I won't talk about this too much either. This one looks good, but I don't like it as much as your other stuff. I'm not sure why, but I just like your other way of coloring more. It still looks great though.

At 11/5/09 11:48 AM, LaserKarl wrote: Ok, heres a giant platypus.

This looks kind of unfinished. The face of the platypus looks amazing, but the rest doesn't look like it is done. I know you usually add more detail to one part to make it more of a focus point, but maybe add a little more detail. The color looks great though. The brown and the blue colors on the platypus looks awesome together. the background looks cool too although it could use more detail.

At 11/3/09 06:49 PM, LaserKarl wrote: As said in the comments in the link, its inspired by "vertical panoramas" overall, I haven't tried anything like it before,
This is just a preview, you'll have to see it full sized in the portal.

Wow, I love this one! The level of detail in the entire thing is amazing and I love the way the clouds look on the bottom. My favorite part though is the robot at the top. This is probably my favorite out of all the robots you have drawn. The glowing on the eyes look great and the lighting on the robot is amazing.

I like the whole feel of the drawing too. It all looks so happy and cheerful until you get to the top where it is dark and sort of sad.
I also like how everything is flying up until it gets to the top where the robot is just floating.

It is almost like life how people are always wanting to be older or better and never really try to enjoy what they have until it is too late. The robot looks sad like it is crying and is sad and alone unlike the boy in the spaceship who looks hopefull and happy.

I do not like how on the part where the planet is it is really empty. I would suggest either making the planet less transparent or adding something more to that part of the drawing. The birds also look less detailed than the rest of the drawing.

Other than that it is a great drawing and it is one of my favorites of yours.

Also; Update on the hobos. I think I'm finished.
High-res at dA

This Is one of my favorites. I love the mood of this and the faces look really great. The mood seems a lot sadder than some of your other stuff which isn't a bad thing I really like it. The robot looks really cool the way it is worn down and rusty. I like the blue and the green colors in this it looks really nice.

The people look really sad and it seems like a sort of run down future. When most people think of the future they usually think of a clean and shiny place, but this shows how it can be different like still broken down and poor.

The person on the left's hair looks amazing and I love the smoke coming from the cigarette. I like the background too. I like the dots on the clothing and throughout the rest of the drawing too. Overall this one looks great and there aren't really any flaws I see in this one.

At 6/14/09 01:08 PM, LaserKarl wrote: How about some colors?

I don't know what im doing anymore.

The coloring on this one look great. It's all sort of trippy and I really like it. I wouldn't think that putting that many colors together in that way would look good, but you really made it work. One thing I don't really like is that the robot seems like it is sort of stretched out. It looks too tall and not wide enough. That's really my opinion though and the drawing looks amazing.

You have really improved since your first stuff and your drawings look amazing. Anyway I'll review more later. I am sort of tired of reviewing right now and please excuse any spelling or grammar mistakes. I don't really want to go back and look through this for them. Also, sorry if it is hard to find out which ones I reviewed. I just went in order skipping the ones I already reviewed if that helps.

Response to: [SHMUP] SteamPunk Level design, Posted November 22nd, 2009 in Art

How about a this. It shoots in six different directions and flies straight towards the player while moving up and down in a formation of like six of the planes. They would be easy to kill and would fly towards the player at a medium speed.

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted November 18th, 2009 in Art

We could have something like this that floats at a medium speed towards the player and explodes when it gets shot. That way if you let it get too close and you shot it, it would damage your plane.

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted November 11th, 2009 in Art

Maybe for the boss we could have a huge tower with guns and stuff. Then while you are fighting it there are engineers trying to rebuild it and add weapons and armor to it. The train could take the engineers the supplies. Then you would have to stop the engineers while they are building and fight the tower at the same time.

Response to: [SHMUP] SteamPunk Level design, Posted November 10th, 2009 in Art

Hey we have 9 people on the team and only 4 or five of us have been posting ideas and stuff. If you are bad at drawing or you don't have a program you can still help out and draw up something simple. If you signed up for this then you have to help, or you will be kicked off the team.

Anyway, here's another enemy design. It is very weak and can be killed easily ,but is also very fast. It flies down then way up and shoots down at the player.

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted November 10th, 2009 in Art

Here's another one. It flies straight then pauses to fire. It is shielded until it is about to shoot then it moves its shield, waits a few seconds then fires. The player will have to shoot it while it is preparing to fire.

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted November 9th, 2009 in Art

Alright here's one. another weak enemy that flies in a slant up then shoots down. If it is not killed it will fly back and repeat the same thing. They will fly in a large group and you get money or whatever for killing them.

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted November 8th, 2009 in Art

At 11/8/09 10:50 PM, LaserKarl wrote: I was thinking this amount of daylight when you reach the final boss. And the whole city should be lit up with small lights, like windows and street-lights and so on, and the background could be an active battlefield. This was very inspired by the small part of cannon fodder memoriesi saw that someone linked as inspiration.

This is so awesome. I love the clock.

Also here is a sort of weak enemy plane

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted November 8th, 2009 in Art

We should have the sunset and the music change as you get closer to a boss. Then when you fight the final boss the sun has almost completely set. Also, during the final battle it changes from above ground to below ground. Like a hole is blown in the ground and you have to fly down.

Response to: [SHMUP] SteamPunk Level design, Posted November 8th, 2009 in Art

At 11/8/09 08:53 PM, LaserKarl wrote: And some kind of cavern. Tell me if these are too undefined. I have no idea how i'm supposed to work with this. haha.

these look great!

Also, how about this. It moves up and down the side of the wall shooting at you.

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted November 8th, 2009 in Art

We could have something that flies up then explodes sending pieces of it in every direction.

[SHMUP] SteamPunk Level design,

Response to: [SHMUP] SteamPunk Level design, Posted November 8th, 2009 in Art

At 11/8/09 05:21 PM, LaserKarl wrote:
At 11/8/09 04:56 PM, MindChamber wrote: Hows about, for backgrounds it could go into a series of looped caverns, then maybe some wooden structures, like imagine scenes from metropolis, but with wood. then the boss stage could be a rustic clockworks city.
The wooden structures should have lots of steam-technology on them though.
I like the clockworks city idea. If the final boss has a few different forms it could start out as the city, and in one of the last stages of the fight the evil leader could be trying to run away in his awesome steam-mecha.

That would be cool and as you are killing the boss pieces of the city could fall off and you would have to avoid them. Then when you finally win the city is destroyed.

Response to: [SHMUP] SteamPunk Level design, Posted November 8th, 2009 in Art

How about something that is on the ground and shoots up steam you have to avoid.

[SHMUP] SteamPunk Level design,

Response to: Art Forum Game [Discussion] Posted November 5th, 2009 in Art

At 11/5/09 05:52 PM, LaserKarl wrote: of course, that would be guntherswanh@hotmail.com

*idiot*

I added you

Response to: Happy Talk Like a Pirate Day! Posted September 19th, 2009 in NG News

Happy pirate day everyone!

Response to: Review Request Club Posted September 19th, 2009 in Clubs & Crews

Can you review my first submission, please?

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

oh and take out the keyUp part

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

onClipEvent (load) {
speed = 7;
speed2 = 7;
scale = _xscale;
fight=false
}
onClipEvent (enterFrame) {
if (!Key.isDown()) {
this.gotoAndStop(1);
}
if(fight==false){
if (Key.isDown(Key.UP)) {
this._y -= speed2;
this.gotoAndStop(2);
}
if (Key.isDown(Key.DOWN)) {
this._y += speed2;
this.gotoAndStop(2);
}
if (Key.isDown(Key.LEFT)) {
this._x -= speed;
this.gotoAndStop(2);
_xscale = -scale;
}
if (Key.isDown(Key.RIGHT)) {
this._x += speed;
this.gotoAndStop(2);
_xscale = +scale;
}
}
onClipEvent (keyUp) {
this.gotoAndStop(1);
}
}
onClipEvent (enterFrame) {
thisDepth=this.getDepth(), otherDepth=_root.enemy.getDepth();
if (_y>_root.enemy._y && otherDepth>thisDepth) {
this.swapDepths(_root.enemy);
}
if (_root.enemy._y>_y && thisDepth>otherDepth) {
this.swapDepths(_root.enemy);
}
if(Key.isDown(Key.SPACE)){
this.gotoAndStop(3);
fight = true;
}

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

At 9/5/09 11:18 PM, Logidude wrote: Thanks. If anyone can help me, Vexagon?, it would be very appreciated.

add this
if (!Key.isDown()) {
this.gotoAndStop(1);
}

Response to: Wanted: Animator/artist 4 Game Posted August 24th, 2009 in Game Development

I could do it. I sent you a PM.