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Response to: Artists Needed Posted March 13th, 2012 in Art

And the last one I have for now. Let me know what you think as well, feedback is always nice! These were done for us as early concept pieces for the races which will be featured in the game.

Artists Needed

Response to: Artists Needed Posted March 13th, 2012 in Art

and another.... lol everytime I think of these guys I always think of the Skeksis from the dark crystal.

Artists Needed

Response to: Artists Needed Posted March 13th, 2012 in Art

I finally got permission to post some of our early concept work! Hurray!

Artists Needed

Response to: Zanezansorrow's Personal Art Thread Posted March 12th, 2012 in Art

I love the concept piece man

Response to: Artists Needed Posted March 10th, 2012 in Art

@Kinsei01

Thanks for posting. I am personally not a major tabletop gamer, i am actually much more of a FPS guy however I am not really a developer and just aid them in organizing, helping with scheduling and other things of a more 'business' nature than of a creative nature. That said, I have played a few of these games and it would be a blatant lie to say I don't enjoy them. My favorite table top game however isn't even an RPG btw, it is actually Black Powder, a strategy/tactics game done by the same guys who did Warhammer/40k/etc. It doesn't really have a huge following but it is really good, check it out if you have some time.

Our initial goal is exclusively a digital version, and that was decided for a combination of reasons. I originally proposed going to an established business or publisher simply because it seemed like the best option fiscally which would allow us to hire a professional artist outright, and possibly result in the highest profit by being able to get our book onto store shelves. That said, one of the core elements which propelled us to carry through with this project was that we wanted to have complete control of the direction the project took, and signing up with another organization or working through an established group inevitably results in giving up some of that control. This can take the form of not being able to have things which we want in our system or having to work upon a schedule that may hinder us from from having a system which meets our expectations in quality.

Although we ARE wanting it out in a year, we do have a great deal of play-testing under the bridge. In fact, several members of the group are people who were acquaintances who were asked to join in with the play-testing process and who fell in love with it. So yes, while we have done a great deal of play-testing we are planning on having a great deal more, and this process has included quite a few people who are not involved in any capacity with the making of the game aside from play-testing. I was actually one such person who was brought into the game in this fashion although early enough that I claim to have been with it the entire time. I recall after the first play testing session having a multi-hour chat with the founder who had put together the first system we used (which has since been entirely scrapped and rebuilt) and utterly left it as a pile of bloody rags.

I am not personally familiar with Pazlio although I will look into it, that said though we do have a damage system which works well with what we have laid out. Our objective is to maintain realism while still allowing the player to feel like they are playing as a hero. I do give you permission to smack my hand for citing realism in a game with sci-fi/fantasy elements so feel free to do so.

As for 'lopping heads off' I should have used a better example. Think something along the lines of... if you whack an enemy in the arm with a massive hammer, their arm is broken, if you stab an enemy an artery they are going to bleed profusely. Ultimately, I mean a fully realistic damage system which isn't so overwhelming that it is hard to keep track of. I have no doubt that something akin to this may have been attempted in some way before but we would like to think we are taking it in a very unique direction.

As for a critical fumble system... I love things like that and it is actually one of the things currently in development which was decided upon as a final addition making it one of the few things that hasn't really been play-tested at all.

You mention WoD, the versatility of that system was one of the original things which motivated the project to start. Mark absolutely LOVES WoD, however after some experience with it many folks on the dev team utterly dislike it. That isn't to say that we see the virtues of the system, it just isn't for us.

I don't deny it is a challenge getting people. It has been an uphill battle in many ways and it is one we are committed to perusing no matter how long it takes. Developing a mechanics system which is balanced is difficult, but developing one that is both balanced AND user friendly has felt like WWIII where it is us vs. statistics. So while it is a challenge in many ways, given the things we have managed to overcome so far, we just kind of see it as the norm now. I think we actually have fallen in love with the challenge of this, call me cheesy but there is something almost 'romantic' about taking to a task when things are stacked against you.

Thank you for your interest btw. I will be sending you a message in just a couple minutes with the info to contact the guy who will be handling the weaponry art.

Response to: Artists Needed Posted March 10th, 2012 in Art

It is difficult to get people. During the first year, the original seven that started wrk on the project instantly dwindled down to four (in part because they really had no idea just how much work was involved in doing something like this). They really thought that the entire thing would be writing some big story, with no concern that we would want to publish, have actual mechanics, or maybe even have some pictures in a book. Our early mechanics were an absolute nightmare and, the early lore struck me as something that should be placed within the confines of a sci-fi original movie. After the last three years, we have an incredibly detailed world, with all manner which is vibrant, in many ways believable, and actually fleshes out cultures, and society. Our game has no elves, no dwarves, no orcs, no goblins, no mermaids, no gnomes, no hobbits and nothing that is stereotypical fantasy.

Our mechanics went from... I don't even remember what standard die... but it was terrible (no seriously... our original mechanical structure was so horrid that if you attacked something there was a better chance you would hurt yourself than them). Now we have a system that is based on a D10 and a leveling system that is very well balanced and nothing at all like a traditional game in this genre.

I can show work but I have to ask the appropriate people those people being my wife (who aided in concept art in the early stages) and the chap who founded the project. As of right now my wife says yes, but I am waiting to hear work back from the 'boss man'.

Oh, details. I know it isn't much but it IS what I am able to give.

Mechanically we have a D10 system which is based upon low and steady growth as opposed to traditional leveling. HP is pretty much much stagnant between levels. Critical Strikes have been removed, and instead, an aimed strike to the head now lops your targets head off... why that isn't part of other games I have no idea. We don't use a precise class system like in DnD or really any other game to allow a player to basically spec a character however they damned well please (something that has been important from the get go).

The world is comprised of 8 main playable races, with a sci-fi / fantasy feel. Geneticist wizards, and machinist wizards, and the social disparity of a feudal system. Consider western technology unrestrained by the church of the western world... Throw magic into the mix and that sort of gives you the feel for the world we have worked to build.

And yeah, a share in the possible profit is pretty obvious, however I didn't want to say 'yes' until I knew a
percentage and that would be the obvious next question. So yes, it is now taken for granted.

A free copy isn't something we ever really thought about... go figure... we just kinda assumed we would give everyone involved a free digital copy. That is at least my stance on the issue and seems to be the stance of everybody else although that isn't official, I will go ahead and say, yeah... we will do that, at least with digital copies. I am not so certain however about hard copies so that may have to wait to be decided.

My experience has always had me involved in shipping companies... not fed-ex... I mean like... ships. Given that, I had never, ever, heard of kickstarter until yesterday, when someone messaged me about it. Quite literally the only thing I knew to get money was a bank. When I approached the guy who created this whole think, Mark, first off, I get laughed at for never having heard of kickstarter. Second, I am told that in order to stand a chance of getting donated to on there, we would need to have a hefty section of the core-rulebook completed in at least good enough form that someone could see the direction we are going artistically there in addition to the raw text. This way we are seen as a group with some organizational skills as opposed to being just a bunch of neckbeards that want to play games professionally.

It isn't hard to handle critics if you accept that they quite often have a valid point and what can I say and most who have stepped forward here do have strong arguments. We have had a good bit of luck actually. Two artists have come forward, talked to Mark already and have been briefed and still wanted in. So we are celebrating victories as we get them, but are looking for more people who might be interested. Thank you for your support and advice.

Response to: Artists Needed Posted March 9th, 2012 in Art

Thanks Zane! I sent you a message with all you need to know. I look forward to working with you :-D

Response to: Artists Needed Posted March 9th, 2012 in Art

As I have said to other people who question why I am approaching things in this way, you are fully welcome to your opinion on what is going on. No matter what I say you won't believe it no matter how hard you believe doesn't necessarily make it the facts of a situation. If you don't want to participate that is fine, I am not forcing you, I am not going to try to convince you and I am not going to rage over it. I am simply making an offer to people who may be interested so that they can participate if they so desire.

Response to: Artists Needed Posted March 9th, 2012 in Art

I am fully aware, that they won't care about the intricacies of it as much as I do, but even the folks whom we have brought in later seem to be enjoying it. Afterall, it is fun to work on something everybody has stake in and wants to see come out well. Or maybe that is just me.

Response to: Artists Needed Posted March 9th, 2012 in Art

You are entitled to your opinion Thunderspam and I will not belittle you for it or angrily fight it. I will however state that we have not wanted investors... partly because it is our goal to not be in debt to anyone other than ourselves. We aren't making this in the false hope of becoming multimillionaires or even making a life-long career out of it. We are doing this as a labor of love for something which we care deeply fore. Myself and my friends have worked three long years developing something which we could be proud of, we have refused to 'settle' until we had something that worked. So do we offer something new and exciting? Hell. I don't know... maybe we are and maybe we aren't. I'm sure we aren't the first guys to try and develop our own game and I doubt we will be the last.

I am aware that you are paying people for skill and and yeah, I understand that years of experience are worth a lot of money. But on that same token, our chief writer has a decade of experience and they did what they did because they enjoyed it. The statistician who aided in the development of our game mechanics had a great deal of experience and he took the plunge because they enjoyed the process.

So is my proposal laughable to most people? Yeah it is. I won't deny it. But for people that want to do something for the sheer sake of doing it. Fun for the sake of having fun and being involved in something you enjoy. I can post images that have been done for us however as they were not done by me so I am not comfortable posting them here without their permissions.

That said, regarding your questions Flowers10. I have discussed it with the head of the project and HAVE convinced him of a plan based upon pay percentage. From the sale of any copy 25% will be set aside and divided amongst the artist whom contribute to the project. (25% will go to the mechanics team, 25% will go to the group that put together the lore for the book, and 25% will be set aside to cover site hosting/saving up for independently publishing a hard copy of the book).

If you are interested please let me know.

Response to: Artists Needed Posted March 9th, 2012 in Art

I am not opposed to a percentage of the profit which the game would make, however, as I am not at liberty to do that on my own and would have to discuss it with the projects founder. We are also unsure as to whether it would make money at all and a percentage would literally have to be worked out upon completion as we don't know exactly how much art would need to be completed for this. I mean, I suppose if all else failed we could come to a contract for it but it would have to be loaded with earmarks to ensure that we covered base costs first as if we only sell, I don't know, 3 copies in our first year that would likely entirely go to website maintenance. I would like to know what rates people would consider viable however as a backup plan.

Response to: Artists Needed Posted March 9th, 2012 in Art

As for timeframe and quality we are looking for a degree of realism so we are looking for good attention to detail however, as I said before we are open minded and the ultimate decision does come down to the founder.

For time frame, we are flexible, we can work with your schedule, and although as the 'business guy' of the lot I am prone to say NOW NOW NOW... we don't want to compromise quality to we will work with each individual artist to ensure that we don't work you to the bone, and don't rush you to the point that we get a drawing of a stick man holding a pointy stick.

Response to: Artists Needed Posted March 9th, 2012 in Art

I am not the head of our little group but I am the guy who organizes just about everything. To quote the guy who founded the project "We have not worked, this long and this hard on this project to not get it completed". To put it simply it will definitely happen.

There would be more than one artist... as there really is too much to do for just one person. We have one artist although currently she is unavailable due to a combination of technical and financial difficulties.

As for publication we are looking at a definite electronic publication so that we can sell the game via Direct Download as privately publishing this on our own in hard copies would be a substantial cost which we could not currently afford, however should we be successful I can only assume that we would expand into hard copy publications as well. Additionally, pre-publication we will be getting our group registered as an LLC simply to ensure the safety of our intellectual property as well as our mechanics system which is nothing at all like any table top rpg you may have ever played.

We are talking quite a bit of art here and that is why we are looking for multiple artists with multiple skill sets. We really do view games, in all their forms, as pieces of art and we believe that anything work creating is worth doing right... thus why we have taken 3 years to create this project as opposed to simply putting a seal of approval on the first things that came to mind.

As for time frame to publication I can not say with entire certainty. There are a great many factors that we can't fully pinpoint at this time. What we believe to be the final rule-set for the game has just been completed, and we do want to playtest that to ensure that it is adequate to our needs. While we don't foresee any setbacks in that department save for perhaps a few minor tweaks for balance ease of play. I am not personally an Editor so I am unsure how long it will take for the organization of the book and proofing to take place. That being said, I think that it will see release within 12 months. During which time editing, illustration, website design, and legitimizing our organization can come to fruition. Most of this would be placed entirely on the project's founder, although we do in fact have a member who will put together our site for us.

I speculate release of a core-rulebook within a year including events transpiring which I am not psychic enough to predict and hopefully a great deal sooner... yeah... after three years... we are kinda excited about getting this little piggy to market!

Artists Needed Posted March 9th, 2012 in Art

Hello all! I don't post on forums often however I suddenly find myself in need of a few good artists...

I have been working, along with several of my friends for a period of over 3 years to develop a tabletop game similar to DnD, World of Darkness, GURPS, etc. After 3 years developing very in depth lore for the world, a highly original, user friendly and statistically sound mechanics system and more hours than I care to discuss of play-testing... we are closing upon the point where we are going to be assembling our rulebook. The only problem is that none of us could draw a stickman to save our lives.

This is is where you artistic folks come in! We are looking for artists who are willing to join in with us and assist us in our project by putting together pieces of art for our book.

What are we looking for?
Skilled artists capable of drawing in a realistic and/or dark fantasy fashion. We are pretty open minded but we are wanting to avoid venturing into the zone of 'anime'.
Highly motivated artists who can draw anything from weapons, to armor, to people, to monsters, and even landscapes (although you don't necessarily need to be able to do them all)
Capable of working on a loose schedule (we aren't Nazis... we aren't going to draw and quarter you if if you can't get something done exactly on time)
Capable of taking a description and turning it into art. (My wife has been accommodating in providing us with SOME concept art to go from so that could be made available if you need it)
Capable of accepting constructive criticism from the Lead Artistic Designer, to help capture the world they have been developing in words, through an image.

Is there money involved?
Well, we are an indie group with literally NO money to our names. So while I wish I could pay for each piece which we use, that isn't exactly an option... so if you are a hard bitten mercenary... you may not want to work with us. We don't even know if we will make a profit on our book when we release it given that we would be aiming for a small market.

What we can offer you however is...

The opportunity to have your work published so that you can begin a professional portfolio.
References should you decide to pursue your artistic talents into a career.
Bragging rights... hey, not everybody gets their art published in a book ya know!
The opportunity to work with a group of people who genuinely love what they are doing.

If you are interested please let me know by posting below with a link to some of your works. Additionally, feel free to ask any questions you may have and I will be happy to let you know. If you are super motivated and wanting to try you hand at drawing something from one of the descriptions or pieces of concept art which we have, please let me know that as well and I will be happy to provide you with details.

Thanks Much!

Response to: Merry Christmas! Posted December 25th, 2010 in NG News

V.S.O.P. Cognac, Towels, and Cheese.... Cognac FTW!

Response to: Voice actors needed Posted November 13th, 2009 in Audio

I would be happy to fill almost any of the roles, I might be able to make my voice effeminate enough to even pass for both the male and female roles depending on what you are looking for. You can PM me the script or if you wanted me to call you so you could hear my voice first hand you could message me your phone number and I would be happy to give you a call so you could hear my voice first hand so long as you have a US number.

Response to: Daily Fail strikes again Posted November 4th, 2009 in Politics

Science is correct 100% of the time... why is this? because when science is proven wrong... it is science that is proving itself wrong. Anyone whom feels that science should be PC should reexamine their views... Tons of actions in science have been taken that aren't 100% politically correct and the majority of the time, this action has saved lives.

SCIENCE FTW! YAY NERDS!