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Response to: The Flash 'Reg' Lounge Posted July 14th, 2009 in Game Development

At 7/14/09 06:07 PM, Blackfang wrote:
At 7/14/09 05:59 PM, Saza wrote: Hey guys, just got back from playing GH World Tour and im sweating like a beast.

Hardest songs on drums for it?
In smash hits, i beat Lamb of God's - Laid to Rest on Expert +. I got a second bass pedal and headphone splitter.

Now...Dyer's Eve in GH : Metallica on Expert+, hardest FUCKING thing in the world. I will NEVER be able be able to beat it.

Does Expert+ just have double bass in it? I can do double bass on a single pedal for a bit but my foot just knackers after a bit :P

Response to: The Flash 'Reg' Lounge Posted July 14th, 2009 in Game Development

Hey guys, just got back from playing GH World Tour and im sweating like a beast.

Hardest songs on drums for it?

Dez Moines (8% best) and Hot For Teacher (75% best).

Scream Aim Fire is a piece of piss now - and Dammit i can do with a little practice (the speed gets me the most).

Response to: The Flash 'Reg' Lounge Posted July 11th, 2009 in Game Development

At 7/11/09 07:37 PM, fluffkomix wrote: so i decided to randomly average my posts to see how much i post in one day.

the 4.04 post a day average on my page is not correct.

it's more like 12 posts a day or so.

who woulda thunk it.

So you took data from a week or so that you post, while newgrounds takes it from everyday you've been a user?

Though, if your basing it off the days you post and not every day - it would work out differently
Response to: OK, wtf Posted July 2nd, 2009 in Game Development

Its a simple, easy game to make. And it depends when you submit your work.

Response to: Game Where You Are A Zombie Xd! Posted July 2nd, 2009 in Game Development

At 7/2/09 05:18 PM, iwantbrainz wrote: NO NO NO i suck at flash im just saying as a idea danmit! plus wth im not paying 500 bucks for something

So we steal your idea, and make profit off sponership and ads.

Sounds great

Response to: swapdepth problems Posted July 2nd, 2009 in Game Development

swapDepths(_y);

And then something to check if 2 depths are the same and change one accordingly.

Response to: hitTest probs Posted July 1st, 2009 in Game Development

Hes using AS3 dude

Response to: The Flash 'Reg' Lounge Posted June 30th, 2009 in Game Development

At 6/30/09 07:07 PM, trig1 wrote: Stuff

Its because Newgrounds isn't a static community. It's always changes meaning noobs who asked questions become better, answer more noobs questions and finally leave. There will always be noob questions, if there was a seperate forum for Flash pro discussion and one for Flash questions some of us would feel more at home.

Response to: Windows Spoof Redesign Archives Posted June 30th, 2009 in Game Development

At 6/30/09 05:16 PM, Super-Yombario wrote: Strangely similar, I started a FlashOS project a bit ago, only it's an actual OS, not a parody, or anything to do with Windows. I've burned thru a few pre-alpha versions but I think I might finish it after seeing this.

Its not really an OS though, is it.

Response to: [AS2] Overhead hitTesting? Posted June 29th, 2009 in Game Development

At 6/29/09 12:05 PM, Archon68 wrote:
At 6/29/09 12:04 PM, Saza wrote: Should work.
Strange... I tried something almost identical to that before, and it didn't work...

Thanks, though!

In each shapeflag hitTest you have to have 3 parameters. _x, _y, boolean.

I'm pretty sure that was the problem

Response to: [AS2] Overhead hitTesting? Posted June 29th, 2009 in Game Development

onClipEvent(load){
	var speed = 5;
}
onClipEvent(enterFrame){
	if(Key.isDown(Key.LEFT)){
		_x-=speed;
	}
	if(Key.isDown(Key.RIGHT)){
			_x+=speed;
	}
	if(Key.isDown(Key.UP)){
			_y-=speed;
	}
	if(Key.isDown(Key.DOWN)){
			_y+=speed;
}

while(_root.wall.hitTest(_x, _y+_height/2, false)){
_y--
}
while(_root.wall.hitTest(_x, _y-_height/2, false)){
_y++
}
while(_root.wall.hitTest(_x+_width/2, _y, false)){
_x--
}
while(_root.wall.hitTest(_x-_width/2, _y, false)){
_x++
}
}

Should work.

Response to: Left 4 Dead:the Flash Version Threa Posted June 23rd, 2009 in Game Development

At 6/23/09 03:28 PM, OMGZerzz wrote: i can do a voice for a main character! Im reallly goood!

I bet you get bullied

Response to: The Flash 'Reg' Lounge Posted June 23rd, 2009 in Game Development

At 6/23/09 03:01 PM, KaynSlamdyke wrote: Flash Player 10 coming to every* smartphone this fall, and not just in Asia like it has been for the past ten years

News courtesey of Raph Koster's blog.

*Every, naturally, doesn't include the iPhone.

We knew this ):

Response to: External loadup not working Posted June 21st, 2009 in Game Development

Another thing to try if your publishing inside Flash is to open it up using Flash Player outside of Flash.

Response to: External loadup not working Posted June 21st, 2009 in Game Development

first thing I noticed was you have yo(space).txt

Response to: Flash can't add? Posted June 19th, 2009 in Game Development

Not sure of the AS3 alternative but try Math.floor(); Math.ceil(); Math.round(); on the variable.

Response to: hey you looking at this post Posted June 19th, 2009 in Game Development

That's fascinating. Why don't you do it yourself?

Response to: need programmer for pacman knockoff Posted June 16th, 2009 in Game Development

At 6/16/09 05:07 PM, Darkware wrote: stuff

Youve got the easy bit done, grats.

Response to: Need help creating a platformer. Posted June 16th, 2009 in Game Development

Put your jump code inside your hittest for his feet.

Response to: The Flash 'Reg' Lounge Posted June 14th, 2009 in Game Development

At 6/14/09 08:35 AM, Wasim wrote: hey hey hey

i just noticed when i came back in here that there are alot of these cig sigs which is pretty stupid
so yeah who created it and what was the cause of this stupid cig sig shit

Luis started it off

Response to: The Flash 'Reg' Lounge Posted June 13th, 2009 in Game Development

At 6/13/09 09:15 PM, Magical-Zorse wrote:
At 6/13/09 06:51 PM, trig1 wrote: Last page there were 9 fab posts in a row.
They're taking over.
Once you go fab, you don't go back

I did, it's a cruel, fab place out there

Response to: The Flash 'Reg' Lounge Posted June 13th, 2009 in Game Development

At 6/13/09 06:51 PM, trig1 wrote: Anyone else use it? It's pretty damn cool but I feel dirty using a PC, running Microsoft Visual Studio writing in a programming language owned by microsoft (C#) for games that will only run on Xboxes and Windows :| Makes me feel like an microsoft-whore.

The Xbox is fine, but Windows! KAPLAMMY!

Again.
Response to: Newgrounds on the iPod... Posted June 13th, 2009 in Game Development

Flash Player 9 or 10 (can't remember) is coming to the G1 soon, which is probably the biggest iPhone competitor at the moment. No need for mobile pages :P

Response to: Spawning problems Posted June 11th, 2009 in Game Development

At 6/11/09 07:53 PM, Roaltyx wrote:
At 6/11/09 07:48 PM, Saza wrote: Thats because you havent taken any time to understand the code.
And that's why I need help. because I don't understand it

Us giving you a code wont help you under stand it. It's to complicated to learn right now. Start from the bottom up, it'll be worth it.

Response to: The Flash 'Reg' Lounge Posted June 11th, 2009 in Game Development

At 6/11/09 07:50 PM, Paranoia wrote:
At 6/11/09 07:41 PM, Saza wrote: It can be used in any context, a word of never ending happiness, lust, anger. It's up to you.
OK. In that case I'm going to use it to mean Withnail-esque since that's a specific word that the English language seems to be horribly lacking. Bonsoir!

I dont know what that means but sounds ok to me?

Bonsoir!

Oh shit you reminded me. What does mon comodon mean? I was playing 7 Kingdoms a while back and when you click a french guy to move him he goes "Oui Mon comodon".

Response to: Spawning problems Posted June 11th, 2009 in Game Development

Thats because you havent taken any time to understand the code.

Response to: The Flash 'Reg' Lounge Posted June 11th, 2009 in Game Development

At 6/11/09 07:30 PM, Paranoia wrote: Can someone please elucidate me as to what kaplammy means?

also I am feeling elegantly wasted right now

It can be used in any context, a word of never ending happiness, lust, anger. It's up to you.

ie.

Fuck you! Kaplammy!
Kaplammy :) I love you
KAPLAMMY! -during climax-
Also it was my poor attempt to get an internet made word into the dictonary. If its used 2500 times it gets put there or something. Kaplammy <3
Response to: The Flash 'Reg' Lounge Posted June 11th, 2009 in Game Development

At 6/11/09 07:20 PM, KyleDaFox wrote:
At 6/11/09 06:55 PM, Bezman wrote: Did you play a part in the defacement?
Yes, a long time ago.

Before the accident? :(

Do most coders use shape flag hit testing for platformers? I never knew any other way apart from regular hitTest.

Response to: What site can I get sound? Posted June 11th, 2009 in Game Development

At 6/11/09 05:41 PM, Chaz wrote: Hey guys I'm compliling a list of useful things for Flash developers and there are a couple of sites on there which I personally recommend for some great sounds. Check it out:

The Ultimate Flash Resource Post

didnt gamejacket close?

Response to: The Flash 'Reg' Lounge Posted June 11th, 2009 in Game Development

At 6/11/09 07:14 PM, knugen wrote:
At 6/11/09 06:12 PM, KyleDaFox wrote: Apparently, my local Newgrounds Buffet (the deli) hates Swedish people...
Balls are delicious.

Balls are Kaplammy