3,804 Forum Posts by "Sam"
http://www.translationparty.com/#2988908
It is doubtful!
At 8/24/09 09:41 PM, MichaelHurst wrote:At 8/24/09 07:50 PM, Glaiel-Gamer wrote: who are you people?Glaiel-Gamer.
And yourself?
MichaelHurst
And yourself?
At 8/24/09 07:50 PM, Glaiel-Gamer wrote: who are you people?
You have me on Facebook! :(
At 8/24/09 07:18 PM, piggy123 wrote: thanks for the help people (but really only person :P)
Why do you need more than 1 person when you already have a decent answer?
And you're making an RPG? Right.
At 8/24/09 05:56 PM, DeaDtone wrote: what is a good one?
Flash?
At 8/24/09 05:40 PM, BoMJr wrote: I like working with my dad.
me too ;)
At 8/23/09 05:15 PM, Blackfang wrote: vacation
I'm havin fun at Wildwood, NJ for the weekend. Anyway, i got bored and decided to make a character. Now i have a new platformer idea. Here's the sketch of him.
Tie man?
At 8/24/09 04:10 PM, black-father wrote: i am in the progress of my next game, defeat black father ep3 (as well as i am planning to update the first 2 games) since the game is a little too hard, i'm planning to apply some passwords to the game so as to continue from the checkpoint instead of starting from the beginning (when quitting the game)
i would kindly ask for some action scripts help (AS2) for applying passwords
Make a text box with some variable like Password. And just do something like:
if(Password == "H7gh3i8){
gotoAndStop("Level 2");
}
At 8/24/09 02:15 PM, Luis wrote: I don't have a wife
Even if my girlfriend was a musician/animator/shitty programmer it'd piss me off because she'd be constantly criticising me, and I can see why people would find that useful but I prefer to find my own way around things and improving things.
Also, what do you guys want to see in a platformer. I've got acceleration and deceleration, wall jumping. By the way, this is just player based - nothing about enemies.
At 8/23/09 05:45 PM, Keith wrote:At 8/23/09 04:04 PM, Saza wrote:jack black has crazier expressions than thatAt 8/23/09 02:57 PM, Keith wrote: Is this any better:yeah it is, but the movements are too big, like with the jaw and eyebrows.
http://spamtheweb.com/ul/upload/230809/5 3821_Tenacious_D.php
No the amount youve moved is fine but its too much of a jump between point A and point B.
At 8/23/09 02:57 PM, Keith wrote: Is this any better:
http://spamtheweb.com/ul/upload/230809/5 3821_Tenacious_D.php
yeah it is, but the movements are too big, like with the jaw and eyebrows.
At 8/22/09 06:58 AM, Halosheep wrote: var universe:Number = 42;
There ya go.
;D
No.
At 8/22/09 05:32 AM, Deadclever23 wrote: So far I have this...
package reality{
import existence.matter.StringTheory;
public class universe extends 3rd Dimension{
public function universe (){
}
}
}
Now what?
You fuck 6 goats, suck 13 dicks and ride a bull.
At 8/22/09 04:16 AM, Sevlen wrote: ok i want to make a fighting rpg like game but how do i make it so when my guy hits a bad guy that the damage stays, and how can i make the damage he dose like 1-10 damage? dose anyone see what I'm trying to say?
onLoad = function(){
enemyHealth = 100;
}
onEnterFrame = function(){
if(your shitty hitTest code){
enemyHealth-=random(10);
}
}
Wrap your movement code in something like
if(_currentframe!=5){
//movement code
}
So when it's not on frame 5 (the death animation), you can do shit.
Completely Un-motivated
As usual.
I wanna make a platformer. I can code it, I can draw it. I just cant be arsed.
I might just make it a really slow project...
At 8/21/09 06:33 PM, Blackfang wrote: NO LIFE
I've been sitting on my couch watching episodes of The Office since 10:30 this morning.
Don't worry - I spent a whole day watching Skins ;)
So, I'm the only artist who isn't in a Po3 team and fucked the rest of the team over? :D
Put stop(); on each frame with each of the movieclips on. At the end of the scenes inside each movieclip put:
_root.nextFrame();
Aww man, Debbie Harry - hottest woman ever.
Fuck me, I'd travel back in time and fuck her till she was 64 again.
Hot pic 2 (NSFW... depends where you work)
Fuck yeah.
Of course he uses FBF, maybe tweens for little movements while in the same poses (and inside the tweened movieclip have a FBF action), but definitely the majority of his work is FBF.
Definitely, pen pressure is probably the best tool along with tilt. Tablets have the benefit of helping you with pencil and pad drawing while a mouse, doesn't :P
At 8/11/09 03:41 PM, FlashtooREV wrote:At 8/11/09 11:10 AM, El-Presidente wrote: XcodeTss... Macs...
Tss... Stfu...
At 8/10/09 07:46 PM, Blackfang wrote:At 8/10/09 04:45 PM, El-Presidente wrote: Also, I'm so happy this iPhone thing is going so smoothly. I can now easily just send my artist the .app file and it will automatically sync onto his iPhone without all the trouble of getting him Xcode, getting a new enrollment plan, etc. Woot!I so wanna make an app with you.
Wait... iPhone apps are just .apps?
Anything extra needed apart from Flash to develop them? With the projector do you need the .swf AND the .app?
Is there a Flash add-on that pixelises the vectors? I'm not ssure if it's possible but it'd be sweet.
It's great. Lovely graphic and it seems flawless right now (apart from im fucking invincible bitchess!). Good job.
At 8/9/09 03:10 AM, the1manwiththeplan wrote: sorry got cut off
_root.main.["bg"+lol].removeMovieClip();
try
_root.main["bg"+lol].removeMovieClip();
Why are you writing a code for him that doesn't even include the variables he's used? He's not even trying to remove the movieclip you moron.
_root["enemy"+lulz].lol_around();
Just incase he doesn't know which period to remove ;)

