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Response to: The Flash 'Reg' Lounge Posted August 24th, 2009 in Game Development

http://www.translationparty.com/#2988908

It is doubtful!

Response to: The Flash 'Reg' Lounge Posted August 24th, 2009 in Game Development

I love this...

http://www.translationparty.com/#2988282

Response to: The Flash 'Reg' Lounge Posted August 24th, 2009 in Game Development

At 8/24/09 09:41 PM, MichaelHurst wrote:
At 8/24/09 07:50 PM, Glaiel-Gamer wrote: who are you people?
Glaiel-Gamer.

And yourself?

MichaelHurst

And yourself?

Response to: The Flash 'Reg' Lounge Posted August 24th, 2009 in Game Development

At 8/24/09 07:50 PM, Glaiel-Gamer wrote: who are you people?

You have me on Facebook! :(

Response to: fighting game special? Posted August 24th, 2009 in Game Development

At 8/24/09 07:18 PM, piggy123 wrote: thanks for the help people (but really only person :P)

Why do you need more than 1 person when you already have a decent answer?

Response to: scene creator help Posted August 24th, 2009 in Game Development

And you're making an RPG? Right.

Response to: a good flash animator Posted August 24th, 2009 in Game Development

At 8/24/09 05:56 PM, DeaDtone wrote: what is a good one?

Flash?

Response to: The Flash 'Reg' Lounge Posted August 24th, 2009 in Game Development

At 8/24/09 05:40 PM, BoMJr wrote: I like working with my dad.

me too ;)

Response to: The Flash 'Reg' Lounge Posted August 24th, 2009 in Game Development

At 8/23/09 05:15 PM, Blackfang wrote: vacation

I'm havin fun at Wildwood, NJ for the weekend. Anyway, i got bored and decided to make a character. Now i have a new platformer idea. Here's the sketch of him.

Tie man?

Response to: passwords Posted August 24th, 2009 in Game Development

At 8/24/09 04:10 PM, black-father wrote: i am in the progress of my next game, defeat black father ep3 (as well as i am planning to update the first 2 games) since the game is a little too hard, i'm planning to apply some passwords to the game so as to continue from the checkpoint instead of starting from the beginning (when quitting the game)

i would kindly ask for some action scripts help (AS2) for applying passwords

Make a text box with some variable like Password. And just do something like:

if(Password == "H7gh3i8){
gotoAndStop("Level 2");
}
Response to: The Flash 'Reg' Lounge Posted August 24th, 2009 in Game Development

At 8/24/09 02:15 PM, Luis wrote: I don't have a wife

Even if my girlfriend was a musician/animator/shitty programmer it'd piss me off because she'd be constantly criticising me, and I can see why people would find that useful but I prefer to find my own way around things and improving things.

Also, what do you guys want to see in a platformer. I've got acceleration and deceleration, wall jumping. By the way, this is just player based - nothing about enemies.

Response to: The Flash 'Reg' Lounge Posted August 24th, 2009 in Game Development

At 8/23/09 05:45 PM, Keith wrote:
At 8/23/09 04:04 PM, Saza wrote:
At 8/23/09 02:57 PM, Keith wrote: Is this any better:

http://spamtheweb.com/ul/upload/230809/5 3821_Tenacious_D.php
yeah it is, but the movements are too big, like with the jaw and eyebrows.
jack black has crazier expressions than that

No the amount youve moved is fine but its too much of a jump between point A and point B.

Response to: The Flash 'Reg' Lounge Posted August 23rd, 2009 in Game Development

At 8/23/09 02:57 PM, Keith wrote: Is this any better:

http://spamtheweb.com/ul/upload/230809/5 3821_Tenacious_D.php

yeah it is, but the movements are too big, like with the jaw and eyebrows.

Response to: So how would I...? Posted August 22nd, 2009 in Game Development

At 8/22/09 06:58 AM, Halosheep wrote: var universe:Number = 42;

There ya go.
;D

No.

Response to: So how would I...? Posted August 22nd, 2009 in Game Development

At 8/22/09 05:32 AM, Deadclever23 wrote: So far I have this...

package reality{
import existence.matter.StringTheory;
public class universe extends 3rd Dimension{
public function universe (){
}
}
}

Now what?

You fuck 6 goats, suck 13 dicks and ride a bull.

Response to: help on flash... Posted August 22nd, 2009 in Game Development

At 8/22/09 04:16 AM, Sevlen wrote: ok i want to make a fighting rpg like game but how do i make it so when my guy hits a bad guy that the damage stays, and how can i make the damage he dose like 1-10 damage? dose anyone see what I'm trying to say?
onLoad = function(){
enemyHealth = 100;
}

onEnterFrame = function(){
if(your shitty hitTest code){
enemyHealth-=random(10);
}
}
Response to: Need Help With My Platformer Game! Posted August 22nd, 2009 in Game Development

Wrap your movement code in something like

if(_currentframe!=5){
//movement code
}

So when it's not on frame 5 (the death animation), you can do shit.

Response to: The Flash 'Reg' Lounge Posted August 22nd, 2009 in Game Development

Completely Un-motivated
As usual.

I wanna make a platformer. I can code it, I can draw it. I just cant be arsed.

I might just make it a really slow project...

Response to: The Flash 'Reg' Lounge Posted August 21st, 2009 in Game Development

At 8/21/09 06:33 PM, Blackfang wrote: NO LIFE

I've been sitting on my couch watching episodes of The Office since 10:30 this morning.

Don't worry - I spent a whole day watching Skins ;)

Response to: The Flash 'Reg' Lounge Posted August 21st, 2009 in Game Development

So, I'm the only artist who isn't in a Po3 team and fucked the rest of the team over? :D

Response to: Scripting scenes Posted August 21st, 2009 in Game Development

Put stop(); on each frame with each of the movieclips on. At the end of the scenes inside each movieclip put:

_root.nextFrame();
Response to: The Flash 'Reg' Lounge Posted August 21st, 2009 in Game Development

Aww man, Debbie Harry - hottest woman ever.

Fuck me, I'd travel back in time and fuck her till she was 64 again.

Hot pic 1

Hot pic 2 (NSFW... depends where you work)

Fuck yeah.

Response to: how does egoraptor create his stuff Posted August 21st, 2009 in Game Development

Of course he uses FBF, maybe tweens for little movements while in the same poses (and inside the tweened movieclip have a FBF action), but definitely the majority of his work is FBF.

Response to: Tablet vs Mouse (nsfw btw) Posted August 14th, 2009 in Game Development

Definitely, pen pressure is probably the best tool along with tilt. Tablets have the benefit of helping you with pencil and pad drawing while a mouse, doesn't :P

Response to: The Flash 'Reg' Lounge Posted August 11th, 2009 in Game Development

At 8/11/09 03:41 PM, FlashtooREV wrote:
At 8/11/09 11:10 AM, El-Presidente wrote: Xcode
Tss... Macs...

Tss... Stfu...

Response to: The Flash 'Reg' Lounge Posted August 10th, 2009 in Game Development

At 8/10/09 07:46 PM, Blackfang wrote:
At 8/10/09 04:45 PM, El-Presidente wrote: Also, I'm so happy this iPhone thing is going so smoothly. I can now easily just send my artist the .app file and it will automatically sync onto his iPhone without all the trouble of getting him Xcode, getting a new enrollment plan, etc. Woot!
I so wanna make an app with you.

Wait... iPhone apps are just .apps?
Anything extra needed apart from Flash to develop them? With the projector do you need the .swf AND the .app?

Response to: The Flash 'Reg' Lounge Posted August 10th, 2009 in Game Development

Thanks guys :D

Response to: The Flash 'Reg' Lounge Posted August 10th, 2009 in Game Development

Is there a Flash add-on that pixelises the vectors? I'm not ssure if it's possible but it'd be sweet.

Response to: My Flash Game, feedback wanted :3 Posted August 10th, 2009 in Game Development

It's great. Lovely graphic and it seems flawless right now (apart from im fucking invincible bitchess!). Good job.

Response to: Inserting variable into pointer Posted August 9th, 2009 in Game Development

At 8/9/09 03:10 AM, the1manwiththeplan wrote: sorry got cut off

_root.main.["bg"+lol].removeMovieClip();

try

_root.main["bg"+lol].removeMovieClip();

Why are you writing a code for him that doesn't even include the variables he's used? He's not even trying to remove the movieclip you moron.

_root["enemy"+lulz].lol_around();

Just incase he doesn't know which period to remove ;)