3,804 Forum Posts by "Sam"
Ok... I think I can get a piece done? Ill try XD
I have no idea. Just its catchy xD
At 12/7/05 03:35 PM, -Toast- wrote: You stupid ass! >:(
I'll kill ye for that!
Lol - you let me
QUOTE
Toast says:
OK
Toast says:
POST IT
UNQUOTE
Normal day on msn.... toast comes along with a voice clip. Check it out....
http://www.freewebs.com/digigraphics1/Toas
t_07_12_2005@20_03_22.wav
Catchy tune....
At 11/29/05 12:06 PM, cybex wrote: And also, if the whole of the surface area of the earth was made in pixels, how many pixels would there be?
Wed all be pixelized... cool =O!
lol ye. rate my character outta 10 anyone? xD
Ok i edited to a cut on his head. I accually think it looks better xD
http://photobucket.c..urrent=Character.swf
Watch his eye - it slowly twitches... omg o.o
Count me in people - Im an ASer as well as an Artist. Ill be happy to team up with anyone. Im not as good ASer as i am artist aww well... Im thinking of Present catching with a twist? XD
At 11/27/05 05:03 PM, schorhr wrote: I really like the style!
... but the spot is not to be mistaken with those, right?>
http://images.google..+red&btnG=Search
Else put the spot a bit to the side of the head.
Sorry about the spot. When people have surgury on there head/brain - they usually put a red dot/cross on there head. Ill change it.
Thanks - improvements. Ive already lowered the darkness of the skin shading.
Im making a new flash game called, Hit n Kill. A Dad n Me style movement.
You play as an escaped kid that scientists have been experimenting on. The kid goes round killing thing and people.
Just wanna know what you think of the main charry
Umm - whats with the guys on the guitars - i mean the arm it round the bottom of the guitar - seems un-natural.
Sorry for double posting - but Ive found a way round naming each ring a diff instance name - I gave each ring this code-
onClipEvent(enterFrame){
if (i.indexOf("Hero", 0)>=0) {
if(this.hitTest(_root.Shadow)){
_root.score = _root.score+5;
unloadMovie(this)
}
}
}
Hero is teh instance name of the character. Well just letting you know how i got it working =3
At 11/23/05 01:00 PM, Rantzien wrote: Well, if you mean what you say, that you want every mc with "ring" in the name to perform some action, then you can use this:
for (var i in _root) {
if (i.indexOf("ring", 0)>=0) {
_root[i].doThis();
_root[i].doThat();
}
}
Otherwise you can use this, and name the rings "ring1", "ring2", "ring3", and so on. This means that you have to keep track of the amount of rings on stage though. Either manually, or have a variable that keeps track of it.
for (var i=1; i<=ringsOnStage; ) {
// Change "ringsOnStage" to the amount of, you guessed it, rings on stage.
_root["ring"+i].doThis();
_root["ring"+i].doThat();
}
Cheers - got it working - yeah i may have to edit each ring instance name - but its better then having loads of code - and each level may only have like 50 rings on - so when i create each new level i can keep the rings on from last time - and move them.
Ok in a game - you have to pick up rings - I have 2 rings (just for testing) and I was wondering if there was a code to put onto the character so any instance name with "ring" in it also applies to the code - because I cant keep creating rings with different instance names.
This is the part of code with i was wondering could be edited to fit what i woudl want??
if(this.hitTest(_root.ring)) {
At 11/23/05 02:48 AM, authorblues wrote:At 11/23/05 02:10 AM, neowolf22964 wrote: hold up...doesn't work. I want it to play frame 13 in side my MC of my enemy.onClipEvent (enterFrame) {
if (hitTest(_root.enemy)) {
_root.enemy.gotoAndPlay(13);
}
}
Wouldnt it be
onClipEvent (enterFrame) {
if (bullet.hitTest(_root.enemy)) {
_root.enemy.gotoAndPlay(13);
}
}
?
Maybe making sure thats the correct name of the scene? - and make sure your not on scene one anyways.
Im making a flash, how do you get the voice of the clocks?
Well at the moment, I have a character with a jump duck movement and attack animation, I need to code it to when one of the buttons (eg. left) is pressed, all keys are disabled until the player clip goes back to frame 1 (basically finishing the animation).
Is there a code to disable all keys after a key has been pressed? Thanks,
Umm, try looking round the net? Tutorials maybe?! Help sites, even the help that Flash has in it?
:( still having trouble,
I think ive done the code right. What should the function be, just function?
on (keyPress "<Enter>") {
Answer.play()
_root.Send=""
}
I need the code to make "Answer" gotoAndPlay a random frame, im not quite sure how to do this, any help?
on(release) {
InstanceName.//JUMPS TO RANDOM FRAME\\
}
I dont know what the code is for the random frame jump is, anyone know?
Thanks
Im in need of some help, i need the key codes for the letter "A" and "S", thanks hope someone can help
Nice work there
Anyone got any idea on whats wrong?
Sorry about this, but im eager to get my inventory system working, before I can move on in my game.
This is what I have so far for one of the items.
onClipEvent(mouseMove){
}
on (press) {
startDrag(this);
}
on (release) {
stopDrag();
if(this.hitTest(_root.rec)){
this._x = _root.slot._x;
this._y = _root.slot._y;
}else{
this._x = lolX;
this._y = lolY;
}
}
onClipEvent(mouseMove){
if(clutch){
this._x = _root._xmouse;
this._y = _root._ymouse;
}
}
"Rec" is the WHOLE bg, so on click of teh item, it automatically goes to slot1, the drag part of its so, you can drag it from the inventory to NPCS or what not, to complete quests. Heres my problem, when I go to the next area (next frame) any items you have picked up dissapear. I have tried teh scrolling screen, but that wont work because when you pick it up, it keeps scrolling anyway.
Hope someone can help!
Anyone know the code to make the screen scroll when the main character moves?
Thanks,
Sam

