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Author Search Results: 'Saberpower'

We found 59 matches.


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Viewing 1-30 of 59 matches. 1 | 2

1.

None

Topic: Movie Clip Problem

Posted: 11/07/09 11:04 PM

Forum: Flash

Can't anyone propose some sort of alternate method of making an object appear after 11 frames?


2.

None

Topic: Movie Clip Problem

Posted: 11/07/09 10:49 PM

Forum: Flash

At 11/7/09 10:46 PM, DrClay wrote: are you sure its a MC and not a graphic, that happens to me at times

Yes, it's a movie clip. I use it severaltimes and it doesn't happen all the time, it just happens every so often.


3.

None

Topic: Movie Clip Problem

Posted: 11/07/09 10:37 PM

Forum: Flash

I use this one movie clip several times, it's basically an animation where an object appears on the 11th frame and stops. It doesn't happen most of the time, but sometimes the movie clip starts on the 11th frame! So instead of the movie clip appearing after a few seconds it appears instantly.

Yes, the movie clips are on different key frames, I've even tried to put it on a different layer and still the problem persists. The movie clips do not have an instance name so I don't see how they could be affected by code. I tried to make a second movie clip that was exactly the same but with a different Name under the library as a back-up, and that worked for a while until now. I made a third back-up, but even that trick isn't working any more.

Has anyone had this problem or know how to solve it?


4.

None

Topic: Output not working correctly

Posted: 10/25/09 01:52 AM

Forum: Flash

Ah, I finally found the problem:

Apparently, if you have another function onEnterFrame() on another frame it doesn't work.


5.

None

Topic: Output not working correctly

Posted: 10/25/09 01:47 AM

Forum: Flash

At 10/25/09 01:43 AM, knugen wrote: My AS2 is a bit rusty, but if I simply paste this script into the first frame of an empty document it works exactly as intended?

function onEnterFrame(){
if(Key.isDown(Key.UP)){
trace("Main Menu");
}
} Key.addListener(this);

Would a Mouse.addListener interfere with a Key.addListener? I have this code on another frame:

var mouseListener:Object = new Object();
mouseListener.onMouseWheel = function(wheelNum:Number){
		_root.scrollBar._y -= ((wheelNum/3)*17.5);
}
Mouse.addListener(mouseListener);

6.

None

Topic: Output not working correctly

Posted: 10/25/09 01:45 AM

Forum: Flash

Heck, there's a button on the stage that has this code:

on (release) {
  gotoAndStop("Main Menu");
}

It works just fine.


7.

None

Topic: Output not working correctly

Posted: 10/25/09 01:38 AM

Forum: Flash

So, while I was troubleshooting this code:

function onEnterFrame(){
  if(Key.isDown(Key.UP)){
    gotoAndStop("Main Menu");
}
} Key.addListener(this);

which by the way, does not work for some reason (this is on a frame AND yes, there is a frame labeled Main Menu).

I tested this out:

function onEnterFrame(){
  _global.MARK = 1;
  trace (_global.MARK);
}

There's not output at all! Help?


8.

None

Topic: this._height

Posted: 10/11/09 07:24 PM

Forum: Flash

I have this movie clip with buttons inside and in the properties box, it says that the height of the movie clip is 910. But when I trace(this._height); it returns 896.85. What the heck!?


9.

None

Topic: Move Movie Clip with Button

Posted: 10/04/09 08:07 PM

Forum: Flash

Thanks, I'll see if that works.


10.

None

Topic: Move Movie Clip with Button

Posted: 10/04/09 07:11 PM

Forum: Flash

No one can help me?


11.

None

Topic: Move Movie Clip with Button

Posted: 10/04/09 06:55 PM

Forum: Flash

How do you move a different movie clip with a button. Here's a code I have going:

on (press) {
	if (_root.scrollBar._y>=155) {
		_root.scrollBar._y-10;
	} else if (_root.scrollBar._y<155 && _root.scrollBar._y>145) {
		_root.scrollBar._y = 145;
	}
}

The scrollBar is the instance name of a movie clip in the main timeline. The button is inside a movie clip.


12.

None

Topic: startDrag

Posted: 10/04/09 01:08 AM

Forum: Flash

So, I'm making a scroll bar and this is my code for the dragging part of this whole ordeal:

onClipEvent (load){
	this.onPress = function(){
		this.startDrag(this,false,145,this._x,320,this._x);
	}
	this.onRelease = function(){
		this.stopDrag();
	}
	this.onReleaseOutside = function(){
		this.stopDrag();
	}
}

Notice how I used this._x, which is probably the problem. I want the scroll bar to only go up or down. It goes up, down, and LEFT! It hits the limit for up and down perfectly, but the only limit for left seems to be the stage left! How can I stop it from moving left?


13.

None

Topic: Scroll Bar

Posted: 10/04/09 12:26 AM

Forum: Flash

Yeah, it's pretty content-specific, but I should be able to make my own scroll bar from the information provided.


14.

None

Topic: Scroll Bar

Posted: 10/03/09 11:57 PM

Forum: Flash

wait is it scrollBar = highestLimit?

Is highestLimit a variable or is it part of the AS dictionary?


15.

None

Topic: Scroll Bar

Posted: 10/03/09 11:26 PM

Forum: Flash

Anyone have any starting points? I don't know squat about scroll bar except this (And these are just assumptions from previous AS knowledge, which is very little):

1. It's a button, probably
2. this._y++ or this._y - 1
3. this._y = variable
4. For the object being scrolled, I'm guessing it's this._y = variable/10 or something?

Not really much, I know, and it's probably mostly wrong. Is there a tutorial on Newgrounds or somewhere else online detailing how to make a scroll bar?


16.

None

Topic: Waterlollies isn't in the Top 50

Posted: 08/27/09 02:19 PM

Forum: General

At 8/27/09 02:14 PM, DarthRacoon wrote: Neither's Tankmen, you don't see me shitting dicks.

Waterlollies > Tankmen


17.

None

Topic: Waterlollies isn't in the Top 50

Posted: 08/27/09 02:12 PM

Forum: General

What the fuck


18.

None

Topic: Site stealing Newgrounds Games

Posted: 07/26/09 12:48 AM

Forum: General

Well, the guy did steal on a very large scale: he has about 3,039 games on his site. I wouldn't be surprised if 2,000 of those came from Newgrounds.


19.

None

Topic: Site stealing Newgrounds Games

Posted: 07/25/09 10:53 PM

Forum: General

At 7/25/09 10:51 PM, blanblan wrote: It's an ugly site and I'm willing to bet it's not very popular. I don't think we have anything to worry about.

Just because it's not very popular doesn't mean that we should just let them go with stealing hundreds of Flash Games!


20.

None

Topic: Site stealing Newgrounds Games

Posted: 07/25/09 10:51 PM

Forum: General

At 7/25/09 10:50 PM, Shinzura wrote: NG isn't the Alpha and Omega of flash sites. I'd assume the authors posted these games and are getting a cut of the ad revenue. Probably just some guy trying to make another Armor Games or some other game index

Yeah but most of the Newgrounds games are under the same author...


21.

None

Topic: Site stealing Newgrounds Games

Posted: 07/25/09 10:48 PM

Forum: General

Is it just me or does this site seem to be stealing from Newgrounds:

Humval

I mean all the "authors" are this user named 'game'. It seems that this guy is just making money off these games with the ads he posts on his site. I read on his thing that he shares 50% ad revenue with the author but I really doubt that all these Newgrounds authors banded under one username and submitted all these games.


22.

None

Topic: _root.nextFrame error

Posted: 07/20/09 03:40 PM

Forum: Flash

I want the main timeline to go the nextFrame when the movie clip hits that frame.


23.

None

Topic: _root.nextFrame error

Posted: 07/20/09 03:30 PM

Forum: Flash

At 7/20/09 03:24 PM, 4urentertainment wrote: onEnterFrame = function(){
_root.nextFrame();
}

This is how the onEnterFrame function is executed.

That doesn't work either.


24.

None

Topic: _root.nextFrame error

Posted: 07/20/09 03:28 PM

Forum: Flash

I put it in a movie clip btw.


25.

None

Topic: _root.nextFrame error

Posted: 07/20/09 03:23 PM

Forum: Flash

I put this code into my Flash:

function onEnterFrame(){
	_root.nextFrame();
}

However, it doesn't seem to work. Anyone have any ideas?


26.

None

Topic: No originality anymore

Posted: 07/15/09 05:35 PM

Forum: General

At 7/15/09 05:27 PM, Hydecka wrote: "Deep down inside, you want to kill yourself, because you have no friends, and your one of the 10 ppl left on the planet, who says "noob" maybe you and your other "1990 comic internet insult friends" can all get in a giant bathtubs, cut your wrists, while you whack each other off, because your life is meaningless and your brain can't compose a better insult than "Your mom is a whore hur hur" Don't worry though, I'm sure places still people to wash dishes, that is until the machines take over, and your life becomes even more worthless than it was before."

Ranting about the Internet: Very original
I've never read about anyone calling anyone losers or telling other people they have no friends before.

Really mate, get over it. The internet is what it is and if you get sad over something like "originality" on the internet then obviously you worry about the weirdest things. Chill out.


27.

None

Topic: Keyboard code for next

Posted: 07/14/09 10:43 AM

Forum: Flash

At 7/13/09 07:03 PM, souled wrote: Easy. Just do

var timer:Number = 0;

function onEnterFrame(){
if(Key.isDown(Key.RIGHT) && timer>3){
timer = 0;
nextFrame();
} else {
timer++;
}
}

I'm guessing you can work out how that works...

oh wow that's pretty simple, and yeah i can understand that pretty well, just a simple variable and that wonderful ++ (what the hell would we do without it (probably + 1))


28.

None

Topic: Keyboard code for next

Posted: 07/13/09 06:45 PM

Forum: Flash

At 7/13/09 05:42 PM, DFlame6 wrote: gotoAndStop() ?

You don't even get my question, do you?


29.

None

Topic: Keyboard code for next

Posted: 07/13/09 05:41 PM

Forum: Flash

So, I'm making a tutorial for a board game (go to my site to see it), and I want to add a next button on the keyboard. It's right so I could just do this:

function onEnterFrame(){
if(Key.isDown(Key.RIGHT)){
nextFrame();
}
Key.addListener(this);
}

So that does go to the next frame but if the viewer holds it it goes waaay too fast, now I tried using Void:

function onEnterFrame(){
if (Key.isDown(Key.RIGHT) && !right){
nextFrame();
right = true;
}
}
function onKeyUp():Void{
if(Key.RIGHT){
right = false;
}
}

but of course, that makes it so that it only goes one at a time. Can anyone tell me how to code it so that it does continue going to the next frame but not as quick as just putting nextFrame()?


30.

None

Topic: Flash Cs3 Drawing Tutorials?

Posted: 06/21/09 03:43 AM

Forum: General

Are there any good Flash CS3 drawing tutorials out there?

Something along the lines of:
How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3

but I'm broke, so I need something else that will teach me how to stuff like fire, smoke, shadows, ya know, basic stuff, in CS3. Anyone out there know of any free resources out there for doing so?


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Viewing 1-30 of 59 matches. 1 | 2