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Response to: Why are Films scored after Editing? Posted 7 days ago in Audio

Because they can still change significantly.

Response to: Music as a Career Posted 7 days ago in Audio

At 12/26/14 03:49 AM, w00tw00 wrote:
At 12/26/14 03:20 AM, SpeirMint wrote: Glad I'm getting a head start... I'm barely 13 and I'm lucky enough to have saved up and got FL Producer Edition... I'll find myself taking some notes.
*looks around*
you should consider some other daw's after you get enough experience with FL, just sayin'.

FL Studio is a fully competent DAW and there is essentially no reason for someone who gets comfortable with it to get another one. Picking DAWs is a matter of whether it suits your workflow or not and should not impact how one's music sounds significantly, so what you just said is quite misleading and could make the kid spend a lot of money on something they may not need.

Response to: Music as a Career Posted 11 days ago in Audio

At 12/21/14 04:22 PM, FurryGod wrote:
At 12/17/14 12:46 PM, LunyAlex wrote:
At 12/17/14 12:01 PM, FurryGod wrote:
"If you don't enjoy making music"...
What?

OP has a large and diverse repertoire of music produced "for fun". He clearly enjoys making it. We're not talking about some random first-poster that made a Snare-Kick-Snare-Kick beat in FL and is asking on how to get rich fast.
Most of his tracks are electronic genres, the ones that aren't still sound like techno. In fact most audio users here only make electronic genres.

If you know anything about the music industry you would know electronic music is not marketable or popular. That tells me right there most of you are completely clueless.

I've been living off commission music for around a year now and a lot of it is electronic or involves electronic elements, and I network with a lot of producers in similar situations.

Response to: Music as a Career Posted 2 weeks ago in Audio

Music as a career is not a good idea if you don't have a backup plan or are already established. I always tell people trying to get into the business to work a day job until you have so many stable gigs you'd be losing money by staying in it.

That said, if anyone's definition of "real musician" differs from "someone who makes/performs music", feel free to discard their input right off the bat. Unless, of course, you want to consider that every doctor who isn't with a NGO like Doctors Without Borders isn't a "real doctor" too.

Response to: Audio Advertisements! Posted 1 month ago in Audio

https://soundcloud.com/ryunocore/xenoraptor-level-1

Level 1 track for XenoRaptor, trance and metalcore hybrid.

Response to: What's your opinion on Vaporwave? Posted 1 month ago in Audio

It is a literal meme people outside of a certain circle took seriously.

Response to: how do u organise your samples? Posted 1 month ago in Audio

Genre > Pack

Special categories for one-shot drums, synths and breaks, and in some occasions, subfolders just for certain companies (Vengeance Samples, Big Fish Audio, Samplephonics).

Currently 859 GB of samples, finished organizing them two days ago.

Response to: how do u organise your samples? Posted November 22nd, 2014 in Audio

Genre > Company > Full Pack

I have separate folders for self-made samples and another for drum one-shots (most from vintage drum machines).

Response to: Audio Advertisements! Posted November 20th, 2014 in Audio

Just released a free sample pack:

https://soundcloud.com/ryunocore/sound-design-pack-vol1-demo

Response to: Looking for a Composer. Posted November 6th, 2014 in Audio

Hi, your proposal so far reads like this:

"Make me custom music. Give me all rights. What you get is credit."

Which is a worse deal than what anyone would get making music to upload here, on NG. You might want to expand on what kind of project it is and how you plan on remunerating someone about to spend hours into working hard to make a cinematic score for you and grant all rights. So far it doesn't sound like it'd be worth anyone's time or effort.

Response to: Paid Vst Recommendations Posted October 26th, 2014 in Audio

XFER Serum is beautiful, as well as Reveal Sound Spire and the KORG Legacy Collection's M1 (this one being objectively better than its original, physical counterpart).

Response to: Composer for feature horror film Posted October 17th, 2014 in Audio

At 10/17/14 09:02 PM, samulis wrote:
At 10/17/14 08:48 PM, Ryuno074 wrote: We should make a documentary about this kind of stuff. Suddenly, we all get IMDB "street cred", which is the next best thing to being remunerated for several hours of hard work that will benefit other people.

Better, let's make the soundtrack first and ask someone to film it for credit.
You know, that'd be funny. A documentary about how musicians, artists, etc get treated like shit and are offered shitty terms all the time. I'd watch that.

Also counts as a "provoking thought experiment". This has festival prize bait written all over it.

Response to: Composer for feature horror film Posted October 17th, 2014 in Audio

We should make a documentary about this kind of stuff. Suddenly, we all get IMDB "street cred", which is the next best thing to being remunerated for several hours of hard work that will benefit other people.

Better, let's make the soundtrack first and ask someone to film it for credit.

Response to: Composer for feature horror film Posted October 16th, 2014 in Audio

haha oh wow

Response to: Gnoggin wants your Music! Posted October 13th, 2014 in Audio

E-mailed you, hope you like the intro.

Response to: Game Music / Midi Question Posted September 24th, 2014 in Audio

At 9/24/14 09:32 AM, Brownbird77 wrote: Hello,

I have a question about video game music composition.
Does it have to be done in MIDI (so that it can be coded into a game or whatever)?

Or are the programmers of modern games able to simply put an audio file up (e.g. mp3, wav)?
If so, is MIDI just used so that everything is in synch etc, which is more difficult to get if your playing on a synthesizer etc.?

Thanks :)

Most of modern game music is audio recording file-based (WAV, OGG) as opposed to MIDI. There are (outdated) engines/game creation kits that only allow for MIDI, but they're not the industry standard. The MIDI protocol is still largely used in DAWs for arrangement purposes as opposed to manually recording lines, however, and it's still very convenient.

Response to: Pryda snare Posted September 23rd, 2014 in Audio

At 9/23/14 11:22 AM, LiquidOoze wrote: I actually hate those mainstream sounds and samples you hear in every EDM song nowadays (big room kicks, cowbells, wilhelm screams...whatever), but right now I'm at a point in a track where I could use a Pryda snare original example). Now I'm a lazy ass fuck who'd rather cut one out of a song than make one myself, but I'm wondering if this snare is still under copyright. I mean, the same sample has been used so frikkin' many times, shouldn't the copyright just have...vanished, or something?

It is, and there's no reason why it wouldn't be just because a lot of people use it. IP infringement is actionable, which means the copyright owner can choose or not whether to pursue legal action. If Pryda (or the label) wants, he can sue people using it at any time, as many of them as he wants or even all. It's up to the interest parties to decide what to do.

Response to: tuning the drumz Posted September 22nd, 2014 in Audio

At 9/22/14 05:41 PM, AzuMulu wrote: if you manage to produce a periodic wave form from a hi hat then you are not using a hi hat. its really not hard to understand.

harmonics have a very clear definition of what they are and aren't. there is no room to argue. you can not get a harmonic out of a hi hat. and metal tubes can produce a periodic wave form the same way tubular bells do. please learn what you are talking about before you continue to argue.

I'm telling OP it works for me and you came in here with a "No true Scotsman" like you're the only person to ever take a Physics class. I told you there are different objects made of different things that make different sounds, and you can't possibly know how all kinds of hihats of different sizes and materials work, and you move the goalposts saying that any change in harmonic content is the fault of the sampling software, like that makes any difference for someone working on a mix.

This isn't an argument, you're throwing a tantrum.

Response to: tuning the drumz Posted September 22nd, 2014 in Audio

At 9/22/14 05:20 PM, AzuMulu wrote: Were we talking about ride cymbals? Im pretty positive i explicitly specified hi hats.

Also, I dont think harmonics mean what you think they mean. You cannot get a harmonic out of something that does not have a periodic waveform.

Look, even you can get harmonics AND overtones out of an open metal cylinder. There are too many variables in sound and recording for you to play armchair scientist by only hearing "hi-hats": unless you heard the recording, know the materials utilized in the playing, etc. it's preposterous of you to assume you can tell what kind of vibration will be generated.

what ever it is your getting is a by product of your software and not something that should be considered as the harmonic of an inharmonic instrument.

Whether the harmonics and overtones come from the original instrument or from the manipulation is irrelevant. I found use for it in my mixes and would recommend it. Maybe you should try it, it might improve your mixes.

Response to: tuning the drumz Posted September 22nd, 2014 in Audio

At 9/22/14 04:53 PM, AzuMulu wrote: good luck getting harmonics out of an inharmonic instrument.

Try tuning ride cymbals for yourself, for example. I noticed tuning instruments with complex harmonics makes a big difference.

Response to: tuning the drumz Posted September 22nd, 2014 in Audio

At 9/22/14 12:10 PM, AzuMulu wrote: id also like to mention tuning hihats is almost like tuning white noise. just... why?

Not even close.

At 9/22/14 12:10 PM, AzuMulu wrote: just... why?

Harmonics, plain and simple.

Response to: tuning the drumz Posted September 22nd, 2014 in Audio

Always, and all parts of it too. Especially hihats.

Response to: Serum Synthesizer? Posted September 20th, 2014 in Audio

https://soundcloud.com/ryunocore/lerum-demo-2
I'm in love with it, enough to say goodbye to Massive. Being able to load your own waveforms is a huge plus.

Response to: Looking for dark electronic Posted September 13th, 2014 in Audio

https://soundcloud.com/ryunocore/ryuno-leize/s-NPsfq

Had a free half an hour so I put this together based on that example. Hope you enjoy it!

Response to: How bad/good are you at business? Posted September 12th, 2014 in Audio

I'm doing really well. Not going to say how much I make, but my costs so far have been minimal because of no significant gear so far. Basically, everything I make is profit at this point. Working different kinds of jobs in different industries gave me perspective on how to run a business and not buy a lot stuff right off the bat, and because of that I am able to financially help my family and invest a little back in my craft.

I would not suggest anyone to take music as their main source of income until they have been getting a consistent amount of work. Work a day job and take it as a side-gig until the money you're making from soundtracks makes your regular salary seem like a waste of time. The market is extremely volatile and bills will keep on piling if you make a move too soon, so it pays off to be cautious. The sweet spot is when you tell more than a client that you can't take their gigs this month and they're willing to wait.

Response to: How To Find your first paid project Posted September 6th, 2014 in Audio

At 9/6/14 06:55 AM, mrjeffferson wrote:
At 9/5/14 07:56 PM, Ceevro wrote: Tell ya what, since you're promising paid projects, and seem confident of success, how's this offer: You teach me your course, and I'll give you 30% of what I make from my music for the duration of the course.
as I mentioned previously, I'm not an agent ;)

You say the fee is about the students' commitment and not your personal gain, but you just turned away a guy committed enough to offer you a third of whatever he gets thanks to your course.

Response to: The Audio Forum Lounge Posted September 4th, 2014 in Audio

organizing samples = death

Response to: How To Find your first paid project Posted September 4th, 2014 in Audio

Hey there, not part of the demographic you're targeting with this, but I have a tip: not much comes up regarding your name or your studio, and your site only lists two clients. It might be in your best interest to list the projects you've been working on.

Response to: I want your music! :D Posted August 31st, 2014 in Audio

There are several other tracks on my SoundCloud: https://soundcloud.com/ryunocore