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Author Search Results: 'Rudder21'

We found 31 matches.


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Viewing 1-30 of 31 matches. 1 | 2

1.

None

Topic: Got Rrod Now What?

Posted: 10/22/09 09:12 PM

Forum: Video Games

Before you say "SEND IT INTO MICROSOFT" thats out of the question because i need the system for a halloween party, and I'm not waiting for it to get fixed. So if money is no object, and because of the fact im pretty pissed of that i got the red ring on my xbox, do I buy another xbox, or do i get a ps3? Give me some reasons for doing either one.


2.

None

Topic: Order 66

Posted: 09/14/09 09:59 PM

Forum: General

order 1. MAKE ME A SANDWICH BITCH!


3.

None

Topic: when can i pick up pre ordered game

Posted: 09/14/09 09:57 PM

Forum: Video Games

At 9/14/09 09:56 PM, BenelliM4 wrote: Let me answer your question with another question: How can a game come out if isn't in stores yet?

good point
I've never pre ordered before so im just making sure I can pick it up tomorrow.


4.

None

Topic: when can i pick up pre ordered game

Posted: 09/14/09 09:52 PM

Forum: Video Games

I preordered nhl 10 a few weeks ago from GameStop, and it comes out tomorrow, will I be able to actually pick up the game tomorrow? Or is the date it comes out not the same date as it will be in stores?


5.

None

Topic: Order 66

Posted: 09/14/09 09:49 PM

Forum: General

Execute Order 99... MAKE BETTER DIALOGUE FOR MY CHARACTER IN THESE MOVIES!!!!!!!!!!!!

if you havent seen that family guy episode, you might not get this post


6.

None

Topic: Ng - Halo 3: Odst Firefight Group!

Posted: 09/14/09 09:45 PM

Forum: Video Games

So I have never played a halo before but i decided this would be a perfect time to jump on board. People who don't have Halo 3 get the best deal out of this because Halo ODST comes with two discs. One with the campaign and firefight mode, and the other has ALL the halo 3 multiplayer maps, plus the three new ODST maps. THATS WHY ITS $60!!!!!!!!!!!!!!!!!!!!!!!!!!!!! AND THATS WHY ITS NOT TOO EXPENSIVE!!!!!!!!!!!!!!!. at least for me. Anyway Gamertag is... rugburn215


7.

None

Topic: Flash hotkey problem

Posted: 08/21/09 06:14 PM

Forum: Flash

At 8/21/09 05:55 PM, Knyszekanimated wrote: I get this all the time, so I just keep the folder with the swf in it open while im working and then I do ctrl+enter. After it exports I test it on my desktop because the tool switching causes some lag (not major, but still).
Unfortunately, I still have yet to figure out way past it.

At times i also do the same thing, unfortunately its a real pain when your trying to trace something.


8.

None

Topic: Flash hotkey problem

Posted: 08/21/09 05:27 PM

Forum: Flash

At 8/21/09 05:25 PM, DFlame6 wrote: Click on the window of whatever your testing on?

nope, wont help


9.

None

Topic: Flash hotkey problem

Posted: 08/21/09 05:23 PM

Forum: Flash

Whenever I'm testing a program in flash that uses keyboard functions, Depending on the key, instead of that key affecting my game, it will change which tool i'm using in flash, like if I press the g key in my game, it won't do what I told it to do , instead it switches my cursor to the gradient tool in flash. How do I stop this?


10.

None

Topic: Mouse aim and Shoot

Posted: 08/02/09 09:45 AM

Forum: Flash

At 8/2/09 09:35 AM, Genocide wrote: I hate when people make "AS" threads when they don't feel like explaining shit. Who does that help?

Is this referring to me, or the other dude?


11.

None

Topic: need help with pivot animation,

Posted: 08/02/09 08:54 AM

Forum: Flash

At 8/2/09 06:52 AM, Fallflag wrote: alright im downloaing it now so what will it do after i download it?

You'll pray you can make those 30 hours count =)
go to the read this first threads at the top of this forum, they have plenty of helpful hints, thats usually my first place to look for figuring out how to do anything involving flash. But if your talking about actually installing it or something.... You'll figure it out.


12.

None

Topic: Mouse aim and Shoot

Posted: 08/02/09 08:43 AM

Forum: Flash

I have this player, who aims his weapons according to the position of the mouse. I made a couple of frames that show the guy at first with the gun pointed down, then each frame he rotates the gun up. So my code looks like this

<code
onClipEvent(enterFrame) {
if (mouseY < player.gun.y) {
player.gun.nextFrame;
}
if (mouseY > player.gun.y) {
player.gun.prevFrame;
}
}
>
so that works perfectly fine, now the problem is when the mouse clicks, i want it to shoot a bullet, the bullet is going to have to be rotated at a certain angle, and be going a certain direction for each different way the gun can be pointed. Is there a general way to make it do that? Or will i have to map out the coordinates and rotation with each frame through trial and error? I really don't want to do that since theres about ten frames in a gun, and I have about nine guns....


13.

None

Topic: Warzone Sounds

Posted: 07/08/09 12:12 PM

Forum: Audio

Any1 know where I could get some good warzone sounds for a game I'm making, I need an actual recording of what a warzone would be like, not individual weapon sounds, something that would play in the background of the game


14.

Thinking

Topic: Guns in a Game, You decide...

Posted: 07/04/09 05:30 PM

Forum: Flash

For a melee make a big big big big big big big big big big big big sword that looks kind of machine like..... The bigger, the better


15.

None

Topic: Guns in a Game, You decide...

Posted: 07/04/09 05:22 PM

Forum: Flash

Well if you wanna be cheap, and make me happy you could do weapons resembling the gears of war weps! I love that game....

BUT an original idea would be a gun that has a freakishly oversized drillbit on the end, and when you shoot it, that drill bit swirls around in the air and cuts a clean hole through a bad guy. Now that i think of it... I WANNA USE THAT IDEA!! JK all yours


16.

None

Topic: Still need hitTest help

Posted: 07/04/09 05:09 PM

Forum: Flash

Hi, i started a thread a little while ago about a hitTest question, and I didn't actually get an answer that worked, can some1 check the thread out, and then give me some help?

http://www.newgrounds.com/bbs/topic/1077 146


17.

Angry

Topic: Really random clicking bug

Posted: 07/03/09 05:32 PM

Forum: Flash

I'm working on a new game where the character moves around with the arrow keys (how original is that! xP JK) anyway for some reason whenever i transition to the frame that you actually play the game in, none of the keyboard controls work, unless i click. All of my keyboard controls are in the same function, and thats an enter frame event. This problem happens whenever I have just finished a MOUSE_DOWN function. I have no code that i know of written that would make this occur, and its been doing it ever since i started making the game, but Ive dealt with it until now. WHAT GIVES?


18.

None

Topic: hitTest probs

Posted: 07/01/09 04:12 PM

Forum: Flash

At 7/1/09 04:11 PM, Saza wrote: Hes using AS3 dude

lol ya I am, but i set up a _root var to help deal with that, but now it says that in the function i have a hit test:
a term is undefined and has no properties.
of course I have no idea which term it is referring to...


19.

None

Topic: hitTest probs

Posted: 07/01/09 04:09 PM

Forum: Flash

At 7/1/09 04:01 PM, Super-Yombario wrote: if(_root.E.hitTest(_root.player.Knife)){

it said unidentified property _root,


20.

None

Topic: Do I Need Flash To Make Animations?

Posted: 07/01/09 04:02 PM

Forum: Flash

Anime Studios is a good, and cheap program to make .swf animations. I used this to even make animations for games for a while. So flash isn't the only way to go by any means.


21.

None

Topic: hitTest probs

Posted: 07/01/09 03:51 PM

Forum: Flash

it is a movieclip. its just inside the player movieclip, so I don't know how to reference properly i guess


22.

None

Topic: hitTest probs

Posted: 07/01/09 03:42 PM

Forum: Flash

I'm just starting to get used to Flash after starting with FlashDevelop. I'm working on a game where you have the ability to take a knife and hit someone. The knife however isn't however a movieclip in the code, i just put the picture into the hero movieclip. so how do i make it react when it hits something?
I have tried putting this in the main timeline
if (E.hitTestObject(player.Knife)) {
//do stuff
}
/*E is the enemy i want to hit, player is my hero, and the Knife is the name of the movieclip i drew. but
not the name any linked instance i made.
// end code
when I tried this it told me:
Parameter hitTestObject must be a non null.
this error also comes up with every other idea i try. How do i make it hitTest properly?


23.

None

Topic: 360 more popular than PS3? Bullshit

Posted: 06/30/09 04:46 PM

Forum: Video Games

I'm really unbiased against the two. They both have their goods and bads. Its all a matter of preference. I personally own a 360, cuz of the game selection(GO GEARS OF WAR!) . Does that mean I hate PS3? naaa, however it does mean that i want the wii to burn in a fiery ball of hell, and then thrown into a bottomless pit.


24.

None

Topic: Interacting with enemies

Posted: 06/30/09 08:08 AM

Forum: Flash

Would any1 mind showing me what the code might look like for the array method? I just need a visual of how it would look.


25.

None

Topic: Interacting with enemies

Posted: 06/29/09 09:40 PM

Forum: Flash

var enemy: Enemy; /*enemy is my animation*/
addEventListener(TimerEvent.Timer,genera teEnemies);
addEventListener(Event.ENTER_FRAME, updateEnemies);
function generateEnemies(e:TimerEvent): void {
enemy = new EnemyChuters;
enemy.x = Math.round(Math.random()*550);
enemy.y = 550;
enemyClip.addChild(enemy);
}
}
function updateEnemies(e:Event): void {
for (var i: int = 0; i < enemyClip.numChildren; i++) {
var E:DisplayObject = enemyClip.getChildAt(i);
/*So if I want my enemies to all do the same thing, i tell E to do it e.g.
if I wanted them all to move foward id say E.x++;*/
}
// end code
Its good for making a bunch of them appear on the screen at random or at select times. the problem
is interacting with only one of them


26.

None

Topic: Interacting with enemies

Posted: 06/29/09 09:30 PM

Forum: Flash

I have around ten enemies on the screen at a given time, and new ones will pop up within seconds of the last one. This is what I want, and making a new instance name for everyone of them. and having to write those conditions for each one would be a huge huge HUGE time consumer


27.

None

Topic: Interacting with enemies

Posted: 06/29/09 09:14 PM

Forum: Flash

So the problem I have right now is I'm using some code I was taught by a friend of mine to generate enemies. How its set up is that that enemy is put into a movieclip and then a new variable is made to be a display object of each child of that movieclip. So that way I only have to tell all of them to do something once. Unfortunately when I want only one enemy to do something, they all do it. How can I make the one enemy i'm influencing be the only one to do something, when the only way I can reference the enemies references them all?


28.

None

Topic: Keyboard Character problem

Posted: 06/04/09 07:34 PM

Forum: Flash

So I recently got flash CS3 as a hand me down from a friend who upgraded to CS4, anyway ive been working on making a character in flash to be my next guy in my game. What im trying to do is make it so whenever you push the right key down, he walks, and when the keys up, he stops. Well i did that part, the problem is, is that whenever he stops its not like he freezes in the exact same position he was in, he goes back to his original position. And when he starts up again he picks off right where he left off. How can I fix this?


29.

Elated

Topic: Gimme Ideas!!!

Posted: 03/01/09 01:11 PM

Forum: Flash

I just need some fun ideas i can get for my next flash game. I will be doing everything for it on my own, except making the music. I definately want this game to have a person, doesn't have to be human, but some type of character that looks to be alive. But i need ideas on what he does in the game and whats the goal/storyline(if any)


30.

None

Topic: player attacking??

Posted: 03/01/09 09:56 AM

Forum: Flash

P.S. that was written in as3 style... Sorry


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Viewing 1-30 of 31 matches. 1 | 2