At 12/2/09 03:48 PM, Kinsei01 wrote:
I render my templates at 1024x1024, although I know people who can make a girl wet with just a 512x512
where the hell do I get this stuff from o.0!
I could use a bump map and give some depth that way and try and rough the model, but I don't think it would go far enough for what I want.
I guess I could just sacrifice a ton of polys and render time and just do some work in Zbrush.
I'll try it today and see hot it goes, (something tells me to expect a computer crash by the end of the day)
Textures for games are usually made at double the resolution before they are exported to TGA, usually going from 2048 to 1024 or for more detailed models, such as characters, from 4096 to 2048.
One way to get grunge and dirt going which I really like is to create a new layer, hit F5, pick a chalk/grungy brush, play with the Shape Dynamics, Scattering, Texture, Wet Edges and 'build' the dirt up in places where you'll most likely find it with opacity set to <50%.
Depending on the environment you switch up colours; dark brown, gray, yellow, green, orange, red and just ctrl+s until you're satisfied with the result.
Consider upgrading your PC btw, a good multicore processor and a few gigs of RAM will allow you to switch between your 3D suite and Photoshop smoothly.