The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsMy newest video, it's a comedy:
It's only a minute and a half long, so check it out!
Let me know what you think! I'm a film and video guy and drawing is a hobby so I hope to get some animations on newgrounds soon!
Youtube Link - HD
So I have to do an artist inspired piece for my film and video art class, I'm thinking about doing an animation. I've always done drawings influenced by cartoon expressionism. I was wondering if you guys could give me some ideas as to add to the style.
I know it's super simple, but that's kind of the point.
So I have to make a film inspired by an artist for my film and video art class. Someone that has always been visually inspiring to me in painting is Tim Burton.
Now I want to learn more about that syle of art. I always just called it gothic/cartoon/surreal art. But i was wondering if anyone could point me to a specific name for that style of art so I can do more research.
Yeah it's still down for me :\
Well I'm going through the AS:Main beginners section for the second time, any suggestions of some nice tutorials outside of newgrounds?
The link I have access too on the actual AS:Topic has expired, is there another place I can download it? I'd like to print them off and work from paper as opposed to the screen.
I just wrote quick code, obviously it's not the proper syntax, however the else is correct, so just do it that way.
To fix the looping problem add }else{
If (key is down jump ){
gotoandplay frame blah blah;
do stuff;
}else{
gotoAndStop(whatever frame you want the animation to go back to, probably standing);
}
lol I read everything it said. I still can't find what I'm doing wrong. It just won't recognize the Key.isDown code in the array?
The Title Should be Can't get Combo System to WORK not look...I'm sorry, I'm tired
So I am actually trying to learn AS2, I've read various tutorials on the internet. Have searched some terms on the official actionscript dictionary. And I have gone through all of the beginner, and most of the intermediate tutorials on AS:Main.
With that aside, I am currently doing this tutorial: Platformer Tutorial AS2
Specifically the combo system chapter. I've done the basic combo system tutorial from AS:Main and I got that to work. But I want to learn how to do a combo system within an Array like the above tutorial.
Anyways I followed the combo system tutorial, copy and pasted the code in my main frame like this:
var nComb:Number = 0;
//Variable numberCombo
var nCTL:Number = 0;
//Combo Time limit
var bTLS:Boolean = false;
//Boolean Time limit start.
var Combo01:Array =
[Key.LEFT,Key.UP,
Key.LEFT,Key.SPACE];
function Reset(){
bTLS = false;
nComb = 0;
nCTL = 0;
}
onEnterFrame = function(){
if(bTLS == true){
nCTL++;
if(nCTL == 30){
Reset();
}
}
}
var ListenerObj1:Object = new Object();
ListenerObj1.onKeyDown = function()
{
if(Key.getCode() == Combo01[nComb]){
//trace("K!");
if(bTLS == false){
bTLS = true;
}
nComb++;
if(nComb == Combo01.length){
trace("Execute Character Move Here");
Reset();
}
}else
if(Key.getCode() != Combo01[nComb-1]){
trace(Key.getCode());
trace(Combo01[nComb]);
Reset();
}
}
Key.addListener(ListenerObj1);
I got this error:
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 9: Syntax error.
[Key.LEFT,Key.UP,
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 10: Syntax error.
Key.LEFT,Key.SPACE];
Total ActionScript Errors: 2 Reported Errors: 2
I've been going through the code and i can't seem how to fix it, I tried changing several things. What am I doing wrong?
How do people program there games so that it can read multiple buttons being pressed.
Example:
Newgrounds Rubmble, you can jump all around and attack
I've done some simple games where I try and get my characters to jump around and attack using Key.isDown, but certain button combos won't work?
Another Example: If I hold down W and A then press J to attack it won't respond? But If I just hold down A it will respond.
I posted around and did some research and all I could find is that apparently some keyboards disable certain combination's. However games like Newgrounds rumble prove there is a way around it.
What can I do to get around errors like that?
Thanks for all the help!
Actually if you could answer one more question that would be great!
What positions can you assign each person? Are there preset options like, Author, Animation, etc.
Or do you just type in w/e position you want?
At 1/18/10 11:18 AM, Fro wrote: Go into My Account.
Click on Flash Portal Buddies.
Enter their newgrounds account names and have them accept your request.
Now when you submit your flash you will have the option to coauthor them. Hope this helped. :)
Thanks! That's exactly everything I needed!
I couldn't find my answer on the FAQ page.
Two other authors and I are making a flash, and we want to know, when we upload it will it give us the option to credit multiple authors like a Flash Collab?
Or...do we have to contact a moderator to get those privileges?
The reason I ask is because I would hate to upload it and the other authors not be linked to it.
Is there a way to change the pixel aspect ratio in Flash?
I'm NOT talking about the 480X320 size of the canvas. I'm talking about the actual pixels: square pixels, .9, etc.
I've looked but can't seem to find it?
OK so I'm trying to make a rail shooter game. Right now I am working on the characters movement of the gun on screen.
Here is what I have so far: Shooter Movement Example
There is no arm or hand yet...
1. I want to make it so the gun doesn't get stuck when I move to the edges of the screen and the mouse leaves, is that possible?
2. When I go to the right side of the screen the gun goes off screen, how can I make it stop?
A great example of what I'm going for as far as the gun movement is the popular flash game: 13 Days in hell.
Any help would be appreciated!
haha wow all those hours spent on google and alls i had to do was ask on newgrounds. That's really cool, thanks! I dont know why but I've always found the "ray casting" games to have a sense of magic about them.
I've been doing a lot of action scripting tutorials and havn't seen much on 3D. Is it possible to use 3D in flash like the old games made from Ken's Build engine, similar to Doom, Wolfenstein, etc.
If so where can I go to learn more.
Has anybody made any games like that in flash? I've only found ports of commerical games, no user made games.
Ok so I understand how to call a button on itself:
on(release){
//do stuff
}
But how do I call it from the main timeline? I'm trying to keep all my code on one frame.
That's common sense...
I have clearly made it obvious I am a noob, I am slightly ashamed...
So I have my dynamic text box and here is my code for when I pick up a healthpack:
if (_root.hero.hitTest(_root.healthpack)) {
if (hp <100) {
_root.hp += 5;
}
unloadMovie(healthpack);
}
So that works great for adding health and it won't add it unless health is below 100. All of that works great.
But lets say my health is 98, I pick up the pack and it goes to 103. I want it to cap off at 100 and never go above. What do I need to insert to make limit it?
Awesome, thanks!
Hey I've been looking around the internet but can't seem to find an answer.
I was just wondering how many computers macromedia studio 8 is allowed to be installed on?
I can only find answers for Adobe Maste Collections.
Thanks! What about the wiggliness of the characters, is it too much? Since I'm new it's hard to get it exact frame by frame.
Is my animation too sloppy?
I'm new to animating and thought about doing a beginner animation in this style, but with backgrounds and stuff. I wasn't sure if it was too sloppy.
At 12/9/09 09:50 PM, BabiesAteMyDingo wrote: The lip Sync is pretty good. But it could use some facial expression. Without realizing it, most people will raise their eyebrows when talking, or lower them when concentrating (or aiming a handgun).
Also consider slightly animating the jaw line, not much, just enough to make it more believable. Other than that, lip-wise. It's near perfect.
Awesome! Thanks, I didn't even think about the jawline.
What about the rest of him, it's still I know (besides his trigger finger). But does it come across awkward or cheap? I'm planning on cutting to the next shot soon as the gun fires. Characters will also be moving in the other shots.
Thanks! Here is another updated version, I've animated the eyes and reflection. Still have to color, add a bg, ambience audio, and music.
Let me know what I need to improve on in this shot.
So this is my first animation I'm working on and I'm trying to do lip syncing. I was wondering if I could get a critique on how the lip syncing looks.
I did post this earlier, but have since corrected it and changed it, and I didn't want to bump an older topic.
Thanks for any constructive criticism!
At 12/7/09 08:35 PM, BabiesAteMyDingo wrote: You're going to have to make a new link. Sorry.
So I primarily deal with live action video, but love flash! I have a wacom tablet for special effects and decided to try my hand at animation since drawing is a hobby of mine.
This is going to be my first flash animation when it's done. So naturally I need some guidance through the process.
Right now I have this:
<a> http://img682.imageshack.us/i/lipsynctes trj.swf <\a>
I was just wondering how the lip syncing looks. Also its incredibly rough, but how does the character look?