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Response to: Beta Testers Please! Posted December 22nd, 2007 in Game Development

At 12/22/07 03:14 PM, zenyara wrote: So, when's this coming out on xbox?

Yeah xbox live arcade!
It's so awesome that we want it on live arcade

Please make it possible :D
Response to: god rpg alpha Posted December 22nd, 2007 in Game Development

Wow, you added glow :P

Response to: Beta Testers Please! Posted December 22nd, 2007 in Game Development

Are you serious that you're gonna make a stickmen dress up?!
Wewt! stickmen + dress up = AWESOME! 5/5 10/10 !!!oen1!!

Response to: How many drinks... Posted December 21st, 2007 in General

A cup of tea

lol
Response to: Mr.T Photoshop Contest (prize) Posted December 21st, 2007 in General

At 12/21/07 05:07 PM, Metalix wrote: Haha.

the best one sofar XD

Response to: Those who make photoshop threads Posted December 21st, 2007 in General

Well, the topic's author can set design rules to it, it's better.
But here on NG, most ppl are so... cool, that they just don't get it.

Response to: Super Santa 2.1 >> Beta Posted December 21st, 2007 in Game Development

Great :)
don't you think that the anemy should be slower? He's acting like Chuck Norris

Response to: How will paris Hilton die? Posted December 21st, 2007 in General

At 12/21/07 09:50 AM, AshtonNextGen wrote: Up Mr. Slave's Ass!

lol I remember that.

Why would anyone think of her dying? She's so adorable, good singer, hot, rich... and blonde

Response to: Add a face Posted December 21st, 2007 in General

beans

Add a face

Response to: Top entries from 12/20/2007! Posted December 21st, 2007 in P-bot's Postings

They're all good, but I think that The Nutcracker deserved 1st place.

Response to: Why is my .fla so big? Posted December 20th, 2007 in Game Development

You should be happy, my flas usually turn to be over 40mb

Response to: Rotate towards mouse? (AS2) Posted December 20th, 2007 in Game Development

At 12/20/07 06:49 AM, edit-undo wrote: The problem is, when you move the mouse past the 180 degrees mark, the arrow goes "the long way round" instead of moving over the mark. I understand this is because of the flip between positive and negative angle, but I can't work out how to avoid it :(

I have the same problem with angles in flash, rotation screw ups when theres a positive/negative transition =/

Response to: How many 5 year olds could you... Posted December 19th, 2007 in General

28
hm tho anyone here could take more than the test says

Response to: supermans giant house Posted December 19th, 2007 in General

because superman is like Sylar, killed subzero and stole his powers (with the help of the penicorns)

Response to: A Voting Power Discussion Posted December 19th, 2007 in General

At 12/19/07 01:50 PM, Vile-Pudding wrote: This argument is a lost cause.
Maybe for someone with large amount of submissions AND a good batting average...
But even then it could be exploited. People could vote 5 on all their submissions daily

But even if you can vote 5 on your stuff daily, it would take months to it get a better score, because atleast 200 people vote when it's under judgement.

Response to: A Voting Power Discussion Posted December 19th, 2007 in General

This 'increase voting power by exp points' thing is pretty innacurate tho, any asshole could be on NG since 02 or something. I had some underrated stuff because of that sometimes. Well, it's the same reason that some movies are TOO damn overrated... (most of them are gaming related, sigh).

Response to: white background on loaded .gif??? Posted December 19th, 2007 in Game Development

Yes, and you can click on the white and delete :P

Response to: white background on loaded .gif??? Posted December 19th, 2007 in Game Development

In the last case, you could trace the gif (then delete the white).
Btw, these settings:

white background on loaded .gif???

Response to: Most gay song Posted December 18th, 2007 in General

Shame on you, guys. This is the biggest nominee sofar.

Response to: My first "game" Posted December 16th, 2007 in Game Development

It was awesome for a first game... basicly, first games are all like button based

Response to: Gravity towards an object Posted December 16th, 2007 in Game Development

At 12/15/07 08:14 PM, Glaiel-Gamer wrote:
At 12/15/07 07:49 PM, regulargabs wrote: then to make the Sun "eat" the earth just increase the variable called "sun_gravity".
SWF and FLAS:
http://www.armorstudios.com/alphas/gravi ty.html
Damn it is everyone an idiot around here?

Thank you for calling me an idiot

Response to: Gravity towards an object Posted December 15th, 2007 in Game Development

var sun_gravity:Number = 0.8;
var earth_xspeed:Number = 0;
var earth_yspeed:Number = -10;

this.onEnterFrame = function(){
	earth._x += earth_xspeed;
	earth._y += earth_yspeed;
	//calc gravity effects
	tempAngle = Math.atan2(sun._y - earth._y,sun._x - earth._x);
	earth_xspeed += Math.cos(tempAngle)*sun_gravity;
	earth_yspeed += Math.sin(tempAngle)*sun_gravity;
}

then to make the Sun "eat" the earth just increase the variable called "sun_gravity".
SWF and FLAS:
http://www.armorstudios.com/alphas/gravi ty.html
http://www.armorstudios.com/alphas/ohyea hgravity.fla

Response to: Gravity towards an object Posted December 15th, 2007 in Game Development

I'd use physics for that, hm i'll make an example

Response to: you know what i hate about books?! Posted December 15th, 2007 in General

That's why the world is so fucked up! >:[

Response to: Survey: What Religion Are You? Posted December 15th, 2007 in General

Atheist
:i'ts not a religion, though :P

Response to: Dangerouse Christmas Gift Collab... Posted December 15th, 2007 in Game Development

sorry, I'm not in, I gotta finish a xmas game

Response to: SR2 Engine Tests Posted December 15th, 2007 in Game Development

Hm that seems a normal FPS cut then (when running on browsers), I tested without the particles but got the same fps rates :O

Response to: SR2 Engine Tests Posted December 15th, 2007 in Game Development

Anyone alse can tell me the fps rates ure getting?

Response to: First 2k frame flash! Posted December 15th, 2007 in Game Development

The randomness made me lol
It's funny, but ppl won't like the art that much

Response to: SR2 Engine Tests Posted December 15th, 2007 in Game Development

At 12/15/07 01:42 PM, under-siege wrote: Firefox changes between 31 - 45, can't you make the fps display a bit more stable? It changes every frame, can't you make it change every second and show the fps for the previous second? (I know how you are calculating it, but I prefer to just count frames and display the result, so it only changes every second).

Yes, I just added average FPS field too.