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Response to: I need some feedback Posted January 1st, 2014 in Game Development

At 12/31/13 04:29 PM, redligot2009 wrote: http://www.newgrounds.com/dump/item/540513f4bf2cf8f7dba48a333e41d1a3 So, I changed the animations up a bit. Any thoughts?

Same link guys. This time, we have hats ;) check it out. Just click which hat you want in the hat selection menu when paused.

Response to: I need some feedback Posted December 31st, 2013 in Game Development

http://www.newgrounds.com/dump/item/540513f4bf2cf8f7dba48a333e41d1a3 So, I changed the animations up a bit. Any thoughts?

Response to: I need some feedback Posted December 30th, 2013 in Game Development

At 12/30/13 02:27 AM, slugrail wrote: Seems great!

I'm not sure if it's my PC but the movement felt slow (also note I ran this on a 1.6ghz Atom at 20fps, so it might just be my PC - in this case just be sure to implement some sort of frameskip); Just make the movement a bit more responsive by adjusting the momentum of the protagonist. It feels like I'm controlling somebody of massive mass. The jump height needs to be lowered aswell, other than that there's nothing else I can say that needs adjusting.

Good luck and be sure to keep us updated!

Thanks for the feedback ;) So I quickly implemented some sort of time based movement... it should be better now... =P

I need some feedback Posted December 30th, 2013 in Game Development

http://www.newgrounds.com/dump/item/540513f4bf2cf8f7dba48a333e41d1a3 I've posted this engine before, but I lost the topic... controls are WASD, P to pause, left and right arrow keys to change levels. Maybe you could even share ideas for what could come in the future for this game...? The slope detection by the way wasn't really an attempt to rip off FPA. I'm not trying to make an FPA ripoff, I'll make that clear now. Just because it has slope detection doesn't mean that it is immediately a ripoff. I hope that is clear =p

Response to: I need a fellow animator!!! Posted October 18th, 2013 in Animation

At 10/16/13 02:56 PM, mrdadulence wrote: Animating? Bored? Same here! I animate quite alot and i`m pretty bored, i``m sure there is someone else like me out there! If you want to spend some time more quickly call me.

Skype : mr.dadulence

I'm also pretty bored. http://www.newgrounds.com/dump/item/d21bc003b470b07623bee43c656e6987 but would you please go into details on what kind of things you intend to do as a bored animator alongside that fellow animator?

Response to: Anyone Want to Help Me? Posted October 5th, 2013 in Animation

lol, actually I am slightly interested. But I don't think the idea is very clever. I also don't feel comfortable with the art style you're trying to set up. http://www.newgrounds.com/dump/item/d21bc003b470b07623bee43c656e6987 But just for the sake of showing that I do know a little bit of animation, here's a demo of something I did one morning when I got bored.

Response to: Anyone Want to Help Me? Posted September 27th, 2013 in Animation

At 9/27/13 11:40 AM, SinCOMIXXX wrote: Damn...Is no one interested AT ALL?!

Yes, for the kind of quality you need, as mentioned earlier, that's not a very good amount of salary for the work required for it.

Response to: Intro for my YouTube channel! Posted September 27th, 2013 in Animation

At 9/27/13 04:59 AM, SafePlagiarism wrote: (...)

Lmfao! That sarcasm was awesome

Response to: Animation Practice!? Posted September 27th, 2013 in Animation

http://www.newgrounds.com/dump/item/d21bc003b470b07623bee43c656e6987 Two days of sick + animation = cool

Response to: Animator(s) Illustrator(s) wanted Posted September 26th, 2013 in Collaboration

At 9/17/13 05:56 PM, antihero20 wrote: (...)

http://imgur.com/gallery/l1KPFjp/new Er... I think I have a decent amount of experience in illustrating...

Response to: Separating a large bitmap to tiles Posted September 22nd, 2013 in Game Development

Alright, the real problem was actually the fact that I've been updating the large bitmap constantly where I should have updated only what's on screen. I think I fixed the performance issue. Thanks for suggesting though, guys. Maybe when my levels go beyond the peak size of bitmapdata, I could take a tiling approach for the other level pieces. But for now, http://www.newgrounds.com/dump/item/540513f4bf2cf8f7dba48a333e41d1a3 it doesn't seem to have much performance issues.

Response to: Separating a large bitmap to tiles Posted September 21st, 2013 in Game Development

At 9/21/13 08:48 AM, josh-tamugaia wrote: Would you be able to confirm whether the large bitmap level art is the culprit for the lag? The thing is, I have ever encountered situations in the past where I load a big bitmap as level background and with camera panning, and even using AS2, without much lag. Sometimes even layering other vector objects with alpha over the background. How big is your level art in pixels and filesize?

Hmmm... good point... I'll report on my findings perhaps... it could be something else in my game, as you say. =P It's always good to double check.

Separating a large bitmap to tiles Posted September 21st, 2013 in Game Development

I have a large bitmap which contains the level art, but upon runtime, since it loads the whole bitmap at once, it gets laggy. I want to separate them into tiles which get loaded and unloaded when they're on the screen or off the screen... perhaps any tips on how this can be done?

Response to: Art based platformer Posted August 7th, 2013 in Game Development

At 8/5/13 09:14 AM, Innermike wrote: On which one?

To be honest... I don't know :(

Response to: Art based platformer Posted August 5th, 2013 in Game Development

I'm going to make a game, and I'm seeking some criticism on the engine so far.

Art based platformer Posted August 3rd, 2013 in Game Development

http://www.newgrounds.com/dump/item/540513f4bf2cf8f7dba48a33 3e41d1a3 Hi guys. So other than the flixel platformer prototype I had, I also have this... It's also WASD controls by the way. I was just hoping you'd be interested...

Response to: Flixel Platformer Prototype Posted July 31st, 2013 in Game Development

At 7/29/13 03:17 PM, Prevoid wrote: I found something weird with enemy collision. Happened to me twice. http://i.imgur.com/7rZEojd.png

I think I fixed it just now...? http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1db c6b1f6d9 same link =p. I think the reason it happened was because the player's y velocity wasn't set to 0 when he was touching the enemy from above

Response to: Flixel Platformer Prototype Posted July 29th, 2013 in Game Development

I er... made a couple of changes since I went inactive due to school. http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1db c6b1f6d9 :) I am totally making a full game out of this

Response to: The Flash 'Reg' Lounge Posted June 23rd, 2013 in Game Development

Oh, PFF. I see where I went wrong. So I put it in a Registry class so I can access it anywhere, that didn't work because I didn't set the value for the public static var player:Player; I put within it, and so I made the Registry.player equal to the player within the Playstate.as :) lol

Response to: The Flash 'Reg' Lounge Posted June 23rd, 2013 in Game Development

At 6/23/13 03:52 AM, FlyingColours wrote: Can give us the ID and name of the error? It's hard to tell what's wrong if we don't know what the error is.

Have you tried having the game engine pass the coordinates of the player to the enemy's AI? That would be better than having player as a property of enemy.

O-on second thoughts
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Enemynormal/update()
at org.flixel::FlxGroup/update()
at org.flixel::FlxGroup/update()
at PlayState/update()
at org.flixel::FlxGame/update()
at org.flixel::FlxGame/step()
at org.flixel::FlxGame/onEnterFrame()
this is the error I get =P

Response to: The Flash 'Reg' Lounge Posted June 23rd, 2013 in Game Development

At 6/23/13 03:52 AM, FlyingColours wrote: Can give us the ID and name of the error? It's hard to tell what's wrong if we don't know what the error is.

Have you tried having the game engine pass the coordinates of the player to the enemy's AI? That would be better than having player as a property of enemy.

Oh. I didn't think of that. Thanks buddy :)

Response to: The Flash 'Reg' Lounge Posted June 23rd, 2013 in Game Development

At 6/23/13 02:50 AM, nitokov wrote:
do you know to use trace() ?

Yes. I do use trace...

Response to: The Flash 'Reg' Lounge Posted June 23rd, 2013 in Game Development

Hmm... speaking of Flixel, I seem to get errors when I try to refer to the player class within the enemy class. For example,
public var player:Player;
^so I set that up, and then within the update function,
if(player.x < this.x)
^This gives me errors. I am still trying to get my head around it =P

Response to: Flixel Platformer Prototype Posted June 23rd, 2013 in Game Development

FFS. *breathe* Hmm... guys, I seem to be getting errors when I try to refer to the player from within my enemy class. What I want to do is make the enemies follow the player... not working too well it seems.

Response to: Flixel Platformer Prototype Posted June 15th, 2013 in Game Development

At 6/15/13 10:30 AM, nitokov wrote:
At 6/15/13 09:54 AM, redligot2009 wrote: Any suggestions on how I may make it better?
yes, moar levels and stuff to DO XD

lol, okay. Sure hahaha.

Response to: Check out my game idea/prototype! Posted June 15th, 2013 in Game Development

At 6/14/13 04:20 PM, ArChEr-11 wrote: Check out my game idea and prototype on Gamesprout.
http://www.gamesprout.com/ideas/51b62480adfc62baf4000001/des ign_document
If you like it make an account and say you would play it/comment!

Nice. However, the collision is a bit bumpy...

Flixel Platformer Prototype Posted June 15th, 2013 in Game Development

http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1db c6b1f6d9 <--- So the controls are WASD. S pulls the player down... and that's pretty much it in a nutshell... (oh, and it also has slopes.) What do you think guys? Any suggestions on how I may make it better?

Response to: AS2 Score problem ! Posted August 20th, 2011 in Game Development

At 8/20/11 12:26 PM, boney-man wrote: I don't think he wants the box to disappear after you hit it... I think he just wants the score to increase by 1 every time you touch it.

oh... ok.

Response to: AS2 Score problem ! Posted August 19th, 2011 in Game Development

At 8/19/11 11:23 PM, Spysociety wrote: //unload movie is like removeMovieClip except more efficient. The "this" in the

wut. First, the unloadMovie() real function is to unload your entire flash, still it can unload movie clips. Second, is just type: this.removeMovieClip() and it's done.

oh... OK I guess that works the same too xD

Response to: AS2 Score problem ! Posted August 19th, 2011 in Game Development

I think your problem is that you didn't add an "unloadMovie" to delete the box once you touch it. The code I added to my coin is:

if(_root.player.hitTest(this)){
_root.score += 1
unloadMovie(this);//unload movie is like removeMovieClip except more efficient. The "this" in the unLoadMovie is the target.
}

of course, if you put it in an onEnterFrame = function() you can change it.