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Response to: Motion Guide Posted June 17th, 2006 in Game Development

I improved a little bit

FIrst draw something. Lets call it MC. Select it by using either the selection tool or my clicking its frame on the timeline. Right click what you have selected. Choose "Convert to Symbol" from the choices and in the menu make sure movieclip is selected. Now on the timeline(thing near the top with all the numbers) right click the frame 20. Select "insert keyframe" or push F6 (trust me, its much faster). Now making sure the 20th frame is selected move the MC where you want it to go, so maybe just right a couple inches. Put your cursor anywhere between the two keyframes you just made, right click and press "Create Motion Tween."

Response to: a random thread Posted June 17th, 2006 in Game Development

my bad....I meant ban
Now your 3 steps closer

Response to: offer Posted June 17th, 2006 in Game Development

Have you ever played Unreal 2 and/or Unreal Tournament 2004???
If you have then I have one interesting storyline for you which I too lazy to finish

Response to: a random thread Posted June 17th, 2006 in Game Development

riiighhht....welll...your one step closer to your goal and one step closer to a blam

Response to: "Percent" Flash Posted June 17th, 2006 in Game Development

They can...I just got one.
some GG busta TT or something

BLAM THIS PIECE OF VIRUS!!!

Response to: BG help? Posted June 17th, 2006 in Game Development

At 6/17/06 09:01 AM, _Paranoia_ wrote:

Umm... AS:Main?

Grrrr.....>_<
No dice

Response to: BG help? Posted June 17th, 2006 in Game Development

any suggestions??
(NOT As:Main... I've been through that place many times)

Response to: BG help? Posted June 17th, 2006 in Game Development

At 6/17/06 08:41 AM, gunthix wrote: .. it starts to wobble when following.

damn right

Response to: BG help? Posted June 17th, 2006 in Game Development

The binary thing went nuts. I dont know why. Stilll, my question hasn't been answered.

Response to: BG help? Posted June 17th, 2006 in Game Development

you think it's 1 fps???? It IS 24 fps

Response to: BG help? Posted June 17th, 2006 in Game Development

*sigh*...I solved the problem by giving my MC an instance name "player" and apllying this code to a v-cam

onClipEvent (enterFrame) {
if (_root.player._x > _x) { _x += 1;
}}onClipEvent (enterFrame) {
if (_root.player._x<_x) { _x -= 1;
}}onClipEvent (enterFrame) {
if (_root.player._y>_y) { _y += 1;
}}onClipEvent (enterFrame) {
if (_root.player._y<_y) { _y -= 1; }}

Now...this is too slow. But if I set the number to 10, then it starts lagging because it makes 100 px jumps then. Anybody know how to make this better?

Response to: AS:help Posted June 17th, 2006 in Game Development

best would be a book...

Response to: Strategy Games Tutorial Posted June 15th, 2006 in Game Development

At 5/29/06 01:44 PM, Barbeq wrote: Is this tutorial useful for a noob like me, actionscript gods?

No. I isn't usegul for me, and I'm the N00B (i mean it) of AS.

Response to: Flash Decompiler? Posted June 14th, 2006 in Game Development

I wouldn't think so, Tim

Response to: I made an eBaum trap! Posted June 14th, 2006 in Game Development

At 6/14/06 07:39 AM, skooj-lik-chaah wrote: while hes trapped in that box a hot chick will hetero-sexually rape him!
i think thats one of his worst nightmares...

that would be his dream...get laid for once...

Response to: Actionscript codes here! Posted June 14th, 2006 in Game Development

This is something I have been looking answer for a long time....
In my game the player can control a MC, which can rotate and then move the way it is facing. Now...I want the background to keep an eye on the MC-s angle and then move the opposite way. PS: Applying the MC-s code to the background did not work.

Response to: n00b-ish Collab Posted June 14th, 2006 in Game Development

At 6/14/06 10:56 AM, KaynSlamdyke wrote:
And this is why we shut these threads down.

huh???

Response to: n00b-ish Collab Posted June 14th, 2006 in Game Development

hold it...isn't there some theme or story we should follow? Just some random animation?

Response to: Link's Random Adventure Posted June 14th, 2006 in Game Development

who's Link??!?!?!

Response to: n00b-ish Collab Posted June 14th, 2006 in Game Development

At 6/14/06 10:41 AM, British_Moose wrote: I don't have the heart to tell him you need a 3.00+ batting average.

I still don't get it....what the hell is batting average!?!?!?!
:I'm in!!!

Response to: Disable right click / Copy Posted June 14th, 2006 in Game Development

Does this remove the whole menu or just some components

Response to: Pre-Loader Posted June 14th, 2006 in Game Development

Maybe your Flash has chrashed?

Response to: Sound Help Posted June 13th, 2006 in Game Development

At 6/13/06 02:42 PM, GuitarBrdArounO wrote:
At 6/13/06 02:40 PM, Re2deemer wrote: Is there one???

how do some of you people understand these questions that people ask?

I have no idea what your talking about... and a movie thats only 100 frames long, doesnt seem like a movie to me

IT WAS AN EXAMPLE

Response to: Sound Help Posted June 13th, 2006 in Game Development

Is there one???

I could use some help too. In my movie I have (for example) 25 FPS and a menu on the first frame. the movie is 100 frames long and in the menu there are two buttons what take you to the 2. and 50. frame. There is a song too, but it starts from the 2. frame. If you press the button that takes you to the 50. frame, then the music doesn't play

Response to: look! Posted June 13th, 2006 in Game Development

ummm...what do you mean with open?

BG help? Posted June 13th, 2006 in Game Development

problem

I have the same freaking trouble but answer is nowhere to be found

Response to: Flash Tag On Ng!! Posted June 13th, 2006 in Game Development

welll...I'm in..I guess

Response to: How To Creat A Dvd-style Menu Posted June 13th, 2006 in Game Development

At 6/13/06 05:32 AM, ismellarat wrote:
At 6/13/06 05:17 AM, MedMapGuy wrote: just a menu) where you can play and stuff.
Just add on (release) {
gotoAndStop();
}

Why GotoAndStop(); ??

When its a movie, then GotoAndPlay(); would make much more sense

Response to: I pwn'd Newton Posted June 12th, 2006 in Game Development

At 6/12/06 01:27 PM, zuperxtreme wrote: a field like I dunno how much it was.. 10-20 acres in a desert would be enough energy for the world..

Yeah right....not 10-20 acres but 10-20 thousand acres, and I'm not sure at all this would be enough

Response to: Super Happy Colour Sigs Here!!! Posted June 12th, 2006 in Game Development

pick me, pick me!!! yay!