The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsI improved a little bit
FIrst draw something. Lets call it MC. Select it by using either the selection tool or my clicking its frame on the timeline. Right click what you have selected. Choose "Convert to Symbol" from the choices and in the menu make sure movieclip is selected. Now on the timeline(thing near the top with all the numbers) right click the frame 20. Select "insert keyframe" or push F6 (trust me, its much faster). Now making sure the 20th frame is selected move the MC where you want it to go, so maybe just right a couple inches. Put your cursor anywhere between the two keyframes you just made, right click and press "Create Motion Tween."
my bad....I meant ban
Now your 3 steps closer
Have you ever played Unreal 2 and/or Unreal Tournament 2004???
If you have then I have one interesting storyline for you which I too lazy to finish
riiighhht....welll...your one step closer to your goal and one step closer to a blam
They can...I just got one.
some GG busta TT or something
BLAM THIS PIECE OF VIRUS!!!
At 6/17/06 09:01 AM, _Paranoia_ wrote:
Umm... AS:Main?
Grrrr.....>_<
No dice
any suggestions??
(NOT As:Main... I've been through that place many times)
At 6/17/06 08:41 AM, gunthix wrote: .. it starts to wobble when following.
damn right
The binary thing went nuts. I dont know why. Stilll, my question hasn't been answered.
you think it's 1 fps???? It IS 24 fps
*sigh*...I solved the problem by giving my MC an instance name "player" and apllying this code to a v-cam
onClipEvent (enterFrame) {
if (_root.player._x > _x) { _x += 1;
}}onClipEvent (enterFrame) {
if (_root.player._x<_x) { _x -= 1;
}}onClipEvent (enterFrame) {
if (_root.player._y>_y) { _y += 1;
}}onClipEvent (enterFrame) {
if (_root.player._y<_y) { _y -= 1; }}
Now...this is too slow. But if I set the number to 10, then it starts lagging because it makes 100 px jumps then. Anybody know how to make this better?
At 5/29/06 01:44 PM, Barbeq wrote: Is this tutorial useful for a noob like me, actionscript gods?
No. I isn't usegul for me, and I'm the N00B (i mean it) of AS.
At 6/14/06 07:39 AM, skooj-lik-chaah wrote: while hes trapped in that box a hot chick will hetero-sexually rape him!
i think thats one of his worst nightmares...
that would be his dream...get laid for once...
This is something I have been looking answer for a long time....
In my game the player can control a MC, which can rotate and then move the way it is facing. Now...I want the background to keep an eye on the MC-s angle and then move the opposite way. PS: Applying the MC-s code to the background did not work.
At 6/14/06 10:56 AM, KaynSlamdyke wrote:
And this is why we shut these threads down.
huh???
hold it...isn't there some theme or story we should follow? Just some random animation?
At 6/14/06 10:41 AM, British_Moose wrote: I don't have the heart to tell him you need a 3.00+ batting average.
I still don't get it....what the hell is batting average!?!?!?!
:I'm in!!!
Does this remove the whole menu or just some components
At 6/13/06 02:42 PM, GuitarBrdArounO wrote:At 6/13/06 02:40 PM, Re2deemer wrote: Is there one???how do some of you people understand these questions that people ask?
I have no idea what your talking about... and a movie thats only 100 frames long, doesnt seem like a movie to me
IT WAS AN EXAMPLE
Is there one???
I could use some help too. In my movie I have (for example) 25 FPS and a menu on the first frame. the movie is 100 frames long and in the menu there are two buttons what take you to the 2. and 50. frame. There is a song too, but it starts from the 2. frame. If you press the button that takes you to the 50. frame, then the music doesn't play
I have the same freaking trouble but answer is nowhere to be found
At 6/13/06 05:32 AM, ismellarat wrote:At 6/13/06 05:17 AM, MedMapGuy wrote: just a menu) where you can play and stuff.Just add on (release) {
gotoAndStop();
}
Why GotoAndStop(); ??
When its a movie, then GotoAndPlay(); would make much more sense
At 6/12/06 01:27 PM, zuperxtreme wrote: a field like I dunno how much it was.. 10-20 acres in a desert would be enough energy for the world..
Yeah right....not 10-20 acres but 10-20 thousand acres, and I'm not sure at all this would be enough
pick me, pick me!!! yay!