The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 Views6 STFU-s in a row...It seems, like the link in ur sig should point to you
WHAT THE HELL!?!?!?!?
MODS?!?!?!?!?
Aaaawwww damn....Do you know how hard it is to clean your computer of puke????
Asshole...
How does this guy come up with this stuff? Oh...I know. He does these pics himself:)
Which one these book would be best for beginners in Actionscript???
"Using Actionscript 2.0 Components With Marcomedia Flash 8: Using Components 1st"
"Beginning Actionscript 2.0"
"Foundation Actionscript for Flash 8"
"Understanding Marcomedia Flash 8 Actionscript"
"Flash 8 Actionscript Bible"
"Actionscript 2.0 Garage"
"Essential Actionscript 2.0"
"Marcomedia Flash 8 Actionscript: Training from the Source"
I got Flash 8
Well, we hate you too, but we aint posting sick pics in this forum
*cleans his compter of puke*
please, stop this crap
At 6/27/06 10:02 AM, -Flash_kid- wrote: Œick stuff
DUDE!?!?!?
GODDAMN, UR SICK!!!!
Mods, whats taking you so long?!?!?!
Well....I know before how to sync it (why did they make event up anyway?) but I haven't been trying again...
I have been thinking about doing something similar on another game. The question is, what program to use? I even once tried to compose it in flash, but it went soooo off-sync...
The next step is wiping you butt with an IPod!
I personally like to put some of the scenes into movieclips with a stop() in the end and fully motion tween. I only do FBF when it is really needed.
quite nice game...why are you showing this?
God darn.... sorry dude, I read wrong...my bad
Press the back button on your browser. Take a look at the third thread. And don't come back until you haven't read it through
Dude, he doesn't need AS for that!
Check out the Ultimate tutorial 2 ,there was about stick animation
it was in one tutorial (havent tried it though) that you have to put that sound in an empty movieclip and then put the movieclip instead of the sound on the timeline
Damn...I ran into some serious brick walls with AS...I think I quit. If anyone's interested in finishing my work, PM me.
ok...would some-one explain what the hell is a WACOM TABLET!?!?!
Me = Re2deemer
Me = love mayhem
Me = love weapons
Me = love destruction (Re2deemer-2= Redeemer)
Me = love love
Of course it is:). I loved it!
congratulations, asshole. You just got yourself a ban (hopefully)
I have been thinking about this, but I have been too lazy to start it though...Vehicular Madness
Name says it all
geee...knock it off you guys...It's gettingg annoying already. What are you argueing about anyway?
The right name is Motion Guide. Take a look at the tutorials, I'm too lazy to explain.
At 6/24/06 01:14 PM, Abizaga wrote: Attention fans of Futurama! Me and my friends have made a group thats all about Bender! =D anyone interested in joining?
Maybe...But I don't get what you guys are trying to do...
Do you mean the effect, that everything on the screen goes bigger?
Use the V-cam
I guess he wasn't in trouble with AS...he doesn't problably know what it is...
At 6/24/06 07:10 AM, -reelbigcheese- wrote: change this:
var bc=1000; //bulletcount
onEnterFrame=function(){
if(Key.isDown(Key.SPACE)){
bc++;
if(bc>1100){ bc=1000; } //Reset bulletcount;
duplicateMovieClip("bullet", "b"+bc, bc); //Create dupe bullet
}
}
I don't know why, but the bullet doesn't move.
Oh yeah, more one odd thing...
onClipEvent(enterFrame){
this._x=_root.Manta._x
this._y=_root.Manta._y
_rotation= _root.Manta._rotation;
}
Thats a part of the code on bullet. In some reason it follows the rotation of the MAnta and the x of the Manta, but not the y
...not. Well, I took a look at this (tutorial) tutorial, because it was problably the closest to the answer I was looking for. I got into trouble customizing the code though...take a look at the third part of this tutorial. I took the trigger code and I tride to change it to make the thing shoot with SPACE but I kept getting errors. What would be the trigger code if it shoots with SPACE?