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v-cam problem Posted August 7th, 2006 in Game Development

funny...usualy the v-cam works, but now suddenly it gives me tis error
**Error** Symbol=camFrame, layer=actions, frame=1:Line 1: '{' expected
function camControl():Void {

**Error** Symbol=camFrame, layer=actions, frame=1:Line 9: Unexpected '}' encountered
}

Total ActionScript Errors: 2 Reported Errors: 2

ideas?

Response to: Shark sounds Posted August 7th, 2006 in Game Development

Well...I tried recording, but my mic is too damn crappy.
Even worse. I decided that the Rocket launcher's voice from UT2004 will do too...but OH NOES. Flash refused to let me import the sound I had exported with my UnrealEd

Response to: Picture in picture? Posted August 7th, 2006 in Game Development

I don't get it...picture in a picture????

Shark sounds Posted August 6th, 2006 in Game Development

I was just wondering...does some-one have the sound of the rocket launcher Shark from Unreal 2?
I searched findsounds and sounddogs, no dice

Response to: I Hate Mx 2004 Proffesional! Posted August 3rd, 2006 in Game Development

help how?

Response to: Free buttons for every one Posted August 2nd, 2006 in Game Development

At 8/2/06 12:53 PM, EscapeFromReality wrote: Make one, with a hand, so when you roll over it sticks it's thumb up, that would be great.

instead, make so that it'll stick its middle finger up

Response to: gun Posted August 1st, 2006 in Game Development

the sound was OK, but the movement of the gun and the flash were crap.

Response to: An As Beginer Needs Help, Again! Posted August 1st, 2006 in Game Development

btw, if you are facing right and press shift, you shoot left. Just so that you would know

Response to: Black+White in flash. Posted July 31st, 2006 in Game Development

Not that i know...

Response to: Best time to release flash? Posted July 31st, 2006 in Game Development

graphics were ok, but the movie itself was so boring, that I didn't want to watch it to the end

Response to: Four Second Fury Ce Posted July 23rd, 2006 in Game Development

At 7/23/06 09:38 AM, Depredation wrote:
At 7/23/06 07:07 AM, Gutya wrote: Pfffft.

I suck.
Lol, by the look of your sig, your not too bad at art. Shame you missed the deadline. Jmtb is going to make another one though, with 100 minigames. Yay.

That brings us back to my question....Will or will not the next one use the same base code?

Response to: Four Second Fury Ce Posted July 22nd, 2006 in Game Development

Will the next 4sec fury use the same base code?

Response to: Anime Vs Videogames Collab. Posted July 22nd, 2006 in Game Development

Batting Average....

Response to: Virtual tour of a car? Posted July 21st, 2006 in Game Development

If you don't have Flash 8, then yes

Response to: test this game Posted July 21st, 2006 in Game Development

same shit, different person

Response to: Test My Game So Far Plz Posted July 21st, 2006 in Game Development

seems quite good....but the animation of the enemys dying was to faint

Response to: Countdown Posted July 21st, 2006 in Game Development

I feel like a real dumbass (which I problably am) , but what do you apply that code on?

Countdown Posted July 21st, 2006 in Game Development

Just a question....If you have number 100 and you want it to count down to 1, do you HAVE to change it on every frame, or can you tween it or something like that?

Response to: want .fla? Posted July 21st, 2006 in Game Development

I could use a top-view shooter engine , with different gamemodes(Capture The Flag, Double Domination, Deathmatch, Team Deathmatch, Bombing Run and Last Man Standing)
CTF, DD, TD and BR could use some teammates too. And if you die, then you go randomly into one respawn point

Response to: 'pass-it-on' collab in Flash5 .fla Posted July 19th, 2006 in Game Development

I think I'm up, but someone else has to start, because I have no clue for the first part

Response to: loading sounds from a website Posted July 19th, 2006 in Game Development

nononono...I meant that every level has its own music, which also loads separately.
So the first preloader loads the menus, where you choose your game and then the second preloader loads the game...with the music for THAT level...no way i'm gonna make anyone load 65 megs at a time

Response to: Drawing females - not easy Posted July 18th, 2006 in Game Development

upper body seemed too big

Response to: Need a tutorial? Posted July 18th, 2006 in Game Development

a tut on creating different games


This is something, that I could really use...I'm currently working on a game, which is based on a computer game. The problem is, that just as in the game, I want every level to have its own music. Now...how the hell am I supposed to put ~20 3min mp3-s to a game and then submit them here???NG has 5MB limit.
One option is compressing the sounds until theyre 8kps, but I have been thinking about another one...
Is it at all possible to load the music from another website or not?

Response to: Test My Game :d Posted July 13th, 2006 in Game Development

I have to say, that the AI is ridiculusly smart.

Response to: i need free flash stuff Posted July 12th, 2006 in Game Development

At 7/12/06 04:11 PM, LordTrunks wrote: New Users, Read before Posting!

" Discussion of piracy (especially pertaining to Macromedia Flash) is NOT allowed and will result in a ban. Stop and think. NG is a Flash based web site. It's not too crazy to assume that Macromedia may check in from time to time."

Actally...I don't think he was thinking an illegal way. Soo....don't start flaming him before you understand what his talking about.
But for the topic starter...no, you can't get another type of the 30 day trial

Response to: Making a specific mc low quality Posted July 11th, 2006 in Game Development

At 7/11/06 03:51 PM, Holylemonjuice wrote: AS-Home

aahhhh...ye old AS: Main...useless answer to every Actioscript problem...

Response to: How to make your flash exit itself Posted July 11th, 2006 in Game Development

How about Netscape or Opera?

Response to: How to make your flash exit itself Posted July 11th, 2006 in Game Development

we do??? damn...
Burn Firefox!!!!