The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsI used to have that same fera, that some-ones gonna sue me for making a parody on something...silly me...look around and tell me how much madness parodys you see?
and while youre at it....the green colour looks nice on the basic section, but why are all other sections still blue? i mean....7 blue and 1 green dont fit
At 8/15/06 11:09 AM, Depredation wrote: FILE UPDATE!!!11!!
Holy moly, some-one has forgotten the stop(); -s in the "simple overhead game". it all went sooo fast
double-click on the V-cam and then put the sig into the v-cam. i hope it works
I'm not sure if you're a noob or not, but I don't get the problem...Flash doesn't stream sounds? Never heard....
done in about 1-2 minutes
NERD ALERT
I did. Anyway i still think I'll take the drawing faces
At 8/14/06 04:07 AM, Depredation wrote:
I agree. The collab is now closed and i will sell everyones parts and make monies, whahahah.
jk, XD.
WHAT??? goddamn...I was just thinking if i should do the drawing faces part....
Hey, -AAF-, you got the menus and the preloader done?
shiit.....yeah, i checked the list too...
shut up cha, will ya?
Yeah you proved that he stole it. But for fucks sake, stop trying to scrub that under his nose every time you see him....You hate him? Then PM him and tell him how much you hate him, but don't fucking spam the BSS
At 8/12/06 12:12 PM, Genesis_Sum wrote:
:Set a strict quality control (so that everyone will give you everything they got, or am
:wrong?)
???
At 8/12/06 10:16 AM, Genesis_Sum wrote: Swift 3d v 4.00. Nar, i'm keeping her for myself.
awww.....
geee...Genesis, you using that guy in your part too? She(it) looks awesome.
floating arms are OK, but you should have something to connect the to the body, some electric beam or something visible
I'd love one of these sigs...make me one with rockets :D
http://denvish.net/ulf/1155318855_VM.php
check the spelling...and check your inbox, Deperation
Nope, he was standing on the sidewalk. That was the point.
Take a look at Maximum Ninja 3, the author uploaded a .fla with many useful graphics and sounds. He's my god:)
simple bump....not
actually...I have been thinking. I have tried and so far both play() and play(); codes work...but which one is the right one?
super tutorial, i have been searching for that for ages
good, you saved me from alot of work. It just clicked in my head, that if that sucker doesn't know timeline control, then he/she doesn't know buttons either
is any-one making a buttons part too? I might have to put that in mine, if any-ones not
At 8/10/06 06:02 AM, Depredation wrote:At 8/10/06 05:55 AM, Re2deemer wrote: Hey, Depredation, any places still available? I'd like to do anything on animating or simple ASHere's the list, take your pick, then post what you would like to do:)
# FL Studio
# Components**
# Colours, transform, setRBG, e.t.c
# Functions
# Simple frame actions (e.g. stop();).
Odd, that no-one has taken the simple frame actions...I'll do it
Hey, Depredation, any places still available? I'd like to do anything on animating or simple AS
onClipEvent(load){
this.startDrag(true);
Mouse.hide()
}
onClipEvent(enterFrame){
if(this.hitTest(enemy)
_root.health.nextFrame;
}
and it keeps giving me this error:
**Error** Scene=Scene 1, layer=Layer 7, frame=4:Line 7: ')' expected
_root.health.nextFrame;
Total ActionScript Errors: 1 Reported Errors: 1
At 8/7/06 03:13 PM, West-End-Pro wrote: perhaps change the script according to what the output panel says?
Fisrt of all, WTF am I supposed to fix??? second of all, this only happens with one project, yet all other ones use the same v-cam. third of all, new error:
**Error** Symbol=Re2deemer_camFrame, layer=actions, frame=1:Line 2: '{' expected
parentColor.setTransform(camColor.getTrans
form(};{
**Error** Symbol=Re2deemer_camFrame, layer=actions, frame=1:Line 3: ')' or ',' expected
var scaleX:Number = sX/this._width;
Total ActionScript Errors: 2 Reported Errors: 2