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Response to: i have a question... Posted August 16th, 2006 in Game Development

I used to have that same fera, that some-ones gonna sue me for making a parody on something...silly me...look around and tell me how much madness parodys you see?

Response to: The Tutorial Collab 2006 Posted August 15th, 2006 in Game Development

and while youre at it....the green colour looks nice on the basic section, but why are all other sections still blue? i mean....7 blue and 1 green dont fit

Response to: The Tutorial Collab 2006 Posted August 15th, 2006 in Game Development

At 8/15/06 11:09 AM, Depredation wrote: FILE UPDATE!!!11!!

Holy moly, some-one has forgotten the stop(); -s in the "simple overhead game". it all went sooo fast

Response to: help w VCAM Posted August 15th, 2006 in Game Development

double-click on the V-cam and then put the sig into the v-cam. i hope it works

Response to: Music Stream Problems... Posted August 15th, 2006 in Game Development

I'm not sure if you're a noob or not, but I don't get the problem...Flash doesn't stream sounds? Never heard....

Response to: The Tutorial Collab 2006 Posted August 14th, 2006 in Game Development

it was, i saw it

Response to: The Tutorial Collab 2006 Posted August 14th, 2006 in Game Development

done in about 1-2 minutes
NERD ALERT

The Tutorial Collab 2006

Response to: The Tutorial Collab 2006 Posted August 14th, 2006 in Game Development

I did. Anyway i still think I'll take the drawing faces

Response to: The Tutorial Collab 2006 Posted August 14th, 2006 in Game Development

At 8/14/06 04:07 AM, Depredation wrote:
I agree. The collab is now closed and i will sell everyones parts and make monies, whahahah.

jk, XD.

WHAT??? goddamn...I was just thinking if i should do the drawing faces part....

Response to: Robot Collab(bbs) Posted August 13th, 2006 in Game Development

Hey, -AAF-, you got the menus and the preloader done?

Response to: Robot Collab(bbs) Posted August 12th, 2006 in Game Development

shiit.....yeah, i checked the list too...

Response to: The Tutorial Collab 2006 Posted August 12th, 2006 in Game Development

shut up cha, will ya?
Yeah you proved that he stole it. But for fucks sake, stop trying to scrub that under his nose every time you see him....You hate him? Then PM him and tell him how much you hate him, but don't fucking spam the BSS

Response to: Robot Collab(bbs) Posted August 12th, 2006 in Game Development

about 8-9

Response to: Robot Collab(bbs) Posted August 12th, 2006 in Game Development

At 8/12/06 12:12 PM, Genesis_Sum wrote:

:Set a strict quality control (so that everyone will give you everything they got, or am
:wrong?)
???

Response to: Robot Collab(bbs) Posted August 12th, 2006 in Game Development

At 8/12/06 10:16 AM, Genesis_Sum wrote: Swift 3d v 4.00. Nar, i'm keeping her for myself.

awww.....

Response to: Robot Collab(bbs) Posted August 12th, 2006 in Game Development

geee...Genesis, you using that guy in your part too? She(it) looks awesome.

floating arms are OK, but you should have something to connect the to the body, some electric beam or something visible

Response to: The Tutorial Collab 2006 Posted August 12th, 2006 in Game Development

I'd love one of these sigs...make me one with rockets :D

Response to: The Tutorial Collab 2006 Posted August 11th, 2006 in Game Development

http://denvish.net/ulf/1155318855_VM.php

check the spelling...and check your inbox, Deperation

Response to: Animation Challenge 1: -Speed- Posted August 11th, 2006 in Game Development

Nope, he was standing on the sidewalk. That was the point.

Response to: madness sounds Posted August 11th, 2006 in Game Development

Take a look at Maximum Ninja 3, the author uploaded a .fla with many useful graphics and sounds. He's my god:)

Response to: The Tutorial Collab 2006 Posted August 11th, 2006 in Game Development

simple bump....not
actually...I have been thinking. I have tried and so far both play() and play(); codes work...but which one is the right one?

Response to: As: Sound From Url Posted August 11th, 2006 in Game Development

super tutorial, i have been searching for that for ages

Response to: The Tutorial Collab 2006 Posted August 10th, 2006 in Game Development

good, you saved me from alot of work. It just clicked in my head, that if that sucker doesn't know timeline control, then he/she doesn't know buttons either

Response to: The Tutorial Collab 2006 Posted August 10th, 2006 in Game Development

is any-one making a buttons part too? I might have to put that in mine, if any-ones not

Response to: The Tutorial Collab 2006 Posted August 10th, 2006 in Game Development

At 8/10/06 06:02 AM, Depredation wrote:
At 8/10/06 05:55 AM, Re2deemer wrote: Hey, Depredation, any places still available? I'd like to do anything on animating or simple AS
Here's the list, take your pick, then post what you would like to do:)

# FL Studio
# Components**
# Colours, transform, setRBG, e.t.c
# Functions
# Simple frame actions (e.g. stop();).

Odd, that no-one has taken the simple frame actions...I'll do it

Response to: The Tutorial Collab 2006 Posted August 10th, 2006 in Game Development

Hey, Depredation, any places still available? I'd like to do anything on animating or simple AS

whats wrong with my script? Posted August 9th, 2006 in Game Development

onClipEvent(load){
this.startDrag(true);
Mouse.hide()
}
onClipEvent(enterFrame){
if(this.hitTest(enemy)
_root.health.nextFrame;
}

and it keeps giving me this error:
**Error** Scene=Scene 1, layer=Layer 7, frame=4:Line 7: ')' expected
_root.health.nextFrame;

Total ActionScript Errors: 1 Reported Errors: 1

Response to: v-cam problem Posted August 8th, 2006 in Game Development

At 8/7/06 03:13 PM, West-End-Pro wrote: perhaps change the script according to what the output panel says?

Fisrt of all, WTF am I supposed to fix??? second of all, this only happens with one project, yet all other ones use the same v-cam. third of all, new error:

**Error** Symbol=Re2deemer_camFrame, layer=actions, frame=1:Line 2: '{' expected
parentColor.setTransform(camColor.getTrans
form(};{

**Error** Symbol=Re2deemer_camFrame, layer=actions, frame=1:Line 3: ')' or ',' expected
var scaleX:Number = sX/this._width;

Total ActionScript Errors: 2 Reported Errors: 2