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Response to: dfox2 Posted August 31st, 2006 in Game Development

Likeee....?

Response to: Madness Tutorial ? Posted August 31st, 2006 in Game Development

nope, but there are madness sheets

Response to: Simple Flash to Gif/Jpeg converter? Posted August 31st, 2006 in Game Development

No, i meant the .jpgs .... they always come out perfect

Response to: Simple Flash to Gif/Jpeg converter? Posted August 31st, 2006 in Game Development

At 8/31/06 02:54 AM, Totodile wrote: ...i would chose a .png, since flash sucks at exporting gifs or jpgs...

It does????

Response to: Series Help Posted August 30th, 2006 in Game Development

the only thing actually you CAN do is....to let us know about it.

Error - you have already suggested that this entry be in collections. Please go back and try again.

Response to: Your preferences: Posted August 29th, 2006 in Game Development

how about changeing wepons with the mouse wheel? I've always loved that

Response to: Your preferences: Posted August 29th, 2006 in Game Development

At 8/29/06 09:03 AM, West-End-Pro wrote: Need more opinions!

for the weapons...I'd like to see both blades and guns, but not some badass hammers and rocketlaunchers

Response to: downloading sounds Posted August 29th, 2006 in Game Development

Ummm...I think you mean import

Response to: Hm... Posted August 28th, 2006 in Game Development

At 8/28/06 03:08 PM, Trinidex wrote: All the madness sprites and shit that you could possibly imagine, much moreso than you could use in one sitting. If you tried it would start coming out of your speakers.

There, fool.

geee, thanks! I've been looking for something like that for a long time

Response to: Where can I buy a drawing tablet? Posted August 28th, 2006 in Game Development

it depends on your location...

Response to: monster truck or somthing! Posted August 28th, 2006 in Game Development

At any other day I'd be a complete dick and call you a n00b for not drawing it yourself, but today i just don't feel that way. I'll PM you a sketch in about half an hour, you can trace it

Response to: Flash help.. :/ Posted August 27th, 2006 in Game Development

Maybe you have set the aplha of the fill to 0%

Response to: If anyone wants to work together Posted August 27th, 2006 in Game Development

ITS A FUCKIN MASTERPIECE!!!!!!

*cough*crap*cough*

Response to: Anyone Know How To Animate Writing? Posted August 27th, 2006 in Game Development

write the text and then use a mask to leave the effect of the text being written

Response to: The Tutorial Collab 2006 Posted August 26th, 2006 in Game Development

my part so far...
I'm kinda running uot of ideas...
And for the payment info...I can't join paypal

Response to: The Tutorial Collab 2006 Posted August 26th, 2006 in Game Development

I feel like an idiot -_-

Response to: The Tutorial Collab 2006 Posted August 26th, 2006 in Game Development

Oh...yeah, I remember, that he quit. I just didn't think, that his job was removed

Response to: The Tutorial Collab 2006 Posted August 26th, 2006 in Game Development

Hold it! Basic Math is done by UltimateFragger!!!
take a look at the last update

Response to: Collab Overload Posted August 26th, 2006 in Game Development

I agree with everything except for the final point
is he supposed to have his part finished????

Response to: Newground Artist showcase thread Posted August 25th, 2006 in Game Development

http://www.deviantar../deviation/38663147/

A fun little TooF wallpaper

Response to: Borders in Flash Posted August 25th, 2006 in Game Development

instead of simply testing your movie, publish it

Response to: Robot Collab(bbs) Posted August 25th, 2006 in Game Development

10 days to due date....you got all parts already, -AAF-?

Response to: Should I add Subtitles? Posted August 25th, 2006 in Game Development

Just a suggestion in case you chhose to remove the subtitles...remove the face of the guy in the plain

Response to: The Tutorial Collab 2006 Posted August 25th, 2006 in Game Development

And i took the V-cam tutorial on the last day... O_O

Response to: The Tutorial Collab 2006 Posted August 25th, 2006 in Game Development

Hold it...THE DUE DATE IS TODAY!?!?!?!

Response to: Should I add Subtitles? Posted August 25th, 2006 in Game Development

I see no need for subtitles...the look on his face and the military radio already give you the hint what he might be saying

Response to: Whats the best framerate for a noob Posted August 25th, 2006 in Game Development

nope :D...I'ts a pain in the ass to animate FBF on 48 FPS, but the smoothness is worth it :).

Response to: Whats the best framerate for a noob Posted August 25th, 2006 in Game Development

At 8/25/06 10:41 AM, arby wrote: 120 ftw.

isn't that much?
My preference is 30 for games
24 for motion tweened films
48 for FBF films

Response to: Sound Previewing during Production Posted August 25th, 2006 in Game Development

umm...by clicking....no
by pressing enter you can IF your sound is set to stream

Response to: Newground Artist showcase thread Posted August 25th, 2006 in Game Development

At 8/25/06 04:20 AM, The_Bruce wrote: HERE is a flash that I´m working on now.

hehe..nice
but the smoke behind the plane could use improvement