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Response to: Voting in movies under judgement Posted September 8th, 2006 in Game Development

you have to wait until the movie fully loads and somethimes even then the vote bar won't show up

Response to: Four Second Firestorm Collaboration Posted September 6th, 2006 in Game Development

At 9/6/06 02:10 PM, edit_undo wrote: There are limited slots? Oh, noes!
Gaaaah, i have hardly any time for working on flash microgames now...
but i'll sure as hell try to squeeze something out anyway!

I think so...hell., how many of these can fit in 5 megs??? Previous one held 50 in 4.8 megs

Response to: Four Second Firestorm Collaboration Posted September 6th, 2006 in Game Development

OH CRAPP!!
50 games already!?!?!
Really makes me think, that I won't be able to finish before all slots are full :(

Response to: Four Second Firestorm Collaboration Posted September 6th, 2006 in Game Development

At 9/6/06 12:10 PM, Wonchop wrote: And even if I did, I'd have to explain how a guy can slash at a robot with a sword from a mile away. We can't all be muvaluvvin Sephiroth, y'know.

sword truely isn't the best idea, but a high calibre sniper rifle or a rocket launcher should make it quite clear

Response to: Four Second Firestorm Collaboration Posted September 5th, 2006 in Game Development

lolz.....yeah, It's fun

Response to: Four Second Firestorm Collaboration Posted September 4th, 2006 in Game Development

same here...

Response to: Virtual MSN engine test! Posted September 4th, 2006 in Game Development

I thought: "Awww, what the hell. Might as well play along with that loser..."

Snubby: hi!!
lol: I love lolocausts
Snubby: STOP!
lol: no go
Snubby: orly?
lol: stuuuuuuuuuuuuppppiiiiiiidddd.
Snubby: shes a dog
lol: I'm a cockroach
Snubby: maybe... eh.
lol: not maybe....for sure
Snubby: man, I'm itchy all over
lol: me too...scratch my back
Snubby: O.o
lol: stop wasting my time, do it!
Snubby: omg lol
lol: god won't help you here...
Snubby: NO! NO WAY!
lol: fine....I'm driving
Snubby: gtfo noob!
lol: who?
Snubby: fine... -___-
lol: >_< no good
Snubby: don't swear, please
lol: oooohhjh....now you're the nice guy, huh?
Snubby: lol!
lol: jackass..
Snubby: gtfo noob!
lol: i've had it...n00b
Snubby: I don't really care.
lol: AI is stupid
Snubby: man, I'm itchy all over
lol: *sigh*
Snubby: That's pretty cool.

Response to: As: Mouse Maze Game Posted September 4th, 2006 in Game Development

I have no exerience with games of that type, but isn't it easier to conver the map to a button and put the on(rollover) action on it?

Response to: Transparent Posted September 4th, 2006 in Game Development

ummmm...alpha 0%?

Response to: Downloading Tutorials? Posted September 3rd, 2006 in Game Development

If you're using IE then there is a way, but it will problably piss the creators off

Response to: My sigs any good? Posted September 3rd, 2006 in Game Development

maybe one for me with my name and a rocket turret in action?

Response to: my flahs project it too big 5.5mb Posted September 3rd, 2006 in Game Development

At 9/3/06 08:47 AM, Xeptic wrote: Can you upload the .swf at denvish.net/ul so we can see what probably takes up all of the space.

didn't denvish.net have a 5 meg limit?

Response to: Four Second Firestorm Collaboration Posted September 2nd, 2006 in Game Development

At 9/2/06 03:54 PM, arby wrote: also you dont need those stupid looking win/lose screens. just put in the _rootOutcomes.

Ignore that sentence, otherwise we wont even understad if we won or not....but if ur gonna send them to jmbt02, then remove them

Response to: Four Second Firestorm Collaboration Posted September 2nd, 2006 in Game Development

At 9/2/06 02:55 PM, chubbthehippo wrote:

:http://media.putfile.com/FSF4-46


(didnt change anything)

you didn't have anything there too

Response to: I'm making a clock killing flash. Posted September 2nd, 2006 in Game Development

At 9/2/06 09:17 AM, Andrew-da-man wrote: OMG! It's a clock! Run for the fucking hills!

*sigh*...Its Run to the hills

Response to: Four Second Firestorm Collaboration Posted September 2nd, 2006 in Game Development

At 9/2/06 08:11 AM, Rock_Dido_God wrote: And heres the other one with no filters
click on the balls before they hit the ground

Funny, it is still very laggy...

Response to: Wanted - Co-flash Artists And Ideas Posted September 2nd, 2006 in Game Development

eemmm...noooo.....

Response to: Four Second Firestorm Collaboration Posted September 2nd, 2006 in Game Development

At 9/2/06 02:37 AM, thaCHINEZking wrote: Engine test. TEST, NOT DONE.

http://img226.images..=cannonengineyg9.swf


Im gonna do better art, stuff like that.

AAAGHHH!!!
goddamn...I wanted to do that...

Never mind really, my astronaut game is almost ready....

Response to: Staggy 3 opinion Posted September 1st, 2006 in Game Development

At 9/1/06 08:55 AM, mayonnaisepepsi wrote:
hmm... it isnt even your game! if you ave ideas contact the maker
Dude , helping make the 3rd

what do you mean?

Response to: killing enemys Posted September 1st, 2006 in Game Development

WEP aready gave you the code for that:)

Response to: Blur, but with MX?? Posted September 1st, 2006 in Game Development

You can turn that item to a MC and then duplicate it, place it a little bit differently than the original and change the alpha lower

Response to: text filters cause lag ?.. Posted August 31st, 2006 in Game Development

they can cause very serious lag even with low quality

Response to: We need a Day Day Posted August 31st, 2006 in Game Development

At 8/31/06 08:37 AM, Brother_Paranoia wrote:
You're missing the point entirely. When you see submissions for 'Whatever Day', they aren't like normal submissions. They have a certain... dayness... to them. Plus Preloaders with 'Whatevr Day '06' plastered all over them!

dayness?

wasn't it "Day Day"?
Response to: We need a Day Day Posted August 31st, 2006 in Game Development

So the point is that you can submit anything you want and say that it's *that thing* day?
That's just stupid...

Response to: We need a Day Day Posted August 31st, 2006 in Game Development

errrmmm....I didn't get the point of having a day when you can submit everything you want

Response to: vote 5 of my friends flash! Posted August 31st, 2006 in Game Development

yay!!!

Response to: Sad cunt we tricked on msn Posted August 31st, 2006 in General

that was one odd dialoge

Response to: What Mp3/mp4 Player Do You Have? Posted August 31st, 2006 in General

Mega player 538 + 512 and 256 MB SD disks
Damn small and cheap, but good

What Mp3/mp4 Player Do You Have?

Response to: Is there any free flash programmes? Posted August 31st, 2006 in Game Development

I don't remember if I'm right, but Liveswf should be one

Response to: vote 5 of my friends flash! Posted August 31st, 2006 in Game Development

why wont this piece of shit get BLAMMED!??!?!