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Response to: Three Second Thunder Collaboration Posted October 29th, 2006 in Game Development

At 10/29/06 09:44 AM, trig1 wrote: lol loadsa ppl noted that im the only one helpin out. and it isnt gunna be that great if it only has 2 authors, so ive decide to stop. sorry bout that (theres also another reson- im making a game that im working really hard on so i wont have ne time to work on this aswell).

lol....now what ya gonna do, LLL????

Response to: The glow effect Posted October 29th, 2006 in Game Development

Convert it to movieclip and use the glow filtrer if you have Flash 8...if you don't, then i dunno

Response to: Suggest a vehicle Posted October 28th, 2006 in Game Development

At 10/28/06 01:11 PM, Conan-OBrien wrote: lolol. Simply use the cockray. The cockray shoots one of two things out of the penis. You use your imagination to determine what one of those two things can be.

Cockmobile?!?! O_O What would the enemys be, boobs?

Response to: Making a Photoshop Text Tutorial Posted October 28th, 2006 in Game Development

No, PS tutorials havenät done very often....but on the other hand, I don't think we need any since google offers a great choice of pages with thousands (and more) tutorials. You'll find your own.

Response to: Game design opinion Posted October 28th, 2006 in Game Development

Tron style is much better...the rotoscoped style is just so messy

Response to: im drunk and im locking everything! Posted October 28th, 2006 in Game Development

lol, i dunno
I had a wierd dream that Luis has the same sig like me. I asked him like WTF was wrong with him and he banned me. :P

Response to: im drunk and im locking everything! Posted October 28th, 2006 in Game Development

Rawr...someone feels happy tonight.

Response to: Paid Flash Game Tutorials Posted October 27th, 2006 in Game Development

At 10/27/06 03:13 PM, luke-stealth-man wrote: Are there any sites out there (like www.cartoonsmart.com) that offer paid flash tutorials on how to make full games ?

Not that i know...why don't you want any free tutorials?

Response to: Four Second Firestorm Collaboration Posted October 19th, 2006 in Game Development

At 10/19/06 03:18 PM, Glaiel-Gamer wrote:
Going to spend A Night in Tunesia?

</bad pun>

no, actually a whole week

Response to: Four Second Firestorm Collaboration Posted October 19th, 2006 in Game Development

At 10/19/06 02:56 PM, Jindo wrote: Actually, the firestorm hits NG tonight >: ).

God I feel like we're all in an evil lair devising a plot to kill NG xD

How the heck is this going to kill NG? Anyways I hope it does hit it Ng within 2 hours, since I'm going to go to Tunesia tomorrow morning and I'd like to see the FSF first.

Response to: Four Second Firestorm Collaboration Posted October 19th, 2006 in Game Development

At 10/19/06 02:25 PM, jmtb02 wrote: Group vote... you think its ready for launch in a half hour, or should we just keep touching it up until we can't figure out what to do with it any longer?

Erm...neutral. Debugging comes first, but we can't go crazy with improving it, there has to be a line somewhere.

Response to: Four Second Firestorm Collaboration Posted October 19th, 2006 in Game Development

At 10/19/06 02:20 PM, Wonchop wrote: The robot needs to move slower as it reaches its end.

Amen to that, right now it walks practically on one spot as it slows down because the legs move at the same speed the whole time.

Response to: The Tutorial Collab 2006 Posted October 19th, 2006 in Game Development

Big speech.

Response to: The Tutorial Collab 2006 Posted October 19th, 2006 in Game Development

At 10/16/06 12:19 PM, Depredation wrote: . Anyway, great job everyone. I can't post for a while, so i'll post a big speach later :).

Did I miss that one one or hasn't Depredation done it yet?

Response to: Four Second Firestorm Collaboration Posted October 19th, 2006 in Game Development

At 10/19/06 11:48 AM, Re2deemer wrote: The explode animation is quite fine, but the boss itself is ridiculusly easy, no actual challenge. No more lives than 3!

Oh darn...I just realised, that the lives in the boss level and lives in the whole game were the same...Naw, it should have just the right difficulty

Response to: Four Second Firestorm Collaboration Posted October 19th, 2006 in Game Development

The explode animation is quite fine, but the boss itself is ridiculusly easy, no actual challenge. No more lives than 3!

Response to: Four Second Firestorm Collaboration Posted October 19th, 2006 in Game Development

At 10/19/06 09:34 AM, jmtb02 wrote: Man, I have to find something better to do during the 10 minute render sessions. I made a screen shot of the boss to come within an hour or so.

Looking awesome :) Do the mouse and the original mode have the same boss?

Response to: kitty crew is gay! lol Posted October 18th, 2006 in Game Development

Sorry pal, wrong forum.

Response to: Four Second Firestorm Collaboration Posted October 18th, 2006 in Game Development

At 10/18/06 01:11 PM, jmtb02 wrote: The following image map shows which artists have sent their icon and bios. If you are a developer for this project, and you either have games that are approved or are pending, please create an image and bio for yourself under these specifications.

Hehe...you forgot the picture

Response to: The Tutorial Collab 2006 Posted October 18th, 2006 in Game Development

At 10/18/06 07:16 AM, Spartan8712 wrote: When is Tutorial Collab 2007 going to be starting?
Cause I want to do a tutorial in the collab
I also enjoyed very much the Tutorial Collab 2007
<A>

Since it is named Turtorial Collab 2007, then i wouldn't expext it to start before before 2007.;)
And I'm quite sure you haven't enjoyed the 2007 version yet since it isn't out yet

Response to: Four Second Firestorm Collaboration Posted October 16th, 2006 in Game Development

I sincerely don't care...For me this was just for taking part in the Four second series and having fun.

Response to: The Tutorial Collab 2006 Posted October 16th, 2006 in Game Development

Congratulations everybody :) It makes me feel happy. Hugs anyone?

Response to: The Tutorial Collab 2006 Posted October 15th, 2006 in Game Development

At 10/15/06 03:05 PM, blanblan wrote:
I'll try, but I'm still a bit nervous.

Are you absolutely 100% sure?

Jesus christ, how can a masterpiece like this NOT pass the jugdement!?!?

I feel mad at myself for not reviewing, but I accidentally pressed the back button on the browser after voting and now i can't vote again before tomorrow and nor can I review it before it passses the jugdement *anger beams everywhere*

Response to: Ideas Posted October 15th, 2006 in Game Development

I can't help it, it is just so cool. A friend of mine showed it to me and it was just funny. If you don't like it then i can remove it, but i enjoy clicking it every once in a while.

Response to: Four Second Firestorm Collaboration Posted October 15th, 2006 in Game Development

Very nice, it has this unique style on it now :)

Response to: Ideas Posted October 15th, 2006 in Game Development

non-descriptive title. You will get problably banned by Luis, NegativeOne or jmtb02.

As for your question, what the hell was "idea bank" made for?

Response to: Four Second Firestorm Collaboration Posted October 15th, 2006 in Game Development

Under NG time you still mean GMT, right?

Response to: Exp. As An Avi Posted October 14th, 2006 in Game Development

there are programs that convert a .swf to .avi, but I haven't met a good one yet...Worth a shot, google "swf to avi"

Response to: Four Second Firestorm Collaboration Posted October 14th, 2006 in Game Development

At 10/14/06 01:44 PM, davidzhut wrote: wahts a DA account? I ment send your bio.

Oh bio...I already did that since I already have a seat in the FSF with my own game. Still, can I have it hosted on my DeviantArt account?

Response to: The Tutorial Collab 2006 Posted October 14th, 2006 in Game Development

I'm not sure but about 7-8 pm