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Response to: Programmer wanted!!! Posted November 8th, 2006 in Game Development

I meant a example of your own work

Response to: I'll write music for your flash! Posted November 8th, 2006 in Game Development

At 11/8/06 03:22 PM, CrenTIScO wrote: anyone?

Too bad you don't have any exaples, that might raise some interest ;)

Response to: Programmer wanted!!! Posted November 8th, 2006 in Game Development

maybe a couple examples...?

Response to: The Brush Tool Has Messed Up Posted November 8th, 2006 in Game Development

Maybe you describe it more specifically...? No-one seems to nderstand the problem

Response to: Madness tributes? Posted November 8th, 2006 in Game Development

At 11/8/06 02:46 PM, Lord-Sonx wrote: i think the huge amaonts of tribute ont his site already is the asnwer to your question.

It isn't the huge amount of tributes, it is the quality of them. So far the only high quality tribute i have seen has been Maximun Ninja, the other have been either choppy, simply crap or low quality.

Response to: The Flash 'Reg' Lounge Posted November 7th, 2006 in Game Development

At 11/7/06 03:28 PM, ImpotentBoy2 wrote: i checked the store and GH is in stock

Say...what is that Guitar Heroes?

100th page....boy, how time flies by
Response to: some weapon ideas Posted November 6th, 2006 in Game Development

At 11/6/06 11:43 AM, stikkilla wrote: 3.Invisibomb (This bomb is ghost like, and remote controlled, you can go through any flat surface and possess bodies!)

Posess an enemy!?!?! Quite a wild idea. Say...what would you do inside a enemy?


4.TsuamiBomb (This bomb makes a signal out into space to collect all the water on earth and throw it back at enimies!)

Oh...shiittt...all the water on EARTH!?!?! I don't think the goal is to make a suidcide :)


5.TBOC (The Bomb of Confusion) (This bomb uses telepathy to go into an enimies mind, and fuck up his mind!)

Quite similar to 3, don't you think?


6.LZR (LaZerRiffet) (This bomb sends out 1,000,000 degrees lazers all over and around the bomb!)

Don't listen to him on this, trig. This is for the game's sake because 1,000,000 degerees of lasers would be like SO uber laggy....rather just a shock wave.

8.The Skyfaller (This bomb makes the person think that he or she is falling, because of this they get crushed standing!)

Why not to have just something crush you?

Say...was this the first page???

Random frame! Posted November 6th, 2006 in Game Development

This is something that i need for my animations.
I got a movieclip with 10 frames in it and I want the MC to start on a random frame and then play normally.

Response to: some weapon ideas Posted November 6th, 2006 in Game Development

At 11/5/06 01:23 PM, trig1 wrote: impact bomb - explodeds when its hits anything
grenade
rock
tescoes value bomb - a really cheap bomb thats rubbish at everything
iBomb
rockets and
the Atom Bomb.

yay, weapons!
Frag grenade - a classic grane, which sends out lethal fragments all over the place if it explodes.
Drunk rockets - cheaper thatn the classic ones, but they can take...strage paths, making them quite non-reliable.
EMP - YAY! This baby frys every single electronic device that happens to be around when it explodes.
But if you have human enemys, then you can have a gas bomb instead, same effect
Bowling balls - just to add a special twist. No explosives, these just fly and deliver quite a punch to anybody who happens to become in contact with them.

Response to: High Graphics Movie! Posted November 5th, 2006 in Game Development

At 11/5/06 01:22 PM, Nairo wrote: any suggestions to improve those credits cause I'm kinda out of idea's

instead of having your name fade out as the credits come, blow it up with a nuke. Seriously, that would leave a very nice impression.

Response to: A scene select button... Posted November 5th, 2006 in Game Development

At 11/5/06 08:41 AM, Khawner wrote: How do You make a scene select button?

Apply this code on a button:
on(release){
gotoAndPlay(THE NUMBER OF THE FRAME HERE);
}

and can u put more than 1 scene selecting button in 1 frame?

huh?!?!

Response to: Tribute To Tom Collab Posted November 5th, 2006 in Game Development

At 11/5/06 06:52 AM, knightchoc wrote: Tom is Dead we must come together for a collab

3+ BA...

Response to: What's a good game tutorial? Posted November 5th, 2006 in Game Development

You might specify because there is a different tutorial required for each type of game

Response to: shooter slowdown... Posted November 4th, 2006 in Game Development

he had waited almost a day, a bump is a quite natural thing to do in that situation...as for your problem, I'm not a AS-er.

Response to: code 2 make stuff point @ the mouse Posted November 4th, 2006 in Game Development

erm.....I think he wanted this code:

onClipEvent (mouseMove) {
Xd =_root._xmouse-_x;
Yd =_root._ymouse-_y;
radAngle = Math.atan2(Yd, Xd);
_rotation = int((radAngle*360 / (2*Math.PI))+90);
updateAfterEvent();
}

Response to: How to make this look more painful Posted November 4th, 2006 in Game Development

...and sound effects. Maybe have him be punched through the wall.

Response to: i need help ... Posted November 4th, 2006 in Game Development

third of all, hurray for crappy grammar.
forth of all, what he meant was that you upload the damn thing to a website and then give us the link. Here's a free one to upload your swf

Response to: i need help ... Posted November 4th, 2006 in Game Development

At 11/4/06 09:16 AM, adam2510 wrote: i made a flash tutorial but my links arent working properly i want the image to be connected with the writing but i added that but now the link only workes if i click the writing

First of all, quit bumbing this every 2 minutes. Timezones can be quite wierd sometimes.
Second of all, maybe a better explanation? Nobody seems to understnd your problem right now.
:how the hell did he make a tutorial?

Response to: is it possible to...? Posted November 4th, 2006 in Game Development

There is a add-on for Flash to do such thing, but (damn me for this) I can't remember where exactly it was. I'd be grateful if anyone would give the link.

Response to: The Alphabet collab Posted November 2nd, 2006 in Game Development

oh and the due date?

Response to: The Alphabet collab Posted November 2nd, 2006 in Game Development

sounds similar to the alfabet of violence....you planning on resurrecting the thing?
I claim J as my own! (J for Jet)

Response to: The Rammstein Collab! (4 vacants) Posted November 1st, 2006 in Game Development

At 11/1/06 01:29 PM, Androu1 wrote:
I hope to get the team...I don't wanna this idea die...

Neither would I but you need to admit it....this is a massive collab. MASSIVE. There are only a couple of people out there who would at all agree to do something that big. I'd recomment cutting up the music.
Plus you haven't set a due date.
Plus you haven't got a 3+ Batting average.
Plus you took the only damn song I would have wanted >:(

Response to: rotating the cam Posted November 1st, 2006 in Game Development

the normal v-cam won't rotate. There is a v-cam 2(rotateable) out too, but I can't remember where you could get it...

Response to: flash Posted October 31st, 2006 in Game Development

the finest and best is Flash 8 pro

Response to: Bucket Posted October 31st, 2006 in Game Development

you sure object drawing option is off?

Response to: Original Defense game? Posted October 30th, 2006 in Game Development

Maybe enemys that can go underground and pop up randmly on the screen...difficult, but interesting

Response to: BG comparison Posted October 30th, 2006 in Game Development

ok, thanks for the help

BG comparison Posted October 30th, 2006 in Game Development

Just a quick question: which BG looks better?
Either the one without lineshttp://denvish.net/u..199446_BGunline d.jpg
or the one with lines http://denvish.net/u..62199492_BGlined.jpg

Response to: High Graphics Movie! Posted October 29th, 2006 in Game Development

It you pull this thing off, then it will do some serious pwning here in NG...TOP 50 guaranteed, I will personally be responsible for that

Response to: Please help me Posted October 29th, 2006 in Game Development

I think it was Liveswf, but can't remember the link. Also, a more descriptive title would be nice.